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In the heat of battle, is hit point loss a wound?
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<blockquote data-quote="Blood &amp; Bones" data-source="post: 5933266" data-attributes="member: 6690047"><p>If it's an abstraction, then the question becomes, "Is it balanced?" Evidence from polling suggests that very few people actually believes it is unbalanced - myself included. From a purely mechanical point of view, that's all that matters.</p><p></p><p>However, when dealing with a RPG, internal consistency/logic within the game along with a small measure of real-world logic has an affect on the ability of the players to immerse themselves into the game. My hypothesis was that Hit Points as merely abstraction is not how the majority of people actually think about hit points. With how this poll is shaping up, it looks like I might be wrong, or we might be looking at a 50/50 split.</p></blockquote><p></p>
[QUOTE="Blood & Bones, post: 5933266, member: 6690047"] If it's an abstraction, then the question becomes, "Is it balanced?" Evidence from polling suggests that very few people actually believes it is unbalanced - myself included. From a purely mechanical point of view, that's all that matters. However, when dealing with a RPG, internal consistency/logic within the game along with a small measure of real-world logic has an affect on the ability of the players to immerse themselves into the game. My hypothesis was that Hit Points as merely abstraction is not how the majority of people actually think about hit points. With how this poll is shaping up, it looks like I might be wrong, or we might be looking at a 50/50 split. [/QUOTE]
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In the heat of battle, is hit point loss a wound?
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