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Incarnum in Pathfinder
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<blockquote data-quote="paradox42" data-source="post: 5393187" data-attributes="member: 29746"><p>A very interesting idea; I assume you mean that the Incarnate would grant a bonus of, say, +13 to the character he's helping with Aid Another, rather than the standard +2? I like it at first pass, however, it opens up some potentially huge system holes. One trouble I can foresee with that is that it would greatly complicate skill resolution for certain skills, since other characters using them don't necessarily take only 1 round the way the Incarnate using a Talent ability is supposed to. Also, it would let the Incarnate help with attack rolls and CMB, and that strikes me as too good compared to the other Talents.</p><p> </p><p></p><p>...Damn, I can't believe I didn't think of that! You're right, that's obviously perfect- though I think it should be just that the character himself is protected as if by <em>Anti-Magic Field</em>, rather than giving an emanation. This is important, because part of the idea with Incarnum Radiance is that the Incarnate can Share it (and anybody who it is Shared with gets the same benefit as the Incarnate himself). So IMO it's best to keep abilities to Personal range. But really, being able to just ignore alignment-based DR and alignment-based effects (including <em>Magic Circles</em>, not to mention <em>Holy Word</em> and <em>Holy Aura</em> to use specifically Good examples) could be <strong>very</strong> powerful. Thanks!</p><p> </p><p>Perhaps another word than Negation, too, but I can load up thesaurus.com and check it out later.</p><p> </p><p>EDIT: Three common synonyms for Negation are Cancellation, Neutralization (a wonderful choice for irony alone!), and Nullification. Several others such as Annulment, Abrogation, or Reversal could work as well. My favorite is Neutralization, I think, purely for the pun value.</p><p> </p><p></p><p>Weapon doesn't work actually- if you look at the original four weapon choices you'll notice that all of them are one-handed melee weapons which deal 1d6 (S) or 1d8 (M) damage; all four are also specifically Martial, though since the Incarnate is assumed to be proficient that doesn't matter as much. That was why I suggested Trident, since it too is a one-handed martial melee weapon dealing 1d6/1d8; however, since Rilmani use Maces, I think Mace is the better option now. Mace is a Simple weapon rather than Martial, but it balances out with the other four otherwise.</p><p> </p><p>Also, I think that Aura ability is too strong compared to the other four versions of Avatar, particularly since it deals damage and none of them do; however, having it just function as a <em>Globe of Invulnerability</em> and stopping missile attacks (or providing DR against them) could work.</p></blockquote><p></p>
[QUOTE="paradox42, post: 5393187, member: 29746"] A very interesting idea; I assume you mean that the Incarnate would grant a bonus of, say, +13 to the character he's helping with Aid Another, rather than the standard +2? I like it at first pass, however, it opens up some potentially huge system holes. One trouble I can foresee with that is that it would greatly complicate skill resolution for certain skills, since other characters using them don't necessarily take only 1 round the way the Incarnate using a Talent ability is supposed to. Also, it would let the Incarnate help with attack rolls and CMB, and that strikes me as too good compared to the other Talents. ...Damn, I can't believe I didn't think of that! You're right, that's obviously perfect- though I think it should be just that the character himself is protected as if by [I]Anti-Magic Field[/I], rather than giving an emanation. This is important, because part of the idea with Incarnum Radiance is that the Incarnate can Share it (and anybody who it is Shared with gets the same benefit as the Incarnate himself). So IMO it's best to keep abilities to Personal range. But really, being able to just ignore alignment-based DR and alignment-based effects (including [I]Magic Circles[/I], not to mention [I]Holy Word[/I] and [I]Holy Aura[/I] to use specifically Good examples) could be [B]very[/B] powerful. Thanks! Perhaps another word than Negation, too, but I can load up thesaurus.com and check it out later. EDIT: Three common synonyms for Negation are Cancellation, Neutralization (a wonderful choice for irony alone!), and Nullification. Several others such as Annulment, Abrogation, or Reversal could work as well. My favorite is Neutralization, I think, purely for the pun value. Weapon doesn't work actually- if you look at the original four weapon choices you'll notice that all of them are one-handed melee weapons which deal 1d6 (S) or 1d8 (M) damage; all four are also specifically Martial, though since the Incarnate is assumed to be proficient that doesn't matter as much. That was why I suggested Trident, since it too is a one-handed martial melee weapon dealing 1d6/1d8; however, since Rilmani use Maces, I think Mace is the better option now. Mace is a Simple weapon rather than Martial, but it balances out with the other four otherwise. Also, I think that Aura ability is too strong compared to the other four versions of Avatar, particularly since it deals damage and none of them do; however, having it just function as a [I]Globe of Invulnerability[/I] and stopping missile attacks (or providing DR against them) could work. [/QUOTE]
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