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Incarnum in Pathfinder
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<blockquote data-quote="Chronologist" data-source="post: 5384967" data-attributes="member: 81796"><p><strong>Necrocarnate Base Class (Pathfinder)</strong></p><p></p><p>Here's a quick write-up for a Necrocarnate base class. I changed how the Chakra slot progression went, so the player gets more freedom. It's also a Charisma-based Meldshaper, which is awesome.</p><p></p><p>THe class is conditional on the idea that maximum Essentia investment is normally 1/2 character level, rounded up.</p><p></p><p>Necrocarnate base class</p><p></p><p>Skills; As Incarnate</p><p>Skill points per level: 2 + Int</p><p>Hit Die: d6</p><p>Weapons and armor: Necrocarnates are proficient with simple weapons, with light armor, and with shields (but not tower shields).</p><p>Alignment: Any non-good. Necrocarnum is dark, but not always evil, though any good person would have moral compunctions against using it. Necrocarnates are no less innately evil than Warlocks, though many are Evil nonetheless.</p><p></p><p>Meldshaping: Necrocarnates use their Constitution modifier to determine the number of Soulmelds they can shape at any given time. The save DC of their Soulmelds (if any) is 10 + essentia invested + Charisma modifier. Necrocarnates cannot shape soulmelds with the Good subtype, and can only shape Lawful or Chaotic soulmelds if they share that type. If a soulmeld would have multiple effects based on alignment, the Necrocarnate chooses one at the beginning of the day.</p><p></p><p></p><p>Lv Bab Fort Ref Will Special Necro New Chakra Melds Binds</p><p>1 0 2 0 2 Aura of Evil. Necrotic Touch (1d6), Essentia Drain (1) 1 Least 2 1</p><p>2 1 3 0 3 Shield of Souls 2 Least 3 2</p><p>3 1 3 1 3 Necrotic Touch (2d6), Necrocarnum Acolyte 3 3 2</p><p>4 2 4 1 4 Essentia Drain (2) 4 Least 4 2</p><p>5 2 4 1 4 Necrotic Touch (3d6) 5 4 2</p><p>6 3 5 2 5 Necro Capacity +1 6 Lesser 4 3</p><p>7 3 5 2 5 Necrotic Touch (4d6) 8 5 3</p><p>8 4 6 2 6 Essentia Drain (3) 10 Lesser 5 3</p><p>9 4 6 3 6 Necrotic Touch (5d6) 12 5 3</p><p>10 5 7 3 7 Trap the Soul 14 Lesser 6 4</p><p>11 5 7 3 7 Necrotic Touch (6d6) 16 6 4</p><p>12 6 8 4 8 Essentia Drain (4) 18 Greater 6 4</p><p>13 6 8 4 8 Necrotic Touch (7d6) 20 7 4</p><p>14 7 9 4 9 Necro Capacity +2 22 Greater 7 5</p><p>15 7 9 5 9 Necrotic Touch (8d6) 24 7 5</p><p>16 8 10 5 10 Essentia Drain (5) 26 Greater 8 5</p><p>17 8 10 5 10 Necrotic Touch (9d6) 28 8 5</p><p>18 9 11 6 11 Twin Zombie Master 30 Soul 8 6</p><p>19 9 11 6 11 Necrotic Touch (10d6) 32 9 6</p><p>20 10 12 6 12 Essentia Drain (6), Deathless 34 9 6</p><p></p><p></p><p>Aura of Evil: All Necrocarnates project an aura of evil as a cleric of their level. This aura only appears if the Necrocarnate has one or more Necrocarnum soulmelds shaped, or if she has drained any Essentia from a living creature that day.</p><p></p><p>Necrotic Touch: The very touch of a Necrocarnate steals the live force from her foes. As a standard action, a necrocarnate may make a melee touch attack against a living creature and deal 1d6 damage. For every 2 levels past first that she possesses, this does another 1d6 damage.</p><p></p><p>Essentia Drain: Necrocarnates do not posess Essentia, they steal it. Whenever a Necrocarnate deals damage to a living creature with her Necrotic Touch ability, she gains 1 point of essentia. At every 4th Necrocarnate level, the necrocarnate gains 1 more point of essentia. Essentia gained this way lasts for 24 hours, and can be invested as normal.</p><p></p><p>If a Necrocarnate ever gains essentia from a feat or from a race, this instead increases the maximum amount of Essentia she can have any given time (as shown by the Necro chart). Necrocarnates may not gain additional essentia from items.</p><p></p><p>Melds and Binds work the same way as an Incarnate.</p><p></p><p>At 1st level and every even level except for 18th and 20th, a Necrocarnate selects one of the following Chakra to open, based on her level. For example, a first level Necrocarnate can open any Least chakra, while a 14th level Incarnate can open any Greater chakra. Eventually, all Chakra will be selected and opened. At 18th level her Soul Chakra opens.</p><p></p><p>Least Lesser Greater</p><p>Crown Arms Throat</p><p>Feet Brow Waist</p><p>Hands Shoulders Heart</p><p></p><p>Shield of Souls: A Necrocarnate is bolstered by her Necrocarnum soulmelds. One per day per two class levels, she can increase all her saving throws by 1 per Necrocarnum soulmelds she has shaped. This lasts for a number of rounds equal to her Charisma modifier.</p><p></p><p>Necrocarnum Acolyte: At 3rd level the necrocarnate gets this feat. IF she already has this feat, she can choose any other Essentia feat in its stead.</p><p></p><p>Necro Capacity: At 6th level a Necrocarnate increases the maximum essentia capacity of all her Necrocarnum soulmelds by 1. At 14th level, this increases to 2.</p><p></p><p>Deathless: At 20th level, as long as a Necrocarnate has at least one Necrocarnum Soulmeld shaped, she gains all the immunities of undead, and any creature slain by her Necrotic Touch ability cannot be raised unless a Wish or Miracle is first cast, then True Resurrection.</p></blockquote><p></p>
