Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Incarnum in Pathfinder
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="paradox42" data-source="post: 6233039" data-attributes="member: 29746"><p><strong>The Bluesmith</strong></p><p></p><p>After reading and thinking carefully about the remaining stuff I haven't posted, it occurred to me that the rules in UCA for Young Characters (pages 194-195) mandate that the kids have to be NPC-classed until they reach adult age, whereupon they can Retrain for PC class levels. Full integration with UCA therefore requires the NPC meldshaper, the Bluesmith. So here it is.</p><p></p><p>My own setting says that these people were a result of experimentation about 40 years before present, back when other meldshaping methods were still being worked out (Incarnum is a relatively new phenomenon in my world). Bluesmiths figured out how to do the Infused Soulmeld thing that several Archetypes of PC classes (the Radiant Incarnate, the Patternmelder Foundationist, and the Spirit Guide Totemist) can also do, and chose to focus exclusively on that aspect of meldshaping because it could be most helpful in the non-meldshaping community that all the experimenters were then living in. The Bluesmiths figured it out first, in other words, and the Archetyped PC classes got it from them and adapted it to their own methodology. GMs can and should alter this backstory to suit their own worlds- in particular, Incarnum is probably older than 70 years on most of them!</p><p></p><p> <strong>Hit Die:</strong> d6. </p><p> <strong>Class Skills:</strong> The class skills (and associated abilities) of the Bluesmith class are: Craft (any) (INT), Fly (DEX), Knowledge (Arcana, Local, Planes, Religion) (INT), Profession (any) (WIS), Spellcraft (INT), and Use Magic Device (CHA). </p><p> <strong>Skill Ranks per Level:</strong> 2 + INT modifier. </p><p> </p><table style='width: 100%'><tr><td>The Bluesmith<br /> </td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Class<br /> Level<br /> </td><td>Base Attack<br /> Bonus<br /> </td><td>Fortitude<br /> Save</td><td>Reflex<br /> Save</td><td>Will<br /> Save</td><td>Special</td><td>Soulmelds</td><td>Essentia</td><td>Chakra<br /> Binds</td></tr><tr><td>1st</td><td>+0</td><td>+2</td><td>+0</td><td>+0</td><td>Infused Soulmeld</td><td>1</td><td>1</td><td>0</td></tr><tr><td>2nd</td><td>+1</td><td>+3</td><td>+0</td><td>+0</td><td><br /> </td><td>1</td><td>2</td><td>0</td></tr><tr><td>3rd</td><td>+1</td><td>+3</td><td>+1</td><td>+1</td><td><br /> </td><td>1</td><td>3</td><td>0</td></tr><tr><td>4th</td><td>+2</td><td>+4</td><td>+1</td><td>+1</td><td><br /> </td><td>2</td><td>4</td><td>0</td></tr><tr><td>5th</td><td>+2</td><td>+4</td><td>+1</td><td>+1</td><td><br /> </td><td>2</td><td>5</td><td>0</td></tr><tr><td>6th</td><td>+3</td><td>+5</td><td>+2</td><td>+2</td><td>Chakra Bind (Crown)</td><td>2</td><td>6</td><td>1</td></tr><tr><td>7th</td><td>+3</td><td>+5</td><td>+2</td><td>+2</td><td><br /> </td><td>3</td><td>7</td><td>1</td></tr><tr><td>8th</td><td>+4</td><td>+6</td><td>+2</td><td>+2</td><td><br /> </td><td>3</td><td>8</td><td>1</td></tr><tr><td>9th</td><td>+4</td><td>+6</td><td>+3</td><td>+3</td><td><br /> </td><td>3</td><td>9</td><td>1</td></tr><tr><td>10th</td><td>+5</td><td>+7</td><td>+3</td><td>+3</td><td>Chakra Binds (Feet, Hands)</td><td>4</td><td>10</td><td>2</td></tr><tr><td>11th</td><td>+5</td><td>+7</td><td>+3</td><td>+3</td><td><br /> </td><td>4</td><td>11</td><td>2</td></tr><tr><td>12th</td><td>+6/+1</td><td>+8</td><td>+4</td><td>+4</td><td><br /> </td><td>4</td><td>12</td><td>2</td></tr><tr><td>13th</td><td>+6/+1</td><td>+8</td><td>+4</td><td>+4</td><td><br /> </td><td>5</td><td>13</td><td>2</td></tr><tr><td>14th</td><td>+7/+2</td><td>+9</td><td>+4</td><td>+4</td><td>Chakra Binds (Arms, Brow, Shoulders)</td><td>5</td><td>14</td><td>3</td></tr><tr><td>15th</td><td>+7/+2</td><td>+9</td><td>+5</td><td>+5</td><td><br /> </td><td>5</td><td>15</td><td>3</td></tr><tr><td>16th</td><td>+8/+3</td><td>+10</td><td>+5</td><td>+5</td><td><br /> </td><td>6</td><td>16</td><td>3</td></tr><tr><td>17th</td><td>+8/+3</td><td>+10</td><td>+5</td><td>+5</td><td><br /> </td><td>6</td><td>17</td><td>3</td></tr><tr><td>18th</td><td>+9/+4</td><td>+11</td><td>+6</td><td>+6</td><td>Chakra Binds (Throat, Waist)</td><td>6</td><td>18</td><td>4</td></tr><tr><td>19th</td><td>+9/+4</td><td>+11</td><td>+6</td><td>+6</td><td><br /> </td><td>7</td><td>19</td><td>4</td></tr><tr><td>20th</td><td>+10/+5</td><td>+12</td><td>+6</td><td>+6</td><td><br /> </td><td>7</td><td>20</td><td>4</td></tr></table><p>[h=4]Class Features:[/h] All of the following are class features of the Bluesmith.