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<blockquote data-quote="graydoom" data-source="post: 123105" data-attributes="member: 164"><p>Ok, here's my character draft. The character I'm playing is Black Mage from <a href="http://www.nuklearpower.com/comic/" target="_blank">8-bit Theater</a>, a Final Fantasy themed webcomic.</p><p></p><p>The character write-up is mostly complete. I think all I need to do to finish it up is to decide if I want more perform abilities, and decide on the spells.</p><p></p><p>So here's the stats/background/etc. Kal, if anything needs to be revised just tell me. I'll post to the Rogue's Gallery thread once I have a more finalized version.</p><p></p><p>Suggesstions, comments, corrections, and constructive criticisms in general are are helpful and would be appreciated.</p><p></p><p>-----</p><p></p><p>8-bit character template</p><p>The 8-bit character template represents characters from the great webcomic <a href="http://www.nuklearpower.com/comic/" target="_blank">8-bit Theater</a>. 8-bit characters are usually caricatures or stereotypes of a particular idea.</p><p></p><p>-4 to two appropriate stats (str and cha for Black Mage)</p><p>+6 to one stat (int for Black Mage)</p><p>Favored Class changes to: Starting Class (Wizard for Black Mage)</p><p>Everything else unchanged</p><p>(thanks to Sollir for the idea for this)</p><p></p><p>-----</p><p></p><p>Black Mage</p><p>Black Mage is a physical weakling, though he can really absorb damage. He is almost entirely socially inept, and is very, <em>very</em> intelligent. This has also led to high levels of insanity, ranging from being a psychopath, paranoia, megalomania, and delusions of grandeur. He has a habit of regarding the best solution to anything as the solution which involves the most burning destruction, and tends to create problems just so he can solve them. Who knows why he even tolerates the rest of humanity. Maybe he's looking for ultimate power, or just wants more pie. Also see <a href="http://www.nuklearpower.com/comic/cast.htm" target="_blank">the 8-bit Theater cast page</a>.</p><p></p><p>Base stats: Str 8, Dex 12, Con 18, Int 18, Wis 10, Cha 10</p><p>Modified stats: Str 4, Dex 12, Con 18, Int 24, Wis 10, Cha 6</p><p></p><p>Black Mage</p><p>Class: Wizard (Evoker) 7</p><p>Race: Human (8-bit Character)</p><p>Alignment: Chaotic Evil, but insane, which affects things</p><p>Deity: Himself</p><p>Age: Around 20, but we're afraid to ask</p><p>Gender: Male... we think</p><p>Height: 5'2"</p><p>Weight: 120</p><p>Eyes: Burning</p><p>Hair: Unknown</p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Str 4 -3</span></p><p><span style="font-family: 'courier new'">Dex 12 +1</span></p><p><span style="font-family: 'courier new'">Con 18 +4</span></p><p><span style="font-family: 'courier new'">Int 26 +8</span></p><p><span style="font-family: 'courier new'">Wis 10 +0</span></p><p><span style="font-family: 'courier new'">Cha 6 -2</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">HP: 56 [7d4 + 28]</span></p><p><span style="font-family: 'courier new'">AC: 11 [10 (base) + 1 (dex)]</span></p><p><span style="font-family: 'courier new'">Initiative: +5 [+1 (dex), +4 (Imp Init)]</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Fortitude: +6 [+2 (base), +4 (con)]</span></p><p><span style="font-family: 'courier new'">Reflex: +3 [+2 (base), +1 (dex)]</span></p><p><span style="font-family: 'courier new'">Wis: +5 [+5 (base)]</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Melee: +0 [+3 (base), -3 (str)]</span></p><p><span style="font-family: 'courier new'">Ranged: +4 [+3 (base), +1 (dex)]</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Weapons</span></p><p><span style="font-family: 'courier new'">Dagger: +0, 1d4-3, crit 19-20/x2, small, piercing</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Skills</span></p><p><span style="font-family: 'courier new'">(traded in craft, profession for perform)</span></p><p><span style="font-family: 'courier new'">Bluff +3 [5 (ranks), -2 (cha)]</span></p><p><span style="font-family: 'courier new'">Concentration +14 [10 (ranks), +4 (con)]</span></p><p><span style="font-family: 'courier new'">Disguise +3 [5 (ranks), -2 (cha)]</span></p><p><span style="font-family: 'courier new'">Forgery +12 [5 (ranks), +7 (int)]</span></p><p><span style="font-family: 'courier new'">Innuendo +3 [5 (ranks), -2 (cha)]</span></p><p><span style="font-family: 'courier new'">Intimidate +5 [5 (ranks), -2 (cha), +2 (synergy)]</span></p><p><span style="font-family: 'courier new'">Knowledge (Arcana) +17 [10 (ranks), +7 (int)]</span></p><p><span style="font-family: 'courier new'">Knowledge (The Planes) +17 [10 (ranks), +7 (int)]</span></p><p><span style="font-family: 'courier new'">Perform* +8 [10 (ranks), -2 (cha)]</span></p><p><span style="font-family: 'courier new'">Scry +17 [10 (ranks), +7 (int)]</span></p><p><span style="font-family: 'courier new'">Spellcraft +17 [10 (ranks), +7 (int)]</span></p><p><span style="font-family: 'courier new'">*Knows Black Mage Dance, pyrotechnics show, maybe some others</span></p><p><span style="font-family: 'courier new'"></span> </p><p>Feats</p><p>Trade in Familar: Spell Focus (Evocation)</p><p>Human: Greater Spell Focus (Evocation)</p><p>Level 1: Spellcasting Prodigy </p><p>Wizard Level 1: Scribe Scroll</p><p>Level 3: Improved Initiative</p><p>Wizard Level 5: Empower Spell</p><p>Level 6: Spell Penetration</p><p></p><p>In book: All/13/4/4/2</p><p>Memorized: 5/8/6/5/4</p><p>Spellbooks</p><p>All 0-level spells</p><p>13 1-level spells</p><p>4 2-level spells</p><p>4 3-level spells</p><p>2 4-level spells</p><p></p><p>Spells Memorized</p><p>DC: 19 + spell level + 4 (if Evocation)</p><p>4/4/3/2/1 base</p><p>5/5/4/3/2 evoker</p><p>5/8/6/5/4 high int</p><p></p><p>Items</p><p>Silvered Dagger [10 gp] 1 pound -- carry</p><p>Food x10 [5 gp] 10 pounds -- all but 1 pound to Filia, asap</p><p>Alchemist's Fire x3 [60 gp]</p><p>Component's Pouch [5 gp] 3 pounds -- carry</p><p>Waterskin [1 gp] 4 pounds -- carry</p><p>Boccob's Blessed Book [9500 gp] 1 pounds -- carry</p><p>Pointy Hat of Intellect (+2 enhancement bonus to Int) [4000 gp]</p><p>Robe of Black Magic (takes up both robe and cloak slot; permanent endure elements: fire, +1 resistance bonus to all saves) [3000 gp]</p><p>Shadowmask (constant Shadowmask on wearer) [12000 gp]</p><p></p><p>Current Debt: 9581 gp</p><p></p><p>-----</p><p></p><p>Shadowmask</p><p>Level: Hrp 2, Sor/Wiz 2</p><p>Duration: 10 min/level</p><p>You cause a mask of shadows to form around your face. It does not impede your vision, cannot be physically removed, completely hides your features, and protects you against certain attacks.</p><p>You receive a +4 bonus on saving throws against light or darkness spells and any spells that rely on bright light for damaging effects, such as the flare spel or the fireworks effect of pyrotechnics.</p><p>You also gain a 50% chance each round to avoid having to make a saving throw against gaze attacks, just as if you averted your eyes.</p><p>If you avert your eyes while using shadow mask, you get to check twice to see if you avoid having to make the saving throw</p><p>When the duration ends, the shadow mask fades over the course of 1d4 rounds (rather than immediately), giving you time to keep your face hidden via other means. A sucessful dispel magic cast against a shadow mask effectively ends the spell and causes the same slow fading.</p></blockquote><p></p>
[QUOTE="graydoom, post: 123105, member: 164"] Ok, here's my character draft. The character I'm playing is Black Mage from [url=http://www.nuklearpower.com/comic/]8-bit Theater[/url], a Final Fantasy themed webcomic. The character write-up is mostly complete. I think all I need to do to finish it up is to decide if I want more perform abilities, and decide on the spells. So here's the stats/background/etc. Kal, if anything needs to be revised just tell me. I'll post to the Rogue's Gallery thread once I have a more finalized version. Suggesstions, comments, corrections, and constructive criticisms in general are are helpful and would be appreciated. ----- 8-bit character template The 8-bit character template represents characters from the great webcomic [url=http://www.nuklearpower.com/comic/]8-bit Theater[/url]. 