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Incarnum in Pathfinder
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<blockquote data-quote="paradox42" data-source="post: 5335554" data-attributes="member: 29746"><p><strong>New Incarnum: the Foundationist</strong></p><p></p><p>Incarnum core classes in <em>Magic of Incarnum</em> are pretty clearly based (for theming if nothing else) on three spellcasting classes from the core game: the Cleric (Incarnate), Paladin (Soulborn), and Druid (Totemist). Necrocarnum arguably looks like Necromancy magic, and could probably be reasonably used to create a Necrocarnate base class if one were so inclined, but that's the only hint of another base class in MoI. In our worlds, we were never satisfied with the fact that the only way an Incarnum character can be Neutral-aligned (or indeed, not somehow strongly-aligned) is with the Totemist.</p><p></p><p>But there is another theme within the existing Soulmelds that exists as an undercurrent, and is never quite fleshed out into a full-blown subcategory like Necrocarnum: elemental energy. Incarnum is supposed to be the energy of souls, and they did manage to tie Mantle of Flame to the concept of discarnate souls in its flavor text (the "fire" is a case of metaphor made real, as the souls used to construct the Mantle are souls which "burn" for revenge).Read the text for Flame Cincture, Dissolving SPittle, or Lightning Gauntlets, however, and you're left wondering: what sort of soul powers this? The text doesn't say, and the only reasonable conclusion appears to be that soul energy can be <em>elementally</em> aligned as well as alignment-aligned or emotion-aligned. And if you look at the game, this does make sense after all: Elementals are alive, aren't they? Genies are alive, aren't they? What happens if you use their soul-power to form Incarnum?</p><p></p><p>Taking this idea to its logical conclusion, I decided to create a new core class that would focus on elemental Incarnum rather than any alignment or the souls of beasts and nature. This new class would, furthermore, be based on the one prominent spellcaster type that is clearly missing from the core three: an Arcane spellcaster (like a Wizard or Sorcerer). In particular, I also wanted to fill a hole in Incarnum's capability that existing Soulmelds do little to fit, that being "blaster" powers like <em>Fireballs</em> and <em>Cones of Cold</em> (yes, there's Winter Mask, but it's tiny compared with the spell and deals very little damage- besides which it's a Totemist meld, and Druids are somewhere between Cleric and Wizard in blasting capability, so it's hardly surprising that it would show up there).</p><p></p><p>The new class is based on the notion that the four basic elements, which combine to form Everything in the world and multiverse, are alive and have soul energy just like the souls of people and animals do. A person who studies this soul power and learns to manipulate it as Incarnum is tapping in to the foundations of Reality, and hence is called a Foundationist. Foundationists can create and use Soulmelds much as Incarnates can, but unlike Incarnates they have no particular alignment outlook, because their concerns are for the elements that build the world, not what the creatures that are so built believe in.</p><p></p><p>Obviously, with the list of "elemental" Soulmelds in <em>Magic of Incarnum</em> being rather small, new Soulmelds would have to be created for this new class, and so I made some- but those will be shared in a post after this one. For now, the class table and features of the Foundationist:</p><p></p><p> <strong>Class Skills:</strong> The Foundationist's class skills are: Craft (INT), Fly (DEX), Knowledge (Arcana) (INT), Knowledge (Planes) (INT), Linguistics (INT), Profession (WIS), and Spellcraft (INT).</p><p><strong>Skill Points per Level:</strong> 2 + INT modifier.