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Incarnum in Pathfinder
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<blockquote data-quote="paradox42" data-source="post: 5969863" data-attributes="member: 29746"><p>Email sent as requested.</p><p></p><p>Archetypes are the alternate class versions (bundles of alternate class features, really) introduced in the APG, and continued on into every PF hardcover since then. If you have <strong>only</strong> the Pathfinder Core Rulebook, then you wouldn't know what they are, but otherwise it's rather surprising to encounter somebody who doesn't know about them!</p><p></p><p>But there have been changes- tweaks, for the most part, really- made to the versions I posted here over a year ago. Not just the Archetypes, but also changes just to the base classes themselves. For example, during the playtest of the Foundationist, I quickly discovered that the Foundationist relies <strong>heavily</strong> on his Pattern Bind ability, and that only allowing him to have one soulmeld bound to it at a time is crippling by comparison with standard-class spellcasters. So I gave the class abilities to bind more melds to that Chakra.</p><p></p><p>Now, during that same playtest, when I floated the idea of the multi-Chakra class features, the GM I was running the character under was leery of the idea himself, so he suggested a different class feature: one where the character can construct an elemental soulmeld using energy of a different element, to effectively change the descriptor and thus alter the essentia capacity of the meld. In the version I made for my own setting, I kept the multiple-bind features for the default version of the class, but I kept this "Reconstruction" idea for an Archetype.</p><p></p><p>Which brings me around to another thing I did, that being to create an NPC class that uses Incarnum. Sort of like an Adept to the Incarnate's Cleric. That's called the Bluesmith, and the basic idea is that it has an ability to share soulmelds it crafts with other people- the idea being that NPCs who develop this profession leverage Incarnum for use in their home communities and that's why they exist in the first place. Of course, once I had this class feature developed (still untested, BTW), I had to give it to the PC classes somehow. So I developed Archetypes for Incarnate, Totemist, and Foundationist that can use that ability in exchange for slightly reduced meldshaping capability.</p><p></p><p>I need to reread this thread to recall precisely what changes have been made to the classes since I posted them here, so I won't be detailing the changes in this post. I'll be sure of my details and compile them in a future post.</p></blockquote><p></p>
[QUOTE="paradox42, post: 5969863, member: 29746"] Email sent as requested. Archetypes are the alternate class versions (bundles of alternate class features, really) introduced in the APG, and continued on into every PF hardcover since then. If you have [B]only[/B] the Pathfinder Core Rulebook, then you wouldn't know what they are, but otherwise it's rather surprising to encounter somebody who doesn't know about them! But there have been changes- tweaks, for the most part, really- made to the versions I posted here over a year ago. Not just the Archetypes, but also changes just to the base classes themselves. For example, during the playtest of the Foundationist, I quickly discovered that the Foundationist relies [B]heavily[/B] on his Pattern Bind ability, and that only allowing him to have one soulmeld bound to it at a time is crippling by comparison with standard-class spellcasters. So I gave the class abilities to bind more melds to that Chakra. Now, during that same playtest, when I floated the idea of the multi-Chakra class features, the GM I was running the character under was leery of the idea himself, so he suggested a different class feature: one where the character can construct an elemental soulmeld using energy of a different element, to effectively change the descriptor and thus alter the essentia capacity of the meld. In the version I made for my own setting, I kept the multiple-bind features for the default version of the class, but I kept this "Reconstruction" idea for an Archetype. Which brings me around to another thing I did, that being to create an NPC class that uses Incarnum. Sort of like an Adept to the Incarnate's Cleric. That's called the Bluesmith, and the basic idea is that it has an ability to share soulmelds it crafts with other people- the idea being that NPCs who develop this profession leverage Incarnum for use in their home communities and that's why they exist in the first place. Of course, once I had this class feature developed (still untested, BTW), I had to give it to the PC classes somehow. So I developed Archetypes for Incarnate, Totemist, and Foundationist that can use that ability in exchange for slightly reduced meldshaping capability. I need to reread this thread to recall precisely what changes have been made to the classes since I posted them here, so I won't be detailing the changes in this post. I'll be sure of my details and compile them in a future post. [/QUOTE]
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