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Incarnum in Pathfinder
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<blockquote data-quote="paradox42" data-source="post: 6137396" data-attributes="member: 29746"><p><strong>Changes to Two Critical Soulmelds</strong></p><p></p><p>Because the Incarnate of Balance exists, it is necessary to make changes to two critical soulmelds in order to fully incorporate it. Namely, Incarnate Avatar and Incarnate Weapon. Both need versions for the Incarnate of Balance, and in fact I made a specific descriptor for soulmelds that are intended to be used by True Neutral people only (the Balance descriptor). Also, PF official canon changes the Outsiders associated with each given alignment in some cases, so I incorporated those changes into the Avatar (given that it is supposed to look like the appropriate Outsider type). The changes to the two soulmelds are set out below.</p><p></p><p><strong><u>Incarnate Avatar</u></strong></p><p></p><p><strong>Descriptors:</strong> Balance, Chaotic, Evil, Good, or Lawful</p><p> The appearance of an <em>Incarnate Avatar</em> depends on its alignment descriptor (Incarnate and Soulborn characters cannot shape soulmelds with alignment descriptors not matching their own alignment).</p><p> <em>Balance:</em> Your <em>Incarnate Avatar</em> resembles a Bythos Aeon, a four-armed vaguely-humanoid form made of gray smoke.</p><p> <em>Chaotic:</em> Your <em>Incarnate Avatar</em> resembles an Imentesh Protean, a (usually) blue-colored humanoid torso with enormous claws, a birdlike head with a toothy maw, and a snakelike lower body. The color shifts and changes over time, but usually stays some shade of blue or combines blue with other colors in a color pattern.</p><p> <em>Evil:</em> Your <em>Incarnate Avatar</em> resembles a Derghodaemon, a nightmarish, vicious bouquet of insectile claws sprouting from a three-legged, multi-eyed beast.</p><p> <strong>Essentia:</strong> Investing essentia in the <em>Incarnate Avatar</em> grants a specific benefit depending on its alignment descriptor.</p><p> <em>Balance:</em> You gain a +1 insight bonus on CMB and CMD for every point of essentia you invest in this soulmeld.</p><p> [h=4]Chakra Bind (Soul)[/h] <table style='width: 100%'><tr><td> <br /> </td><td> You gain an ability based on the soulmeld's alignment descriptor.<br /> <em>Balance:</em> You are immune to Charm, Compulsion, and Fear effects. You are not subject to the Confused, Fascinated, Nauseated, or Sickened conditions.<br /> <br /> <br /> <br /> <br /> </td></tr></table><p><strong><u>Incarnate Weapon</u></strong></p><p></p><table style='width: 100%'><tr><td> </td><td> <strong>Descriptors:</strong> Balance, Chaotic, Evil, Good, or Lawful<br /> You shape incarnum into a melee weapon (sized normally for you despite its overlarge appearance) that is particularly harmful to creatures of the opposing alignment. Damage you deal with the weapon gains the alignment descriptor matching the soulmeld itself, and penetrates Damage Reduction accordingly (essentially, treat as though the weapon were under the effect of a constant, non-dispellable <em>Align Weapon</em>). Incarnate and Soulborn characters cannot shape soulmelds with alignment descriptors that do not match their own alignments. Note that an <em>Incarnate Weapon</em> with the Balance descriptor is effectively aligned True Neutral, and therefore does not have an opposed alignment, so the weapon's alignment will usually have little or no game effect.<br /> An <em>Incarnate Weapon</em> has a form depending on its alignment descriptor: Balance is a mace, Chaotic is a battleaxe, Evil is a flail, Good is a warhammer, and Lawful is a longsword. You are considered proficient with the weapon, whether or not you are proficient with normal weapons of the same type; feats which apply to specific weapons or weapon groups (such as Weapon Focus) apply normally to an <em>Incarnate Weapon</em>.<br /> </td></tr></table><p> [h=4]Chakra Bind (Arms)[/h] <table style='width: 100%'><tr><td> </td><td> As a move action, you can charge your <em>Incarnate Weapon</em> with the stunning power of pure conviction. If the next melee attack you make with the <em>Incarnate Weapon</em> is successful, and the creature you attacked has an alignment component opposed to that of this soulmeld (for Balance, the creature must be any of the four extreme alignments- Lawful Good, Chaotic Good, Chaotic Evil, or Lawful Evil), then that creature must make a Fortitude save or be stunned until the beginning of your next turn. If the attack is unsuccessful, the charge is lost with no effect. There is no limit to the number of times you may charge an <em>Incarnate Weapon</em> with conviction this way, but the soulmeld can only ever hold one such charge at a time.</td></tr></table></blockquote><p></p>