</p><p><strong>Hit Die:</strong> d6. </p><p></p><p><strong>The Foundationist</strong></p><p> <strong></strong>Level BAB Fort Ref Will Special Soulmelds Essentia Binds</p><p>1st +0 +2 +0 +2 Elemental Affinity, Pattern Chakra Bind 2 1 1</p><p>2nd +1 +3 +0 +3 Chakra Bind (Crown) 3 2 2</p><p>3rd +1 +3 +1 +3 Expanded Element Capacity +1 3 3 2</p><p>4th +2 +4 +1 +4 Chakra Binds (Feet, Hands) 4 4 2</p><p>5th +2 +4 +1 +4 Rapid Meldshaping 1/day 4 7 2</p><p>6th +3 +5 +2 +5 (nothing- essentia cap increases here though) 4 8 3</p><p>7th +3 +5 +2 +5 Rebind Pattern Soulmeld 1/day 5 9 3</p><p>8th +4 +6 +2 +6 Pattern Chakra Bind (+1 capacity) 5 10 3</p><p>9th +4 +6 +3 +6 Chakra Binds (Arms, Brow, Shoulders) 5 11 3</p><p>10th +5 +7 +3 +7 Reset Soulmeld 1/day 6 14 4</p><p>11th +5 +7 +3 +7 Rapid Meldshaping 2/day, Rebind Pattern Soulmeld 2/day 6 15 4</p><p>12th +6/+1 +8 +4 +8 (nothing- essentia cap increases here though) 6 16 4</p><p>13th +6/+1 +8 +4 +8 Pattern Chakra Bind (Double Bind) 7 17 4</p><p>14th +7/+2 +9 +4 +9 Chakra Binds (Throat, Waist) 7 18 5</p><p>15th +7/+2 +9 +5 +9 Expanded Element Capacity +2, Rebind Pattern Soulmeld 3/day 7 22 5</p><p>16th +8/+3 +10 +5 +10 Reset Soulmeld 2/day 8 24 5</p><p>17th +8/+3 +10 +5 +10 Chakra Bind (Heart), Rapid Meldshaping 3/day 8 26 5</p><p>18th +9/+4 +11 +6 +11 (nothing- essentia cap increases here though) 8 28 6</p><p>19th +9/+4 +11 +6 +11 Pattern Chakra Bind (+2 capacity), Rebind Pattern Soulmeld 4/day 9 30 6</p><p>20th +10/+5 +12 +6 +12 Chakra Bind (Soul), Elemental Incarnation 9 34 6 </p><p> </p><p></p><p> <strong>Meldshaping:</strong> A Foundationist's primary ability is shaping Soulmelds, which are drawn from the Foundationist Soulmeld list. All Foundationists know (and can shape) all Soulmelds from this list, but see Elemental Affinity below regarding the Elemental associations of these Soulmelds.</p><p></p><p>The DC for a saving throw against a Foundationist's Soulmeld is 10 + the number of points of essentia invested in the Soulmeld + the Foundationist's INT modifier. The Meldshaper Level is equal to the Foundationist level.</p><p></p><p>A Foundationist can shape only a certain number of Soulmelds per day. His base daily allotment is given in the class table below. The maximum number of Soulmelds that the character can have shaped simultaneously is equal to his CON score minus 10, or the number of Soulmelds allowed for his level, whichever is lower. At 1st level, a Foundationist can shape two Soulmelds at a time (assuming he has a CON score of at least 12). As he advances in level, he can shape an increasing number of soulmelds.</p><p></p><p>At 1st level, a Foundationist also gains access to a personal pool of essentia, which can be invested into his Soulmelds to increase their power. This essentia pool's size is shown on the class table, but note that the Foundationist's <em>character level</em> determines the maximum quantity of essentia that he can invest in any single Soulmeld, as noted in <em>Magic of Incarnum</em> table 2-1: Essentia Capacity. As a Swift Action, a Foundationist can reallocate his essentia investments in all of his Soulmelds, every round (see <em>Magic of Incarnum</em>, page 50, "Essentia").</p><p></p><p>A Foundationist does not study or prepare Soulmelds in advance, but must have a good night's rest and must meditate for 1 hour to shape his Soulmelds for the day (see Shaping Soulmelds, on page 49 of <em>Magic of Incarnum</em>).