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Incarnum in Pathfinder
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<blockquote data-quote="paradox42" data-source="post: 6283169" data-attributes="member: 29746"><p><strong>Air Foundationist Soulmelds (Full Descriptions)</strong></p><p></p><p>Not including Voice of the Djinn, since that was posted with the Ultimate Campaign soulmelds back in <a href="http://www.enworld.org/forum/showthread.php?294165-Incarnum-in-Pathfinder/page9&p=6228442&viewfull=1#post6228442" target="_blank">post #82</a>.</p><p>[h=3]<span style="color: #00ffff">Airstep Sandals</span>[/h] [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The sandals merge with your body, and you feel their power spread throughout your being. You briefly glow blue, like the sandals themselves, but soon the color fades to nothing- though the power of the sandals remains.</em><br /> <br /> When bound to your Pattern Chakra, the <em>Airstep Sandals</em> grant you the same flight capability that they did before, but are more solid and lasting than the standard soulmeld is. You no longer need to end a round supported by a solid object to avoid falling; the <em>Airstep Sandals</em> continue to support you in the air no matter how far up you go.</td></tr></table><p> [h=3]Crackling Chains[/h] <table style='width: 100%'><tr><td><br /> </td><td> <strong>Descriptors:</strong> Electricity<br /> <strong>Classes:</strong> Foundationist (Air)<br /> <strong>Chakra:</strong> Arms, Throat (Pattern)<br /> <strong>Saving Throw:</strong> See text<br /> <br /> <em>The incarnum forms a long chain of thick metallic links, which writhes and twists about your arms and body even though it never actually touches you or any of your equipment. A smell of ozone pervades the air around the chain, and arcs of electricity seem to constantly crackle along its length.</em><br /> <br /> As a standard action that provokes attacks of opportunity, you can fire a bolt of lightning from the <em>Crackling Chains</em> at a target within 30 feet. This requires a ranged touch attack to hit, and deals 1d6 points of Electricity damage.<br /> <strong>Essentia:</strong> Every point of essentia you invest in the <em>Crackling Chains</em> increases the damage dealt by 1d6 points.</td></tr></table><p> [h=4]Chakra Bind (Arms)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The chain forms shackles which secure themselves firmly to your wrists, even while the chain itself lengthens considerably (ending with several feet of length extending beyond each shackle) and grows spikes upon these extended portions.</em><br /> <br /> When the <em>Crackling Chains</em> are bound to your Arms Chakra, the chains extending from your arms become useful as weapons in their own right, acting almost sentient in their motions, granting you extra ability with certain combat maneuvers. You gain a +2 competence bonus to your CMB and CMD for all Disarm, Drag, Grapple, Steal, and Trip combat maneuvers. Every point of essentia invested in the soulmeld increases the competence bonus by +2.</td></tr></table><p> [h=4]Chakra Bind (Throat)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The chain wraps itself around your neck to form a necklace there, even while the rest of its length continues to writhe and twist on its own about you. When you speak, a rumbling suggestion of thunder is audible in your voice.</em><br /> <br /> With the <em>Crackling Chains</em> bound to your Throat Chakra, the raw electrical power of the lightning is married to the thunder which usually accompanies lightning. If you have at least 1 point of essentia invested in the soulmeld, then whenever you hit a creature with the lightning bolt touch attack granted by the <em>Chains</em> as standard, that creature must make a Fortitude save or become deafened by the thunder that accompanies the lightning. This deafness lasts 1d4 hours per point of essentia invested in the <em>Crackling Chains</em>.</td></tr></table><p> [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The writhing of the chain becomes frantic, almost uncontrollable, and electricity crackles along its length more often and more noticeably than before- as if the power within is eager and begging for release.</em><br /> <br /> With <em>Crackling Chains</em> bound to your Pattern Chakra, you can create powerful bolts of lightning which damage everything in their path. As long as you have at least 1 point of essentia invested in the soulmeld, then as a standard action that does not provoke attacks of opportunity, you can fire a line of lightning from yourself in any direction you choose. The line is 10 feet long per point of essentia invested in the soulmeld, and it deals 1d6 points of Electricity (plus 2d6 per point of essentia <strong>above the first</strong> invested in the soulmeld) to all creatures struck by it. A Reflex save applies for half damage. For example, if you have 3 points of essentia invested, the line is 30 feet long and deals 5d6 points of Electricity damage.<br /> You can use this ability up to three times, plus one time per point of essentia invested in the <em>Chains</em>, at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if you have already used the line of lightning 4 times and you then reduce your essentia investment in the <em>Crackling Chains</em> to 1 point or 0 points, then the <em>Chains</em> immediately unshape.</td></tr></table><p> [h=3]Elemental Avatar[/h] <table style='width: 100%'><tr><td><br /> </td><td> <strong>Descriptors:</strong> Air<br /> <strong>Classes:</strong> Foundationist (Air)<br /> <strong>Chakra:</strong> Soul (Pattern)<br /> <strong>Saving Throw:</strong> None<br /> <br /> <em>The raw elemental incarnum flows together into a second body encasing your own, a large image of the elemental type you pulled the incarnum from. Its translucent form is superimposed over your own body, clothing, and armor, and it moves with you, copying your every movement (even facial expressions) in perfect synchronization.</em><br /> <br /> Pulling together incarnum drawn from the most basic and primitive inhabitants of the Elemental Planes, the Elementals themselves, you shape a second body to cover your own which in all particulars resembles an elemental of the type matching the soulmeld's element descriptor. For example, if you shape an <em>Elemental Avatar (Air)</em>, the avatar resembles an Air Elemental. Foundationist characters cannot shape this soulmeld with any elemental descriptor other than the one matching their own Elemental Affinity (chosen at 1st level).<br /> Unlike most soulmelds, an <em>Elemental Avatar</em> (regardless of descriptor) does not provide you with any benefit unless you bind it to a chakra or invest essentia into it.<br /> <strong>Essentia:</strong> Every point of essentia you invest in the <em>Elemental Avatar</em> grants you a bonus based upon the elemental descriptor of the soulmeld:<br /> <em>Air:</em> +1 insight bonus on ranged attack rolls.</td></tr></table><p> [h=4]Chakra Bind (Soul)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The avatar contracts, and your body expands, pulling the power into your being and merging with it to give you a new body.