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Incarnum CAmpaign Anyone?
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 3102601" data-attributes="member: 4441"><p>Ok, here's my preliminary character sheet and background. I'm going with the soulcaster concept for now. Lemme know if you need anything changed/expanded/explained further. [sblock]<strong>Vivianna Spellsoul</strong></p><p><strong>Female Azurin Good Incarnate 2/Wizard 3/Soulcaster 1</strong></p><p><em>Medium Humanoid (Incarnum)</em></p><p><strong>Alignment:</strong> Lawful Good</p><p><strong>Height:</strong> 6' 2''</p><p><strong>Weight:</strong> 200 lbs</p><p><strong>Hair:</strong> Black</p><p><strong>Eyes:</strong> Sapphire Blue</p><p><strong>Age:</strong> 22</p><p><strong>XP:</strong> 17,471</p><p></p><p><strong>Str:</strong> 8 (-1) [0 points]</p><p><strong>Dex:</strong> 14 (+2) [6 points]</p><p><strong>Con:</strong> 14 (+2) [6 points]</p><p><strong>Int:</strong> 20 (+5) [13 points, +1 level, +2 <em>headband</em>]</p><p><strong>Wis:</strong> 14 (+2) [6 points]</p><p><strong>Cha:</strong> 9 (-1) [1 point]</p><p></p><p><strong>Class and Racial Abilities:</strong> Extra feat at 1st level, essential pool increased by 1, incarnum subtype. Aura of good, <em>detect evil</em>, chakra bind (crown), meldshaping, good aligned soulmelds, arcane spells, bonus feats, <em>summon familiar</em>, proficient with all simple weapon, light and medium armor, and shields (except tower shields)</p><p></p><p><strong>Hit Dice:</strong> 3d4+2d6+1d4+12</p><p><strong>HP:</strong> 33</p><p><strong>AC:</strong> 15 (+2 Dex, +3 armor)</p><p><strong>Init:</strong> +2 (+2 Dex)</p><p><strong>Speed:</strong> 30ft </p><p></p><p><strong>Saves:</strong></p><p>Fortitude +6 [+4 base, +2 Con]</p><p>Reflex +1 [+1 base, +0 Dex]</p><p>Will +10 [+8 base, +2 Wis]</p><p></p><p><strong>BAB:</strong> +2</p><p><strong>Melee Atk:</strong> +0 (1d4-2/19-20/x2/S, dagger) </p><p><strong>Ranged Atk:</strong> +4 (1d8/19-20/x2/80 ft., light crossbow)</p><p><strong>Ranged Atk:</strong> +5 (ranged spells)</p><p></p><p><strong>Skills:</strong></p><p>Concentration +11 [9 ranks, +2 Con]</p><p>Knowledge (arcana) +14 [9 ranks, +5 Int]</p><p>Knowledge (the planes) +14 [9 ranks, +5 Int]</p><p>Knowledge (religion) +14 [9 ranks, +5 Int]</p><p>Listen +4 [0 ranks, +2 Wis, +2 Alertness]</p><p>Spellcraft +16 [9 ranks, +5 Int, +2 synergy]</p><p>Spot +4 [0 ranks, +2 Wis, +2 Alertness]</p><p></p><p><strong>Feats:</strong></p><p>Incarnum Spellshaping (MoI) (azurine bonus 1st level)</p><p>Practiced Spellcaster (ComArc) (1st level)</p><p>Weapon Focus (ranged spells) (3rd level)</p><p>Bonus Essentia (MoI) (6th level)</p><p></p><p><strong>Languages:</strong> Common, Draconic, Sylvan, Celestial, Elven</p><p></p><p><strong>Spells Per Day</strong></p><p>Save DC +5</p><p>0th – 4<em>detect magic x2, prestidigitation, read magic</em> </p><p>1st - 5<em>Kelgore’s fire bolt (PHB II), lesser orb of cold, lesser orb of sound x2, magic missile</em></p><p>2nd - 3<em>incarnum arc x2 (MoI), Melf’s acid arrow</em></p><p></p><p><strong>Spellbook</strong></p><p>0th – <em>acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, flare, ghost sound, light, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance</em></p><p>1st – 8<em>comprehend languages, burning hands, detect incarnum (MoI), identify, Kelgore’s fire bolt (PHB II), lesser orb of acid (ComArc), lesser orb of cold (ComArc) lesser orb of sound (Com Arc), magic missile</em></p><p>2nd – 4<em>incarnum arc (MoI), Kelgore’s grave mist (PHB II), Melf’s acid arrow, suppress magic (MoI)</em></p><p></p><p><strong>Meldshaping</strong> </p><p>Save DC +2, Meldshaper level 3</p><p>Chakra binds (crown) – 1</p><p>Essentia pool – 5</p><p>Soulmelds – Incarnate 3</p><p></p><p>Soulmelds shaped:</p><p>Incarnate:</p><p>Crown – Lesser Soulspark Familiar (bound)</p><p>Throat – Arcane Focus - +1 bonus on spell damage</p><p>Shoulder – Mantle of Flame – Creatures attacking her take 1d6 fire damage</p><p></p><p>Essentia Investments – 1 in <em>incarnum arc</em> for Arcane Investment. 