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Incarnum in Pathfinder
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<blockquote data-quote="paradox42" data-source="post: 6228182" data-attributes="member: 29746"><p><strong>New Sorcerer Bloodline</strong></p><p></p><p><strong>Soultouched (Sorcerer Bloodline)</strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>Class Skill:</strong> Knowledge (Religion).</li> <li data-xf-list-type="ul"><strong>Bonus Spells:</strong><ol> <li data-xf-list-type="ol"><em>Detect Incarnum</em> (MoI 101) (3rd)</li> <li data-xf-list-type="ol"><em>Incarnum Arc</em> (MoI 102) (5th)</li> <li data-xf-list-type="ol"><em>Adept Spirit</em> (MoI 98) (7th)</li> <li data-xf-list-type="ol"><em>Conjure Lesser Midnight Construct</em> (MoI 100) (9th)</li> <li data-xf-list-type="ol"><em>Open Lesser Chakra</em> (MoI 103) (11th)</li> <li data-xf-list-type="ol"><em>Conjure Midnight Construct</em> (MoI 100-101) (13th)</li> <li data-xf-list-type="ol"><em>Mass Adept Spirit</em> (MoI 98) (15th)</li> <li data-xf-list-type="ol"><em>Conjure Greater Midnight Construct</em> (MoI 100) (17th)</li> <li data-xf-list-type="ol"><em>Soulmeld Disjunction</em> (MoI 105) (19th)</li> </ol> </li> <li data-xf-list-type="ul"><strong>Bonus Feats:</strong> Azure Toughness, Bonus Essentia, Cobalt Concentration, Empower Spell, Extend Spell, Healing Soul, Shape Soulmeld, Skill Focus (Knowledge (Religion)).</li> <li data-xf-list-type="ul"><strong>Bloodline Arcana:</strong> Whenever you cast a spell that has the Incarnum descriptor or can have essentia invested into it to change its effect, your essentia capacity for investment into the spell is one higher than normal.</li> <li data-xf-list-type="ul"><strong>Bloodline Powers:</strong> Soultouched Sorcerers have their magic as a result of being touched directly by the soul-born power of Incarnum, and as a result their magic is closely tied to its expression and uses.<ul> <li data-xf-list-type="ul"><em>Essentia Pool (Su):</em> At 1st level, your essentia pool is permanently increased by 1. If you don't have an essentia pool, then this ability grants one with a single point of essentia. As you gain levels, this essentia pool increases to match- you gain 1 additional point of essentia per Sorcerer level.</li> <li data-xf-list-type="ul"><em>Chakra Binds (Su):</em> At 3rd level, your Crown Chakra becomes open for binding soulmelds and magic items to. As you gain more levels, further Chakras open up: Feet and Hands at 5th, Brow at 9th, Arms and Shoulders at 11th, Throat at 13th, and Waist at 15th. You never gain the ability to bind to your Heart or Soul Chakras from Sorcerer levels, though you might still open those Chakras via feats or other class levels. In any case, the maximum number of Chakras you can have bound to magic items or soulmelds at any one time is equal to either the number of Chakras you have available to bind to, or your CON bonus (minimum 1), whichever number is lower.</li> <li data-xf-list-type="ul"><em>Arcane Investment (Su):</em> At 9th level, when you recharge your spell slots, you can invest essentia into a number of spells you know, up to a maximum of 3 + your CHA modifier. To do this, you invest 1 point of essentia into each spell, whether or not that spell normally allows essentia investment (if the spell chosen does allow essentia investment, then this essentia is kept separate from the normal essentia investment into the spell). Until you expend the essentia invested this way (see below), it remains invested in the spell, and cannot be used for other purposes.<br /> At any time during the next 24 hours, before the next time you recharge spell slots, you can choose to expend the essentia invested into a spell this way as part of the casting of the spell, to increase both its caster level and save DC by +1. When you do this, the essentia returns to your essentia pool and can be invested into spells, soulmelds, and other Incarnum receptacles as normal. This requires no action on your part, nor does it increase the spell's level or casting time as using Metamagic feats does; you simply expend the essentia when you want to and the spell's power is boosted accordingly.<br /> Beginning at 15th level, you can invest up to 2 essentia in each spell you boost this way. If you invest 2 essentia into a spell, then when you use the boost, the spell's caster level and save DC each increase by +2. You still expend the boost on a single casting when you invest 2 essentia into a spell this way, and the total number of spells you may invest in during spell slot recharging does not change (the maximum allowed number remains 3 + your CHA modifier).</li> <li data-xf-list-type="ul"><em>Magical Distillation (Su):</em> At 15th level, you can expend spell slots to give yourself temporary essentia. Once per round, as long as you have no temporary essentia from using this ability in your essentia pool, you can expend a spell slot of any level as a free action, without actually using it to cast a spell. If you do, you gain a number of essentia equal to the spell level of the slot you expended, which lasts for a number of minutes equal to your CHA bonus (minimum 1 minute). This essentia can be invested into soulmelds, spells, or other Incarnum receptacles as normal, while it lasts.</li> <li data-xf-list-type="ul"><em>Soul Communion (Su):</em> At 20th level, you can cast <em>Detect Incarnum</em> at will, and no longer need use spell slots to do so (as if it were a cantrip rather than a 1st-level spell). In addition, your link to the soul-power of Incarnum rejuvenates your body; you no longer take penalties to your ability scores for aging, cannot be magically aged, and can never die of old age no matter how old you become. Age bonuses still accrue, and any age penalties you have already taken remain in place. Finally, your constant communion with souls of the past, present, and future allows you to make Knowledge checks for any subskill untrained, and also grants you an insight bonus on Knowledge checks equal to your CHA bonus (minimum +1).</li> </ul></li> </ul></blockquote><p></p>
