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Incarnum in Pathfinder
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<blockquote data-quote="paradox42" data-source="post: 5324527" data-attributes="member: 29746"><p><strong>The Soulborn</strong></p><p></p><p>This one was both tough to upgrade (because it had been widely acknowledged in the original version as being the weakest of the core Incarnum classes), and the easiest (because it is so obviously like the Paladin that it was no trouble to take inspiration from the upgrades the Pally got in PF). This has not, as yet, been tested, but it at least <strong>looks</strong> like a strong and decent class option now, and could be an interesting alternative to a Paladin (particularly for players who want to play Paladins who are Chaotic Good or Lawful Evil).</p><p></p><p><strong>Hit Die:</strong> d10.</p><p><strong>Class Skills:</strong> Acrobatics (DEX), Climb (STR), Craft (INT), Handle Animal (CHA), Heal (WIS), Knowledge (Arcana) (INT), Knowledge (Planes) (INT), Profession (WIS), Ride (DEX), Spellcraft (INT), and Swim (STR)</p><p></p><p>(Again, apologies for the poor formatting of the table, but this appears to be the best I can do under present circumstances given the lack/loss of functionality on the board.)</p><p></p><p><strong>The Soulborn</strong></p><p>Level BAB Fort Ref Will Special Soulmelds Essentia Binds</p><p>1st +1 +2 +0 +0 Aura, Smite Opposition 1/day 0 0 0</p><p>2nd +2 +3 +0 +0 Incarnum Defense 0 0 0</p><p>3rd +3 +3 +1 +1 Bonus feat 0 1 0</p><p>4th +4 +4 +1 +1 Smite Opposition 2/day 1 1 0</p><p>5th +5 +4 +1 +1 Share Incarnum Defense 1/day 1 2 0</p><p>6th +6/+1 +5 +2 +2 Aura of Resolve, Chakra Bind (Crown) 1 2 1</p><p>7th +7/+2 +5 +2 +2 Bonus feat, Smite Opposition 3/day 1 3 1</p><p>8th +8/+3 +6 +2 +2 Chakra Binds (Feet, Hands) 2 3 1</p><p>9th +9/+4 +6 +3 +3 Share Incarnum Defense 2/day 2 4 1</p><p>10th +10/+5 +7 +3 +3 Smite Opposition 4/day 2 6 2</p><p>11th +11/+6/+1 +7 +3 +3 Bonus feat 2 7 2</p><p>12th +12/+7/+2 +8 +4 +4 Aura of Conviction 3 7 2</p><p>13th +13/+8/+3 +8 +4 +4 Share Incarnum Defense 3/day, Smite Opposition 5/day 3 8 2</p><p>14th +14/+9/+4 +9 +4 +4 Chakra Binds (Arms, Brow, Shoulders) 3 8 3</p><p>15th +15/+10/+5 +9 +5 +5 Bonus feat 3 9 3</p><p>16th +16/+11/+6/+1 +10 +5 +5 Smite Opposition 6/day 4 9 3</p><p>17th +17/+12/+7/+2 +10 +5 +5 Share Incarnum Defense 4/day 4 10 3</p><p>18th +18/+13/+8/+3 +11 +6 +6 Aura of Inevitability, Chakra Binds (Throat, Waist) 4 10 4</p><p>19th +19/+14/+9/+4 +11 +6 +6 Bonus feat, Smite Opposition 7/day, Timeless Body 4 11 4</p><p>20th +20/+15/+10/+5 +12 +6 +6 Champion Incarnate 5 13 4</p><p></p><p> <strong></strong></p><p><strong>Aura (Ex):</strong> As <em>Magic of Incarnum</em>, except that at the start of each day when the character invests essentia into Incarnum feats he has, he may invest in his Aura exactly as if it were an Incarnum feat. This has no effect at 1st level, but in later levels it affects the radius of his Aura for purposes of special abilities like sharing Incarnum Defense, the Aura of Resolve, and so on. Like Incarnum feats, once the character invests essentia in his Aura, it stays invested for 24 hours and cannot be changed during that time period.</p><p></p><p> <strong>Bonus feats:</strong> Soulborns can choose any Incarnum feat or Combat feat to fill these slots, and count as Fighters of level (Soulborn - 2) for the purpose of qualifying for Combat feats.</p><p></p><p><strong>Smite Opposition (Su):</strong> Once per day, a Soulborn can use the power of Incarnum fused with his soul to aid the struggle against opposing forces. As a swift action, the Soulborn chooses one target within sight to Smite. If the target has at least one alignment component opposed to the Soulborn's (that is, a Lawful Good Soulborn could Smite a target that is Chaotic or Evil), the Soulborn adds his CHA bonus (if any) to attack rolls and his Soulborn level to damage rolls made against that target. If the target of the Smite is an Outsider or a Dragon with one or more subtypes matching the character's opposed alignments, then the damage bonus increases to 2 points per Soulborn level. On the other hand, if the Soulborn targets a creature which has no alignment component opposed to his own (for example, a Lawful Good Soulborn targeting a creature that is neither Chaotic nor Evil), then the Smite is wasted with no effect.