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Incarnum in Pathfinder
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<blockquote data-quote="Chronologist" data-source="post: 5393271" data-attributes="member: 81796"><p>Increasing Aid Another could get very broken, very fast, yes... but if it was limited to skill-checks only, and 1/2 the benefit of the other bonuses, that would probably be balanced (heh. balance).</p><p></p><p>I'm glad you like the idea of the Gift of Negation, there's just one problem though. A Neutral Incarnate's going to be TN, so most of the alignment-based stuff doesn't work on him anyway. That's why it's a radius of effect, so that the Devil's Blasphemy doesn't hit your Paladin buddy. Maybe if it was limited so you couldn't share it, that would be fairly balanced, I think. That, or if you share it, it affects your allies and you, but there's no radius of effect.</p><p></p><p>By the way, I vote for Gift of Neutralization to be the new name. God I love puns (I took 3 ranks in Craft (pun) last level <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ).</p><p></p><p>The Mace is already pretty much the best simple weapon in the game... maybe a 1d8 damage Morningstar would be nice too... it doesn't have the critical benefits of something like a Longsword (19-20) or a Longbow (x3), but it can do piercing or bludgeoning... which is perfect for overcoming damage reduction. Huh, I wonder if there could be some way to have the Incarnum Weapon be a certain material type... maybe if you bound it to your arms chakra, you could have it overcome damage reduction as though it was any material... that would be cool. Or maybe they already thought of that's and I''m too tired to think.</p><p></p><p>Chaos gives speed, Good and Evil give flight, Law gives a whole bunch of immunities... almost feels like Neutral should have a whole bunch of immunities too. Maybe immunity to charm and mind-affecting, to represent the unshakeable neutrality of the Auromach (which I believe are kind of Stupid Neutral too). I dunno, mix and match I guess. At the very worst, they could use a Globe of Invulnerability.</p></blockquote><p></p>
[QUOTE="Chronologist, post: 5393271, member: 81796"] Increasing Aid Another could get very broken, very fast, yes... but if it was limited to skill-checks only, and 1/2 the benefit of the other bonuses, that would probably be balanced (heh. balance). I'm glad you like the idea of the Gift of Negation, there's just one problem though. A Neutral Incarnate's going to be TN, so most of the alignment-based stuff doesn't work on him anyway. That's why it's a radius of effect, so that the Devil's Blasphemy doesn't hit your Paladin buddy. Maybe if it was limited so you couldn't share it, that would be fairly balanced, I think. That, or if you share it, it affects your allies and you, but there's no radius of effect. By the way, I vote for Gift of Neutralization to be the new name. God I love puns (I took 3 ranks in Craft (pun) last level :) ). The Mace is already pretty much the best simple weapon in the game... maybe a 1d8 damage Morningstar would be nice too... it doesn't have the critical benefits of something like a Longsword (19-20) or a Longbow (x3), but it can do piercing or bludgeoning... which is perfect for overcoming damage reduction. Huh, I wonder if there could be some way to have the Incarnum Weapon be a certain material type... maybe if you bound it to your arms chakra, you could have it overcome damage reduction as though it was any material... that would be cool. Or maybe they already thought of that's and I''m too tired to think. Chaos gives speed, Good and Evil give flight, Law gives a whole bunch of immunities... almost feels like Neutral should have a whole bunch of immunities too. Maybe immunity to charm and mind-affecting, to represent the unshakeable neutrality of the Auromach (which I believe are kind of Stupid Neutral too). I dunno, mix and match I guess. At the very worst, they could use a Globe of Invulnerability. [/QUOTE]
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