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(Inactive) Psion's Return to the Tomb of Horrors (ORG)
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<blockquote data-quote="Psion" data-source="post: 3235017" data-attributes="member: 172"><p><strong>Classes</strong></p><p></p><p>[sblock=WotC Core]</p><p>All classes from the PHB allowed, with some alterations:</p><p></p><p>Barbarian</p><p>Bard</p><p>Cleric*</p><p>Druid</p><p>Fighter</p><p>Monk</p><p>Paladin*</p><p>Ranger*</p><p>Rogue*</p><p>Sorcerer</p><p>Wizard*</p><p></p><p>* - Rulings apply to this class</p><p>[sblock=Clerics]There are no "godless clerics", though clerics might follow a relatively obscure minor spirit. See the deities post for major world deities.[/sblock]</p><p>[sblock=Paladins]Paladins are considered to be a subset of the Green Ronin <em>Holy Warrior</em>. Using the Holy Warrior rules, you can make a holy warrior of any good alignment, and corresponding to a specific deity's ethos. The Holy Warrior Handbook can be had at the EN World Download Store for $4. (<a href="http://enworld.rpgnow.com/product_info.php?products_id=7530&" target="_blank">link</a>)</p><p>[/sblock]</p><p>[sblock=Rangers]</p><p>Rangers are permitted and encouraged to use additional combat styles and spellless variants from FFG's Wildscape. This can be had at the EN World Download Store for a mere $5. (<a href="http://enworld.rpgnow.com/product_info.php?products_id=8503&" target="_blank">link</a>)</p><p>[/sblock]</p><p>[sblock=Rogues]</p><p>The trapfinding ability is changed. Any character with sufficient ranks in search may find a trap. However, the rogue gets a free search check upon entering the vicinity of a trap or its area of effect, similar to the elven ability to detect secret doors.</p><p>[/sblock]</p><p>[sblock=Wizards]</p><p>Specialist variant rules from Unearthed Arcana allowed. (Summarized <a href="http://www.d20srd.org/srd/variant/classes/specialistWizardVariants.htm" target="_blank">here</a>)</p><p>[/sblock]</p><p>[/sblock]</p><p></p><p>[sblock=Other WotC]</p><p>Ardent* (CP)</p><p>Favored Soul (CD)</p><p>Hexblade (CW)</p><p>Lurk (CP)</p><p>Psion (XPH)</p><p>Psychic Warrior (XPH)</p><p>Swashbuckler** (CW)</p><p>Wilder (XPH)</p><p>Wu Jen (CA)</p><p></p><p>(CA) - Complete Arcane</p><p>(CD) - Complete Divine</p><p>(CP) - Complete Psionic</p><p>(CW) - Complete Warrior</p><p>(XPH) - Expanded Psionics Handbook</p><p>* - Rulings Apply to this class:</p><p>[sblock=Ardent]</p><p>Ignore the text about the ardent being entitled to learn any power they could manifest per their manifester level. Instead, the ardent has a maximum power level column identical to the Psion's</p><p>[/sblock]</p><p>* - I am currently debating replacing the Swashbuckler with the Duelist (from Swashbuckling Adventures) or the Unfettered (from Arcana Evolved). I consider these classes more suitable for play than the swashbuckler, but the Complete Warrior is more accessible. If you have one of these other books and want to try these alternates, let me know.</p><p>[/sblock]</p><p></p><p>[sblock=Non-WotC]</p><p>Eldritch Weaver (APM)</p><p>Holy Warrior (HWHb)</p><p>Martial Artist (BM)</p><p>Shaman (SHb)</p><p>Yogi (CGR or YBd20)</p><p></p><p>APM - Advanced Player's Manual (Green Ronin)</p><p>BM - Beyond Monks: The Art of the Fight (Chainmail Bikini/Goodman Games)</p><p>CGR -Complete Guide to Rakshasa (Goodman)</p><p>SHb - Shaman's Handbook (Green Ronin)</p><p>YBd20 - Years Best d20 2004 (Malhavoc)</p><p>[/sblock]</p><p></p><p>[sblock=Banned Classes]</p><p></p><p>These are core and prestige classes I have already considered and explicitly decided to exclude from the game for various reasons:</p><p></p><p>[sblock=Base classes]</p><p>Duskblade (PHBII)</p><p>Samurai (CW)</p><p>Shugenja (CD)</p><p>Spellthief (CAr) (This class will NOT stand up to the rigors of the Tomb.)</p><p>[/sblock]</p><p></p><p>[sblock=Prestige classes]</p><p>This list is far from exhaustive. Further determinations will be made on a case by case basis.</p><p></p><p>Radiant Servant of Pelor (CD)</p><p>Kensai (CW)</p><p>Ronin (CW)</p><p>[/sblock]</p><p>[/sblock]</p><p></p><p>[sblock=FAQs]</p><p><strong>Q: Why do you disallow classes?