2 in Arcane Focus. 2 in Soulspark Familiar. When <em>incarnum arc</em> is cast, both points from Soulspark Familiar go to power it, and afterwards the 2 points go back and the 3rd goes to Mantle of Flame.</p><p></p><p><strong>Brandy, cat familiar:</strong> Tiny magical beast; HD 3: hp 16; Init +2; Spd 30 ft.; AC 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14; Base Atk +2; Grp -10; Atk: Claw +6 melee (1d2-4); full Atk: 2 claws +6 melee (1d2-4) and bite +1 melee (1d3-4); Space/Reach 2-1/2 ft./0 ft.; SQ low-light vision, scent, alertness, improved evasion, share spells, empathic link, deliver touch spells; AL LG; SV Fort +4, Ref +4, Will +11; Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 7.</p><p></p><p><em>Skills and Feats:</em> Balance +10, Concentration +9, Climb +6, Hide +14*, Jump +10, Knowledge (arcane) +7, Knowledge (the planes) +7, Knowledge (religion) +7, Listen +5, Move Silently +6, Spellcraft +9, Spot +5; Alertness, Weapon Finesse.</p><p></p><p>Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks, and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.</p><p></p><p><strong>”Saffrie” Lesser Soulspark Familiar:</strong> Tiny outsider (good, incarnum, native); HD 4d8+8: hp 26; Init +6; Spd 20 ft., fly 30 ft. (perfect); AC 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14; Base Atk +4; Grp -8; Atk: Soul blast +8 ranged (1d6+2); Full Atk: Soul blast +8 ranged (1d6+2); Space/Reach 2-1/2 ft./0 ft.; SA: Soul blast; SQ amorphous, damage reduction 3/evil, evasion; AL NG; SV Fort +6, Ref +8, Will +5; Str 10, Dex 15, Con 15, Int 6, Wis 13, Cha 15.</p><p></p><p><em>Skills and Feats:</em> Diplomacy +4, Hide +17, Knowledge (history) +5, Listen +8, Move Silently +9, Sense Motive +8, Spot +8; Improved Initiative, Lightning Reflexes.</p><p></p><p><strong><u>Equipment</u></strong></p><p>Backpack - 2gp</p><p>2 daggers – 4gp</p><p>Bedroll – 5sp</p><p>4 potions of <em>cure light wounds</em> – 200gp</p><p><em>Headband of Intellect +2</em> – 4,000gp (This is a light blue silk headband embroidered with bright blue embroidery, a tiny star sapphire set in the center)</p><p><em>Bracers of Arrow-Breaking</em> – 4,320gp (This is a set of sky-blue leather bracers sewn with silver embroidery and small blue lace agates. When the word “She’laray” is uttered, it erects a faint glowing shield around the wearer that protects her from arrows and other projectiles) [sblock]This is a custom-made item per the rules in the DMG pg. 285. It’s a second level spell, cast at third level. It’s command word-activated and can only be used two times a day.[/sblock]</p><p><em>+1 cord armor</em> – 2,185gp (This is woven cord armor, made from indigo-dyed fibers of various plants, worn under a quilted cotton jerkin of a similar hue) [sblock]Cord armor is from the Arms and Equipment Guide. It gives a +2 armor bonus and has a max Dex of +5. Armor check penalty is normally –1, but with it being masterwork this particular suit doesn’t have it. It does have an arcane spell failure rate of 5%, which I’m willing to risk[/sblock]</p><p><em>Pearl of power 1</em> – 1,000gp</p><p>Five 100gp pearls – 500gp</p><p>Light crossbow and 30 bolts - 38gp</p><p>Waterskin - 1gp</p><p>50 ft. silk rope - 10gp</p><p>Trail rations (20 days worth) - 10gp</p><p>Belt pouch - 1gp</p><p>2 courtier’s outfits and jewelry – 160gp</p><p>Explorer’s outfit x5 – 50gp</p><p>Traveler’s outfit (Free)</p><p>3 Self-created scrolls of <em>detect incarnum</em> cast