</em><br /> <br /> While the <em>Elemental Avatar</em> is bound to your Soul Chakra, you literally become a Huge Elemental of the type matching the soulmeld's descriptor, as if using <em>Elemental Body IV</em> (except this ability is constant, and has no maximum duration).</td></tr></table><p> [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The avatar contracts about you, merging with your own body and granting you the ability to move like the elemental it resembles.</em><br /> <br /> When bound to your Pattern Chakra, the <em>Elemental Avatar</em> grants you a movement type based upon the elemental descriptor of the soulmeld:<br /> <em>Air:</em> You gain Fly 30 feet (Good maneuverability).</td></tr></table><p>[h=3]Elemental Channel[/h] <table style='width: 100%'><tr><td><br /> </td><td> <strong>Descriptors:</strong> Air<br /> <strong>Classes:</strong> Foundationist (Air)<br /> <strong>Chakra:</strong> Arms, Hands, Heart, Throat (Pattern)<br /> <strong>Saving Throw:</strong> See text<br /> <br /> <em>The raw elemental incarnum comes when you call it, and without any real direction it assumes the form of a small tube of brightly-colored energy, through which you can tap still more power from the Elemental Plane it connects to.</em><br /> <br /> <em>Elemental Channel</em> grants you the ability to use a 0-level spell (depending on its elemental descriptor) as a spell-like ability, using the soulmeld's meldshaper level as the caster level, at will:<br /> <em>Air:</em> <em>Message</em> at will.<br /> Unlike most soulmelds, an <em>Elemental Channel</em> (regardless of descriptor) does not provide you with any benefit for invested essentia unless you bind it to a chakra.</td></tr></table><p> [h=4]Chakra Bind (Arms)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>One end of the tube of elemental power seals, lengthens, and morphs into a new shape- a melee weapon for you to use, which contains the raw power of its element to deal extra harm to your foes when you strike them with it.</em><br /> <br /> You shape elemental incarnum into a melee weapon (sized normally for you) that contains the raw power of the energy type matching the elemental descriptor of the soulmeld.<br /> An <em>Elemental Channel</em> bound to your Arms Chakra has a form depending on its elemental descriptor: Air is a spear of lightning (and has the Shock special ability). You are considered proficient with the weapon, whether or not you are proficient with normal weapons of the same type; feats which apply to specific weapons or weapon groups (such as Weapon Focus) apply normally to the <em>Elemental Channel</em> in this form.<br /> Each point of essentia you invest in the <em>Elemental Channel</em> weapon grants the weapon an enhancement bonus of +1, up until you invest 5 or more essentia into the soulmeld. When you invest 5 or more essentia into the <em>Elemental Channel</em>, it loses two points of enhancement bonus (so the total bonus equals the number of points of invested essentia minus 2), but gains the "bursting" version of its special ability in place of the original special ability. Shock changes to Shocking Burst. For example, when you use an <em>Elemental Channel (Air)</em>, investing 4 points of essentia in the soulmeld makes it a <em>+4 Shock Spear</em>, but investing <strong>5</strong> points of essentia makes it a <em>+3 Shocking Burst Spear</em> instead.<br /> The <em>Elemental Channel</em> in weapon form cannot be Sundered or otherwise destroyed, except by effects that unshape soulmelds. If the weapon leaves your hand for any reason, it returns to your grasp at the beginning of your next turn. If that is impossible for some reason, it falls at your feet (and in any case, attempts to return again on your next turn). Any other creature attempting to wield the weapon treats it as a mundane weapon of its type with no special abilities, however exotic in appearance it may be.<br /> </td></tr></table><p> [h=4]Chakra Bind (Hands)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The tube lengthens and wraps itself around your body, snaking its ends along your arms to finish with each end in one of your hands.</em><br /> <br /> An <em>Elemental Channel</em> bound to your Hands Chakra grants you a new spell-like ability (depending on its elemental descriptor), using the soulmeld's meldshaper level as the caster level, which uses more elemental energy to accomplish than the 0-level spell it normally grants:<br /> <em>Air:</em> As a standard action, you use <em>Shatter</em> against a single target within 5 feet (plus 5 feet per point of essentia invested in the soulmeld). You cannot use the area-effect version of <em>Shatter</em> with this ability, only the single-target version is allowed.<br /> You can use this ability up to three times, plus one time per point of essentia invested in the <em>Channel</em>, at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if your <em>Elemental Channel</em> has the Air descriptor, and you have already used the <em>Shatter</em> 4 times, then if you reduce your essentia investment in the soulmeld to 1 point or 0 points, it immediately unshapes.<br /> </td></tr></table><p> [h=4]Chakra Bind (Heart)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The tube widens immensely, while its length shrinks until nearly vanishing, attaching itself to your chest and forming a large circle of energy upon it.</em><br /> <br /> With the <em>Elemental Channel</em> bound to your Heart Chakra, you can use it to Summon actual Elementals from the plane matching its elemental descriptor. As a standard action, you Summon an Elder Elemental of the same type as your soulmeld (for example, an <em>Elemental Channel (Air)</em> will summon an Elder Air Elemental), as if by the spell <em>Summon Monster VIII</em>. The elemental remains on your plane, acting as you direct, for 1 round per meldshaper level of the soulmeld.<br /> You can use this ability up to three times, plus one time per point of essentia invested in the <em>Channel</em>, at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if you have already summoned the elemental 4 times and you then reduce your essentia investment in the <em>Elemental Channel</em> to 1 point or 0 points, then the <em>Channel</em> immediately unshapes.</td></tr></table><p> [h=4]Chakra Bind (Throat)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The tube embeds itself in your throat and neck, leaving part of itself exposed like a weird sort of pendant (without a necklace or chain to hold it there), but releasing its energy into you rather than directly into the world around you.</em><br /> <br /> When the <em>Elemental Channel</em> is bound to your Throat Chakra, it releases most of its energy into you rather than the outside world, but you can release this energy out of your body to gain a useful ability. The specific ability granted by release of this elemental energy depends upon the soulmeld's elemental descriptor:<br /> <em>Air:</em> As a standard action, become Ethereal, along with all your equipment. For the duration of the effect, you are in the Ethereal Plane, which overlaps the Material Plane. This works essentially like the <em>Ethereal Jaunt</em> spell, except the duration is 1 round per meldshaper level of the soulmeld. You can dismiss the effect before its duration expires by spending a move action to rematerialize.