</p><ul> <li data-xf-list-type="ul"><strong>Weapon and Armor Proficiency:</strong> Bluesmiths are proficient with simple weapons, light armor, and shields. </li> <li data-xf-list-type="ul"><strong>Meldshaping:</strong> A Bluesmith's primary ability is shaping soulmelds, which are drawn from the Incarnate soulmeld list. All Bluesmiths know (and can shape) all soulmelds from this list.<br /> The DC for a saving throw against a Bluesmith's soulmeld is 10 + the number of points of essentia invested in the soulmeld + the Bluesmith's CON modifier. The Meldshaper Level is equal to the Bluesmith level.<br /> A Bluesmith can shape only a certain number of soulmelds on his or her person at any one time. This base allotment is given in the class table above. The maximum number of soulmelds that the character can have shaped simultaneously is equal to his or her CON score minus 10, or the number of soulmelds allowed for his or her Bluesmith level, whichever is lower. At 1st level, a Bluesmith can keep only one soulmeld shaped on his or her person at a time at a time (assuming he or she has a CON score of at least 11). As the character advances in level, he or she can shape an increasing number of soulmelds.<br /> At 1st level, a Bluesmith also gains access to a personal pool of essentia, which can be invested into his or her soulmelds to increase their power. This essentia pool's size is shown on the class table, but note that the Bluesmith's <em>character level</em> determines the maximum quantity of essentia that he or she can invest in any single soulmeld, as noted in MoI on page 19 (table 2-1: Essentia Capacity). As a Swift Action, a Bluesmith can reallocate his or her essentia investments in all of his or her Soulmelds, every round (see MoI, page 50, "Essentia").<br /> A Bluesmith does not study or prepare soulmelds in advance, but must have a good night's rest and must meditate for 1 hour to shape his or her soulmelds (see Shaping Soulmelds, on page 49 of MoI). </li> <li data-xf-list-type="ul"><strong>Infused Soulmeld (Su):</strong> A Bluesmith exists not so much to shape soulmelds for himself or herself (though they can and often do do just that), but rather to provide use of his or her soulmelds to the community around- empowering local people with knowledge and abilities drawn from disembodied souls.<br /> As a full-round action that provokes attacks of opportunity, a Bluesmith may transfer any one soulmeld he or she has shaped onto another willing creature by touch, as long as the creature receiving the soulmeld has the appropriate chakra unoccupied by any soulmeld or magic item and does not have an alignment opposed to any alignment descriptor the chosen soulmeld has (for example, an <em>Armguards of Disruption</em> could not be transferred to an Evil-aligned creature, nor to a creature with another soulmeld already occupying its Arms Chakra). The Bluesmith must invest 1 point of essentia into the chosen soulmeld as it is transferred, or the soulmeld immediately unshapes; this essentia stays invested in the soulmeld but does not provide either the soulmeld's new wearer nor the Bluesmith who originally shaped it with any of the standard benefits that soulmeld would normally grant from essentia investment- the essentia is instead being used to keep the soulmeld intact on its new wearer.