</p><p></p><p>If the Smite targets an appropriate creature, then attacks against the target automatically bypass any DR it might possess, regardless of the target's creature type or actual alignment (that is, it does not work better against Outsiders or Dragons, nor does it matter if the target has just one or both alignment components opposed to the Soulborn's).</p><p></p><p>In addition, while Smite Opposition is in effect, the Soulborn gains a Deflection bonus (equal to his CHA modifier, if any) to his AC against attacks made by the target of the Smite.</p><p></p><p>The Smite Opposition effect remains until the target is dead, or until the next time the Soulborn rests and regains his daily uses of this ability. At 4th level, and every three levels thereafter, the Soulborn may Smite Opposition one additional time per day (as indicated on the class table).</p><p></p><p> <strong>Share Incarnum Defese (Su):</strong> As a standard action, a Soulborn can share the power of his Incarnum Defense with all allies within a radius of 5 feet (plus 5 feet per point of essentia invested in his Aura; see above) that do not have an alignment component opposed to his own (for example, a Lawful Good Soulborn would be able to Share with all allies who are neither Chaotic nor Evil). Affected creatures are granted the same immunity the Soulborn himself enjoys, for a number of rounds equal to 3 + the Soulborn's CHA modifier. You can use this ability one additional time per day for every four levels gained above 5th (2/day at 9th, 3/day at 13th, and 4/day at 17th).</p><p></p><p><strong>Aura of Resolve (Su):</strong> Identical to the Paladin class feature from the Pathfinder core rulebook, except for being gained at 6th level instead of 8th, and the radius of the effect is equal to 5 feet + 5 feet per point of essentia invested in the character's Aura at the start of the day (intead of a static 10 feet).</p><p></p><p><strong>Aura of Conviction (Su):</strong> At 12th level, a Soulborn can expend two uses of his Smite Opposition ability to grant the ability to Smite Opposition to all allies within a radius of 5 feet plus 5 per point of essentia invested in his Aura, using his bonuses and alignment components. Allies must use use this Smite Opposition ability by the start of the Soulborn's next turn, and the bonuses last for 1 minute. Using this ability is a free action. Creatures with either or both alignment components opposed to the Soulborn gain no benefit from this ability.</p><p></p><p><strong>Aura of Inevitability (Su):</strong> At 18th level, the Soulborn's physical attacks (both natural and weapon-based) are treated as both of his alignments, for the purposes of bypassing DR. Furthermore, any attack made by any ally within a radius of 5 feet (plus 5 per point of essentia invested in his Aura) of the character is treated as similarly aligned, as long as that ally does not have an alignment component opposed to the Soulborn's. Finally, the Soulborn and all allies within the Aura radius who do not have an alignment component opposed to the Soulborn's gain a +4 morale bonus to Will saving throws against Compulsion effects. This ability functions only while the Soulborn is conscious, not if he is unconscious or dead.</p><p></p><p><strong>Champion Incarnate (Su):</strong> A 20th-level Soulborn becomes an Outsider with alignment subtypes matching his alignment (though unlike other Outsiders, the Soulborn can still be brought back from the dead as if he were a member of his previous creature type). The character gains DR 5/(both opposed alignments), which means that a natural or weapon attack must be aligned to <strong>both</strong> of the character's opposed alignments to be able to bypass this Damage Reduction. Furthermore, whenever the Soulborn uses Smite Opposition against an appropriately-aligned Outsider that does not have the Native subtype, that Outsider is subject to a <em>Banishment</em> effect (using the Soulborn level as the caster level- plus the Soulborn's weapon automatically counts as an object the subject hates). After the damage and the <em>Banishment</em> are resolved, the Smite immediately ends.</p></blockquote><p></p>