</p><p></p><p></p><p><strong>Elemental Affinity:</strong> A Foundationist picks one of the four elements at 1st level, and is forever afterward bound to that choice. This has effects later on soulmelds of the character's chosen element, but from this level it has an effect on the character's <em>opposed</em> element (that is, Air to Earth, Fire to Water, and vice versa): all soulmelds of the opposed element used by a Foundationist are at -1 essentia capacity. This means that at 1st level, although a Foundationist is allowed to shape soulmelds of the opposed element, he is forbidden from putting any essentia into them, because their effective essentia capacity is 0. Most soulmelds on the Foundationist list are affiliated to one specific element, but three in particular (Elemental Avatar, Elemental Channel, and Elemental Chasuble) are affiliated with all four elements. A Foundationist is only allowed to use the version associated with his own element, for these three soulmelds; thus, a Fire Foundationist could not shape an Elemental Avatar (Air). Finally, a few soulmelds have no elemental affiliation, and are designated Universal (or Univ).</p><p></p><p>Also, the character receives a +1 bonus on Bluff, Diplomacy, Intimidate, Linguistics, and Sense Motive checks when used on creatures of the same elemental type he is affiliated with. For example, a Fire Foundationist would receive the bonus when interacting with Fire Elementals or Efreeti, or when dealing with the Ignan language.</p><p></p><p></p><p><strong>Pattern Chakra:</strong> Foundationists get access to a unique chakra which does not occupy any body slot, similar to the Totemist's Totem chakra. This unique chakra is called the Pattern chakra, because it represents the basic pattern of elements that is required to create any given object. In particular, the character's Pattern chakra is intended to represent <em>his <strong>own</strong> Pattern</em>, and conceptually the act of binding a soulmeld to it infuses the Foundationist's Pattern with extra elemental (or soul) energy which is what grants the powers provided by the chakra bind.</p><p></p><p>Beginning at 8th level, any soulmeld (regardless of element) bound to your Pattern chakra has an essentia capacity 1 higher than normal. At 19th level, the capacity of any soulmeld bound to the Pattern increases by an additional point, for a total of +2 capacity.</p><p></p><p>At 13th level, you gain the ability to bind a single soulmeld to your Pattern chakra and to another chakra at the same time, gaining the special benefits of both chakra binds.</p><p></p><p></p><p><strong>Expanded Element Capacity (Ex):</strong> At 3rd level, and again at 15th, the essentia capacity of any soulmelds of your chosen element increases by 1. This only affects soulmelds, not feats, class features, or other abilities involving or allowing essentia investment. Noteworthy, however, is the fact that this benefit stacks with the ability of the Pattern chakra to boost soulmeld capacity- so at 8th level, for example, the essentia capacity of a soulmeld of your chosen element when bound to your Pattern chakra is +2 above standard.</p><p></p><p></p><p><strong>Rapid Meldshaping (Su):</strong> This ability is the same as the Incarnate's ability of the same name.</p><p></p><p></p><p><strong>Rebind Pattern Soulmeld (Su):</strong> At 7th level, you gain the ability to shift soulmelds into and out of your Pattern chakra. Once per day, you can unbind a soulmeld from your Pattern chakra, and bind a different meld to that chakra, as long as the new meld is one you already have shaped. This requires a full-round action and provokes AOOs. You can use this ability one additional time per day for every 4 levels gained after 7th (2/day at 11th, 3/day at 15th, 4/day at 19th).</p><p></p><p></p><p><strong>Reset Soulmeld (Su):</strong> At 10th level, the Foundationist is good enough at building and shaping soulmelds, and charging them with energy, that he can sometimes repair a meld which is losing power due to use. Some soulmelds (including many on the Foundationist list) have a limited number of uses per day, or even unshape after a certain number of uses. This ability allows the Foundationist to "reset" any one such soulmeld so that it "forgets" the number of times it has already been used, and is essentially starting again fresh and unused. This ability can be used only one time per day at 10th level, but at 16th level the Foundationist gains another daily use of this ability.</p><p></p><p></p><p><strong>Elemental Incarnation (Su):</strong> Immunity to Sneak Attacks, critical hits, and damage from the character's chosen element (<em>Air:</em> Electricity, <em>Earth:</em> Acid, <em>Fire:</em> Fire, <em>Water:</em> Cold).</p></blockquote><p></p>