<br /> If the creature receiving the soulmeld has an essentia pool of its own, it may invest essentia into the transferred soulmeld as if it had shaped the soulmeld itself; the essentia invested by the Bluesmith to keep it intact upon its new wearer does not count in any way against the soulmeld's essentia capacity for investment. If the new wearer has the ability to bind a soulmeld to the Chakra the transferred soulmeld occupies, then it may Bind the transferred soulmeld to that Chakra using the normal rules for reshaping and rebinding soulmelds. The transferred soulmeld does not count against the new wearer's limits on soulmelds shaped, if it has any such limits, but it <em>does</em> count as being a soulmeld occupying the appropriate Chakra- so a creature gifted with an <em>Armguards of Disruption</em> could not, for example, spend 15 minutes shaping a new <em>Bluesteel Bracers</em> on itself unless it had the Double Chakra (Arms) feat. If the new wearer becomes unconscious or dead for any reason, the transferred soulmeld immediately unshapes, and the essentia the Bluesmith invested into it to keep it intact is divested as though the Bluesmith had done it himself or herself (see below).<br /> The Bluesmith is <em>not</em> able to invest essentia into the soulmeld, after it is transferred; for all intents and purposes, the soulmeld is considered unshaped from the perspective of the Bluesmith as soon as the transfer is completed. The Bluesmith may, in fact, shape a new soulmeld to replace the one just transferred; this uses the normal rules for shaping individual soulmelds. The only thing the Bluesmith must do while the transferred soulmeld remains shaped is keep the 1 point of essentia invested in it; as soon as the Bluesmith divests that essentia from the transferred soulmeld for any reason, the soulmeld immediately unshapes. </li> </ul></blockquote><p></p>
[QUOTE="paradox42, post: 6233039, member: 29746"] [b]The Bluesmith[/b] After reading and thinking carefully about the remaining stuff I haven't posted, it occurred to me that the rules in UCA for Young Characters (pages 194-195) mandate that the kids have to be NPC-classed until they reach adult age, whereupon they can Retrain for PC class levels. Full integration with UCA therefore requires the NPC meldshaper, the Bluesmith. So here it is. My own setting says that these people were a result of experimentation about 40 years before present, back when other meldshaping methods were still being worked out (Incarnum is a relatively new phenomenon in my world). Bluesmiths figured out how to do the Infused Soulmeld thing that several Archetypes of PC classes (the Radiant Incarnate, the Patternmelder Foundationist, and the Spirit Guide Totemist) can also do, and chose to focus exclusively on that aspect of meldshaping because it could be most helpful in the non-meldshaping community that all the experimenters were then living in. The Bluesmiths figured it out first, in other words, and the Archetyped PC classes got it from them and adapted it to their own methodology. GMs can and should alter this backstory to suit their own worlds- in particular, Incarnum is probably older than 70 years on most of them! [B]Hit Die:[/B] d6. [B]Class Skills:[/B] The class skills (and associated abilities) of the Bluesmith class are: Craft (any) (INT), Fly (DEX), Knowledge (Arcana, Local, Planes, Religion) (INT), Profession (any) (WIS), Spellcraft (INT), and Use Magic Device (CHA). [B]Skill Ranks per Level:[/B] 2 + INT modifier. [TABLE="class: grid, width: 750"] [TR] [TD="colspan: 9"]The Bluesmith [/TD] [/TR] [TR] [TD]Class Level [/TD] [TD]Base Attack Bonus [/TD] [TD]Fortitude Save[/TD] [TD]Reflex Save[/TD] [TD]Will Save[/TD] [TD]Special[/TD] [TD]Soulmelds[/TD] [TD]Essentia[/TD] [TD]Chakra Binds[/TD] [/TR] [TR] [TD]1st[/TD] [TD]+0[/TD] [TD]+2[/TD] [TD]+0[/TD] [TD]+0[/TD] [TD]Infused Soulmeld[/TD] [TD="align: center"]1[/TD] [TD="align: center"]1[/TD] [TD="align: center"]0[/TD] [/TR] [TR] [TD]2nd[/TD] [TD]+1[/TD] [TD]+3[/TD] [TD]+0[/TD] [TD]+0[/TD] [TD] [/TD] [TD="align: center"]1[/TD] [TD="align: center"]2[/TD] [TD="align: center"]0[/TD] [/TR] [TR] [TD]3rd[/TD] [TD]+1[/TD] [TD]+3[/TD] [TD]+1[/TD] [TD]+1[/TD] [TD] [/TD] [TD="align: center"]1[/TD] [TD="align: center"]3[/TD] [TD="align: center"]0[/TD] [/TR] [TR] [TD]4th[/TD] [TD]+2[/TD] [TD]+4[/TD] [TD]+1[/TD] [TD]+1[/TD] [TD] [/TD] [TD="align: center"]2[/TD] [TD="align: center"]4[/TD] [TD="align: center"]0[/TD] [/TR] [TR] [TD]5th[/TD] [TD]+2[/TD] [TD]+4[/TD] [TD]+1[/TD] [TD]+1[/TD] [TD] [/TD] [TD="align: center"]2[/TD] [TD="align: center"]5[/TD] [TD="align: center"]0[/TD] [/TR] [TR] [TD]6th[/TD] [TD]+3[/TD] [TD]+5[/TD] [TD]+2[/TD] [TD]+2[/TD] [TD]Chakra Bind (Crown)[/TD] [TD="align: center"]2[/TD] [TD="align: center"]6[/TD] [TD="align: center"]1[/TD] [/TR] [TR] [TD]7th[/TD] [TD]+3[/TD] [TD]+5[/TD] [TD]+2[/TD] [TD]+2[/TD] [TD] [/TD] [TD="align: center"]3[/TD] [TD="align: center"]7[/TD] [TD="align: center"]1[/TD] [/TR] [TR] [TD]8th[/TD] [TD]+4[/TD] [TD]+6[/TD] [TD]+2[/TD] [TD]+2[/TD] [TD] [/TD] [TD="align: center"]3[/TD] [TD="align: center"]8[/TD] [TD="align: center"]1[/TD] [/TR] [TR] [TD]9th[/TD] [TD]+4[/TD] [TD]+6[/TD] [TD]+3[/TD] [TD]+3[/TD] [TD] [/TD] [TD="align: center"]3[/TD] [TD="align: center"]9[/TD] [TD="align: center"]1[/TD] [/TR] [TR] [TD]10th[/TD] [TD]+5[/TD] [TD]+7[/TD] [TD]+3[/TD] [TD]+3[/TD] [TD]Chakra Binds (Feet, Hands)[/TD] [TD="align: center"]4[/TD] [TD="align: center"]10[/TD] [TD="align: center"]2[/TD] [/TR] [TR] [TD]11th[/TD] [TD]+5[/TD] [TD]+7[/TD] [TD]+3[/TD] [TD]+3[/TD] [TD] [/TD] [TD="align: center"]4[/TD] [TD="align: center"]11[/TD] [TD="align: center"]2[/TD] [/TR] [TR] [TD]12th[/TD] [TD]+6/+1[/TD] [TD]+8[/TD] [TD]+4[/TD] [TD]+4[/TD] [TD] [/TD] [TD="align: center"]4[/TD] [TD="align: center"]12[/TD] [TD="align: center"]2[/TD] [/TR] [TR] [TD]13th[/TD] [TD]+6/+1[/TD] [TD]+8[/TD] [TD]+4[/TD] [TD]+4[/TD] [TD] [/TD] [TD="align: center"]5[/TD] [TD="align: center"]13[/TD] [TD="align: center"]2[/TD] [/TR] [TR] [TD]14th[/TD] [TD]+7/+2[/TD] [TD]+9[/TD] [TD]+4[/TD] [TD]+4[/TD] [TD]Chakra Binds (Arms, Brow, Shoulders)[/TD] [TD="align: center"]5[/TD] [TD="align: center"]14[/TD] [TD="align: center"]3[/TD] [/TR] [TR] [TD]15th[/TD] [TD]+7/+2[/TD] [TD]+9[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD] [/TD] [TD="align: center"]5[/TD] [TD="align: center"]15[/TD] [TD="align: center"]3[/TD] [/TR] [TR] [TD]16th[/TD] [TD]+8/+3[/TD] [TD]+10[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD] [/TD] [TD="align: center"]6[/TD] [TD="align: center"]16[/TD] [TD="align: center"]3[/TD] [/TR] [TR] [TD]17th[/TD] [TD]+8/+3[/TD] [TD]+10[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD] [/TD] [TD="align: center"]6[/TD] [TD="align: center"]17[/TD] [TD="align: center"]3[/TD] [/TR] [TR] [TD]18th[/TD] [TD]+9/+4[/TD] [TD]+11[/TD] [TD]+6[/TD] [TD]+6[/TD] [TD]Chakra Binds (Throat, Waist)[/TD] [TD="align: center"]6[/TD] [TD="align: center"]18[/TD] [TD="align: center"]4[/TD] [/TR] [TR] [TD]19th[/TD] [TD]+9/+4[/TD] [TD]+11[/TD] [TD]+6[/TD] [TD]+6[/TD] [TD] [/TD] [TD="align: center"]7[/TD] [TD="align: center"]19[/TD] [TD="align: center"]4[/TD] [/TR] [TR] [TD]20th[/TD] [TD]+10/+5[/TD] [TD]+12[/TD] [TD]+6[/TD] [TD]+6[/TD] [TD] [/TD] [TD="align: center"]7[/TD] [TD="align: center"]20[/TD] [TD="align: center"]4[/TD] [/TR] [/TABLE] [h=4]Class Features:[/h] All of the following are class features of the Bluesmith. [LIST] [*][B]Weapon and Armor Proficiency:[/B] Bluesmiths are proficient with simple weapons, light armor, and shields. [*][B]Meldshaping:[/B] A Bluesmith's primary ability is shaping soulmelds, which are drawn from the Incarnate soulmeld list. All Bluesmiths know (and can shape) all soulmelds from this list. The DC for a saving throw against a Bluesmith's soulmeld is 10 + the number of points of essentia invested in the soulmeld + the Bluesmith's CON modifier. The Meldshaper Level is equal to the Bluesmith level. A Bluesmith can shape only a certain number of soulmelds on his or her person at any one time. This base allotment is given in the class table above. The maximum number of soulmelds that the character can have shaped simultaneously is equal to his or her CON score minus 10, or the number of soulmelds allowed for his or her Bluesmith level, whichever is lower. At 1st level, a Bluesmith can keep only one soulmeld shaped on his or her person at a time at a time (assuming he or