<br /> You can use this ability up to three times, plus one time per point of essentia invested in the <em>Channel</em>, at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if your <em>Elemental Channel</em> has the Air descriptor, and you have already become Ethereal 4 times, then if you reduce your essentia investment in the soulmeld to 1 point or 0 points, it immediately unshapes.</td></tr></table><p> [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The tube widens and lengthens, largely merging with your body and leaving only its ends sticking out from the palms of your hands. You feel the elemental energy surging through you, eager for an explosive release.</em><br /> <br /> An <em>Elemental Channel</em> bound to your Pattern Chakra can release explosive bursts of raw elemental energy, if you have any essentia invested in the soulmeld. As long as you have at least 1 point of essentia invested in the soulmeld, you can create a Burst of energy centered on any point within 20 feet per point of invested essentia, as a standard action. The radius of this burst of energy is equal to 5 feet per point of invested essentia, and its specific energy type depends upon the elemental descriptor of the <em>Elemental Channel:</em> Air produces Electricity. Regardless of the specific energy type, the burst deals 1d6 points of damage (plus 2d6 per point of essentia <strong>above the first</strong> invested in the soulmeld) to all within it. A Reflex save applies for half damage.<br /> For example, if you are using an <em>Elemental Channel (Air)</em>, and have 1 point of essentia invested in it, then you produce a burst of Electricity within 20 feet, that has a 5-foot radius and deals 1d6 points of Electricity damage. If, on the other hand, you have 4 points of essentia invested in the soulmeld, then you instead produce a 20-foot radius burst centered on any point within 80 feet, dealing 7d6 points of Electricity damage.<br /> You can use this ability up to three times, plus one time per point of essentia invested in the <em>Channel</em>, at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if you have already used the burst 4 times and you then reduce your essentia investment in the <em>Elemental Channel</em> to 1 point or 0 points, then the <em>Channel</em> immediately unshapes.</td></tr></table><p></p><p>[h=3]Elemental Chasuble[/h] <table style='width: 100%'><tr><td><br /> </td><td> <strong>Descriptors:</strong> Air<br /> <strong>Classes:</strong> Foundationist (Air)<br /> <strong>Chakra:</strong> Heart (Pattern)<br /> <strong>Saving Throw:</strong> None<br /> <br /> <em>The raw elemental incarnum weaves itself under your direction to form an ornate vestment draped over your shoulders, covering any other clothing, armor, or vestments you are wearing. The chasuble is little more than a large circle with a hole in the center for your head, but incarnum is woven like glowing, brightly-colored thread into intricate patterns down its front.</em><br /> <br /> The <em>Elemental Chasuble</em> binds the material of an Elemental Plane to the garment and infuses it with power.<br /> When you wear the <em>Chasuble</em>, you are considered a native on any plane with an elemental trait matching the soulmeld's elemental descriptor (and gain the Extraplanar subtype while on the Material Plane). While on any such plane, you ignore the effect of any elemental traits of the plane- even traits not directly matching your <em>Chasuble's</em> descriptor. Foundationist characters cannot shape this soulmeld with any elemental descriptor other than the one matching their own Elemental Affinity (chosen at 1st level).<br /> For example, if you shape an <em>Elemental Chasuble (Air)</em>, you would be considered native on the Elemental Plane of Air, the Elemental Plane of Smoke, the Elemental Plane of Cold/Ice, the Elemental Plane of Lightning, and the Elemental Plane of Vacuum.<br /> The <em>Elemental Chasuble</em> also grants you Resistance to a specific energy type, based on its elemental descriptor. Air grants Resist Electricity 10.<br /> <strong>Essentia:</strong> Every point of essentia you invest in the <em>Elemental Chasuble</em> increases the energy resistance granted by the soulmeld by 5 points:</td></tr></table><p> [h=4]Chakra Bind (Heart)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The threads of elemental incarnum woven throughout the Chasuble change, forming runes of power designed to form conduits between you and the planes matching the Chasuble's element.</em><br /> <br /> Once per week, an <em>Elemental Chasuble</em> bound to your Heart Chakra allows you to open a <em>Gate</em> (with caster level equal to the soulmeld's meldshaper level) to any plane matching the soulmeld's elemental descriptor. You must have and spend the material component in order to use the Calling function of this <em>Gate</em>.</td></tr></table><p> [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The threads of elemental incarnum woven throughout the Chasuble change, forming runes of power designed to summon inhabitants of the plane matching the Chasuble's element.</em><br /> <br /> An <em>Elemental Chasuble</em> bound to your Pattern Chakra allows you to Summon actual elementals to do your bidding. As a standard action, you can Summon a Small Elemental of a type matching the elemental descriptor of your <em>Elemental Chasuble</em> (for example, an <em>Elemental Chasuble (Air)</em> Summons a Small Air Elemental). This works essentially as if you had used the spell <em>Summon Monster II</em>, except the duration is only 1 round (plus 1 round per point of essentia you have invested in the <em>Chasuble</em>).<br /> You can use this ability up to one time per meldshaper level of the <em>Chasuble</em>, at which point the soulmeld unshapes.</td></tr></table><p> [h=3]<span style="color: #00ffff">Fellmist Robe</span>[/h] [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The misty robe pulls itself into your body, becoming a part of your inner being. Though it is no longer immediately visible, you can feel the cool power of the mists within constantly begging for release.</em><br /> <br /> A <em>Fellmist Robe</em> bound to your Pattern Chakra allows you to create clouds of mist. If you have at least 1 point of essentia invested in this soulmeld, then as a full-round action that provokes attacks of opportunity, you may create a cloud of thick, opaque mists identical in most respects to that created by a <em>Fog Cloud</em> spell- except that this cloud's size depends upon the essentia you have invested in this soulmeld. The cloud has a height and radius equal to five feet per point of essentia you have invested in the <em>Robe</em>, and it lasts for 5 rounds per point of essentia as well unless dispersed by strong winds as noted in the spell description. It need not be centered upon you when you create it, but it must be created such that you are inside the cloud's radius or are adjacent to a cloud-covered square once it is created.