[QUOTE="Chronologist, post: 5384967, member: 81796"] [b]Necrocarnate Base Class (Pathfinder)[/b] Here's a quick write-up for a Necrocarnate base class. I changed how the Chakra slot progression went, so the player gets more freedom. It's also a Charisma-based Meldshaper, which is awesome. THe class is conditional on the idea that maximum Essentia investment is normally 1/2 character level, rounded up. Necrocarnate base class Skills; As Incarnate Skill points per level: 2 + Int Hit Die: d6 Weapons and armor: Necrocarnates are proficient with simple weapons, with light armor, and with shields (but not tower shields). Alignment: Any non-good. Necrocarnum is dark, but not always evil, though any good person would have moral compunctions against using it. Necrocarnates are no less innately evil than Warlocks, though many are Evil nonetheless. Meldshaping: Necrocarnates use their Constitution modifier to determine the number of Soulmelds they can shape at any given time. The save DC of their Soulmelds (if any) is 10 + essentia invested + Charisma modifier. Necrocarnates cannot shape soulmelds with the Good subtype, and can only shape Lawful or Chaotic soulmelds if they share that type. If a soulmeld would have multiple effects based on alignment, the Necrocarnate chooses one at the beginning of the day. Lv Bab Fort Ref Will Special Necro New Chakra Melds Binds 1 0 2 0 2 Aura of Evil. Necrotic Touch (1d6), Essentia Drain (1) 1 Least 2 1 2 1 3 0 3 Shield of Souls 2 Least 3 2 3 1 3 1 3 Necrotic Touch (2d6), Necrocarnum Acolyte 3 3 2 4 2 4 1 4 Essentia Drain (2) 4 Least 4 2 5 2 4 1 4 Necrotic Touch (3d6) 5 4 2 6 3 5 2 5 Necro Capacity +1 6 Lesser 4 3 7 3 5 2 5 Necrotic Touch (4d6) 8 5 3 8 4 6 2 6 Essentia Drain (3) 10 Lesser 5 3 9 4 6 3 6 Necrotic Touch (5d6) 12 5 3 10 5 7 3 7 Trap the Soul 14 Lesser 6 4 11 5 7 3 7 Necrotic Touch (6d6) 16 6 4 12 6 8 4 8 Essentia Drain (4) 18 Greater 6 4 13 6 8 4 8 Necrotic Touch (7d6) 20 7 4 14 7 9 4 9 Necro Capacity +2 22 Greater 7 5 15 7 9 5 9 Necrotic Touch (8d6) 24 7 5 16 8 10 5 10 Essentia Drain (5) 26 Greater 8 5 17 8 10 5 10 Necrotic Touch (9d6) 28 8 5 18 9 11 6 11 Twin Zombie Master 30 Soul 8 6 19 9 11 6 11 Necrotic Touch (10d6) 32 9 6 20 10 12 6 12 Essentia Drain (6), Deathless 34 9 6 Aura of Evil: All Necrocarnates project an aura of evil as a cleric of their level. This aura only appears if the Necrocarnate has one or more Necrocarnum soulmelds shaped, or if she has drained any Essentia from a living creature that day. Necrotic Touch: The very touch of a Necrocarnate steals the live force from her foes. As a standard action, a necrocarnate may make a melee touch attack against a living creature and deal 1d6 damage. For every 2 levels past first that she possesses, this does another 1d6 damage. Essentia Drain: Necrocarnates do not posess Essentia, they steal it. Whenever a Necrocarnate deals damage to a living creature with her Necrotic Touch ability, she gains 1 point of essentia. At every 4th Necrocarnate level, the necrocarnate gains 1 more point of essentia. Essentia gained this way lasts for 24 hours, and can be invested as normal. If a Necrocarnate ever gains essentia from a feat or from a race, this instead increases the maximum amount of Essentia she can have any given time (as shown by the Necro chart). Necrocarnates may not gain additional essentia from items. Melds and Binds work the same way as an Incarnate. At 1st level and every even level except for 18th and 20th, a Necrocarnate selects one of the following Chakra to open, based on her level. For example, a first level Necrocarnate can open any Least chakra, while a 14th level Incarnate can open any Greater chakra. Eventually, all Chakra will be selected and opened. At 18th level her Soul Chakra opens. Least Lesser Greater Crown Arms Throat Feet Brow Waist Hands Shoulders Heart Shield of Souls: A Necrocarnate is bolstered by her Necrocarnum soulmelds. One per day per two class levels, she can increase all her saving throws by 1 per Necrocarnum soulmelds she has shaped. This lasts for a number of rounds equal to her Charisma modifier. Necrocarnum Acolyte: At 3rd level the necrocarnate gets this feat. IF she already has this feat, she can choose any other Essentia feat in its stead. Necro Capacity: At 6th level a Necrocarnate increases the maximum essentia capacity of all her Necrocarnum soulmelds by 1. At 14th level, this increases to 2. Deathless: At 20th level, as long as a Necrocarnate has at least one Necrocarnum Soulmeld shaped, she gains all the immunities of undead, and any creature slain by her Necrotic Touch ability cannot be raised unless a Wish or Miracle is first cast, then True Resurrection. [/QUOTE]
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