at 3rd level – total of 112.5gp, 9 XP</p><p>Self-created scroll of <em>suppress magic</em> cast at 4th level – 100gp, 8 XP</p><p>Self-created scroll of <em>comprehend languages</em> cast at 4th level – 50gp, 4 XP</p><p>Self-created scroll of <em>Kelgore’s grave mist</em> (PHB II) cast at 4th level – 100gp, 8 XP</p><p>Light horse, riding saddle, bit and bridle, plus saddlebags – 91gp</p><p></p><p><strong>Money</strong></p><p>103gp</p><p></p><p>~~~~~</p><p></p><p><strong>Appearance:</strong> Vivianna is a tall and statuesque woman with a long fall of raven-black hair confined by a blue headband. Her skin is very pale, and her features are sharp and pointed, like an unfinished statue. She wears heavy cord armor, died a deep indigo, while her other accessories range from sky-blue to sapphire. A glowing sapphire necklace pulses at her throat, and a cloak of blue flame trails from her shoulders. While startling in appearance, it’s clearly that the flames neither hurt her nor anything around her. At her feet pads a cat with thick blue-gray fur and brilliant emerald eyes, and a sapphire blue globe hovers above her shoulder.</p><p></p><p><strong>Personality:</strong> Vivianna is a rare personality, a scholar of ancient mysteries and magic who also holds deep religious convictions. While logical and methodical, she embraces the power of the soul as the supporting force behind the cosmos, and considers both to be equally valuable.</p><p></p><p><strong>Background:</strong> Vivianna was born to purely human parents, both keepers of a graveyard in a large city. Perhaps it was the lingering spirits of the dead, or the prayers of those they left behind, or the daily rituals of the priests at the church in the valley, but an essence of the soul-power of incarnum had touched Vivianna in the womb and changed her.</p><p></p><p>Her parents did not know what to make of her. Her bluish eyes were a bit odd, but nothing seemed to come of them really. She could see fine and was perfectly healthy. She was intelligent and a bit precocious, but what parent would complain? It became clear, however, that their daughter was simply not suited for their life. She was not strong enough to spend her days digging graves and pulling weeds, and was far too intelligent besides.</p><p></p><p>With a touch of pride, they had her tested by one of the learned wizards of their city, a group of new but obviously highly-educated people. So high was her potential, they allowed her to enroll in their college without the usual fat fee, bartering instead on her future skills to repay her education. In this, Vivianna did not disappoint. Bright and capable, she absorbed her lessons in magic with the greatest of ease. However, she had a few curious habits that puzzled others around her. She frequented the tiny chapel, not just to pray for inspiration from the god of magic as her fellow students did, but to pray for the unborn and the recently departed. Most assumed it was because she grew up in such a religious family, but Vivianna seemed to feel some personal connection to these disembodied souls that went beyond simple piety.</p><p></p><p>Many wizards studied the many planes of existence to learn how to connect their magic and discuss the underlying theory of its working. Vivianna spent a great deal of time focusing on the many places of heavenly reward, hellish punishment, and gray limbo for the purpose of nothing relating to magic. Other wizards studied religion to understand the meaning behind certain rituals, Vivianna did it to learn about the nature of souls.