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Incarnum in Pathfinder
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<blockquote data-quote="Ragnos" data-source="post: 6226350" data-attributes="member: 6761788"><p><strong>Chakras, Soulmelds and such</strong></p><p></p><p>Sorry if I focus more on the Incarnate, what can I say I'm somewhat selfish.</p><p></p><p>To be honest I hadn't even considered the ring slots as they weren't wondrous items (and the soul chakra as armor I found fairly aggravating), if they were incorporated there's the "no two of the same soulmelds at once" rule so there'd probably have to have twice as many just for options. That and rings vary the most in value compared to almost every other item (the next closest is eyes oddly enough).</p><p></p><p>For the Mind chakra, having it on the same level as waist rather than heart is probably better as the stat boost items are there as well. I was going with heart so it looked like the opening of chakras was tapering off rather then going from opening 3 chakras then dropping to 1. It just seems wrong to leave it alone as the meldshapers should have the difficult choice between chakra binds and magic items. I'll try moving the Planar Chasuble (any thoughts on changing the bind function?), Arcane Focus, Apparition Ribbon and Planar Ward to Mind (since they're the most out of place and of similar power levels) and then add some more melds.</p><p>For the necrocarnate it probably wouldn't be hard to change the opening of chakras to one at 1st, 2nd, then 1 every 2 after (similar to the fighters bonus feats).</p><p></p><p>Also I forgot to mention that I'm play testing the <strong>Radiant</strong> Incarnate and while I'm nowhere near level 20, what were your thoughts on the perfect meldshaper working with Infused soulmeld as it increases the amount of essentia in the soulmelds you have shaped to maximum without having to invest it? While this could make several characters REALLY scary for a short time it would also require a fair amount of preparation, and until used the incarnate would be fairly handicapped.</p><p></p><p>Any thoughts on the draconic melds for the extra classes/archtypes? My DM and I ruled that since they lack the dragonblood subtype I can't use infused soulmeld with those particular melds. I believe is this is fair, but maybe you'd like to add them to the element born and Foundationist lists?</p><p></p><p>As for the Element Born, maybe just call them Fireborn, Wave/Seaborn, Windborn, Earth/Stoneborn?</p><p>I also though that the smite might be a bit too limited, perhaps a water-type Elementborn should be able to smite a spell caster who primarily uses fire spells or a fire-based monk of the four winds?(not using my names since it's your class, and spontaneously had the idea of a character yelling "I choose you" before activating a bracelet of friends calling the Elementborn <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />) </p><p>But I also don't want the ability to become unwieldy or hard to define.</p></blockquote><p></p>
[QUOTE="Ragnos, post: 6226350, member: 6761788"] [b]Chakras, Soulmelds and such[/b] Sorry if I focus more on the Incarnate, what can I say I'm somewhat selfish. To be honest I hadn't even considered the ring slots as they weren't wondrous items (and the soul chakra as armor I found fairly aggravating), if they were incorporated there's the "no two of the same soulmelds at once" rule so there'd probably have to have twice as many just for options. That and rings vary the most in value compared to almost every other item (the next closest is eyes oddly enough). For the Mind chakra, having it on the same level as waist rather than heart is probably better as the stat boost items are there as well. I was going with heart so it looked like the opening of chakras was tapering off rather then going from opening 3 chakras then dropping to 1. It just seems wrong to leave it alone as the meldshapers should have the difficult choice between chakra binds and magic items. I'll try moving the Planar Chasuble (any thoughts on changing the bind function?), Arcane Focus, Apparition Ribbon and Planar Ward to Mind (since they're the most out of place and of similar power levels) and then add some more melds. For the necrocarnate it probably wouldn't be hard to change the opening of chakras to one at 1st, 2nd, then 1 every 2 after (similar to the fighters bonus feats). Also I forgot to mention that I'm play testing the [B]Radiant[/B] Incarnate and while I'm nowhere near level 20, what were your thoughts on the perfect meldshaper working with Infused soulmeld as it increases the amount of essentia in the soulmelds you have shaped to maximum without having to invest it? While this could make several characters REALLY scary for a short time it would also require a fair amount of preparation, and until used the incarnate would be fairly handicapped. Any thoughts on the draconic melds for the extra classes/archtypes? My DM and I ruled that since they lack the dragonblood subtype I can't use infused soulmeld with those particular melds. I believe is this is fair, but maybe you'd like to add them to the element born and Foundationist lists? As for the Element Born, maybe just call them Fireborn, Wave/Seaborn, Windborn, Earth/Stoneborn? I also though that the smite might be a bit too limited, perhaps a water-type Elementborn should be able to smite a spell caster who primarily uses fire spells or a fire-based monk of the four winds?(not using my names since it's your class, and spontaneously had the idea of a character yelling "I choose you" before activating a bracelet of friends calling the Elementborn :p) But I also don't want the ability to become unwieldy or hard to define. [/QUOTE]
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