Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
(Inactive) Psion's Return to the Tomb of Horrors (ORG)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psion" data-source="post: 3248915" data-attributes="member: 172"><p><strong>House Rules and Rulings</strong></p><p></p><p>This post is the new home of house rules and rulings. See the <a href="http://www.enworld.org/showpost.php?p=3235017&postcount=2" target="_blank">Classes</a> post for rulings on classes.</p><p></p><p><strong>House Rules:</strong></p><p>(This section is "under construction"; there will be more)</p><p></p><p>[sblock=General]</p><ul> <li data-xf-list-type="ul"><strong>Threatening injuries:</strong> Any event reducing a character's HP by one half in one event is considered a threatening injury, and may have a possible deleterious effect, requiring a fortitude save (DC 10 + 1/2 damage dealt). Failure can result in side effects, such as con loss, penalties to rolls, etc. Other specific effect may trigger this roll without meeting the half-hp criteria. This is in addition to massive damage effects.</li> <li data-xf-list-type="ul"><strong>Traps:</strong> In addition to the changes to trapfinding above, the rules for traps will be a little different and more detailed, with more possible results. This will make player choice more significant and give more possibilities for outcomes of rolls.</li> <li data-xf-list-type="ul"><strong>3.0 Holdouts:</strong> I use D&D 3.0 face/reach and cover/concealment rules.</li> <li data-xf-list-type="ul"><strong>XP:</strong> Standard XP rules will not apply. Characters will advance according to the needs of the campaign, with bonuses for clever play, good roleplaying, or otherwise entertaining me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></li> </ul><p>[/sblock]</p><p></p><p>[sblock=Feats]</p><ul> <li data-xf-list-type="ul"><strong>Dodge:</strong> You do not need to select a target for your dodge feat. Please calculate the dodge bonus into your AC.</li> <li data-xf-list-type="ul"><strong>Power Attack:</strong> Bonus damage from power attack is governed the same way bonus damage from strength is, e.g., 1.5x damage for two-handed, x.5 for off hand.</li> <li data-xf-list-type="ul"><strong>All metamagic feats:</strong> In addition to all listed prerequisites, all such feats have the prerequisite to be able to cast spells of a level equal to the level modifier to use the feat. Sorry, I don't think its right to take a feat just so you can use it with divine metamagic.</li> <li data-xf-list-type="ul"><strong>Divine Metamagic (Complete Divine):</strong> This is official errata, but just for clarity: In addition to the listed prerequisites, Divine Metamagic requires you already have the metamagic feat you wish to apply it to. (Combined with the above nerf, this means that most characters won't be able to take Divine Metamagic (Persistent Spell) until 15th level.)</li> <li data-xf-list-type="ul"><strong>Practiced Manifester (Complete Psionic):</strong> Consider the "example" text to be rules. Regardless of other effects of manifester level boosts, this feat DOES NOT give you access to higher level powers than you could manifest without it.</li> </ul><p>[/sblock]</p><p></p><p>[sblock=Spells]</p><ul> <li data-xf-list-type="ul"><strong>Magic Limitations:</strong> I'm not one to simply nullify magic as a means to solving problems but there could be... <em>complications</em>. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></li> <li data-xf-list-type="ul"><strong>Divine spells from non-core sources:</strong> To limit the tracking and approval pain for divine spells not in the PHB, prepared divine casters (clerics, druids, etc.) are limited to a number of non-core spells each spell level equal to their casting stat modifier (normally wisdom).</li> <li data-xf-list-type="ul"><strong>Identify</strong> is altered. Instead of granting one item/level, it identifies one property per level. Each casting of identify automatically reveals the weakest property of a given item. A spellcraft roll is allowed to discern more properties.</li> <li data-xf-list-type="ul"><strong>Raise Dead</strong> - Effects that severely mutilate a body may be treated as death effects for the purpose of this spell. Borderline cases may require a level check to recover the spirit.</li> </ul><p>[/sblock]</p><p></p><p>[sblock=Magic Items]</p><ul> <li data-xf-list-type="ul">No floaty shields.</li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Psion, post: 3248915, member: 172"] [b]House Rules and Rulings[/b] This post is the new home of house rules and rulings. See the [url=http://www.enworld.org/showpost.php?p=3235017&postcount=2]Classes[/url] post for rulings on classes. [b]House Rules:[/b] (This section is "under construction"; there will be more) [sblock=General] [list] [*][b]Threatening injuries:[/b] Any event reducing a character's HP by one half in one event is considered a threatening injury, and may have a possible deleterious effect, requiring a fortitude save (DC 10 + 1/2 damage dealt). Failure can result in side effects, such as con loss, penalties to rolls, etc. Other specific effect may trigger this roll without meeting the half-hp criteria. This is in addition to massive damage effects. [*][b]Traps:[/b] In addition to the changes to trapfinding above, the rules for traps will be a little different and more detailed, with more possible results. This will make player choice more significant and give more possibilities for outcomes of rolls. [*][b]3.0 Holdouts:[/b] I use D&D 3.0 face/reach and cover/concealment rules. [*][b]XP:[/b] Standard XP rules will not apply. Characters will advance according to the needs of the campaign, with bonuses for clever play, good roleplaying, or otherwise entertaining me. :) [/list] [/sblock] [sblock=Feats] [list] [*][b]Dodge:[/b] You do not need to select a target for your dodge feat. Please calculate the dodge bonus into your AC. [*][b]Power Attack:[/b] Bonus damage from power attack is governed the same way bonus damage from strength is, e.g., 1.5x damage for two-handed, x.5 for off hand. [*][b]All metamagic feats:[/b] In addition to all listed prerequisites, all such feats have the prerequisite to be able to cast spells of a level equal to the level modifier to use the feat. Sorry, I don't think its right to take a feat just so you can use it with divine metamagic. [*][b]Divine Metamagic (Complete Divine):[/b] This is official errata, but just for clarity: In addition to the listed prerequisites, Divine Metamagic requires you already have the metamagic feat you wish to apply it to. (Combined with the above nerf, this means that most characters won't be able to take Divine Metamagic (Persistent Spell) until 15th level.) [*][b]Practiced Manifester (Complete Psionic):[/b] Consider the "example" text to be rules. Regardless of other effects of manifester level boosts, this feat DOES NOT give you access to higher level powers than you could manifest without it. [/list] [/sblock] [sblock=Spells] [list] [*][b]Magic Limitations:[/b] I'm not one to simply nullify magic as a means to solving problems but there could be... [i]complications[/i]. ;) [*][b]Divine spells from non-core sources:[/b] To limit the tracking and approval pain for divine spells not in the PHB, prepared divine casters (clerics, druids, etc.) are limited to a number of non-core spells each spell level equal to their casting stat modifier (normally wisdom). [*][b]Identify[/b] is altered. Instead of granting one item/level, it identifies one property per level. Each casting of identify automatically reveals the weakest property of a given item. A spellcraft roll is allowed to discern more properties. [*][b]Raise Dead[/b] - Effects that severely mutilate a body may be treated as death effects for the purpose of this spell. Borderline cases may require a level check to recover the spirit. [/list] [/sblock] [sblock=Magic Items] [list] [*]No floaty shields. [/list] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
(Inactive) Psion's Return to the Tomb of Horrors (ORG)
Top