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(In WWF Voice) Let's Get Ready to Fumble!
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<blockquote data-quote="Lanefan" data-source="post: 6291804" data-attributes="member: 29398"><p>You're right. I won't use these rules at my table.</p><p></p><p>Why?</p><p></p><p>Because we already have a fumble system that has served us well since about the end of the last ice age.</p><p></p><p>How it works, in brief:</p><p>If you are rolling to hit (this includes all aimed spells, and in our system most of them are) and roll a 1*, you then roll a d6. If it also comes up 1 then you've fumbled, this means you'll fumble less than 1% of the time. You then roll d% against a DM's chart to find out what you've done to yourself and-or your friends and-or your weapon.</p><p>For weapons and-or melee combat, some of the more common options are: minor damage to self or an ally; weapon dropped; weapon thrown; lose footing and give your foe a free shot at you; damage or break weapon (magic ones get a save), and so forth...and there's some real nasty stuff sprinkled in there as well but nowhere near as common. With spells it's far more likely you just blew your aim so badly you hit your friends (or yourself) instead of your foes, or didn't cast properly and instead generated a wild surge, etc.</p><p></p><p>* - if your natural roll is higher than 1 but is brought down to or below 1 by whatever means (e.g. shooting into melee; being under a Bane effect, or whatever) there's a lesser-fumble table with the nasty stuff stripped out you roll on if your d6 comes up 1.</p><p></p><p>Also, a fumble always wipes out the rest of your actions (if any) for the round.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6291804, member: 29398"] You're right. I won't use these rules at my table. Why? Because we already have a fumble system that has served us well since about the end of the last ice age. How it works, in brief: If you are rolling to hit (this includes all aimed spells, and in our system most of them are) and roll a 1*, you then roll a d6. If it also comes up 1 then you've fumbled, this means you'll fumble less than 1% of the time. You then roll d% against a DM's chart to find out what you've done to yourself and-or your friends and-or your weapon. For weapons and-or melee combat, some of the more common options are: minor damage to self or an ally; weapon dropped; weapon thrown; lose footing and give your foe a free shot at you; damage or break weapon (magic ones get a save), and so forth...and there's some real nasty stuff sprinkled in there as well but nowhere near as common. With spells it's far more likely you just blew your aim so badly you hit your friends (or yourself) instead of your foes, or didn't cast properly and instead generated a wild surge, etc. * - if your natural roll is higher than 1 but is brought down to or below 1 by whatever means (e.g. shooting into melee; being under a Bane effect, or whatever) there's a lesser-fumble table with the nasty stuff stripped out you roll on if your d6 comes up 1. Also, a fumble always wipes out the rest of your actions (if any) for the round. Lanefan [/QUOTE]
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