</p><p></p><p>Her teachers became baffled as the bright Vivianna’s progress slowed considerably. She was quite competent with magics of a lower tier, but her focus and energy seemed divided, and she was distracted from mastering the higher tiers of magic. Her teachers’ questions went unanswered as Vivianna spent her last two years at school teaching apprentice lessons to pay for her education.</p><p></p><p>It was only when she returned to them after a year away that her teachers realized why she had slowed. She clearly bore the signs of being an incarnum wielder, wearing the elegant, soul-wrought constructions empowered by soul energy. Beyond that, she had found ways to weave the two together in an unusual way. It was extremely rare that anyone chose such a path, and her teachers wondered what would become of her…[/sblock]</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 3102601, member: 4441"] Ok, here's my preliminary character sheet and background. I'm going with the soulcaster concept for now. Lemme know if you need anything changed/expanded/explained further. [sblock][b]Vivianna Spellsoul Female Azurin Good Incarnate 2/Wizard 3/Soulcaster 1[/b] [I]Medium Humanoid (Incarnum)[/I] [b]Alignment:[/b] Lawful Good [b]Height:[/b] 6' 2'' [b]Weight:[/b] 200 lbs [b]Hair:[/b] Black [b]Eyes:[/b] Sapphire Blue [b]Age:[/b] 22 [b]XP:[/b] 17,471 [b]Str:[/b] 8 (-1) [0 points] [b]Dex:[/b] 14 (+2) [6 points] [b]Con:[/b] 14 (+2) [6 points] [b]Int:[/b] 20 (+5) [13 points, +1 level, +2 [I]headband[/I]] [b]Wis:[/b] 14 (+2) [6 points] [b]Cha:[/b] 9 (-1) [1 point] [b]Class and Racial Abilities:[/b] Extra feat at 1st level, essential pool increased by 1, incarnum subtype. Aura of good, [I]detect evil[/I], chakra bind (crown), meldshaping, good aligned soulmelds, arcane spells, bonus feats, [I]summon familiar[/I], proficient with all simple weapon, light and medium armor, and shields (except tower shields) [b]Hit Dice:[/b] 3d4+2d6+1d4+12 [b]HP:[/b] 33 [b]AC:[/b] 15 (+2 Dex, +3 armor) [b]Init:[/b] +2 (+2 Dex) [b]Speed:[/b] 30ft [b]Saves:[/b] Fortitude +6 [+4 base, +2 Con] Reflex +1 [+1 base, +0 Dex] Will +10 [+8 base, +2 Wis] [b]BAB:[/b] +2 [b]Melee Atk:[/b] +0 (1d4-2/19-20/x2/S, dagger) [b]Ranged Atk:[/b] +4 (1d8/19-20/x2/80 ft., light crossbow) [b]Ranged Atk:[/b] +5 (ranged spells) [b]Skills:[/b] Concentration +11 [9 ranks, +2 Con] Knowledge (arcana) +14 [9 ranks, +5 Int] Knowledge (the planes) +14 [9 ranks, +5 Int] Knowledge (religion) +14 [9 ranks, +5 Int] Listen +4 [0 ranks, +2 Wis, +2 Alertness] Spellcraft +16 [9 ranks, +5 Int, +2 synergy] Spot +4 [0 ranks, +2 Wis, +2 Alertness] [b]Feats:[/b] Incarnum Spellshaping (MoI) (azurine bonus 1st level) Practiced Spellcaster (ComArc) (1st level) Weapon Focus (ranged spells) (3rd level) Bonus Essentia (MoI) (6th level) [b]Languages:[/b] Common, Draconic, Sylvan, Celestial, Elven [b]Spells Per Day[/b] Save DC +5 0th – 4[I]detect magic x2, prestidigitation, read magic[/I] 1st - 5[I]Kelgore’s fire bolt (PHB II), lesser orb of cold, lesser orb of sound x2, magic missile[/I] 2nd - 3[I]incarnum arc x2 (MoI), Melf’s acid arrow[/I] [b]Spellbook[/b] 0th – [I]acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, flare, ghost sound, light, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance[/I] 1st – 8[I]comprehend languages, burning hands, detect incarnum (MoI), identify, Kelgore’s fire bolt (PHB II), lesser orb of acid (ComArc), lesser orb of cold (ComArc) lesser orb of sound (Com Arc), magic missile[/I] 2nd – 4[I]incarnum arc (MoI), Kelgore’s grave mist (PHB II), Melf’s acid arrow, suppress magic (MoI)[/I] [b]Meldshaping[/b] Save DC +2, Meldshaper level 3 Chakra binds (crown) – 1 Essentia pool – 5 Soulmelds – Incarnate 3 Soulmelds shaped: Incarnate: Crown – Lesser Soulspark Familiar (bound) Throat – Arcane Focus - +1 bonus on spell damage Shoulder – Mantle of Flame – Creatures attacking her take 1d6 fire damage Essentia Investments – 1 in [I]incarnum arc[/I] for Arcane Investment. 