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Incarnum in Pathfinder
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<blockquote data-quote="paradox42" data-source="post: 5385162" data-attributes="member: 29746"><p>Thanks! Did you actually playtest them in a game or few, or just test them by setting up test combats like the ones I've read happen on Paizo's boards?</p><p> </p><p></p><p>Simplifying it was an idea that definitely occurred to me, but the trouble is that (as you noted) if you change that cap, then you have to go in and rebalance all the actual soulmelds. Probably the Incarnum feats too, though those should honestly be rebalanced anyway given how Pathfinder boosted most of the bonus-granting feats based on character level.</p><p> </p><p>On the subject of Incarnum feats, I <strong>can</strong> definitely say that Healing Soul would be a major powerhouse with an essentia cap of 1/2 character level. So that cap is probably far too high anyway. At the moment, the existing essentia cap roughly equates to 1/6 character level, though of course the full-meldshaper classes have class features to increase it.</p><p> </p><p></p><p>I tried to get the Foundationist, at least, up to that level of power, more or less; since I haven't actually tried one in a game yet, I'm not sure whether I actually succeeded. I can say that several melds got rebalanced after I showed the class to my friends; also, the Foundationist used to get the Pattern cap boost at much earlier levels and it turned out (after careful calculation) that that let him actually beat a Sorcerer or Wizard for damage at certain key levels. So, the current version (in the posts above) is what came out of some careful calculating by the three of us, though again no actual playtesting yet.</p><p> </p><p>That Necrocarnate base class looks interesting; I'll have to take a closer look at it when I have more time.</p></blockquote><p></p>
[QUOTE="paradox42, post: 5385162, member: 29746"] Thanks! Did you actually playtest them in a game or few, or just test them by setting up test combats like the ones I've read happen on Paizo's boards? Simplifying it was an idea that definitely occurred to me, but the trouble is that (as you noted) if you change that cap, then you have to go in and rebalance all the actual soulmelds. Probably the Incarnum feats too, though those should honestly be rebalanced anyway given how Pathfinder boosted most of the bonus-granting feats based on character level. On the subject of Incarnum feats, I [B]can[/B] definitely say that Healing Soul would be a major powerhouse with an essentia cap of 1/2 character level. So that cap is probably far too high anyway. At the moment, the existing essentia cap roughly equates to 1/6 character level, though of course the full-meldshaper classes have class features to increase it. I tried to get the Foundationist, at least, up to that level of power, more or less; since I haven't actually tried one in a game yet, I'm not sure whether I actually succeeded. I can say that several melds got rebalanced after I showed the class to my friends; also, the Foundationist used to get the Pattern cap boost at much earlier levels and it turned out (after careful calculation) that that let him actually beat a Sorcerer or Wizard for damage at certain key levels. So, the current version (in the posts above) is what came out of some careful calculating by the three of us, though again no actual playtesting yet. That Necrocarnate base class looks interesting; I'll have to take a closer look at it when I have more time. [/QUOTE]
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