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<blockquote data-quote="paradox42" data-source="post: 6137404" data-attributes="member: 29746"><p><strong>Three New Soulmelds For Alignment Distinction</strong></p><p></p><p>MoI has several soulmelds aligned Good or Evil, but <em>none</em> aligned Lawful or Chaotic except for Incarnate Avatar and Incarnate Weapon. I felt that this was a huge hole begging to be filled, so began the process of filling it (though only began). I invented three new soulmelds, one each for Lawful, Balance, and Chaotic alignment association; these three are set out below (first the "shorthand" versions, then the full versions set out like the full soulmeld descriptions in Chapter 4 of MoI).</p><p></p><p>The shorthand:</p><p></p><p><strong><span style="color: #00ffff">Judges Monocle (Lawful):</span></strong> +(2+2E) competence Diplomacy, Intimidate, Sense Motive.</p><p><span style="color: #dda0dd"><strong>Brow:</strong></span> StdA <em>Discern Lies</em> upon one target.</p><p></p><p><strong><span style="color: #00ffff">Mantle of Stability (Balance):</span></strong> +(2+2E) insight Acrobatics, and on CMD against Bull Rush, Drag, or Trip.</p><p><strong><span style="color: #dda0dd">Shoulders:</span></strong> Treat difficult terrain within (5+5E) feet (1+E squares) as normal terrain for purposes of movement, plus ignore temperature extremes within radius.</p><p><strong><span style="color: #ffa500">Pattern:</span></strong> StdA <em>Endure Elements</em> up to (ML) times before (U).</p><p><strong><span style="color: #008000">Totem:</span></strong> Gain Woodland Stride as Druid.</p><p></p><p><strong><span style="color: #00ffff">Revolutionary's Cloak (Chaotic):</span></strong> +(2+2E) insight Bluff, Disguise, and Stealth.</p><p><strong><span style="color: #dda0dd">Shoulders:</span></strong> <em>Freedom of Movement</em>, up to (ML) minutes/day.</p><p></p><p>The full descriptions:</p><p></p><p>[h=3]Judge's Monocle[/h] <table style='width: 100%'><tr><td><br /> </td><td> <strong>Descriptors:</strong> Lawful<br /> <strong>Classes:</strong> Incarnate, Soulborn<br /> <strong>Chakra:</strong> Brow<br /> <strong>Saving Throw:</strong> See text<br /> <br /> <em>Incarnum precipitates and crystallizes into a blue crystal lens held in a loop of strange blue-gold metal, which floats in front of one of your eyes obligingly. Peering through it, you can see dimly into the personalities and souls of those around you.</em><br /> <br /> All societies have criminals, some who break the social rules for personal gain of one sort or another. Sorting out the mild offenders from the true worst of the worst, as well as determining guilt or innocence, is a task that falls to individuals of keen insight and steely resolve. Tapping into the souls of such judges, not just legendary jurists of the past but also some not yet born, allows a meldshaper to partake of their careful and nuanced insights for guidance when dealing with others.<br /> A <em>Judge's Monocle</em> grants you a +2 competence bonus on Diplomacy, Intimidate, and Sense Motive checks.<br /> <strong>Essentia:</strong> The competence bonus increases by 2 for each point of essentia you invest in this soulmeld.</td></tr></table><p> [h=4]Chakra Bind (Brow)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The Monocle expands slightly, becoming clearer in the process, and part of the metal loop containing it extends outward to wrap itself around your head- holding the Monocle firmly in place.</em><br /> <br /> While the <em>Judge's Monocle</em> is bound to your Brow Chakra, you can literally see when creatures are lying to you. As a standard action, you can concentrate your attention and will upon one creature, which receives a Will save to negate the effect. If the save succeeds, the creature is immune to this effect of your <em>Judge's Monocle</em> for 24 hours. If it fails, however, you know if the target deliberately and knowingly speaks a lie, by discerning disturbances in its aura caused by lying- exactly as if you had used <em>Discern Lies</em> on the target. This effect does not reveal the truth, uncover unintentional inaccuracies, or necessarily reveal evasions.