</strong></p><p>A: While I feel the existing core classes can be expanded upon, I prefer to limit the number of base classes to keep them managable. I cull the list by the following criteria</p><ol> <li data-xf-list-type="ol">If there is a choice between two specific base classes and making an existing base class more general, I will always take the latter option and kick the specific base class to the curb.</li> <li data-xf-list-type="ol">Again on the specific thing, if I cannot picture a specific base class existing in an apprentice form in the game world(s), then I feel the concept is better handled as a prestige class. If this is the reason I am rejecting a specific class, there is some wiggle room here. If you are willing to invest some creative energy into creating a culture in which the base class makes sense, I may allow it so long as none of the other criteria are violated.</li> <li data-xf-list-type="ol">If a candidate base class is, as a concept, acheived as well or better by an existing combination of base or prestige classes, I prefer that route.</li> <li data-xf-list-type="ol">I have some specific cosmology and campaign assumptions as well. Some classes don't fit well with this.</li> <li data-xf-list-type="ol">Some are just broken, strong, weak, inflexible, or otherwise problematic to use in the game.</li> <li data-xf-list-type="ol">Core classes, though some are rather specific, get a bye. Cool, well done classes might get a bye.</li> </ol><p></p><p><strong>Q: If a class is on the banned list, can I change your mind?</strong></p><p>A: No</p><p></p><p><strong>Q: If a core class is not on the banned or allowed list, can I play it?</strong></p><p>A: Maybe. My "allowed" list is a cobbling together together of accessible and preferred classes appropriate to the game. If its not there, it may have fallen afoul one of my criteria, but if your concept is good enough and possibly with a little creative effort on your part, I may allow it. Strong or weak classes may need some tweaking.</p><p></p><p><strong>Q: What about prestige classes?</strong></p><p>A: I don't feel the same need to winnow down prestige classes to a well defined list that I do core classes, but prestige classes are still subject to my approval. Some prestige classes may need to be tweaked (stronger, weaker, altering specific rules, etc.) to bring them in line with the needs of the game, and should have themes appropriate to the setting and cosmology.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Psion, post: 3235017, member: 172"] [b]Classes[/b] [sblock=WotC Core] All classes from the PHB allowed, with some alterations: Barbarian Bard Cleric* Druid Fighter Monk Paladin* Ranger* Rogue* Sorcerer Wizard* * - Rulings apply to this class [sblock=Clerics]There are no "godless clerics", though clerics might follow a relatively obscure minor spirit. See the deities post for major world deities.[/sblock] [sblock=Paladins]Paladins are considered to be a subset of the Green Ronin [i]Holy Warrior[/i]. Using the Holy Warrior rules, you can make a holy warrior of any good alignment, and corresponding to a specific deity's ethos. The Holy Warrior Handbook can be had at the EN World Download Store for $4. ([url=http://enworld.rpgnow.com/product_info.php?products_id=7530&]link[/url]) [/sblock] [sblock=Rangers] Rangers are permitted and encouraged to use additional combat styles and spellless variants from FFG's Wildscape. This can be had at the EN World Download Store for a mere $5. ([url=http://enworld.rpgnow.com/product_info.php?products_id=8503&]link[/url]) [/sblock] [sblock=Rogues] The trapfinding ability is changed. Any character with sufficient ranks in search may find a trap. However, the rogue gets a free search check upon entering the vicinity of a trap or its area of effect, similar to the elven ability to detect secret doors. [/sblock] [sblock=Wizards] Specialist variant rules from Unearthed Arcana allowed. (Summarized [url=http://www.d20srd.org/srd/variant/classes/specialistWizardVariants.htm]here[/url]) [/sblock] [/sblock] [sblock=Other