[QUOTE="paradox42, post: 5324527, member: 29746"] [b]The Soulborn[/b] This one was both tough to upgrade (because it had been widely acknowledged in the original version as being the weakest of the core Incarnum classes), and the easiest (because it is so obviously like the Paladin that it was no trouble to take inspiration from the upgrades the Pally got in PF). This has not, as yet, been tested, but it at least [B]looks[/B] like a strong and decent class option now, and could be an interesting alternative to a Paladin (particularly for players who want to play Paladins who are Chaotic Good or Lawful Evil). [B]Hit Die:[/B] d10. [B]Class Skills:[/B] Acrobatics (DEX), Climb (STR), Craft (INT), Handle Animal (CHA), Heal (WIS), Knowledge (Arcana) (INT), Knowledge (Planes) (INT), Profession (WIS), Ride (DEX), Spellcraft (INT), and Swim (STR) (Again, apologies for the poor formatting of the table, but this appears to be the best I can do under present circumstances given the lack/loss of functionality on the board.) [B]The Soulborn[/B] Level BAB Fort Ref Will Special Soulmelds Essentia Binds 1st +1 +2 +0 +0 Aura, Smite Opposition 1/day 0 0 0 2nd +2 +3 +0 +0 Incarnum Defense 0 0 0 3rd +3 +3 +1 +1 Bonus feat 0 1 0 4th +4 +4 +1 +1 Smite Opposition 2/day 1 1 0 5th +5 +4 +1 +1 Share Incarnum Defense 1/day 1 2 0 6th +6/+1 +5 +2 +2 Aura of Resolve, Chakra Bind (Crown) 1 2 1 7th +7/+2 +5 +2 +2 Bonus feat, Smite Opposition 3/day 1 3 1 8th +8/+3 +6 +2 +2 Chakra Binds (Feet, Hands) 2 3 1 9th +9/+4 +6 +3 +3 Share Incarnum Defense 2/day 2 4 1 10th +10/+5 +7 +3 +3 Smite Opposition 4/day 2 6 2 11th +11/+6/+1 +7 +3 +3 Bonus feat 2 7 2 12th +12/+7/+2 +8 +4 +4 Aura of Conviction 3 7 2 13th +13/+8/+3 +8 +4 +4 Share Incarnum Defense 3/day, Smite Opposition 5/day 3 8 2 14th +14/+9/+4 +9 +4 +4 Chakra Binds (Arms, Brow, Shoulders) 3 8 3 15th +15/+10/+5 +9 +5 +5 Bonus feat 3 9 3 16th +16/+11/+6/+1 +10 +5 +5 Smite Opposition 6/day 4 9 3 17th +17/+12/+7/+2 +10 +5 +5 Share Incarnum Defense 4/day 4 10 3 18th +18/+13/+8/+3 +11 +6 +6 Aura of Inevitability, Chakra Binds (Throat, Waist) 4 10 4 19th +19/+14/+9/+4 +11 +6 +6 Bonus feat, Smite Opposition 7/day, Timeless Body 4 11 4 20th +20/+15/+10/+5 +12 +6 +6 Champion Incarnate 5 13 4 [B] Aura (Ex):[/B] As [I]Magic of Incarnum[/I], except that at the start of each day when the character invests essentia into Incarnum feats he has, he may invest in his Aura exactly as if it were an Incarnum feat. This has no effect at 1st level, but in later levels it affects the radius of his Aura for purposes of special abilities like sharing Incarnum Defense, the Aura of Resolve, and so on. Like Incarnum feats, once the character invests essentia in his Aura, it stays invested for 24 hours and cannot be changed during that time period. [B]Bonus feats:[/B] Soulborns can choose any Incarnum feat or Combat feat to fill these slots, and count as Fighters of level (Soulborn - 2) for the purpose of qualifying for Combat feats. [B]Smite Opposition (Su):[/B] Once per day, a Soulborn can use the power of Incarnum fused with his soul to aid the struggle against opposing forces. As a swift action, the Soulborn chooses one target within sight to Smite. If the target has at least one alignment component opposed to the Soulborn's (that is, a Lawful Good Soulborn could Smite a target that is Chaotic or Evil), the Soulborn adds his CHA bonus (if any) to attack rolls and his Soulborn level to damage rolls made against that target. If the target of the Smite is an Outsider or a Dragon with one or more subtypes matching the character's opposed alignments, then the damage bonus increases to 2 points per Soulborn level. On the other hand, if the Soulborn targets a creature which has no alignment component opposed to his own (for example, a Lawful Good Soulborn targeting a