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<blockquote data-quote="moritheil" data-source="post: 3102832" data-attributes="member: 30610"><p>A closer reading of the Enforcer text has just reminded me of something: Enforcers may not adventure with chaotic characters. Since we're working for the Sapphire Hierarchs (priests of law and order), I'm hoping none of you are chaotic. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Nalfeshnee - I just realized that, sadly, a merciful weapon would cost at least 8k, putting it beyond the "less than half of 13,000 gp" requirement. Oh well. At least I still have the ability to subdue people without taking -4 to hit. Here's my sheet (items and skills have yet to be done.)</p><p></p><p>What is the favored weapon of Law? Different splatbooks give different answers.</p><p></p><p>Since Enforcers get rebuke, I assumed that the cleric part should also be made to rebuke and stack - otherwise, I'd have a separate set of rebukes and turns, which would be very strange, but would help me with a bit of healing. I've gone ahead and assumed that it should be rebuking for consistency.</p><p></p><p>[sblock]CHARACTER NAME : Aranar the Devoted</p><p>RACE (ECL) : Human (+0)</p><p>CLASS (LEVEL) : Cloistered Cleric 1/Enforcer 5</p><p>... NET LEVEL : 6</p><p>ALIGNMENT : LN</p><p>SIZE : Medium</p><p>SPEED : 30 ft.</p><p>TYPE : Humanoid Human</p><p></p><p>Background: See previous post</p><p></p><p>EXPERIENCE : 17500 xp</p><p>CASH : 13000 gp - expenses</p><p></p><p>ABILITY SCORES: 32 point buy: 5+2+6+4+2+13 (assignment may be modified)</p><p>Str 13 (+1) (13/base)</p><p>Dex 10 (+0) (10/base)</p><p>Con 14 (+2) (14/base)</p><p>Int 10 (+0) (10/base)</p><p>Wis 12 (+1) (12/base)</p><p>Cha 18 (+4) (17/base +1/bon)</p><p></p><p></p><p>SAVES</p><p>FORT +9 (2/cc 1/enf 2/con 4/cha)</p><p>REF +5 (1/enf 0/dex 4/cha)</p><p>WILL +12 (2/cc 5/enf 1/wis 4/cha)</p><p></p><p></p><p>HIT POINTS : 6 +5d10 +12 =</p><p>ARMOR CLASS</p><p>Standard : 19 (10/base 6/armor) </p><p>Touch : 13 (10/base 0/dex) </p><p>Flat-Foot : 16 (10/base 6/armor) Uncanny Dodge</p><p></p><p>INITIATIVE : +0 (0/dex)</p><p>BASE ATTACK : +5</p><p>RANGED : +5 (0/dex 1/enh)</p><p>MELEE : +6 (1/str 1/enh 1/wf)</p><p></p><p>WEAPONS</p><p></p><p>LANGUAGES</p><p>Common, Draconic</p><p></p><p>RACIAL TRAITS</p><p>+1 Bonus Feat, +1 skill point per level</p><p></p><p>CLASS FEATURES</p><p>Cloistered Cleric: Domains Fate (Uncanny Dodge), War (Weapon Focus)</p><p> Bonus domain: Knowledge (class skills: Know(all), +1 CL to divination)</p><p> 6 base skill pts, d6 HD, 1/2 BAB, bardic lore, expanded spell list</p><p> Rebuke Undead (3+Chamod/day) 7/day</p><p>Enforcer: Chamod to saves, detect chaos, smite chaos 2/day (+chamod atk, +5 dam), Suggestion 1/day, Leadership +1</p><p></p><p>*Fate: CWar p114. Cloistered cleric is from Unearthed Arcana.</p><p></p><p>FEATS</p><p>Cha 1 . Able Learner (all skills cost 1 point*)</p><p>Cha 1 . Dreadful Wrath (Enemies within 20' Will save DC 17 or shaken. No retry.)*</p><p>Clr 1 . Weapon Focus (+1 to hit)</p><p>Cha 3 . Ecclesiarch (Gather Information and Know (local) are In-Class. +2 bonus to Leadership score.)</p><p>Enf 5 . Leadership (score: 13 = 6/level 4/cha 2/ecc 1/enf; 10 1st and 1 2nd-level follower. Cohort lvl 4.)</p><p>Cha 6 . Divine Vigor (Standard Action - use one Rebuke; gain +10’ move, +2 temp HPs/HD for Chamod minutes.)</p><p>Cha 9 .</p><p>Cha12 .</p><p>Cha15 .</p><p>Cha18 .</p><p></p><p>*Able learner: The cross-class skill rank limit is not raised by this feat. However, per normal rules for multiclass characters, max skill ranks use the in-class value if a skill is in-class for any class you possess. RoD p150.</p><p></p><p>*When you Charge, make a Full Attack, or cast a spell that targets an enemy or includes an enemy in its area of effect, you gain the Frightening Presence ability for that round. Each enemy within 20’ is Shaken for 1 minute (WillNeg DC = 10 + ½ Character level + Charisma modifier). A creature may only be targeted by this Extraordinary Morale effect once per 24 hours (whether the save is successful or not). PGF p38.