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In the heat of battle, is hit point loss a wound?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5933405" data-attributes="member: 11300"><p>A character acts at full capacity while they have 1 or more hit points. It is hard to justify any form of serious injury under these conditions. At zero hps or below, the character goes down. This presumably means they have been physically attacked hard enough to incapacitate them (although I've never been a fan of auto-unconciousness).</p><p></p><p>As such, hit points are best used as an abstraction to represent morale, luck, skill, toughness, divine providence, and so on rather than having anything to do with physical injury. Physical injury is what happens if you go to zero hps or below and could just as adequately be represented (if not a lot more so) by some form of condition track, separate pool of "wounds" or some other mechanic better representing physical damage.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5933405, member: 11300"] A character acts at full capacity while they have 1 or more hit points. It is hard to justify any form of serious injury under these conditions. At zero hps or below, the character goes down. This presumably means they have been physically attacked hard enough to incapacitate them (although I've never been a fan of auto-unconciousness). As such, hit points are best used as an abstraction to represent morale, luck, skill, toughness, divine providence, and so on rather than having anything to do with physical injury. Physical injury is what happens if you go to zero hps or below and could just as adequately be represented (if not a lot more so) by some form of condition track, separate pool of "wounds" or some other mechanic better representing physical damage. Best Regards Herremann the Wise [/QUOTE]
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In the heat of battle, is hit point loss a wound?
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