creature that is neither Chaotic nor Evil), then the Smite is wasted with no effect. If the Smite targets an appropriate creature, then attacks against the target automatically bypass any DR it might possess, regardless of the target's creature type or actual alignment (that is, it does not work better against Outsiders or Dragons, nor does it matter if the target has just one or both alignment components opposed to the Soulborn's). In addition, while Smite Opposition is in effect, the Soulborn gains a Deflection bonus (equal to his CHA modifier, if any) to his AC against attacks made by the target of the Smite. The Smite Opposition effect remains until the target is dead, or until the next time the Soulborn rests and regains his daily uses of this ability. At 4th level, and every three levels thereafter, the Soulborn may Smite Opposition one additional time per day (as indicated on the class table). [B]Share Incarnum Defese (Su):[/B] As a standard action, a Soulborn can share the power of his Incarnum Defense with all allies within a radius of 5 feet (plus 5 feet per point of essentia invested in his Aura; see above) that do not have an alignment component opposed to his own (for example, a Lawful Good Soulborn would be able to Share with all allies who are neither Chaotic nor Evil). Affected creatures are granted the same immunity the Soulborn himself enjoys, for a number of rounds equal to 3 + the Soulborn's CHA modifier. You can use this ability one additional time per day for every four levels gained above 5th (2/day at 9th, 3/day at 13th, and 4/day at 17th). [B]Aura of Resolve (Su):[/B] Identical to the Paladin class feature from the Pathfinder core rulebook, except for being gained at 6th level instead of 8th, and the radius of the effect is equal to 5 feet + 5 feet per point of essentia invested in the character's Aura at the start of the day (intead of a static 10 feet). [B]Aura of Conviction (Su):[/B] At 12th level, a Soulborn can expend two uses of his Smite Opposition ability to grant the ability to Smite Opposition to all allies within a radius of 5 feet plus 5 per point of essentia invested in his Aura, using his bonuses and alignment components. Allies must use use this Smite Opposition ability by the start of the Soulborn's next turn, and the bonuses last for 1 minute. Using this ability is a free action. Creatures with either or both alignment components opposed to the Soulborn gain no benefit from this ability. [B]Aura of Inevitability (Su):[/B] At 18th level, the Soulborn's physical attacks (both natural and weapon-based) are treated as both of his alignments, for the purposes of bypassing DR. Furthermore, any attack made by any ally within a radius of 5 feet (plus 5 per point of essentia invested in his Aura) of the character is treated as similarly aligned, as long as that ally does not have an alignment component opposed to the Soulborn's. Finally, the Soulborn and all allies within the Aura radius who do not have an alignment component opposed to the Soulborn's gain a +4 morale bonus to Will saving throws against Compulsion effects. This ability functions only while the Soulborn is conscious, not if he is unconscious or dead. [B]Champion Incarnate (Su):[/B] A 20th-level Soulborn becomes an Outsider with alignment subtypes matching his alignment (though unlike other Outsiders, the Soulborn can still be brought back from the dead as if he were a member of his previous creature type). The character gains DR 5/(both opposed alignments), which means that a natural or weapon attack must be aligned to [B]both[/B] of the character's opposed alignments to be able to bypass this Damage Reduction. Furthermore, whenever the Soulborn uses Smite Opposition against an appropriately-aligned Outsider that does not have the Native subtype, that Outsider is subject to a [I]Banishment[/I] effect (using the Soulborn level as the caster level- plus the Soulborn's weapon automatically counts as an object the subject hates). After the damage and the [I]Banishment[/I] are resolved, the Smite immediately ends. [/QUOTE]
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