<br /> Only one <em>Fog Cloud</em> created by the <em>Fellmist Robe</em> may be in existence at any one time. If you change the amount of essentia invested in the <em>Robe</em> while a cloud exists, the cloud's properties change to match the new amount of essentia- for example, if you go from 3 points of invested essentia down to 1 point, then the cloud's radius and height shrink from 15 feet to 5 feet, and it will disperse in 5 rounds rather than 15. If this change to duration takes the cloud beyond the end of its allowed duration, or if you divest all essentia out of the <em>Robe</em>, then the cloud dissipates immediately (but you are still not allowed to create a new cloud until your next turn).<br /> You can use this ability up to one time per meldshaper level of the <em>Robe</em>, at which point the soulmeld unshapes.</td></tr></table><p> [h=3]<span style="color: #00ffff">Lightning Gauntlets</span>[/h] [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The gauntlets pull in so tightly that they actually merge with your hands and end up under your skin, though the flashing arcs of electricity still crackle across your hands from time to time.</em><br /> <br /> <em>Lightning Gauntlets</em> bound to your Pattern Chakra allow you to blast foes with bolts of lightning from a distance. As long as you have at least 1 point of essentia invested in this soulmeld, then as a move action that does not provoke attacks of opportunity, you can make a ranged touch attack upon one opponent within 60 feet. If the attack hits, then it deals 1d6 points of Electricity damage per point of essentia you have invested in the <em>Lightning Gauntlets</em>. Because this ability requires a move action, you can use it during the same round you make another attack using a standard action (though you will give up the ability to move, even as far as a 5-foot step, if you do, unless you somehow have more than the normal number of actions available to you).<br /> You can use this ability up to one time per meldshaper level of the <em>Gauntlets</em>, at which point the soulmeld unshapes.</td></tr></table><p> [h=3]<span style="color: #00ffff">Pegasus Cloak</span>[/h] [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>While the feathers of the cloak pull back into your body until they seem to be a part of your own skin on your back, arms, and shoulders, your feet take on the appearance of hooves. You feel the pegasus's mighty strength in your legs, and know that you can jump much higher and farther than normal now.</em><br /> <br /> When a <em>Pegasus Cloak</em> is bound to your Pattern Chakra, you can jump much higher and farther than normal. As a swift action, you can gain a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps for 1 round; this bonus increases by +5 per point of essentia you have invested in the <em>Pegasus Cloak</em>.<br /> You can use this ability up to five times per meldshaper level of the <em>Cloak</em>, at which point the soulmeld unshapes.</td></tr></table><p> [h=3]Smoke Skirt[/h] <table style='width: 100%'><tr><td><br /> </td><td> <strong>Descriptors:</strong> Smoke<br /> <strong>Classes:</strong> Foundationist (Air), True Necrocarnate<br /> <strong>Chakra:</strong> Heart, Waist (Pattern)<br /> <strong>Saving Throw:</strong> See text<br /> <br /> <em>The incarnum of Smoke Elementals and Mephits pours through your hands, woven thread by thread into a sheet of gray fabric which wraps itself around your waist and legs, emitting puffs of smoke constantly and rendering the air near you hazy as a result.</em><br /> <br /> A <em>Smoke Skirt</em> grants you a +4 competence bonus on Disguise and Stealth checks.<br /> <strong>Essentia:</strong> The competence bonus increases by +2 for each point of essentia you invest in this soulmeld.</td></tr></table><p> [h=4]Chakra Bind (Heart)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The Smoke Skirt pulls in tightly around your waist and legs, becoming more a pair of pants than a skirt; simultaneously, the smoke puffs virtually cease to flow from its surface. Instead, the smoke is now a part of your inner being, allowing you to merge with it when you wish to.</em><br /> <br /> A <em>Smoke Skirt</em> bound to your Heart Chakra allows you to literally become smoke for short periods of time, as if you were using the <em>Gaseous Form</em> spell. Each day, you can remain in <em>Gaseous Form</em> for up to 20 minutes, plus 2 minutes per point of essentia invested in the <em>Smoke Skirt</em>. These minutes need not be consecutive, but you must use them in 1-minute increments. If you change the amount of essentia invested in the soulmeld such that you go beyond your usage limit (for example, you are in your 25th gaseous minute and you change the essentia investment in <em>Smoke Skirt</em> to 2 points or less), then the effect ends immediately and you and your equipment resolidify.</td></tr></table><p> [h=4]Chakra Bind (Waist)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The Smoke Skirt becomes more solid, and fastens itself around your waist elegantly, leaving only the beltlike upper portion producing small puffs of smoke occasionally now. Even these puffs are almost solid; you can easily catch and throw them if you wish.</em><br /> <br /> While the <em>Smoke Skirt</em> is bound to your Waist Chakra, you can throw the smoke in your <em>Skirt</em> into fires near you to multiply and call more smoke out of them. You can use <em>Pyrotechnics</em> at will, as a spell-like ability, but only to create a Smoke Cloud- the Fireworks use of the standard spell is not available via the <em>Smoke Skirt</em>.</td></tr></table><p> [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The Skirt becomes less solid in appearance, billowing out so that your legs and feet appear to be encased in a vaguely cone-shaped cloud. As you move, the smoke trails behind you, wisps of it constantly falling to the ground and vanishing into it where you have walked.</em><br /> <br /> With the <em>Smoke Skirt</em> bound to your Pattern, the smoke swirls and coalesces to cover any tracks you leave behind. You leave no trail of any kind while the soulmeld remains shaped and bound to your Pattern, as if you were constantly under the effect of a <em>Pass Without Trace</em> spell.</td></tr></table><p> [h=3]Thundercloud Shirt[/h] <table style='width: 100%'><tr><td><br /> </td><td> <strong>Descriptors:</strong> Electricity, Sonic<br /> <strong>Classes:</strong> Foundationist (Air)<br /> <strong>Chakra:</strong> Arms, Waist (Pattern)<br /> <strong>Saving Throw:</strong> See text<br /> <br /> <em>The incarnum forms into a strange multi-shaded gray fabric which manages to appear like a three-dimensional cloud, even while it actually exists as only a flat sheet- and shape it into an otherwise-plain long-sleeved shirt. Occasional flashes of light appear in the shirt's fabric, as though lightning were flashing within the cloud, accompanied by low thunderlike rumbles of sound.