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Incarnum in Pathfinder
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<blockquote data-quote="paradox42" data-source="post: 6226406" data-attributes="member: 29746"><p>There you go again apologizing for something that's not bad. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Playtesting is playtesting- of <strong>course</strong> your prime concern is the class you're playing Right Now.</p><p></p><p></p><p>An interesting point, but really as long as you have at least four or five options for the slot there's enough for two. I hadn't considered that one should normally be able to use two "Ring Chakra" melds, though it makes perfect sense. Not that it's more than an academic discussion in any case.</p><p></p><p></p><p>Why <strong>move</strong> them? It's not like soulmelds which work on multiple chakras don't exist. Just make up new Binds for the new chakra. That greatly simplifies the problem.</p><p></p><p>Also, I'll remark that Arcane Focus is going to be out of place regardless, because its only real function is to aid multiclassing- it's pretty useless otherwise. I mean, if a hybrid class gets created that's both an Arcane caster and a meldshaper, then it would have great utility for just that class, but otherwise... no, not really.</p><p></p><p></p><p>Ah, that's good news! Have you found the "Infused Soulmeld" mechanic to work well? What level are you, how many are in the party?</p><p></p><p>As for Perfect Meldshaper, I call your attention to this phrase in the explanation of Infused Soulmeld: "The Radiant Incarnate is <em>not</em> able to invest essentia into the soulmeld, after it is transferred; for all intents and purposes, the soulmeld is considered unshaped from the perspective of the Radiant as soon as the transfer is completed." That would logically mean that Perfect Meldshaper has no interaction with any soulmeld the Radiant gave to another creature. Only the melds on the Incarnate himself/herself are affected, and it works exactly as it normally would. The only real power-up is that the Radiant is likely to have a lot less essentia in the pool than a standard Incarnate, due to keeping Infused Soulmelds active on other creatures.</p><p></p><p></p><p>Way ahead of you. I assigned those to the new classes months or years ago (I forget which). Archetypes are irrelevant for this purpose, unless you invent new ones that specifically key off the Draconic melds (which is actually a pretty good idea, now that I think of it); however, the two new classes definitely are very relevant. I'll just list the soulmeld names for sake of brevity here:</p><p></p><p>Dragon Mantle: Foundationist, Universal</p><p>Dragon Tail: True Necrocarnate (it helps Acrobatics)</p><p>Dragonfire Mask: True Necrocarnate (it helps vision in the dark, plus grants Frightful Presence though the True Necro can't access that function)</p><p>Elder Spirit: Foundationist, Universal</p><p></p><p></p><p>I was personally just ignoring the Dragonblooded requirement for those melds completely, but in a game where you're not, I agree that that's the right interpretation to use. Infused Soulmeld clearly checks to be sure the recipient doesn't have a conflict with the soulmeld before the transfer is allowed; it's just that normally the only conflict possible would be alignment. With the dragonblood requirement, there's another, so logically the Infused Soulmeld ability should check it also.</p><p></p><p></p><p>Elementborn list <strong>IS</strong> the Foundationist list. They're identical. Or was I misunderstanding you there?</p><p></p><p></p><p>It's just a name. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Like I explain in the post, I just call it that to give a sort of callback to the Soulborn which it's based upon (and an Alternate Class for). If you want to call the four elements different names, go right ahead! Just be aware, for retraining rules (from Ultimate Campaign), the Elementborn should be allowed to retrain his/her elemental focus, so the possibility of switching does exist.</p><p></p><p></p><p>I had trouble defining the Smite in a manner that I liked, since logically it had to be elemental and have nothing to do with alignment- but elemental creatures are less common than aligned creatures (as you point out). Your suggestion <strong>could</strong> work, but how will you define such a target for rules purposes? You don't want to make the definition vague, or the ability suddenly becomes too good.</p><p></p><p>I really should post those new soulmelds for Ultimate Campaign, but I'm on my laptop today rather than my main machine at home so it's slightly more difficult.</p></blockquote><p></p>
[QUOTE="paradox42, post: 6226406, member: 29746"] There you go again apologizing for something that's not bad. :) Playtesting is playtesting- of [B]course[/B] your prime concern is the class you're playing Right Now. An interesting point, but really as long as you have at least four or five options for the slot there's enough for two. I hadn't considered that one should normally be able to use two "Ring Chakra" melds, though it makes perfect sense. Not that it's more than an academic discussion in any case. Why [B]move[/B] them? It's not like soulmelds which work on multiple chakras don't exist. Just make up new Binds for the new chakra. That greatly simplifies the problem. Also, I'll remark that Arcane Focus is going to be out of place regardless, because its only real function is to aid multiclassing- it's pretty useless otherwise. I mean, if a hybrid class gets created that's both an Arcane caster and a meldshaper, then it would have great utility for just that class, but otherwise... no, not really. Ah, that's good news! Have you found the "Infused Soulmeld" mechanic to work well? What level are you, how many are in the party? As for Perfect Meldshaper, I call your attention to this phrase in the explanation of Infused Soulmeld: "The Radiant Incarnate is [I]not[/I] able to invest essentia into the soulmeld, after it is transferred; for all intents and purposes, the soulmeld is considered unshaped from the perspective of the Radiant as soon as the transfer is completed." That would logically mean that Perfect Meldshaper has no interaction with any soulmeld the Radiant gave to another creature. Only the melds on the Incarnate himself/herself are affected, and it works exactly as it normally would. The only real power-up is that the Radiant is likely to have a lot less essentia in the pool than a standard Incarnate, due to keeping Infused Soulmelds active on other creatures. Way ahead of you. I assigned those to the new classes months or years ago (I forget which). Archetypes are irrelevant for this purpose, unless you invent new ones that specifically key off the Draconic melds (which is actually a pretty good idea, now that I think of it); however, the two new classes definitely are very relevant. I'll just list the soulmeld names for sake of brevity here: Dragon Mantle: Foundationist, Universal Dragon Tail: True Necrocarnate (it helps Acrobatics) Dragonfire Mask: True Necrocarnate (it helps vision in the dark, plus grants Frightful Presence though the True Necro can't access that function) Elder Spirit: Foundationist, Universal I was personally just ignoring the Dragonblooded requirement for those melds completely, but in a game where you're not, I agree that that's the right interpretation to use. Infused Soulmeld clearly checks to be sure the recipient doesn't have a conflict with the soulmeld before the transfer is allowed; it's just that normally the only conflict possible would be alignment. With the dragonblood requirement, there's another, so logically the Infused Soulmeld ability should check it also. Elementborn list [B]IS[/B] the Foundationist list. They're identical. Or was I misunderstanding you there? It's just a name. :) Like I explain in the post, I just call it that to give a sort of callback to the Soulborn which it's based upon (and an Alternate Class for). If you want to call the four elements different names, go right ahead! Just be aware, for retraining rules (from Ultimate Campaign), the Elementborn should be allowed to retrain his/her elemental focus, so the possibility of switching does exist. I had trouble defining the Smite in a manner that I liked, since logically it had to be elemental and have nothing to do with alignment- but elemental creatures are less common than aligned creatures (as you point out). Your suggestion [B]could[/B] work, but how will you define such a target for rules purposes? You don't want to make the definition vague, or the ability suddenly becomes too good. I really should post those new soulmelds for Ultimate Campaign, but I'm on my laptop today rather than my main machine at home so it's slightly more difficult. [/QUOTE]
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