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In PBP is a Sandbox filled with Quicksand?
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<blockquote data-quote="thirdkingdom" data-source="post: 8820456" data-attributes="member: 78442"><p>Yeah, there are tricks. The big one I've found to splitting the party is making sure that each <em>player</em> has something to do in both "narratives". One of the problems with splitting a party in pbp is elapsed time. Let's say you split the party in half, with one group doing thing A and one group doing thing B. In game time, thing A takes one week to accomplish, but only three weeks in real life. In game time thing B takes one day, but because it is, for instance, combat heavy, takes a full two months irl to wrap up. You don't want the players in group A to get bored.</p><p></p><p>When I run games I'm running OSR-style games, and encourage PCs to have retainers, so it is pretty easy to ensure that each group has at least character controlled by each player. Group A might have PCs 1, 2, and 3 and retainers controlled by PCs 4 and 5, while Group B has PCs 4 and 5 and retainers controlled by PCs 1, 2, and 3.</p></blockquote><p></p>
[QUOTE="thirdkingdom, post: 8820456, member: 78442"] Yeah, there are tricks. The big one I've found to splitting the party is making sure that each [I]player[/I] has something to do in both "narratives". One of the problems with splitting a party in pbp is elapsed time. Let's say you split the party in half, with one group doing thing A and one group doing thing B. In game time, thing A takes one week to accomplish, but only three weeks in real life. In game time thing B takes one day, but because it is, for instance, combat heavy, takes a full two months irl to wrap up. You don't want the players in group A to get bored. When I run games I'm running OSR-style games, and encourage PCs to have retainers, so it is pretty easy to ensure that each group has at least character controlled by each player. Group A might have PCs 1, 2, and 3 and retainers controlled by PCs 4 and 5, while Group B has PCs 4 and 5 and retainers controlled by PCs 1, 2, and 3. [/QUOTE]
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