[QUOTE="paradox42, post: 6137396, member: 29746"] [b]Changes to Two Critical Soulmelds[/b] Because the Incarnate of Balance exists, it is necessary to make changes to two critical soulmelds in order to fully incorporate it. Namely, Incarnate Avatar and Incarnate Weapon. Both need versions for the Incarnate of Balance, and in fact I made a specific descriptor for soulmelds that are intended to be used by True Neutral people only (the Balance descriptor). Also, PF official canon changes the Outsiders associated with each given alignment in some cases, so I incorporated those changes into the Avatar (given that it is supposed to look like the appropriate Outsider type). The changes to the two soulmelds are set out below. [B][U]Incarnate Avatar[/U][/B] [B]Descriptors:[/B] Balance, Chaotic, Evil, Good, or Lawful The appearance of an [I]Incarnate Avatar[/I] depends on its alignment descriptor (Incarnate and Soulborn characters cannot shape soulmelds with alignment descriptors not matching their own alignment). [I]Balance:[/I] Your [I]Incarnate Avatar[/I] resembles a Bythos Aeon, a four-armed vaguely-humanoid form made of gray smoke. [I]Chaotic:[/I] Your [I]Incarnate Avatar[/I] resembles an Imentesh Protean, a (usually) blue-colored humanoid torso with enormous claws, a birdlike head with a toothy maw, and a snakelike lower body. The color shifts and changes over time, but usually stays some shade of blue or combines blue with other colors in a color pattern. [I]Evil:[/I] Your [I]Incarnate Avatar[/I] resembles a Derghodaemon, a nightmarish, vicious bouquet of insectile claws sprouting from a three-legged, multi-eyed beast. [B]Essentia:[/B] Investing essentia in the [I]Incarnate Avatar[/I] grants a specific benefit depending on its alignment descriptor. [I]Balance:[/I] You gain a +1 insight bonus on CMB and CMD for every point of essentia you invest in this soulmeld. [h=4]Chakra Bind (Soul)[/h] [TABLE] [TR] [TD] [/TD] [TD] You gain an ability based on the soulmeld's alignment descriptor. [I]Balance:[/I] You are immune to Charm, Compulsion, and Fear effects. You are not subject to the Confused, Fascinated, Nauseated, or Sickened conditions. [/TD] [/TR] [/TABLE] [B][U]Incarnate Weapon[/U][/B] [TABLE] [TR] [TD] [/TD] [TD] [B]Descriptors:[/B] Balance, Chaotic, Evil, Good, or Lawful You shape incarnum into a melee weapon (sized normally for you despite its overlarge appearance) that is particularly harmful to creatures of the opposing alignment. Damage you deal with the weapon gains the alignment descriptor matching the soulmeld itself, and penetrates Damage Reduction accordingly (essentially, treat as though the weapon were under the effect of a constant, non-dispellable [I]Align Weapon[/I]). Incarnate and Soulborn characters cannot shape soulmelds with alignment descriptors that do not match their own alignments. Note that an [I]Incarnate Weapon[/I] with the Balance descriptor is effectively aligned True Neutral, and therefore does not have an opposed alignment, so the weapon's alignment will usually have little or no game effect. An [I]Incarnate Weapon[/I] has a form depending on its alignment descriptor: Balance is a mace, Chaotic is a battleaxe, Evil is a flail, Good is a warhammer, and Lawful is a longsword. You are considered proficient with the weapon, whether or not you are proficient with normal weapons of the same type; feats which apply to specific weapons or weapon groups (such as Weapon Focus) apply normally to an [I]Incarnate Weapon[/I]. [/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Arms)[/h] [TABLE] [TR] [TD] [/TD] [TD] As a move action, you can charge your [I]Incarnate Weapon[/I] with the stunning power of pure conviction. If the next melee attack you make with the [I]Incarnate Weapon[/I] is successful, and the creature you attacked has an alignment component opposed to that of this soulmeld (for Balance, the creature must be any of the four extreme alignments- Lawful Good, Chaotic Good, Chaotic Evil, or Lawful Evil), then that creature must make a Fortitude save or be stunned until the beginning of your next turn. If the attack is unsuccessful, the charge is lost with no effect. There is no limit to the number of times you may charge an [I]Incarnate Weapon[/I] with conviction this way, but the soulmeld can only ever hold one such charge at a time.[/TD] [/TR] [/TABLE] [/QUOTE]
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