</p><p></p><p>SKILLS </p><p></p><p>EQUIPMENT </p><p></p><p></p><p>CLER SPELLS: </p><p>0 - </p><p>1 - </p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="moritheil, post: 3102832, member: 30610"] A closer reading of the Enforcer text has just reminded me of something: Enforcers may not adventure with chaotic characters. Since we're working for the Sapphire Hierarchs (priests of law and order), I'm hoping none of you are chaotic. ;) Nalfeshnee - I just realized that, sadly, a merciful weapon would cost at least 8k, putting it beyond the "less than half of 13,000 gp" requirement. Oh well. At least I still have the ability to subdue people without taking -4 to hit. Here's my sheet (items and skills have yet to be done.) What is the favored weapon of Law? Different splatbooks give different answers. Since Enforcers get rebuke, I assumed that the cleric part should also be made to rebuke and stack - otherwise, I'd have a separate set of rebukes and turns, which would be very strange, but would help me with a bit of healing. I've gone ahead and assumed that it should be rebuking for consistency. [sblock]CHARACTER NAME : Aranar the Devoted RACE (ECL) : Human (+0) CLASS (LEVEL) : Cloistered Cleric 1/Enforcer 5 ... NET LEVEL : 6 ALIGNMENT : LN SIZE : Medium SPEED : 30 ft. TYPE : Humanoid Human Background: See previous post EXPERIENCE : 17500 xp CASH : 13000 gp - expenses ABILITY SCORES: 32 point buy: 5+2+6+4+2+13 (assignment may be modified) Str 13 (+1) (13/base) Dex 10 (+0) (10/base) Con 14 (+2) (14/base) Int 10 (+0) (10/base) Wis 12 (+1) (12/base) Cha 18 (+4) (17/base +1/bon) SAVES FORT +9 (2/cc 1/enf 2/con 4/cha) REF +5 (1/enf 0/dex 4/cha) WILL +12 (2/cc 5/enf 1/wis 4/cha) HIT POINTS : 6 +5d10 +12 = ARMOR CLASS Standard : 19 (10/base 6/armor) Touch : 13 (10/base 0/dex) Flat-Foot : 16 (10/base 6/armor) Uncanny Dodge INITIATIVE : +0 (0/dex) BASE ATTACK : +5 RANGED : +5 (0/dex 1/enh) MELEE : +6 (1/str 1/enh 1/wf) WEAPONS LANGUAGES Common, Draconic RACIAL TRAITS +1 Bonus Feat, +1 skill point per level CLASS FEATURES Cloistered Cleric: Domains Fate (Uncanny Dodge), War (Weapon Focus) Bonus domain: Knowledge (class skills: Know(all), +1 CL to divination) 6 base skill pts, d6 HD, 1/2 BAB, bardic lore, expanded spell list Rebuke Undead (3+Chamod/day) 7/day Enforcer: Chamod to saves, detect chaos, smite chaos 2/day (+chamod atk, +5 dam), Suggestion 1/day, Leadership +1 *Fate: CWar p114. Cloistered cleric is from Unearthed Arcana. FEATS Cha 1 . Able Learner (all skills cost 1 point*) Cha 1 . Dreadful Wrath (Enemies within 20' Will save DC 17 or shaken. No retry.)* Clr 1 . Weapon Focus (+1 to hit) Cha 3 . Ecclesiarch (Gather Information and Know (local) are In-Class. +2 bonus to Leadership score.) Enf 5 . Leadership (score: 13 = 6/level 4/cha 2/ecc 1/enf; 10 1st and 1 2nd-level follower. Cohort lvl 4.) Cha 6 . Divine Vigor (Standard Action - use one Rebuke; gain +10’ move, +2 temp HPs/HD for Chamod minutes.) Cha 9 . Cha12 . Cha15 . Cha18 . *Able learner: The cross-class skill rank limit is not raised by this feat. However, per normal rules for multiclass characters, max skill ranks use the in-class value if a skill is in-class for any class you possess. RoD p150. *When you Charge, make a Full Attack, or cast a spell that targets an enemy or includes an enemy in its area of effect, you gain the Frightening Presence ability for that round. Each enemy within 20’ is Shaken for 1 minute (WillNeg DC = 10 + ½ Character level + Charisma modifier). A creature may only be targeted by this Extraordinary Morale effect once per 24 hours (whether the save is successful or not). PGF p38. SKILLS EQUIPMENT CLER SPELLS: 0 - 1 - [/sblock] [/QUOTE]
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