2 in Arcane Focus. 2 in Soulspark Familiar. When [I]incarnum arc[/I] is cast, both points from Soulspark Familiar go to power it, and afterwards the 2 points go back and the 3rd goes to Mantle of Flame. [b]Brandy, cat familiar:[/b] Tiny magical beast; HD 3: hp 16; Init +2; Spd 30 ft.; AC 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14; Base Atk +2; Grp -10; Atk: Claw +6 melee (1d2-4); full Atk: 2 claws +6 melee (1d2-4) and bite +1 melee (1d3-4); Space/Reach 2-1/2 ft./0 ft.; SQ low-light vision, scent, alertness, improved evasion, share spells, empathic link, deliver touch spells; AL LG; SV Fort +4, Ref +4, Will +11; Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 7. [i]Skills and Feats:[/i] Balance +10, Concentration +9, Climb +6, Hide +14*, Jump +10, Knowledge (arcane) +7, Knowledge (the planes) +7, Knowledge (religion) +7, Listen +5, Move Silently +6, Spellcraft +9, Spot +5; Alertness, Weapon Finesse. Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks, and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8. [b]”Saffrie” Lesser Soulspark Familiar:[/b] Tiny outsider (good, incarnum, native); HD 4d8+8: hp 26; Init +6; Spd 20 ft., fly 30 ft. (perfect); AC 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14; Base Atk +4; Grp -8; Atk: Soul blast +8 ranged (1d6+2); Full Atk: Soul blast +8 ranged (1d6+2); Space/Reach 2-1/2 ft./0 ft.; SA: Soul blast; SQ amorphous, damage reduction 3/evil, evasion; AL NG; SV Fort +6, Ref +8, Will +5; Str 10, Dex 15, Con 15, Int 6, Wis 13, Cha 15. [i]Skills and Feats:[/i] Diplomacy +4, Hide +17, Knowledge (history) +5, Listen +8, Move Silently +9, Sense Motive +8, Spot +8; Improved Initiative, Lightning Reflexes. [b][u]Equipment[/u][/b] Backpack - 2gp 2 daggers – 4gp Bedroll – 5sp 4 potions of [I]cure light wounds[/I] – 200gp [I]Headband of Intellect +2[/I] – 4,000gp (This is a light blue silk headband embroidered with bright blue embroidery, a tiny star sapphire set in the center) [I]Bracers of Arrow-Breaking[/I] – 4,320gp (This is a set of sky-blue leather bracers sewn with silver embroidery and small blue lace agates. When the word “She’laray” is uttered, it erects a faint glowing shield around the wearer that protects her from arrows and other projectiles) [sblock]This is a custom-made item per the rules in the DMG pg. 285. It’s a second level spell, cast at third level. It’s command word-activated and can only be used two times a day.[/sblock] [I]+1 cord armor[/I] – 2,185gp (This is woven cord armor, made from indigo-dyed fibers of various plants, worn under a quilted cotton jerkin of a similar hue) [sblock]Cord armor is from the Arms and Equipment Guide. It gives a +2 armor bonus and has a max Dex of +5. Armor check penalty is normally –1, but with it being masterwork this particular suit doesn’t have it. It does have an arcane spell failure rate of 5%, which I’m willing to risk[/sblock] [I]Pearl of power 1[/I] – 1,000gp Five 100gp pearls – 500gp Light crossbow and 30 bolts - 38gp Waterskin - 1gp 50 ft. silk rope - 10gp Trail rations (20 days worth) - 10gp Belt pouch - 1gp 2 courtier’s outfits and jewelry – 160gp Explorer’s outfit x5 – 50gp Traveler’s outfit (Free) 3 Self-created scrolls of [I]detect incarnum[/I] cast at 3rd level – total of 112.5gp, 9 XP Self-created scroll of [I]suppress magic[/I] cast at 4th level – 100gp, 8 XP Self-created scroll of [I]comprehend languages[/I] cast at 4th level – 50gp, 4 XP Self-created scroll of [I]Kelgore’s grave mist[/I] (PHB II) cast at 4th level – 100gp, 8 XP Light horse, riding saddle, bit and bridle, plus saddlebags – 91gp [b]Money[/b] 103gp ~~~~~ [b]Appearance:[/b] Vivianna is a tall and statuesque woman with a long fall of raven-black hair confined by a blue