[QUOTE="paradox42, post: 5335554, member: 29746"] [b]New Incarnum: the Foundationist[/b] Incarnum core classes in [I]Magic of Incarnum[/I] are pretty clearly based (for theming if nothing else) on three spellcasting classes from the core game: the Cleric (Incarnate), Paladin (Soulborn), and Druid (Totemist). Necrocarnum arguably looks like Necromancy magic, and could probably be reasonably used to create a Necrocarnate base class if one were so inclined, but that's the only hint of another base class in MoI. In our worlds, we were never satisfied with the fact that the only way an Incarnum character can be Neutral-aligned (or indeed, not somehow strongly-aligned) is with the Totemist. But there is another theme within the existing Soulmelds that exists as an undercurrent, and is never quite fleshed out into a full-blown subcategory like Necrocarnum: elemental energy. Incarnum is supposed to be the energy of souls, and they did manage to tie Mantle of Flame to the concept of discarnate souls in its flavor text (the "fire" is a case of metaphor made real, as the souls used to construct the Mantle are souls which "burn" for revenge).Read the text for Flame Cincture, Dissolving SPittle, or Lightning Gauntlets, however, and you're left wondering: what sort of soul powers this? The text doesn't say, and the only reasonable conclusion appears to be that soul energy can be [I]elementally[/I] aligned as well as alignment-aligned or emotion-aligned. And if you look at the game, this does make sense after all: Elementals are alive, aren't they? Genies are alive, aren't they? What happens if you use their soul-power to form Incarnum? Taking this idea to its logical conclusion, I decided to create a new core class that would focus on elemental Incarnum rather than any alignment or the souls of beasts and nature. This new class would, furthermore, be based on the one prominent spellcaster type that is clearly missing from the core three: an Arcane spellcaster (like a Wizard or Sorcerer). In particular, I also wanted to fill a hole in Incarnum's capability that existing Soulmelds do little to fit, that being "blaster" powers like [I]Fireballs[/I] and [I]Cones of Cold[/I] (yes, there's Winter Mask, but it's tiny compared with the spell and deals very little damage- besides which it's a Totemist meld, and Druids are somewhere between Cleric and Wizard in blasting capability, so it's hardly surprising that it would show up there). The new class is based on the notion that the four basic elements, which combine to form Everything in the world and multiverse, are alive and have soul energy just like the souls of people and animals do. A person who studies this soul power and learns to manipulate it as Incarnum is tapping in to the foundations of Reality, and hence is called a Foundationist. Foundationists can create and use Soulmelds much as Incarnates can, but unlike Incarnates they have no particular alignment outlook, because their concerns are for the elements that build the world, not what the creatures that are so built believe in. Obviously, with the list of "elemental" Soulmelds in [I]Magic of Incarnum[/I] being rather small, new Soulmelds would have to be created for this new class, and so I made some- but those will be shared in a post after this one. For now, the class table and features of the Foundationist: [B]Class Skills:[/B] The Foundationist's class skills are: Craft (INT), Fly (DEX), Knowledge (Arcana) (INT), Knowledge (Planes) (INT), Linguistics (INT), Profession (WIS), and Spellcraft (INT). [B]Skill Points per Level:[/B] 2 + INT modifier. [B]Hit Die:[/B] d6. [B]The Foundationist [/B]Level BAB Fort Ref Will Special Soulmelds Essentia Binds 1st +0 +2 +0 +2 Elemental Affinity, Pattern Chakra Bind 2 1 1 2nd +1 +3 +0 +3 Chakra Bind (Crown) 3 2 2 3rd +1 +3 +1 +3 Expanded Element Capacity +1 3 3 2 4th +2 +4 +1 +4 Chakra Binds (Feet, Hands) 4 4 2 5th +2 +4 +1 +4 Rapid Meldshaping 1/day 4 7 2 6th +3 +5 +2 +5 (nothing- essentia cap increases here though) 4 8 3 7th +3 +5 +2 +5 Rebind Pattern Soulmeld 1/day 5 9 3 8th +4 +6 +2 +6 Pattern Chakra Bind (+1 capacity) 5 10 3 9th +4 +6 +3 +6 Chakra Binds (Arms, Brow, Shoulders) 5 11 3 10th +5 +7 +3 +7 Reset Soulmeld 1/day 6 14 4 11th +5 +7 +3 +7 Rapid Meldshaping 2/day, Rebind Pattern Soulmeld 2/day 6 15 4 12th +6/+1 +8 +4 +8 (nothing- essentia cap increases here though) 6 16 4 13th +6/+1 +8 +4 +8 Pattern Chakra Bind (Double Bind) 7 17 4 14th +7/+2 +9 +4 +9 Chakra Binds (Throat, Waist) 7 18 5 15th +7/+2 +9 +5 +9 Expanded Element Capacity +2, Rebind Pattern Soulmeld 3/day 7 22 5 16th +8/+3 +10 +5 +10 Reset Soulmeld 2/day 8 24 5 17th +8/+3 +10 +5 +10 Chakra Bind (Heart), Rapid Meldshaping 3/day 8 26 5 18th +9/+4 +11 +6 +11 (nothing- essentia cap increases here though) 8 28 6 19th +9/+4 +11 +6 +11 Pattern Chakra Bind (+2 capacity), Rebind Pattern Soulmeld 4/day 9 30 6 20th +10/+5 +12 +6 +12 Chakra Bind (Soul), Elemental Incarnation 9 34 6 [B]Meldshaping:[/B] A Foundationist's primary ability is shaping Soulmelds, which are drawn from the Foundationist Soulmeld list. All Foundationists know (and can shape) all Soulmelds from this list, but see Elemental Affinity below regarding the Elemental associations of these Soulmelds. The DC for a saving throw against a Foundationist's Soulmeld is 10 + the number of points of essentia invested in the Soulmeld + the Foundationist's INT modifier. The Meldshaper Level is equal to the Foundationist level. A Foundationist can shape only a certain number of Soulmelds per day. His base daily allotment is given in the class table below. The maximum number of Soulmelds that the character can have shaped simultaneously is equal to his CON score minus 10, or the number of Soulmelds allowed for his level, whichever is lower. At 1st level, a Foundationist can shape two Soulmelds at a time (assuming he has a CON score of at least 12). As he advances in level, he can shape an increasing number of soulmelds. At 1st level, a Foundationist also gains access to a personal pool of essentia, which can be invested into his Soulmelds to increase their power. This essentia pool's size is shown on the class table, but note that the Foundationist's [I]character level[/I] determines the maximum quantity of essentia that he can invest in any single Soulmeld, as noted in [I]Magic of Incarnum[/I] table 2-1: Essentia Capacity. As a Swift Action, a Foundationist can reallocate his essentia investments in all of his Soulmelds, every round (see [I]Magic of Incarnum[/I], page 50, "Essentia"). A Foundationist does not study or prepare Soulmelds in advance, but must have a good night's rest and must meditate for 1 hour to shape his Soulmelds for the day (see Shaping Soulmelds, on page 49 of [I]Magic of Incarnum[/I]). [B]Elemental Affinity:[/B] A Foundationist picks one of the four elements at 1st level, and is forever afterward bound to that choice. This has effects later on soulmelds of the character's chosen element, but from this level it has an effect on the character's [I]opposed[/I] element (that is, Air to Earth, Fire to Water, and vice versa): all soulmelds of the opposed element used by a Foundationist are at -1 essentia capacity. This means that at 1st level, although a Foundationist is allowed to shape soulmelds of the opposed element, he is forbidden from putting any essentia into them, because their effective essentia capacity is 0. Most