<br /> You may continue concentrating in subsequent rounds to keep the effect active upon the same target, but in order to switch targets, you must activate the ability anew upon the new target. If a creature fails its Will save against your <em>Judge's Monocle</em> once, and you switch targets, then if you switch back to the creature which failed its save the first time, it gets a new save- just as if it were a new target (and importantly, with the same 24-hour immunity if the save succeeds).</td></tr></table><p>[h=3]Mantle of Stability[/h] <table style='width: 100%'><tr><td><br /> </td><td> <strong>Descriptors:</strong> Balance<br /> <strong>Classes:</strong> Foundationist (Universal), Incarnate, Totemist<br /> <strong>Chakra:</strong> Shoulders (Pattern, Totem)<br /> <strong>Saving Throw:</strong> None<br /> <br /> <em>Soul energy of rangers, sailors, and explorers of all stripes forms into a cloth woven of brown and green threads, which wraps around you with a warm embrace though it does not interfere with your movements in any way.</em><br /> <br /> Sapient lifeforms on all worlds and planes invariably have some individuals among them who travel off the beaten path, and need to learn to combine skills from different philosophies and skillsets to simply survive. Tapping into the soul energy that flows into and from these people, a meldshaper can improve his or her ability to deal with adverse conditions, jumping chasms, fording streams, and at the same time resisting unwanted movement when necessary. By balancing out competing forces and applying energy exactly where it is most useful, the meldshaper can perform amazing feats.<br /> A <em>Mantle of Stability</em> grants you a +2 insight bonus on Acrobatics checks, and on CMD against Bull Rush, Drag, or Trip maneuvers.<br /> <strong>Essentia:</strong> The insight bonus increases by 2 for each point of essentia you invest in this soulmeld.<br /> </td></tr></table><p> [h=4]Chakra Bind (Shoulders)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>As you bind the Mantle to your Shoulders, it wraps itself more tightly about you, flowing down your body and seemingly merging with the ground- though since your movement remains as unrestricted as before, surely that can only be illusion- can't it?</em><br /> <br /> While the <em>Mantle of Stability</em> is bound to your Shoulders Chakra, all difficult terrain within 5 feet of you mysteriously straightens itself out, reseals cracks at just the right moment, or otherwise changes so that you and all other creatures can traverse it just as easily as they can any normal terrain type. As you move, this "stable" radius moves with you, and difficult terrain which ends up outside the radius immediately reverts to its original difficult character.<br /> When you invest essentia in the <em>Mantle</em>, the radius of changed terrain increases by 5 feet per point of essentia you invest in the soulmeld; also, if the temperature in a range outside what is normally comfortable for you (for example, a Human in cold weather), then each point of essentia you invest in the <em>Mantle</em> raises or lowers the effective temperature within the "stable" radius as appropriate, to make it more comfortable for you. For example, if you have 2 points of essentia invested, the radius is 15 feet, and temperature conditions between severe heat and severe cold are instead treated as normal temperatures by you and every other creature within the radius.</td></tr></table><p> [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The Mantle weaves itself directly into your body, and forms a pool of energy within you that you can use to cancel out extremes in your environment.</em><br /> <br /> When a <em>Mantle of Stability</em> is bound to your Pattern Chakra, you can use <em>Endure Elements</em> as a spell-like ability, at will as a standard action.<br /> You can use this ability up to one time per meldshaper level of the <em>Mantle</em>, at which point the soulmeld unshapes.</td></tr></table><p> [h=4]Chakra Bind (Totem)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The Mantle weaves itself directly into your skin, and forms a suit of shifting fabric that repels dangerous and annoying plants- allowing you to move confidently through them with the greatest of ease.