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Incarnum in Pathfinder
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<blockquote data-quote="paradox42" data-source="post: 6233046" data-attributes="member: 29746"><p><strong>Retraining</strong></p><p></p><p>Since I just mentioned Retraining above in conjunction with the Bluesmith, I should probably post what I figured out for that here. The main three MoI classes (Incarnate, Soulborn, and Totemist) actually don't <strong>have</strong> any class features they can retrain, just feats; the new classes I've added to the trio, though, all have something that can be changed. So here's what to add to the section on Retraining Class Features (UCA, pages 189-190):</p><p></p><p><strong>Elementborn:</strong> Retrain your Elemental Aura, changing which element is your chosen element. This affects most of your other class features, such as Smite Opposition and Incarnum Defense, which are based upon the choice of element, and also affects your meldshaping- granting you access to different soulmelds (since you cannot shape soulmelds of the element opposed to your chosen one) and changing your essentia capacity for some soulmelds (since your capacity is one lower than normal for soulmelds that you can shape but which are not of your chosen element). This takes 10 days if you are 1st level, and 5 additional days for each of the following class features you have: Incarnum Defense, Share Incarnum Defense, Aura of Whelming, or Elemental Champion. See also retraining Feats (UCA page 191).</p><p></p><p><strong>Foundationist:</strong> Retrain your Elemental Affinity, changing which element is your chosen element. This affects your meldshaping, in particular which soulmelds benefit from your Expanded Element Capacity class feature and which soulmelds have a reduced essentia capacity (since soulmelds of the element opposed to your chosen element have -1 capacity). This takes 10 days, plus an additional 5 days per +1 you have in Expanded Element Capacity.</p><p></p><p><strong>True Necrocarnate:</strong> Retrain one open Chakra (of the Least, Lesser, or Greater tier). The Heart and Soul Chakras cannot be retrained this way.</p><p></p><p>Furthermore, when Retraining, one can also retrain entire class levels (UCA pages 190-191), but some switches are easier to make than others: some classes have Synergy. For working out Retraining rules for Incarnum, I of course had to include these as well, and I'm copying them below. Note that, because my world assumes the use of Dreamscarred Press's Pathfinder Psionics rules, the psionic classes show up in this list (for example, Dread has Synergy with True Necrocarnate); I also made lists for the psionic classes, but am not copying them here since Dreamscarred may produce their own lists and I don't want to step on their toes. Also, again, this thread is about Incarnum, not anything else.</p><p></p><p>Finally, the existence of the Elementborn (as well as other-aligned Paladins in my own setting) led me to make a decision and formulate a new general rule about Retraining Class Levels: you can switch from one Alternate Class to another, but <em>only if you retrain all of the class levels in one go</em>. The new class in this case is always considered to have Synergy (since, hey, you know, they're so close that you actually can't multiclass between them), but you have to entirely switch if you want to switch at all. For example, a Rogue 3/Fighter 2 can retrain to become a Ninja 3/Fighter 2 instead, by spending 15 days training (5 days for each level); this training <em>must</em> be done as a single chunk, and cannot be split up such that the character is (for example) a Rogue 2/Ninja 1/Fighter 2 after 5 days. For the purposes of this thread, this becomes significant mainly in the case of switching between Elementborn and Soulborn. Because Elementborn and Soulborn are Alternates, Elementborn does not actually have a Synergy list of its own; like Antipaladin, Ninja, and Samurai in the UCA version, Alternate classes always use the main base class's Synergy list. So Elementborn uses Soulborn's list.</p><p></p><p>That said, here are the Synergy lists for the five Incarnum classes.</p><p></p><p><strong>Foundationist:</strong> Incarnate, Soulborn (Elementborn only), Wizard.</p><p><strong>Incarnate:</strong> Cleric, Foundationist, Soulborn, Totemist, True Necrocarnate.</p><p><strong>Soulborn:</strong> Cavalier, Fighter, Foundationist (Elementborn only), Incarnate, Inquisitor, Paladin, Ranger, Soulknife, Tactician, Totemist, True Necrocarnate.</p><p><strong>Totemist:</strong> Barbarian, Druid, Fighter, Incarnate, Ranger, Soulborn, Soulknife, Witch.</p><p><strong>True Necrocarnate:</strong> Aegis (Necroconstructor Archetype only), Alchemist, Cryptic, Dread, Incarnate, Inquisitor, Ranger, Rogue, Soulborn, Soulknife.</p></blockquote><p></p>