</em><br /> <br /> While you wear the <em>Thundercloud Shirt</em>, it helps absorb excess electricity which strikes you, blunting the power of electricity attacks upon you. You gain Resist Electricity 10.<br /> <strong>Essentia:</strong> The Resist Electricity increases by +5 for each point of essentia you invest in this soulmeld.</td></tr></table><p> [h=4]Chakra Bind (Arms)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>Pulling in on your arms and wrists, the Shirt's weird coloring makes your arms appear to be streamers of gray-and-black clouds rather than solid parts of your body. The rumbles of thunder produced by the shirt become more frequent and insistent.</em><br /> <br /> While the <em>Thundercloud Shirt</em> is bound to your Arms Chakra, you can clap your hands together to produce a loud clap of thunder. Every 1d4 rounds, as a standard action, you can produce a Cone-shaped burst of noise, which deals 1d4 points of Sonic damage to targets caught in the area (a Reflex save applies for half damage). Every point of essentia you invest in the soulmeld increases the damage by 1d4 points.</td></tr></table><p> [h=4]Chakra Bind (Waist)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The Shirt becomes darker in color, and the flashes of light coming from its "interior" virtually cease; no more rumbling can be heard coming from it. Indeed, now the air around you seems eerily quiet, like a calm before a storm.</em><br /> <br /> With the <em>Thundercloud Shirt</em> bound to your Waist Chakra, it absorbs more sound than it produces, allowing you to blunt the power of sound-based attacks against you. As long as you have any essentia invested in this soulmeld, you gain Resist Sonic equal to five times the number of essentia so invested.</td></tr></table><p> [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>Once your Thundercloud Shirt is bound to your Pattern, the lightning flashes within the cloud become more frequent and more obvious, often sending tiny arcs of electricity crackling around the Shirt's surface.</em><br /> <br /> A <em>Thundercloud Shirt</em> bound to your Pattern allows you to attack nearby creatures with the lightning embedded within it. As long as you have at least 1 point of essentia invested in the soulmeld, then as a standard action, you can create a momentary burst of arcs of lightning that emanate from the <em>Shirt</em>. Creatures adjacent to you take 1d6 points of Electricity damage per point of essentia invested in the soulmeld. A Reflex save applies for half damage.</td></tr></table><p> [h=3]<span style="color: #00ffff">Thunderstep Boots</span>[/h] [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>Your Thunderstep Boots vanish into your body, leaving only a pair of blue metal bands wrapped around your calves.</em><br /> <br /> When bound to your Pattern Chakra, the <em>Thunderstep Boots</em> allow you to stomp on the ground (or even click the bands together) to release a thunderclap. AIf you have at least 1 point of essentia invested in this soulmeld, then as a standard action that does not provoke attacks of opportunity, you can create a burst of sound that damages all creatures adjacent to you, dealing 1d4 points of Sonic damage per point of essentia you have invested in the <em>Thunderstep Boots</em>. Creatures damaged by this ability may make Reflex saves for half damage.</td></tr></table><p></p><p>[h=3]Tornado Crown[/h] <table style='width: 100%'><tr><td><br /> </td><td> <strong>Descriptors:</strong> Air<br /> <strong>Classes:</strong> Foundationist (Air)<br /> <strong>Chakra:</strong> Crown, Waist (Pattern)<br /> <strong>Saving Throw:</strong> None<br /> <br /> <em>Incarnum forms a raging vortex of air, which you force to compress and shrink until it becomes almost a solid mass- though still a whirling, raging vortex of wind. The funnel hovers just above your head, and the waves circling the top of it almost suggest points of a crown, aside from being mobile and constantly changing.</em><br /> <br /> Using incarnum derived from spirits of wind, this soulmeld grants you some of the facility those spirits have with their element, allowing you to use winds to help you when flying.<br /> While you wear the <em>Tornado Crown</em>, it grants you a +4 competence bonus on Fly checks.<br /> <strong>Essentia:</strong> The competence bonus increases by +2 for each point of essentia you invest in this soulmeld.</td></tr></table><p> [h=4]Chakra Bind (Crown)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>Shrinking down upon your head, the Tornado Crown makes contact with you, allowing you to more precisely control the winds.</em><br /> <br /> While the <em>Tornado Crown</em> is bound to your Crown Chakra, it allows you to control winds around you with enough precision and power to dampen the effect of winds which would normally work against you. You count as one size category larger than your actual size, for the purpose of determining any penalties you suffer from the effects of high wind.</td></tr></table><p> [h=4]Chakra Bind (Waist)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The funnel cloud which has been held above your head like a weird sort of crown grows, extending down around your upper body until its lower end enwraps your waist. With this much contact, you cannot fail to make winds near you behave exactly as you want them to.</em><br /> <br /> With the <em>Tornado Crown</em> bound to your Waist Chakra, you can control the air around you with great precision and near-instant reaction times. You become utterly immune to any penalties resulting from the effects of high wind.</td></tr></table><p> [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>Once the Tornado Crown is bound to your Pattern, it becomes less stable, expanding outward and thickening to at least double its former amount- as though the winds within it are straining to escape the bonds you've imposed upon them.</em><br /> <br /> When the <em>Tornado Crown</em> is bound to your Pattern, you can release its power to create a windstorm in your immediate vicinity. As long as you have at least 1 point of essentia invested in the soulmeld, then you can trigger this self-destructive consumption of the <em>Tornado Crown</em> as a standard action. Once you trigger the ability, you cannot change the essentia investment in the <em>Tornado Crown</em> until the effect has run its course.<br /> This creates a windstorm like that created by a <em>Control Winds</em> spell, except that the numbers related to the effect are dependent upon the number of essentia you have invested in the soulmeld when you trigger this ability, rather than your level (or even the meldshaper level of the soulmeld itself). The <em>Tornado Crown's</em> windstorm is a cylinder 40 feet high, with a radius of up to 20 feet per point of invested essentia; the range is also equal to 20 feet per point of invested essentia. The strength of the winds is up to you, but its maximum strength is determined by the amount of essentia invested in the soulmeld; 1 point allows you a maximum strength of Strong wind, 2 allows Severe, 3 allows Windstorm-strength, 4 points allow you to create Hurricane-force winds, and 5 or more points allow you to reach Tornado strength. The soulmeld-created windstorm lasts for 1 minute per point of invested essentia, and then ends.