soulmelds on the Foundationist list are affiliated to one specific element, but three in particular (Elemental Avatar, Elemental Channel, and Elemental Chasuble) are affiliated with all four elements. A Foundationist is only allowed to use the version associated with his own element, for these three soulmelds; thus, a Fire Foundationist could not shape an Elemental Avatar (Air). Finally, a few soulmelds have no elemental affiliation, and are designated Universal (or Univ). Also, the character receives a +1 bonus on Bluff, Diplomacy, Intimidate, Linguistics, and Sense Motive checks when used on creatures of the same elemental type he is affiliated with. For example, a Fire Foundationist would receive the bonus when interacting with Fire Elementals or Efreeti, or when dealing with the Ignan language. [B]Pattern Chakra:[/B] Foundationists get access to a unique chakra which does not occupy any body slot, similar to the Totemist's Totem chakra. This unique chakra is called the Pattern chakra, because it represents the basic pattern of elements that is required to create any given object. In particular, the character's Pattern chakra is intended to represent [I]his [B]own[/B] Pattern[/I], and conceptually the act of binding a soulmeld to it infuses the Foundationist's Pattern with extra elemental (or soul) energy which is what grants the powers provided by the chakra bind. Beginning at 8th level, any soulmeld (regardless of element) bound to your Pattern chakra has an essentia capacity 1 higher than normal. At 19th level, the capacity of any soulmeld bound to the Pattern increases by an additional point, for a total of +2 capacity. At 13th level, you gain the ability to bind a single soulmeld to your Pattern chakra and to another chakra at the same time, gaining the special benefits of both chakra binds. [B]Expanded Element Capacity (Ex):[/B] At 3rd level, and again at 15th, the essentia capacity of any soulmelds of your chosen element increases by 1. This only affects soulmelds, not feats, class features, or other abilities involving or allowing essentia investment. Noteworthy, however, is the fact that this benefit stacks with the ability of the Pattern chakra to boost soulmeld capacity- so at 8th level, for example, the essentia capacity of a soulmeld of your chosen element when bound to your Pattern chakra is +2 above standard. [B]Rapid Meldshaping (Su):[/B] This ability is the same as the Incarnate's ability of the same name. [B]Rebind Pattern Soulmeld (Su):[/B] At 7th level, you gain the ability to shift soulmelds into and out of your Pattern chakra. Once per day, you can unbind a soulmeld from your Pattern chakra, and bind a different meld to that chakra, as long as the new meld is one you already have shaped. This requires a full-round action and provokes AOOs. You can use this ability one additional time per day for every 4 levels gained after 7th (2/day at 11th, 3/day at 15th, 4/day at 19th). [B]Reset Soulmeld (Su):[/B] At 10th level, the Foundationist is good enough at building and shaping soulmelds, and charging them with energy, that he can sometimes repair a meld which is losing power due to use. Some soulmelds (including many on the Foundationist list) have a limited number of uses per day, or even unshape after a certain number of uses. This ability allows the Foundationist to "reset" any one such soulmeld so that it "forgets" the number of times it has already been used, and is essentially starting again fresh and unused. This ability can be used only one time per day at 10th level, but at 16th level the Foundationist gains another daily use of this ability. [B]Elemental Incarnation (Su):[/B] Immunity to Sneak Attacks, critical hits, and damage from the character's chosen element ([I]Air:[/I] Electricity, [I]Earth:[/I] Acid, [I]Fire:[/I] Fire, [I]Water:[/I] Cold). [/QUOTE]
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