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In Search Of: The 5e Dungeon Master's Guide
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<blockquote data-quote="Voadam" data-source="post: 8791868" data-attributes="member: 2209"><p>I often find the 5e DMG approach of options to be great.</p><p></p><p>The explicit flexibility for running social encounters diceless or with dice is greatly appreciated. </p><p></p><p>However there are areas where I would appreciate an actual baseline, particularly in running grid combat. </p><p></p><p>When I am running a combat I usually try to keep the pacing brisk so people feel some tension and sense of action. When I stop to look up a combat rule because I am not sure which way things are supposed to consistently work, it is particularly frustrating to be told "here are multiple options, do what you want!" and have to try to think through ramifications on the spot.</p><p></p><p>How many squares does a circle area of effect cover? Can an effect center on a point between squares or for grid purposes does it need to be in the center of a square? When someone does a five foot wide lightning bolt diagonally does it hit just full diagonal squares and not touch the in between half touched squares and so it can go between two adjacent people or does it affect everyone whose square it at least partially touches?</p><p></p><p>These are the types of things it would be nice to have defined answers I can quickly look up, apply, and move on with during a quick paced combat.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8791868, member: 2209"] I often find the 5e DMG approach of options to be great. The explicit flexibility for running social encounters diceless or with dice is greatly appreciated. However there are areas where I would appreciate an actual baseline, particularly in running grid combat. When I am running a combat I usually try to keep the pacing brisk so people feel some tension and sense of action. When I stop to look up a combat rule because I am not sure which way things are supposed to consistently work, it is particularly frustrating to be told "here are multiple options, do what you want!" and have to try to think through ramifications on the spot. How many squares does a circle area of effect cover? Can an effect center on a point between squares or for grid purposes does it need to be in the center of a square? When someone does a five foot wide lightning bolt diagonally does it hit just full diagonal squares and not touch the in between half touched squares and so it can go between two adjacent people or does it affect everyone whose square it at least partially touches? These are the types of things it would be nice to have defined answers I can quickly look up, apply, and move on with during a quick paced combat. [/QUOTE]
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