<br /> Once the windstorm ends, the <em>Tornado Crown</em> unshapes, and all essentia which was invested in it is freed up for you to use elsewhere if you choose.</td></tr></table><p> [h=3]Voidmask[/h] <table style='width: 100%'><tr><td><br /> </td><td> <strong>Descriptors:</strong> None<br /> <strong>Classes:</strong> Foundationist (Air), Incarnate, True Necrocarnate<br /> <strong>Chakra:</strong> Brow, Throat (Pattern)<br /> <strong>Saving Throw:</strong> See text<br /> <br /> <em>The vacuum soul-power flows into and through you, forming a perfectly crystal-clear bubble of glasslike material around your head. Within this bubble, you are kept safe when the air outside begins to thin.</em><br /> <br /> There is an Elemental Plane of Vacuum, and it has its inhabitants and souls too, despite being "made" of emptiness in its purest sense. By shaping soul energy of this place into incarnum, you can clear and thin the air around yourself, thus making your visual field clearer and deadening sound near yourself.<br /> A <em>Voidmask</em> grants you a +4 circumstance bonus on Perception and Stealth checks.<br /> <strong>Essentia:</strong> The circumstance bonus increases by +2 for each point of essentia you invest in this soulmeld.</td></tr></table><p> [h=4]Chakra Bind (Brow)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>Like some space traveler's technological helmet, your Voidmask begins to project dim patterns of light on its inside surface for you, outlining objects and making everything in your visual field more clearly-defined and visible- even in otherwise-total darkness.</em><br /> <br /> A <em>Voidmask</em> bound to your Brow creates patterns of light and amplifies existing light for your eyes, so as to provide you with Darkvision. The range of this Darkvision is 30 feet, plus 30 feet for each point of essentia you invest in the soulmeld.</td></tr></table><p> [h=4]Chakra Bind (Throat)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The bubble-helmet fastens firmly to your neck, forming an airtight seal that allows you to go anywhere without worry of suffocating.</em><br /> <br /> While the <em>Voidmask</em> is bound to your Throat Chakra, it sustains you without breathing or air, much like an Iridescent Spindle Ioun Stone (Core 520-521). While this ability is active, you are immune to all inhaled afflictions and effects which are based on breathing, such as <em>Cloudkill</em>.</td></tr></table><p> [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The bubble helmet begins to project dim patterns of light on its inner surface, but these patterns have little or nothing to do with your immediate environment- instead, they show faraway objects and people, as though you are tapping in to some cosmic surveillance network.</em><br /> <br /> A <em>Voidmask</em> bound to your Pattern Chakra is able to draw power from the vacuum which underlies all spacetime, and thereby grant you the ability to see things which are elsewhere. As a full-round action which provokes attacks of opportunity, you can use <em>Scrying</em> for 1 round upon any target creature, using the usual rules for the spell except for the nonexistent casting time and short duration. Tapping into the Void this way is damaging to you, however- if the subject fails its Will save and a sensor forms, you take 1d6 points of damage (which cannot be prevented by any means- even ignoring any temporary hit points you have to deal damage directly to you). At the beginning of your next turn, the effect ends (assuming a sensor formed at all of course), unless you spend another full-round action to keep it active. If you do spend the full-round action at that time, then you take another 1d6 damage, but the scrying sensor continues to exist and watch the same target.<br /> You can use this ability up to five times per meldshaper level of the <em>Voidmask</em>, at which point the soulmeld unshapes.</td></tr></table><p> [h=3]<span style="color: #00ffff">Wind Cloak</span>[/h] [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>Instead of swirling around you, the Wind Cloak settles most of its power inside you, allowing you to release it as you direct rather than acting on its own.</em><br /> <br /> A <em>Wind Cloak</em> bound to your Pattern Chakra lets you blow powerful blasts of wind from your body. As a standard action that provokes attacks of opportunity, you can create a <em>Gust of Wind</em> as the spell, with a range of 30 feet plus 10 feet per point of essentia you have invested in this soulmeld.<br /> You can use this ability up to three times, plus one time per point of essentia invested in the <em>Cloak</em>, at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if you have already used the <em>Gust of Wind</em> 4 times and you then reduce your essentia investment in the <em>Wind Cloak</em> to 1 point or 0 points, then the <em>Cloak</em> immediately unshapes.</td></tr></table></blockquote><p></p>
[QUOTE="paradox42, post: 6283169, member: 29746"] [b]Air Foundationist Soulmelds (Full Descriptions)[/b] Not including Voice of the Djinn, since that was posted with the Ultimate Campaign soulmelds back in [URL="http://www.enworld.org/forum/showthread.php?294165-Incarnum-in-Pathfinder/page9&p=6228442&viewfull=1#post6228442"]post #82[/URL]. [h=3][COLOR=#00ffff]Airstep Sandals[/COLOR][/h] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The sandals merge with your body, and you feel their power spread throughout your being. You briefly glow blue, like the sandals themselves, but soon the color fades to nothing- though the power of the sandals remains.[/I] When bound to your Pattern Chakra, the [I]Airstep Sandals[/I] grant you the same flight capability that they did before, but are more solid and lasting than the standard soulmeld is. You no longer need to end a round supported by a solid object to avoid falling; the [I]Airstep Sandals[/I] continue to support you in the air no matter how far up you go.[/TD] [/TR] [/TABLE] [h=3]Crackling Chains[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [B]Descriptors:[/B] Electricity [B]Classes:[/B] Foundationist (Air) [B]Chakra:[/B] Arms, Throat (Pattern) [B]Saving Throw:[/B] See text [I]The incarnum forms a long chain of thick metallic links, which writhes and twists about your arms and body even though it never actually touches you or any of your equipment. A smell of ozone pervades the air around the chain, and arcs of electricity seem to constantly crackle along its length.[/I] As a standard action that provokes attacks of opportunity, you can fire a bolt of lightning from the [I]Crackling Chains[/I] at a target within 30 feet. This requires a ranged touch attack to hit, and deals 1d6 points of Electricity damage. [B]Essentia:[/B] Every point of essentia you invest in the [I]Crackling Chains[/I] increases the damage dealt by 1d6 points.