headband. Her skin is very pale, and her features are sharp and pointed, like an unfinished statue. She wears heavy cord armor, died a deep indigo, while her other accessories range from sky-blue to sapphire. A glowing sapphire necklace pulses at her throat, and a cloak of blue flame trails from her shoulders. While startling in appearance, it’s clearly that the flames neither hurt her nor anything around her. At her feet pads a cat with thick blue-gray fur and brilliant emerald eyes, and a sapphire blue globe hovers above her shoulder. [b]Personality:[/b] Vivianna is a rare personality, a scholar of ancient mysteries and magic who also holds deep religious convictions. While logical and methodical, she embraces the power of the soul as the supporting force behind the cosmos, and considers both to be equally valuable. [b]Background:[/b] Vivianna was born to purely human parents, both keepers of a graveyard in a large city. Perhaps it was the lingering spirits of the dead, or the prayers of those they left behind, or the daily rituals of the priests at the church in the valley, but an essence of the soul-power of incarnum had touched Vivianna in the womb and changed her. Her parents did not know what to make of her. Her bluish eyes were a bit odd, but nothing seemed to come of them really. She could see fine and was perfectly healthy. She was intelligent and a bit precocious, but what parent would complain? It became clear, however, that their daughter was simply not suited for their life. She was not strong enough to spend her days digging graves and pulling weeds, and was far too intelligent besides. With a touch of pride, they had her tested by one of the learned wizards of their city, a group of new but obviously highly-educated people. So high was her potential, they allowed her to enroll in their college without the usual fat fee, bartering instead on her future skills to repay her education. In this, Vivianna did not disappoint. Bright and capable, she absorbed her lessons in magic with the greatest of ease. However, she had a few curious habits that puzzled others around her. She frequented the tiny chapel, not just to pray for inspiration from the god of magic as her fellow students did, but to pray for the unborn and the recently departed. Most assumed it was because she grew up in such a religious family, but Vivianna seemed to feel some personal connection to these disembodied souls that went beyond simple piety. Many wizards studied the many planes of existence to learn how to connect their magic and discuss the underlying theory of its working. Vivianna spent a great deal of time focusing on the many places of heavenly reward, hellish punishment, and gray limbo for the purpose of nothing relating to magic. Other wizards studied religion to understand the meaning behind certain rituals, Vivianna did it to learn about the nature of souls. Her teachers became baffled as the bright Vivianna’s progress slowed considerably. She was quite competent with magics of a lower tier, but her focus and energy seemed divided, and she was distracted from mastering the higher tiers of magic. Her teachers’ questions went unanswered as Vivianna spent her last two years at school teaching apprentice lessons to pay for her education. It was only when she returned to them after a year away that her teachers realized why she had slowed. She clearly bore the signs of being an incarnum wielder, wearing the elegant, soul-wrought constructions empowered by soul energy. Beyond that, she had found ways to weave the two together in an unusual way. It was extremely rare that anyone chose such a path, and her teachers wondered what would become of her…[/sblock] [/QUOTE]
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