</em><br /> <br /> You gain the Woodland Stride ability, allowing you to move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.</td></tr></table><p>[h=3]Revolutionary's Cloak[/h] <table style='width: 100%'><tr><td><br /> </td><td> <strong>Descriptors:</strong> Chaotic<br /> <strong>Classes:</strong> Incarnate, Soulborn, True Necrocarnate<br /> <strong>Chakra:</strong> Shoulders<br /> <strong>Saving Throw:</strong> None<br /> <br /> <em>The angry souls come together into a cloud of dark smoke, which gradually solidifies and forms into a threadbare-looking cloak that seems to continually ripple and wave in a wind, though the wind that is causing it to move is clearly nothing having to do with your environment. As you wrap it around you, its shadowy substance becomes translucent, and blends not only with you, but also with the backgrounds and objects around you.</em><br /> <br /> When laws and systems of government and commerce become oppressive and calcified, society begins to die, and people begin to despair. Some reach through the despair to come out on the other side angry, and they deliberately break the laws and strictures of the society in a direct attempt to destroy the systems which prevent change and creativity from taking root and revitalizing the civilization. Using the souls of such freedom fighters to make incarnum, you gain a sense of paranoia and circumspection that can help you remain undetected in hostile places.<br /> A <em>Revolutionary's Cloak</em> grants you a +2 insight bonus on Bluff, Disguise, and Stealth checks.<br /> <strong>Essentia:</strong> The insight bonus increases by 2 for each point of essentia you invest in this soulmeld.</td></tr></table><p> [h=4]Chakra Bind (Shoulders)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>Wrapping itself around your neck, the Cloak seems to wave even more furiously in the nonexistent wind, refusing to stop moving for even a second- and the longer you wear it, the more you feel this constant need to move settle into your own psyche.</em><br /> <br /> While the <em>Revolutionary's Cloak</em> is bound to your Shoulders Chakra, you can escape bonds, grapples, and other attempts to restrict your movement, as if under the effect of <em>Freedom of Movement</em>. You can use this ability up to a number of minutes per day equal to the meldshaper level of the <em>Cloak</em>. These minutes need not be consecutive, but they must be used in 1-minute increments.</td></tr></table></blockquote><p></p>
[QUOTE="paradox42, post: 6137404, member: 29746"] [b]Three New Soulmelds For Alignment Distinction[/b] MoI has several soulmelds aligned Good or Evil, but [I]none[/I] aligned Lawful or Chaotic except for Incarnate Avatar and Incarnate Weapon. I felt that this was a huge hole begging to be filled, so began the process of filling it (though only began). I invented three new soulmelds, one each for Lawful, Balance, and Chaotic alignment association; these three are set out below (first the "shorthand" versions, then the full versions set out like the full soulmeld descriptions in Chapter 4 of MoI). The shorthand: [B][COLOR=#00ffff]Judges Monocle (Lawful):[/COLOR][/B] +(2+2E) competence Diplomacy, Intimidate, Sense Motive. [COLOR=#dda0dd][B]Brow:[/B][/COLOR] StdA [I]Discern Lies[/I] upon one target. [B][COLOR=#00ffff]Mantle of Stability (Balance):[/COLOR][/B] +(2+2E) insight Acrobatics, and on CMD against Bull Rush, Drag, or Trip. [B][COLOR=#dda0dd]Shoulders:[/COLOR][/B] Treat difficult terrain within (5+5E) feet (1+E squares) as normal terrain for purposes of movement, plus ignore temperature extremes within radius. [B][COLOR=#ffa500]Pattern:[/COLOR][/B] StdA [I]Endure Elements[/I] up to (ML) times before (U). [B][COLOR=#008000]Totem:[/COLOR][/B] Gain Woodland Stride as Druid. [B][COLOR=#00ffff]Revolutionary's Cloak (Chaotic):[/COLOR][/B] +(2+2E) insight Bluff, Disguise, and Stealth. [B][COLOR=#dda0dd]Shoulders:[/COLOR][/B] [I]Freedom of Movement[/I], up to (ML) minutes/day. The full descriptions: [h=3]Judge's Monocle[/h] [TABLE] [TR] [TD] [/TD] [TD] [B]Descriptors:[/B] Lawful [B]Classes:[/B] Incarnate, Soulborn [B]Chakra:[/B] Brow [B]Saving Throw:[/B] See text [I]Incarnum precipitates and crystallizes into a blue crystal lens held in a loop of strange blue-gold metal, which floats in front of one of your eyes obligingly. Peering through it, you can see dimly into the personalities and souls of those around you.