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Arms)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The chain forms shackles which secure themselves firmly to your wrists, even while the chain itself lengthens considerably (ending with several feet of length extending beyond each shackle) and grows spikes upon these extended portions.[/I] When the [I]Crackling Chains[/I] are bound to your Arms Chakra, the chains extending from your arms become useful as weapons in their own right, acting almost sentient in their motions, granting you extra ability with certain combat maneuvers. You gain a +2 competence bonus to your CMB and CMD for all Disarm, Drag, Grapple, Steal, and Trip combat maneuvers. Every point of essentia invested in the soulmeld increases the competence bonus by +2.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Throat)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The chain wraps itself around your neck to form a necklace there, even while the rest of its length continues to writhe and twist on its own about you. When you speak, a rumbling suggestion of thunder is audible in your voice.[/I] With the [I]Crackling Chains[/I] bound to your Throat Chakra, the raw electrical power of the lightning is married to the thunder which usually accompanies lightning. If you have at least 1 point of essentia invested in the soulmeld, then whenever you hit a creature with the lightning bolt touch attack granted by the [I]Chains[/I] as standard, that creature must make a Fortitude save or become deafened by the thunder that accompanies the lightning. This deafness lasts 1d4 hours per point of essentia invested in the [I]Crackling Chains[/I].[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The writhing of the chain becomes frantic, almost uncontrollable, and electricity crackles along its length more often and more noticeably than before- as if the power within is eager and begging for release.[/I] With [I]Crackling Chains[/I] bound to your Pattern Chakra, you can create powerful bolts of lightning which damage everything in their path. As long as you have at least 1 point of essentia invested in the soulmeld, then as a standard action that does not provoke attacks of opportunity, you can fire a line of lightning from yourself in any direction you choose. The line is 10 feet long per point of essentia invested in the soulmeld, and it deals 1d6 points of Electricity (plus 2d6 per point of essentia [B]above the first[/B] invested in the soulmeld) to all creatures struck by it. A Reflex save applies for half damage. For example, if you have 3 points of essentia invested, the line is 30 feet long and deals 5d6 points of Electricity damage. You can use this ability up to three times, plus one time per point of essentia invested in the [I]Chains[/I], at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if you have already used the line of lightning 4 times and you then reduce your essentia investment in the [I]Crackling Chains[/I] to 1 point or 0 points, then the [I]Chains[/I] immediately unshape.[/TD] [/TR] [/TABLE] [h=3]Elemental Avatar[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [B]Descriptors:[/B] Air [B]Classes:[/B] Foundationist (Air) [B]Chakra:[/B] Soul (Pattern) [B]Saving Throw:[/B] None [I]The raw elemental incarnum flows together into a second body encasing your own, a large image of the elemental type you pulled the incarnum from. Its translucent form is superimposed over your own body, clothing, and armor, and it moves with you, copying your every movement (even facial expressions) in perfect synchronization.[/I] Pulling together incarnum drawn from the most basic and primitive inhabitants of the Elemental Planes, the Elementals themselves, you shape a second body to cover your own which in all particulars resembles an elemental of the type matching the soulmeld's element descriptor. For example, if you shape an [I]Elemental Avatar (Air)[/I], the avatar resembles an Air Elemental. Foundationist characters cannot shape this soulmeld with any elemental descriptor other than the one matching their own Elemental Affinity (chosen at 1st level). Unlike most soulmelds, an [I]Elemental Avatar[/I] (regardless of descriptor) does not provide you with any benefit unless you bind it to a chakra or invest essentia into it. [B]Essentia:[/B] Every point of essentia you invest in the [I]Elemental Avatar[/I] grants you a bonus based upon the elemental descriptor of the soulmeld: [I]Air:[/I] +1 insight bonus on ranged attack rolls.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Soul)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The avatar contracts, and your body expands, pulling the power into your being and merging with it to give you a new body.[/I] While the [I]Elemental Avatar[/I] is bound to your Soul Chakra, you literally become a Huge Elemental of the type matching the soulmeld's descriptor, as if using [I]Elemental Body IV[/I] (except this ability is constant, and has no maximum duration).[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The avatar contracts about you, merging with your own body and granting you the ability to move like the elemental it resembles.[/I] When bound to your Pattern Chakra, the [I]Elemental Avatar[/I] grants you a movement type based upon the elemental descriptor of the soulmeld: [I]Air:[/I] You gain Fly 30 feet (Good maneuverability).[/TD] [/TR] [/TABLE] [h=3]Elemental Channel[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [B]Descriptors:[/B] Air [B]Classes:[/B] Foundationist (Air) [B]Chakra:[/B] Arms, Hands, Heart, Throat (Pattern) [B]Saving Throw:[/B] See text [I]The raw elemental incarnum comes when you call it, and without any real direction it assumes the form of a small tube of brightly-colored energy, through which you can tap still more power from the Elemental Plane it connects to.[/I] [I]Elemental Channel[/I] grants you the ability to use a 0-level spell (depending on its elemental descriptor) as a spell-like ability, using the soulmeld's meldshaper level as the caster level, at will: [I]Air:[/I] [I]Message[/I] at will. Unlike most soulmelds, an [I]Elemental Channel[/I] (regardless of descriptor) does not provide you with any benefit for invested essentia unless you bind it to a chakra.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Arms)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]One end of the tube of elemental power seals, lengthens, and morphs into a new shape- a melee weapon for you to use, which contains the raw power of its element to deal extra harm to your foes when you strike them with it.