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In the beginning...(new storyline idea)
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<blockquote data-quote="Elf_Ariel" data-source="post: 4216261" data-attributes="member: 34891"><p>A little on Black (evil), Grey (neural) and White (good) theory.</p><p></p><p>Not so long ago, I came up with a theory, that it's hard to be evil when there's no one to pick on. And it's hard to be good, when there's no one to save. So I came to realise, that if one started a new group, be they evil or good, they'd need to also create a partner group of victims with which to play. Now it is -exceedingly- difficult to amass a large amount of players to one storyline, and even harder, when the opposing team is designed as well. So I suggested, that anyone who becomes part, of the opposing teams (black and white), should also have to play a victim. The victims make up the grey team. They're caught in the middle of a struggle, that's not really anything to do with them. I figured it is entirely possible, for any particular player, to actually manage two characters, a grey and a black, or a grey and a white. But it doesn't necessarily need to be two characters. Your character could be a grey to begin with, then convert to either side with a little gentle persuasion! Or they could be a white to begin with, and become a victim of the black and end up dead...or converted...or whatever you choose really. And vice-versa. You could also have a grey, who grudgingly converts to black side, then is victim of a white and ends up on the other end of the podium. The possibilities are as broad as you like!</p></blockquote><p></p>
[QUOTE="Elf_Ariel, post: 4216261, member: 34891"] A little on Black (evil), Grey (neural) and White (good) theory. Not so long ago, I came up with a theory, that it's hard to be evil when there's no one to pick on. And it's hard to be good, when there's no one to save. So I came to realise, that if one started a new group, be they evil or good, they'd need to also create a partner group of victims with which to play. Now it is -exceedingly- difficult to amass a large amount of players to one storyline, and even harder, when the opposing team is designed as well. So I suggested, that anyone who becomes part, of the opposing teams (black and white), should also have to play a victim. The victims make up the grey team. They're caught in the middle of a struggle, that's not really anything to do with them. I figured it is entirely possible, for any particular player, to actually manage two characters, a grey and a black, or a grey and a white. But it doesn't necessarily need to be two characters. Your character could be a grey to begin with, then convert to either side with a little gentle persuasion! Or they could be a white to begin with, and become a victim of the black and end up dead...or converted...or whatever you choose really. And vice-versa. You could also have a grey, who grudgingly converts to black side, then is victim of a white and ends up on the other end of the podium. The possibilities are as broad as you like! [/QUOTE]
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