she has a CON score of at least 11). As the character advances in level, he or she can shape an increasing number of soulmelds. At 1st level, a Bluesmith also gains access to a personal pool of essentia, which can be invested into his or her soulmelds to increase their power. This essentia pool's size is shown on the class table, but note that the Bluesmith's [I]character level[/I] determines the maximum quantity of essentia that he or she can invest in any single soulmeld, as noted in MoI on page 19 (table 2-1: Essentia Capacity). As a Swift Action, a Bluesmith can reallocate his or her essentia investments in all of his or her Soulmelds, every round (see MoI, page 50, "Essentia"). A Bluesmith does not study or prepare soulmelds in advance, but must have a good night's rest and must meditate for 1 hour to shape his or her soulmelds (see Shaping Soulmelds, on page 49 of MoI). [*][B]Infused Soulmeld (Su):[/B] A Bluesmith exists not so much to shape soulmelds for himself or herself (though they can and often do do just that), but rather to provide use of his or her soulmelds to the community around- empowering local people with knowledge and abilities drawn from disembodied souls. As a full-round action that provokes attacks of opportunity, a Bluesmith may transfer any one soulmeld he or she has shaped onto another willing creature by touch, as long as the creature receiving the soulmeld has the appropriate chakra unoccupied by any soulmeld or magic item and does not have an alignment opposed to any alignment descriptor the chosen soulmeld has (for example, an [I]Armguards of Disruption[/I] could not be transferred to an Evil-aligned creature, nor to a creature with another soulmeld already occupying its Arms Chakra). The Bluesmith must invest 1 point of essentia into the chosen soulmeld as it is transferred, or the soulmeld immediately unshapes; this essentia stays invested in the soulmeld but does not provide either the soulmeld's new wearer nor the Bluesmith who originally shaped it with any of the standard benefits that soulmeld would normally grant from essentia investment- the essentia is instead being used to keep the soulmeld intact on its new wearer. If the creature receiving the soulmeld has an essentia pool of its own, it may invest essentia into the transferred soulmeld as if it had shaped the soulmeld itself; the essentia invested by the Bluesmith to keep it intact upon its new wearer does not count in any way against the soulmeld's essentia capacity for investment. If the new wearer has the ability to bind a soulmeld to the Chakra the transferred soulmeld occupies, then it may Bind the transferred soulmeld to that Chakra using the normal rules for reshaping and rebinding soulmelds. The transferred soulmeld does not count against the new wearer's limits on soulmelds shaped, if it has any such limits, but it [I]does[/I] count as being a soulmeld occupying the appropriate Chakra- so a creature gifted with an [I]Armguards of Disruption[/I] could not, for example, spend 15 minutes shaping a new [I]Bluesteel Bracers[/I] on itself unless it had the Double Chakra (Arms) feat. If the new wearer becomes unconscious or dead for any reason, the transferred soulmeld immediately unshapes, and the essentia the Bluesmith invested into it to keep it intact is divested as though the Bluesmith had done it himself or herself (see below). The Bluesmith is [I]not[/I] able to invest essentia into the soulmeld, after it is transferred; for all intents and purposes, the soulmeld is considered unshaped from the perspective of the Bluesmith as soon as the transfer is completed. The Bluesmith may, in fact, shape a new soulmeld to replace the one just transferred; this uses the normal rules for shaping individual soulmelds. The only thing the Bluesmith must do while the transferred soulmeld remains shaped is keep the 1 point of essentia invested in it; as soon as the Bluesmith divests that essentia from the transferred soulmeld for any reason, the soulmeld immediately unshapes. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Incarnum in Pathfinder
Top