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Incarnum in Pathfinder
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<blockquote data-quote="Chronologist" data-source="post: 5392839" data-attributes="member: 81796"><p>When it comes to aligned Incarnates, I guess I;ll just do my own homebrew then. I admit that Necrocarnum is different... perhaps there can be a set of evil soulmelds only for evil characters, and Necrocarnum melds could be reserved for the Necrocarnate.</p><p></p><p>I like the abilities of the Balance incarnate, though I think the CMB and CMD bonuses should be higher than just +1. I don't like Talent of Co-ordination, maybe if instead it drastically increased the benefits from Aid Another, that would be better. Balance skill and Balance alignment are very different. I have no idea what other skill could be increased, though.</p><p></p><p>How about this for the last ability: </p><p></p><p>GIft of Negation: At 18th levels a Balance incarnate can surpass any kind of morality-based defense. While this ability is active, alignment-based abilities (such as certain kinds of damage reduction and spells with the Good, Evil, Law, and Chaos descriptors) cease to function as though in an Antimagic Field that emanates 10 feet around the Incarnate. In addition, all the Incarnate's abilities bypass alignment-based damage reduction, though enhancement bonuses and materials still apply.</p><p></p><p>It's strong, but it really pushes the concept of neutrality.</p><p></p><p>Incarnate Avatar would indeed look like a Rilmani. Weapons the Rilmani tend to use are apparently:</p><p>Mage</p><p>Halberd</p><p>Shortsword and Shuriken</p><p>Greatsword</p><p></p><p>I'd make the Incarnate Avatar an Auromach Rilmani, giving the character a Greatsword, and make the Soul Chakra Bind benefit the following (taken from <a href="http://www.enworld.org/forum/homebrews/10060-rilmani-champions-neutrality-conversion.html" target="_blank">http://www.enworld.org/forum/homebrews/10060-rilmani-champions-neutrality-conversion.html</a>), written by Shade from this site. It looks good to me.</p><p></p><p>Aura (Su): As a free action, an aurumach can create a golden halo surrounding himself in a 15-foot radius. This energy automatically assumes a form that exploits an enemy's vulnerabilities: acid, cold, electricity, fire, sonic, positive energy or negative energy. Any hostile creature entering this area suffers 2d12 points of damage from the aurumach's aura. The aura also functions as a globe of invulnerability and stops missile attacks of any kind.</p></blockquote><p></p>
[QUOTE="Chronologist, post: 5392839, member: 81796"] When it comes to aligned Incarnates, I guess I;ll just do my own homebrew then. I admit that Necrocarnum is different... perhaps there can be a set of evil soulmelds only for evil characters, and Necrocarnum melds could be reserved for the Necrocarnate. I like the abilities of the Balance incarnate, though I think the CMB and CMD bonuses should be higher than just +1. I don't like Talent of Co-ordination, maybe if instead it drastically increased the benefits from Aid Another, that would be better. Balance skill and Balance alignment are very different. I have no idea what other skill could be increased, though. How about this for the last ability: GIft of Negation: At 18th levels a Balance incarnate can surpass any kind of morality-based defense. While this ability is active, alignment-based abilities (such as certain kinds of damage reduction and spells with the Good, Evil, Law, and Chaos descriptors) cease to function as though in an Antimagic Field that emanates 10 feet around the Incarnate. In addition, all the Incarnate's abilities bypass alignment-based damage reduction, though enhancement bonuses and materials still apply. It's strong, but it really pushes the concept of neutrality. Incarnate Avatar would indeed look like a Rilmani. Weapons the Rilmani tend to use are apparently: Mage Halberd Shortsword and Shuriken Greatsword I'd make the Incarnate Avatar an Auromach Rilmani, giving the character a Greatsword, and make the Soul Chakra Bind benefit the following (taken from [url]http://www.enworld.org/forum/homebrews/10060-rilmani-champions-neutrality-conversion.html[/url]), written by Shade from this site. It looks good to me. Aura (Su): As a free action, an aurumach can create a golden halo surrounding himself in a 15-foot radius. This energy automatically assumes a form that exploits an enemy's vulnerabilities: acid, cold, electricity, fire, sonic, positive energy or negative energy. Any hostile creature entering this area suffers 2d12 points of damage from the aurumach's aura. The aura also functions as a globe of invulnerability and stops missile attacks of any kind. [/QUOTE]
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