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Incarnum in Pathfinder
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<blockquote data-quote="paradox42" data-source="post: 5966435" data-attributes="member: 29746"><p>I am still around, yes, though I honestly didn't think anybody was still reading this anymore! I've just been developing it on my own, playtesting characters in various games run by former players of mine, and such. Thanks for the compliment!</p><p></p><p>IMO, Incarnum does work best in a world specifically designed for it from the start; I've got it very heavily worked in to the PF version of my setting now. I even came up with rules to research new soulmelds (though <strong>those</strong> are totally untested as yet, they are based on the system I came up with to make the new soulmelds so they should be reasonably close to a good balanced final version)</p><p></p><p>The only class not playtested at this point is the Totemist; I'm actually running a Soulborn now (though he just died during the last game session- the party might be able to bring him back but it's uncertain at this point). The testing has been most instructive. I've added and tweaked things several times as a result of it. I've even made Archetypes for all of the classes, and one Alternate Class (a Soulborn that uses the Foundationist list, essentially, though that one's completely untested as yet).</p><p></p><p></p><p>No, I gave it its own list and just never posted it here- I can post that in a future post. I have Detailed Files, as the Terminator said.</p><p></p><p></p><p>Incarnate probably <strong>could</strong> be changed over to Medium BAB and d8 hit dice with little trouble, though for my part I've kept the d6 and poor BAB. I go back and forth about worrying that switching it to Medium will make it too good, like the Cleric, because its soulmeld list makes it behave in a manner similar to a "Cleric of Incarnum." But if you want to test it that way, I say go for it. It could very well work.</p><p></p><p></p><p>I have not actually made much <em>conversion</em> as such, because in my view it wasn't necessary- most of the soulmelds work pretty well as-is if you just take the skill changes into account (for example, Shadow Mantle helps all of Perception instead of just Listen, and all of Stealth if you Bind it to Totem instead of just Hide). The change in how Combat Maneuvers work is also important to watch, of course, though the numbers correspond almost exactly to what the 3.5 soulmelds gave so again- not much actual "conversion" is needed.</p><p></p><p>I do, of course, have shorthand versions of all four soulmeld class lists that I made long ago; these I could email you or something I suppose. It's stupid WotC never added Incarnum to the SRD; it had so much potential as a system once you can understand the way it fits together. It's elegant, and surprisingly simple to use despite the complexity of the rules.</p><p></p><p>I'd never seen the GitP version! That person did some good work too, from the cursory glance I just gave it; fully considering it will of course take more time than I have tonight. Thanks for the link!</p></blockquote><p></p>
[QUOTE="paradox42, post: 5966435, member: 29746"] I am still around, yes, though I honestly didn't think anybody was still reading this anymore! I've just been developing it on my own, playtesting characters in various games run by former players of mine, and such. Thanks for the compliment! IMO, Incarnum does work best in a world specifically designed for it from the start; I've got it very heavily worked in to the PF version of my setting now. I even came up with rules to research new soulmelds (though [B]those[/B] are totally untested as yet, they are based on the system I came up with to make the new soulmelds so they should be reasonably close to a good balanced final version) The only class not playtested at this point is the Totemist; I'm actually running a Soulborn now (though he just died during the last game session- the party might be able to bring him back but it's uncertain at this point). The testing has been most instructive. I've added and tweaked things several times as a result of it. I've even made Archetypes for all of the classes, and one Alternate Class (a Soulborn that uses the Foundationist list, essentially, though that one's completely untested as yet). No, I gave it its own list and just never posted it here- I can post that in a future post. I have Detailed Files, as the Terminator said. Incarnate probably [B]could[/B] be changed over to Medium BAB and d8 hit dice with little trouble, though for my part I've kept the d6 and poor BAB. I go back and forth about worrying that switching it to Medium will make it too good, like the Cleric, because its soulmeld list makes it behave in a manner similar to a "Cleric of Incarnum." But if you want to test it that way, I say go for it. It could very well work. I have not actually made much [I]conversion[/I] as such, because in my view it wasn't necessary- most of the soulmelds work pretty well as-is if you just take the skill changes into account (for example, Shadow Mantle helps all of Perception instead of just Listen, and all of Stealth if you Bind it to Totem instead of just Hide). The change in how Combat Maneuvers work is also important to watch, of course, though the numbers correspond almost exactly to what the 3.5 soulmelds gave so again- not much actual "conversion" is needed. I do, of course, have shorthand versions of all four soulmeld class lists that I made long ago; these I could email you or something I suppose. It's stupid WotC never added Incarnum to the SRD; it had so much potential as a system once you can understand the way it fits together. It's elegant, and surprisingly simple to use despite the complexity of the rules. I'd never seen the GitP version! That person did some good work too, from the cursory glance I just gave it; fully considering it will of course take more time than I have tonight. Thanks for the link! [/QUOTE]
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