[/I] All societies have criminals, some who break the social rules for personal gain of one sort or another. Sorting out the mild offenders from the true worst of the worst, as well as determining guilt or innocence, is a task that falls to individuals of keen insight and steely resolve. Tapping into the souls of such judges, not just legendary jurists of the past but also some not yet born, allows a meldshaper to partake of their careful and nuanced insights for guidance when dealing with others. A [I]Judge's Monocle[/I] grants you a +2 competence bonus on Diplomacy, Intimidate, and Sense Motive checks. [B]Essentia:[/B] The competence bonus increases by 2 for each point of essentia you invest in this soulmeld.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Brow)[/h] [TABLE] [TR] [TD] [/TD] [TD] [I]The Monocle expands slightly, becoming clearer in the process, and part of the metal loop containing it extends outward to wrap itself around your head- holding the Monocle firmly in place.[/I] While the [I]Judge's Monocle[/I] is bound to your Brow Chakra, you can literally see when creatures are lying to you. As a standard action, you can concentrate your attention and will upon one creature, which receives a Will save to negate the effect. If the save succeeds, the creature is immune to this effect of your [I]Judge's Monocle[/I] for 24 hours. If it fails, however, you know if the target deliberately and knowingly speaks a lie, by discerning disturbances in its aura caused by lying- exactly as if you had used [I]Discern Lies[/I] on the target. This effect does not reveal the truth, uncover unintentional inaccuracies, or necessarily reveal evasions. You may continue concentrating in subsequent rounds to keep the effect active upon the same target, but in order to switch targets, you must activate the ability anew upon the new target. If a creature fails its Will save against your [I]Judge's Monocle[/I] once, and you switch targets, then if you switch back to the creature which failed its save the first time, it gets a new save- just as if it were a new target (and importantly, with the same 24-hour immunity if the save succeeds).[/TD] [/TR] [/TABLE] [h=3]Mantle of Stability[/h] [TABLE] [TR] [TD] [/TD] [TD] [B]Descriptors:[/B] Balance [B]Classes:[/B] Foundationist (Universal), Incarnate, Totemist [B]Chakra:[/B] Shoulders (Pattern, Totem) [B]Saving Throw:[/B] None [I]Soul energy of rangers, sailors, and explorers of all stripes forms into a cloth woven of brown and green threads, which wraps around you with a warm embrace though it does not interfere with your movements in any way.[/I] Sapient lifeforms on all worlds and planes invariably have some individuals among them who travel off the beaten path, and need to learn to combine skills from different philosophies and skillsets to simply survive. Tapping into the soul energy that flows into and from these people, a meldshaper can improve his or her ability to deal with adverse conditions, jumping chasms, fording streams, and at the same time resisting unwanted movement when necessary. By balancing out competing forces and applying energy exactly where it is most useful, the meldshaper can perform amazing feats. A [I]Mantle of Stability[/I] grants you a +2 insight bonus on Acrobatics checks, and on CMD against Bull Rush, Drag, or Trip maneuvers. [B]Essentia:[/B] The insight bonus increases by 2 for each point of essentia you invest in this soulmeld. [/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Shoulders)[/h] [TABLE] [TR] [TD] [/TD] [TD] [I]As you bind the Mantle to your Shoulders, it wraps itself more tightly about you, flowing down your body and seemingly merging with the ground- though since your movement remains as unrestricted as before, surely that can only be illusion- can't it?