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In the heat of battle, is hit point loss a wound?
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<blockquote data-quote="Neonchameleon" data-source="post: 5956780" data-attributes="member: 87792"><p>It can. But these aren't anything like ordinary combats so combat rules aren't very applicable.</p><p> </p><p></p><p> </p><p>10. He's an inkeeper behind a bar and flat footed. He also gets killed automatically by the fighter because he's level 0.</p><p> </p><p></p><p> </p><p>1d4.</p><p> </p><p></p><p> </p><p>He's a level 0 character unless I've established him as otherwise.</p><p> </p><p>Seriously, you really want to bother to roll that out? When there's no rolling needed in AD&D because a fighter can kill a number of level 0 characters up to their level?</p><p> </p><p>If I've established him as a former adventurer, things will be different.</p><p> </p><p></p><p></p><p>Grabs do no damage as a default in 4e. As for the AC, small size and high dex. That's assuming you spotted in time. We're in skill challenge territory - which basically gives a list of numbers behind the DM screen that feel about right (the same thing DMs have always done as far as I can tell).</p><p> </p><p></p><p></p><p>If the PCs fail the challenge to either calm the mob or escape, they are in combat with a swarm.</p><p> </p><p></p><p></p><p>Very much not the same. In a bar brawl<em> you don't actually want to kill anyone</em>. It's about as similar as boxing for sport and a real fight - some things cross over but the assumptions are very different.</p><p> </p><p></p><p> </p><p>Then I have a monster manual if things go that pear shaped.</p><p> </p><p></p><p> </p><p>If the farmer is staying to fight then I need stats. In which case it's a good job I've the best monster manuals ever written for D&D. If the farmer is doing the sensible thing and taking potshots out of the window with his crossbow while the PCs fight I don't really.</p><p> </p><p></p><p> </p><p>This is not a leak. This is a different assumption on how RPGs should work. What's important when I'm trying to bluff the princess for setting difficulty is not how likely she is to see through me (although that will be a factor) - it's how likely she is to do what I ask her to. NPC on NPC combat offstage is resolved by DM fiat and pretty much always has been.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5956780, member: 87792"] It can. But these aren't anything like ordinary combats so combat rules aren't very applicable. 10. He's an inkeeper behind a bar and flat footed. He also gets killed automatically by the fighter because he's level 0. 1d4. He's a level 0 character unless I've established him as otherwise. Seriously, you really want to bother to roll that out? When there's no rolling needed in AD&D because a fighter can kill a number of level 0 characters up to their level? If I've established him as a former adventurer, things will be different. Grabs do no damage as a default in 4e. As for the AC, small size and high dex. That's assuming you spotted in time. We're in skill challenge territory - which basically gives a list of numbers behind the DM screen that feel about right (the same thing DMs have always done as far as I can tell). If the PCs fail the challenge to either calm the mob or escape, they are in combat with a swarm. Very much not the same. In a bar brawl[I] you don't actually want to kill anyone[/I]. It's about as similar as boxing for sport and a real fight - some things cross over but the assumptions are very different. Then I have a monster manual if things go that pear shaped. If the farmer is staying to fight then I need stats. In which case it's a good job I've the best monster manuals ever written for D&D. If the farmer is doing the sensible thing and taking potshots out of the window with his crossbow while the PCs fight I don't really. This is not a leak. This is a different assumption on how RPGs should work. What's important when I'm trying to bluff the princess for setting difficulty is not how likely she is to see through me (although that will be a factor) - it's how likely she is to do what I ask her to. NPC on NPC combat offstage is resolved by DM fiat and pretty much always has been. [/QUOTE]
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In the heat of battle, is hit point loss a wound?
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