[QUOTE="paradox42, post: 6228182, member: 29746"] [b]New Sorcerer Bloodline[/b] [B]Soultouched (Sorcerer Bloodline)[/B] [LIST] [*][B]Class Skill:[/B] Knowledge (Religion). [*][B]Bonus Spells:[/B] [LIST=1] [*][I]Detect Incarnum[/I] (MoI 101) (3rd) [*][I]Incarnum Arc[/I] (MoI 102) (5th) [*][I]Adept Spirit[/I] (MoI 98) (7th) [*][I]Conjure Lesser Midnight Construct[/I] (MoI 100) (9th) [*][I]Open Lesser Chakra[/I] (MoI 103) (11th) [*][I]Conjure Midnight Construct[/I] (MoI 100-101) (13th) [*][I]Mass Adept Spirit[/I] (MoI 98) (15th) [*][I]Conjure Greater Midnight Construct[/I] (MoI 100) (17th) [*][I]Soulmeld Disjunction[/I] (MoI 105) (19th) [/LIST] [*][B]Bonus Feats:[/B] Azure Toughness, Bonus Essentia, Cobalt Concentration, Empower Spell, Extend Spell, Healing Soul, Shape Soulmeld, Skill Focus (Knowledge (Religion)). [*][B]Bloodline Arcana:[/B] Whenever you cast a spell that has the Incarnum descriptor or can have essentia invested into it to change its effect, your essentia capacity for investment into the spell is one higher than normal. [*][B]Bloodline Powers:[/B] Soultouched Sorcerers have their magic as a result of being touched directly by the soul-born power of Incarnum, and as a result their magic is closely tied to its expression and uses. [LIST] [*][I]Essentia Pool (Su):[/I] At 1st level, your essentia pool is permanently increased by 1. If you don't have an essentia pool, then this ability grants one with a single point of essentia. As you gain levels, this essentia pool increases to match- you gain 1 additional point of essentia per Sorcerer level. [*][I]Chakra Binds (Su):[/I] At 3rd level, your Crown Chakra becomes open for binding soulmelds and magic items to. As you gain more levels, further Chakras open up: Feet and Hands at 5th, Brow at 9th, Arms and Shoulders at 11th, Throat at 13th, and Waist at 15th. You never gain the ability to bind to your Heart or Soul Chakras from Sorcerer levels, though you might still open those Chakras via feats or other class levels. In any case, the maximum number of Chakras you can have bound to magic items or soulmelds at any one time is equal to either the number of Chakras you have available to bind to, or your CON bonus (minimum 1), whichever number is lower. [*][I]Arcane Investment (Su):[/I] At 9th level, when you recharge your spell slots, you can invest essentia into a number of spells you know, up to a maximum of 3 + your CHA modifier. To do this, you invest 1 point of essentia into each spell, whether or not that spell normally allows essentia investment (if the spell chosen does allow essentia investment, then this essentia is kept separate from the normal essentia investment into the spell). Until you expend the essentia invested this way (see below), it remains invested in the spell, and cannot be used for other purposes. At any time during the next 24 hours, before the next time you recharge spell slots, you can choose to expend the essentia invested into a spell this way as part of the casting of the spell, to increase both its caster level and save DC by +1. When you do this, the essentia returns to your essentia pool and can be invested into spells, soulmelds, and other Incarnum receptacles as normal. This requires no action on your part, nor does it increase the spell's level or casting time as using Metamagic feats does; you simply expend the essentia when you want to and the spell's power is boosted accordingly. Beginning at 15th level, you can invest up to 2 essentia in each spell you boost this way. If you invest 2 essentia into a spell, then when you use the boost, the spell's caster level and save DC each increase by +2. You still expend the boost on a single casting when you invest 2 essentia into a spell this way, and the total number of spells you may invest in during spell slot recharging does not change (the maximum allowed number remains 3 + your CHA modifier). [*][I]Magical Distillation (Su):[/I] At 15th level, you can expend spell slots to give yourself temporary essentia. Once per round, as long as you have no temporary essentia from using this ability in your essentia pool, you can expend a spell slot of any level as a free action, without actually using it to cast a spell. If you do, you gain a number of essentia equal to the spell level of the slot you expended, which lasts for a number of minutes equal to your CHA bonus (minimum 1 minute). This essentia can be invested into soulmelds, spells, or other Incarnum receptacles as normal, while it lasts. [*][I]Soul Communion (Su):[/I] At 20th level, you can cast [I]Detect Incarnum[/I] at will, and no longer need use spell slots to do so (as if it were a cantrip rather than a 1st-level spell). In addition, your link to the soul-power of Incarnum rejuvenates your body; you no longer take penalties to your ability scores for aging, cannot be magically aged, and can never die of old age no matter how old you become. Age bonuses still accrue, and any age penalties you have already taken remain in place. Finally, your constant communion with souls of the past, present, and future allows you to make Knowledge checks for any subskill untrained, and also grants you an insight bonus on Knowledge checks equal to your CHA bonus (minimum +1). [/LIST] [/LIST] [/QUOTE]
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