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Incarnum in Pathfinder
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<blockquote data-quote="Chronologist" data-source="post: 5394186" data-attributes="member: 81796"><p>I gave Paladin as an example there... though Balance doesn't mean hating those of extreme alignments. I see no reason why a Balance Incarnate working with a paladin on a mutually beneficial quest couldn't share his protective abilities. The Paladin wouldn't refuse healing to a TN character because he wasn't as dedicated to Law and Good as the Paladin, why would the Incarnate not help a friend or ally? True Netural, even vehemently so, does not mean Stupid Neutral. Regardless, alignment can be discussed in greater detail after the mechanical aspects are down.</p><p></p><p>Being able to bypass material and damage-type damage reduction is really important, especially against certain types of monsters (mainly outsiders). Since I doubt the Incarnate's going to be a heavy hitter in melee, I think it's be worth a feat to make the Incarnate Weapon bypass that kind of damage reduction, it'd keep the Incarnate a little more up-to-par in a melee fight, especially at higher levels. Personally, I'd like to think that all Incarnate Weapons function the same for damage and use, only the shape of the weapon is changed by alignment.</p><p></p><p>Immunity to Charm and Compusion seems like a reasonable ability... perhaps you could throw in Immunity to Read Thoughts and other similar abilities. Personally, I think that since the Law Incarnate is immune to many physical attack types, Neutral Incarnates should be immune to mental attacks, to a lesser or greater degree.</p><p></p><p>Perhaps spell resistance versus scrying could be thrown in there, I dunno.</p></blockquote><p></p>
[QUOTE="Chronologist, post: 5394186, member: 81796"] I gave Paladin as an example there... though Balance doesn't mean hating those of extreme alignments. I see no reason why a Balance Incarnate working with a paladin on a mutually beneficial quest couldn't share his protective abilities. The Paladin wouldn't refuse healing to a TN character because he wasn't as dedicated to Law and Good as the Paladin, why would the Incarnate not help a friend or ally? True Netural, even vehemently so, does not mean Stupid Neutral. Regardless, alignment can be discussed in greater detail after the mechanical aspects are down. Being able to bypass material and damage-type damage reduction is really important, especially against certain types of monsters (mainly outsiders). Since I doubt the Incarnate's going to be a heavy hitter in melee, I think it's be worth a feat to make the Incarnate Weapon bypass that kind of damage reduction, it'd keep the Incarnate a little more up-to-par in a melee fight, especially at higher levels. Personally, I'd like to think that all Incarnate Weapons function the same for damage and use, only the shape of the weapon is changed by alignment. Immunity to Charm and Compusion seems like a reasonable ability... perhaps you could throw in Immunity to Read Thoughts and other similar abilities. Personally, I think that since the Law Incarnate is immune to many physical attack types, Neutral Incarnates should be immune to mental attacks, to a lesser or greater degree. Perhaps spell resistance versus scrying could be thrown in there, I dunno. [/QUOTE]
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