[/I] While the [I]Mantle of Stability[/I] is bound to your Shoulders Chakra, all difficult terrain within 5 feet of you mysteriously straightens itself out, reseals cracks at just the right moment, or otherwise changes so that you and all other creatures can traverse it just as easily as they can any normal terrain type. As you move, this "stable" radius moves with you, and difficult terrain which ends up outside the radius immediately reverts to its original difficult character. When you invest essentia in the [I]Mantle[/I], the radius of changed terrain increases by 5 feet per point of essentia you invest in the soulmeld; also, if the temperature in a range outside what is normally comfortable for you (for example, a Human in cold weather), then each point of essentia you invest in the [I]Mantle[/I] raises or lowers the effective temperature within the "stable" radius as appropriate, to make it more comfortable for you. For example, if you have 2 points of essentia invested, the radius is 15 feet, and temperature conditions between severe heat and severe cold are instead treated as normal temperatures by you and every other creature within the radius.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Pattern)[/h] [TABLE] [TR] [TD] [/TD] [TD] [I]The Mantle weaves itself directly into your body, and forms a pool of energy within you that you can use to cancel out extremes in your environment.[/I] When a [I]Mantle of Stability[/I] is bound to your Pattern Chakra, you can use [I]Endure Elements[/I] as a spell-like ability, at will as a standard action. You can use this ability up to one time per meldshaper level of the [I]Mantle[/I], at which point the soulmeld unshapes.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Totem)[/h] [TABLE] [TR] [TD] [/TD] [TD] [I]The Mantle weaves itself directly into your skin, and forms a suit of shifting fabric that repels dangerous and annoying plants- allowing you to move confidently through them with the greatest of ease.[/I] You gain the Woodland Stride ability, allowing you to move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.[/TD] [/TR] [/TABLE] [h=3]Revolutionary's Cloak[/h] [TABLE] [TR] [TD] [/TD] [TD] [B]Descriptors:[/B] Chaotic [B]Classes:[/B] Incarnate, Soulborn, True Necrocarnate [B]Chakra:[/B] Shoulders [B]Saving Throw:[/B] None [I]The angry souls come together into a cloud of dark smoke, which gradually solidifies and forms into a threadbare-looking cloak that seems to continually ripple and wave in a wind, though the wind that is causing it to move is clearly nothing having to do with your environment. As you wrap it around you, its shadowy substance becomes translucent, and blends not only with you, but also with the backgrounds and objects around you.[/I] When laws and systems of government and commerce become oppressive and calcified, society begins to die, and people begin to despair. Some reach through the despair to come out on the other side angry, and they deliberately break the laws and strictures of the society in a direct attempt to destroy the systems which prevent change and creativity from taking root and revitalizing the civilization. Using the souls of such freedom fighters to make incarnum, you gain a sense of paranoia and circumspection that can help you remain undetected in hostile places. A [I]Revolutionary's Cloak[/I] grants you a +2 insight bonus on Bluff, Disguise, and Stealth checks. [B]Essentia:[/B] The insight bonus increases by 2 for each point of essentia you invest in this soulmeld.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Shoulders)[/h] [TABLE] [TR] [TD] [/TD] [TD] [I]Wrapping itself around your neck, the Cloak seems to wave even more furiously in the nonexistent wind, refusing to stop moving for even a second- and the longer you wear it, the more you feel this constant need to move settle into your own psyche.[/I] While the [I]Revolutionary's Cloak[/I] is bound to your Shoulders Chakra, you can escape bonds, grapples, and other attempts to restrict your movement, as if under the effect of [I]Freedom of Movement[/I]. You can use this ability up to a number of minutes per day equal to the meldshaper level of the [I]Cloak[/I]. These minutes need not be consecutive, but they must be used in 1-minute increments.[/TD] [/TR] [/TABLE] [/QUOTE]
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