[QUOTE="paradox42, post: 6233046, member: 29746"] [b]Retraining[/b] Since I just mentioned Retraining above in conjunction with the Bluesmith, I should probably post what I figured out for that here. The main three MoI classes (Incarnate, Soulborn, and Totemist) actually don't [B]have[/B] any class features they can retrain, just feats; the new classes I've added to the trio, though, all have something that can be changed. So here's what to add to the section on Retraining Class Features (UCA, pages 189-190): [B]Elementborn:[/B] Retrain your Elemental Aura, changing which element is your chosen element. This affects most of your other class features, such as Smite Opposition and Incarnum Defense, which are based upon the choice of element, and also affects your meldshaping- granting you access to different soulmelds (since you cannot shape soulmelds of the element opposed to your chosen one) and changing your essentia capacity for some soulmelds (since your capacity is one lower than normal for soulmelds that you can shape but which are not of your chosen element). This takes 10 days if you are 1st level, and 5 additional days for each of the following class features you have: Incarnum Defense, Share Incarnum Defense, Aura of Whelming, or Elemental Champion. See also retraining Feats (UCA page 191). [B]Foundationist:[/B] Retrain your Elemental Affinity, changing which element is your chosen element. This affects your meldshaping, in particular which soulmelds benefit from your Expanded Element Capacity class feature and which soulmelds have a reduced essentia capacity (since soulmelds of the element opposed to your chosen element have -1 capacity). This takes 10 days, plus an additional 5 days per +1 you have in Expanded Element Capacity. [B]True Necrocarnate:[/B] Retrain one open Chakra (of the Least, Lesser, or Greater tier). The Heart and Soul Chakras cannot be retrained this way. Furthermore, when Retraining, one can also retrain entire class levels (UCA pages 190-191), but some switches are easier to make than others: some classes have Synergy. For working out Retraining rules for Incarnum, I of course had to include these as well, and I'm copying them below. Note that, because my world assumes the use of Dreamscarred Press's Pathfinder Psionics rules, the psionic classes show up in this list (for example, Dread has Synergy with True Necrocarnate); I also made lists for the psionic classes, but am not copying them here since Dreamscarred may produce their own lists and I don't want to step on their toes. Also, again, this thread is about Incarnum, not anything else. Finally, the existence of the Elementborn (as well as other-aligned Paladins in my own setting) led me to make a decision and formulate a new general rule about Retraining Class Levels: you can switch from one Alternate Class to another, but [I]only if you retrain all of the class levels in one go[/I]. The new class in this case is always considered to have Synergy (since, hey, you know, they're so close that you actually can't multiclass between them), but you have to entirely switch if you want to switch at all. For example, a Rogue 3/Fighter 2 can retrain to become a Ninja 3/Fighter 2 instead, by spending 15 days training (5 days for each level); this training [I]must[/I] be done as a single chunk, and cannot be split up such that the character is (for example) a Rogue 2/Ninja 1/Fighter 2 after 5 days. For the purposes of this thread, this becomes significant mainly in the case of switching between Elementborn and Soulborn. Because Elementborn and Soulborn are Alternates, Elementborn does not actually have a Synergy list of its own; like Antipaladin, Ninja, and Samurai in the UCA version, Alternate classes always use the main base class's Synergy list. So Elementborn uses Soulborn's list. That said, here are the Synergy lists for the five Incarnum classes. [B]Foundationist:[/B] Incarnate, Soulborn (Elementborn only), Wizard. [B]Incarnate:[/B] Cleric, Foundationist, Soulborn, Totemist, True Necrocarnate. [B]Soulborn:[/B] Cavalier, Fighter, Foundationist (Elementborn only), Incarnate, Inquisitor, Paladin, Ranger, Soulknife, Tactician, Totemist, True Necrocarnate. [B]Totemist:[/B] Barbarian, Druid, Fighter, Incarnate, Ranger, Soulborn, Soulknife, Witch. [B]True Necrocarnate:[/B] Aegis (Necroconstructor Archetype only), Alchemist, Cryptic, Dread, Incarnate, Inquisitor, Ranger, Rogue, Soulborn, Soulknife. [/QUOTE]
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