8-bit characters are usually caricatures or stereotypes of a particular idea. -4 to two appropriate stats (str and cha for Black Mage) +6 to one stat (int for Black Mage) Favored Class changes to: Starting Class (Wizard for Black Mage) Everything else unchanged (thanks to Sollir for the idea for this) ----- Black Mage Black Mage is a physical weakling, though he can really absorb damage. He is almost entirely socially inept, and is very, [i]very[/i] intelligent. This has also led to high levels of insanity, ranging from being a psychopath, paranoia, megalomania, and delusions of grandeur. He has a habit of regarding the best solution to anything as the solution which involves the most burning destruction, and tends to create problems just so he can solve them. Who knows why he even tolerates the rest of humanity. Maybe he's looking for ultimate power, or just wants more pie. Also see [url=http://www.nuklearpower.com/comic/cast.htm]the 8-bit Theater cast page[/url]. Base stats: Str 8, Dex 12, Con 18, Int 18, Wis 10, Cha 10 Modified stats: Str 4, Dex 12, Con 18, Int 24, Wis 10, Cha 6 Black Mage Class: Wizard (Evoker) 7 Race: Human (8-bit Character) Alignment: Chaotic Evil, but insane, which affects things Deity: Himself Age: Around 20, but we're afraid to ask Gender: Male... we think Height: 5'2" Weight: 120 Eyes: Burning Hair: Unknown [FONT=courier new] Str 4 -3 Dex 12 +1 Con 18 +4 Int 26 +8 Wis 10 +0 Cha 6 -2 HP: 56 [7d4 + 28] AC: 11 [10 (base) + 1 (dex)] Initiative: +5 [+1 (dex), +4 (Imp Init)] Fortitude: +6 [+2 (base), +4 (con)] Reflex: +3 [+2 (base), +1 (dex)] Wis: +5 [+5 (base)] Melee: +0 [+3 (base), -3 (str)] Ranged: +4 [+3 (base), +1 (dex)] Weapons Dagger: +0, 1d4-3, crit 19-20/x2, small, piercing Skills (traded in craft, profession for perform) Bluff +3 [5 (ranks), -2 (cha)] Concentration +14 [10 (ranks), +4 (con)] Disguise +3 [5 (ranks), -2 (cha)] Forgery +12 [5 (ranks), +7 (int)] Innuendo +3 [5 (ranks), -2 (cha)] Intimidate +5 [5 (ranks), -2 (cha), +2 (synergy)] Knowledge (Arcana) +17 [10 (ranks), +7 (int)] Knowledge (The Planes) +17 [10 (ranks), +7 (int)] Perform* +8 [10 (ranks), -2 (cha)] Scry +17 [10 (ranks), +7 (int)] Spellcraft +17 [10 (ranks), +7 (int)] *Knows Black Mage Dance, pyrotechnics show, maybe some others [/FONT] Feats Trade in Familar: Spell Focus (Evocation) Human: Greater Spell Focus (Evocation) Level 1: Spellcasting Prodigy Wizard Level 1: Scribe Scroll Level 3: Improved Initiative Wizard Level 5: Empower Spell Level 6: Spell Penetration In book: All/13/4/4/2 Memorized: 5/8/6/5/4 Spellbooks All 0-level spells 13 1-level spells 4 2-level spells 4 3-level spells 2 4-level spells Spells Memorized DC: 19 + spell level + 4 (if Evocation) 4/4/3/2/1 base 5/5/4/3/2 evoker 5/8/6/5/4 high int Items Silvered Dagger [10 gp] 1 pound -- carry Food x10 [5 gp] 10 pounds -- all but 1 pound to Filia, asap Alchemist's Fire x3 [60 gp] Component's Pouch [5 gp] 3 pounds -- carry Waterskin [1 gp] 4 pounds -- carry Boccob's Blessed Book [9500 gp] 1 pounds -- carry Pointy Hat of Intellect (+2 enhancement bonus to Int) [4000 gp] Robe of Black Magic (takes up both robe and cloak slot; permanent endure elements: fire, +1 resistance bonus to all saves) [3000 gp] Shadowmask (constant Shadowmask on wearer) [12000 gp] Current Debt: 9581 gp ----- Shadowmask Level: Hrp 2, Sor/Wiz 2 Duration: 10 min/level You cause a mask of shadows to form around your face. It does not impede your vision, cannot be physically removed, completely hides your features, and protects you against certain attacks. You receive a +4 bonus on saving throws against light or darkness spells and any spells that rely on bright light for damaging effects, such as the flare spel or the fireworks effect of pyrotechnics. You also gain a 50% chance each round to avoid having to make a saving throw against gaze attacks, just as if you averted your eyes. If you avert your eyes while using shadow mask, you get to check twice to see if you avoid having to make the saving throw When the duration ends, the shadow mask fades over the course of 1d4 rounds (rather than immediately), giving you time to keep your face hidden via other means. A sucessful dispel magic cast against a shadow mask effectively ends the spell and causes the same slow fading. [/QUOTE]
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