WotC] Ardent* (CP) Favored Soul (CD) Hexblade (CW) Lurk (CP) Psion (XPH) Psychic Warrior (XPH) Swashbuckler** (CW) Wilder (XPH) Wu Jen (CA) (CA) - Complete Arcane (CD) - Complete Divine (CP) - Complete Psionic (CW) - Complete Warrior (XPH) - Expanded Psionics Handbook * - Rulings Apply to this class: [sblock=Ardent] Ignore the text about the ardent being entitled to learn any power they could manifest per their manifester level. Instead, the ardent has a maximum power level column identical to the Psion's [/sblock] * - I am currently debating replacing the Swashbuckler with the Duelist (from Swashbuckling Adventures) or the Unfettered (from Arcana Evolved). I consider these classes more suitable for play than the swashbuckler, but the Complete Warrior is more accessible. If you have one of these other books and want to try these alternates, let me know. [/sblock] [sblock=Non-WotC] Eldritch Weaver (APM) Holy Warrior (HWHb) Martial Artist (BM) Shaman (SHb) Yogi (CGR or YBd20) APM - Advanced Player's Manual (Green Ronin) BM - Beyond Monks: The Art of the Fight (Chainmail Bikini/Goodman Games) CGR -Complete Guide to Rakshasa (Goodman) SHb - Shaman's Handbook (Green Ronin) YBd20 - Years Best d20 2004 (Malhavoc) [/sblock] [sblock=Banned Classes] These are core and prestige classes I have already considered and explicitly decided to exclude from the game for various reasons: [sblock=Base classes] Duskblade (PHBII) Samurai (CW) Shugenja (CD) Spellthief (CAr) (This class will NOT stand up to the rigors of the Tomb.) [/sblock] [sblock=Prestige classes] This list is far from exhaustive. Further determinations will be made on a case by case basis. Radiant Servant of Pelor (CD) Kensai (CW) Ronin (CW) [/sblock] [/sblock] [sblock=FAQs] [b]Q: Why do you disallow classes?[/b] A: While I feel the existing core classes can be expanded upon, I prefer to limit the number of base classes to keep them managable. I cull the list by the following criteria [list=1] [*]If there is a choice between two specific base classes and making an existing base class more general, I will always take the latter option and kick the specific base class to the curb. [*]Again on the specific thing, if I cannot picture a specific base class existing in an apprentice form in the game world(s), then I feel the concept is better handled as a prestige class. If this is the reason I am rejecting a specific class, there is some wiggle room here. If you are willing to invest some creative energy into creating a culture in which the base class makes sense, I may allow it so long as none of the other criteria are violated. [*]If a candidate base class is, as a concept, acheived as well or better by an existing combination of base or prestige classes, I prefer that route. [*]I have some specific cosmology and campaign assumptions as well. Some classes don't fit well with this. [*]Some are just broken, strong, weak, inflexible, or otherwise problematic to use in the game. [*]Core classes, though some are rather specific, get a bye. Cool, well done classes might get a bye. [/list] [b]Q: If a class is on the banned list, can I change your mind?[/b] A: No [b]Q: If a core class is not on the banned or allowed list, can I play it?[/b] A: Maybe. My "allowed" list is a cobbling together together of accessible and preferred classes appropriate to the game. If its not there, it may have fallen afoul one of my criteria, but if your concept is good enough and possibly with a little creative effort on your part, I may allow it. Strong or weak classes may need some tweaking. [b]Q: What about prestige classes?[/b] A: I don't feel the same need to winnow down prestige classes to a well defined list that I do core classes, but prestige classes are still subject to my approval. Some prestige classes may need to be tweaked (stronger, weaker, altering specific rules, etc.) to bring them in line with the needs of the game, and should have themes appropriate to the setting and cosmology. [/sblock] [/QUOTE]
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