[/I] You shape elemental incarnum into a melee weapon (sized normally for you) that contains the raw power of the energy type matching the elemental descriptor of the soulmeld. An [I]Elemental Channel[/I] bound to your Arms Chakra has a form depending on its elemental descriptor: Air is a spear of lightning (and has the Shock special ability). You are considered proficient with the weapon, whether or not you are proficient with normal weapons of the same type; feats which apply to specific weapons or weapon groups (such as Weapon Focus) apply normally to the [I]Elemental Channel[/I] in this form. Each point of essentia you invest in the [I]Elemental Channel[/I] weapon grants the weapon an enhancement bonus of +1, up until you invest 5 or more essentia into the soulmeld. When you invest 5 or more essentia into the [I]Elemental Channel[/I], it loses two points of enhancement bonus (so the total bonus equals the number of points of invested essentia minus 2), but gains the "bursting" version of its special ability in place of the original special ability. Shock changes to Shocking Burst. For example, when you use an [I]Elemental Channel (Air)[/I], investing 4 points of essentia in the soulmeld makes it a [I]+4 Shock Spear[/I], but investing [B]5[/B] points of essentia makes it a [I]+3 Shocking Burst Spear[/I] instead. The [I]Elemental Channel[/I] in weapon form cannot be Sundered or otherwise destroyed, except by effects that unshape soulmelds. If the weapon leaves your hand for any reason, it returns to your grasp at the beginning of your next turn. If that is impossible for some reason, it falls at your feet (and in any case, attempts to return again on your next turn). Any other creature attempting to wield the weapon treats it as a mundane weapon of its type with no special abilities, however exotic in appearance it may be. [/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Hands)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The tube lengthens and wraps itself around your body, snaking its ends along your arms to finish with each end in one of your hands.[/I] An [I]Elemental Channel[/I] bound to your Hands Chakra grants you a new spell-like ability (depending on its elemental descriptor), using the soulmeld's meldshaper level as the caster level, which uses more elemental energy to accomplish than the 0-level spell it normally grants: [I]Air:[/I] As a standard action, you use [I]Shatter[/I] against a single target within 5 feet (plus 5 feet per point of essentia invested in the soulmeld). You cannot use the area-effect version of [I]Shatter[/I] with this ability, only the single-target version is allowed. You can use this ability up to three times, plus one time per point of essentia invested in the [I]Channel[/I], at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if your [I]Elemental Channel[/I] has the Air descriptor, and you have already used the [I]Shatter[/I] 4 times, then if you reduce your essentia investment in the soulmeld to 1 point or 0 points, it immediately unshapes. [/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Heart)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The tube widens immensely, while its length shrinks until nearly vanishing, attaching itself to your chest and forming a large circle of energy upon it.[/I] With the [I]Elemental Channel[/I] bound to your Heart Chakra, you can use it to Summon actual Elementals from the plane matching its elemental descriptor. As a standard action, you Summon an Elder Elemental of the same type as your soulmeld (for example, an [I]Elemental Channel (Air)[/I] will summon an Elder Air Elemental), as if by the spell [I]Summon Monster VIII[/I]. The elemental remains on your plane, acting as you direct, for 1 round per meldshaper level of the soulmeld. You can use this ability up to three times, plus one time per point of essentia invested in the [I]Channel[/I], at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if you have already summoned the elemental 4 times and you then reduce your essentia investment in the [I]Elemental Channel[/I] to 1 point or 0 points, then the [I]Channel[/I] immediately unshapes.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Throat)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The tube embeds itself in your throat and neck, leaving part of itself exposed like a weird sort of pendant (without a necklace or chain to hold it there), but releasing its energy into you rather than directly into the world around you.[/I] When the [I]Elemental Channel[/I] is bound to your Throat Chakra, it releases most of its energy into you rather than the outside world, but you can release this energy out of your body to gain a useful ability. The specific ability granted by release of this elemental energy depends upon the soulmeld's elemental descriptor: [I]Air:[/I] As a standard action, become Ethereal, along with all your equipment. For the duration of the effect, you are in the Ethereal Plane, which overlaps the Material Plane. This works essentially like the [I]Ethereal Jaunt[/I] spell, except the duration is 1 round per meldshaper level of the soulmeld. You can dismiss the effect before its duration expires by spending a move action to rematerialize. You can use this ability up to three times, plus one time per point of essentia invested in the [I]Channel[/I], at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if your [I]Elemental Channel[/I] has the Air descriptor, and you have already become Ethereal 4 times, then if you reduce your essentia investment in the soulmeld to 1 point or 0 points, it immediately unshapes.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The tube widens and lengthens, largely merging with your body and leaving only its ends sticking out from the palms of your hands. You feel the elemental energy surging through you, eager for an explosive release.[/I] An [I]Elemental Channel[/I] bound to your Pattern Chakra can release explosive bursts of raw elemental energy, if you have any essentia invested in the soulmeld. As long as you have at least 1 point of essentia invested in the soulmeld, you can create a Burst of energy centered on any point within 20 feet per point of invested essentia, as a standard action. The radius of this burst of energy is equal to 5 feet per point of invested essentia, and its specific energy type depends upon the elemental descriptor of the [I]Elemental Channel:[/I] Air produces Electricity. Regardless of the specific energy type, the burst deals 1d6 points of damage (plus 2d6 per point of essentia [B]above the first[/B] invested in the soulmeld) to all within it. A Reflex save applies for half damage. For example, if you are using an [I]Elemental Channel (Air)[/I], and have 1 point of essentia invested in it, then you produce a burst of Electricity within 20 feet, that has a 5-foot radius and deals 1d6 points of Electricity damage. If, on the other hand, you have 4 points of essentia invested in the soulmeld, then you instead produce a 20-foot radius burst centered on any point within 80 feet, dealing 7d6 points of Electricity damage. You can use this ability up to three times, plus one time per point of essentia invested in the [I]Channel[/I], at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if you have already used the burst 4 times and you then reduce your essentia investment in the [I]Elemental Channel[/I] to 1 point or 0 points, then the [I]Channel[/I] immediately unshapes.[/TD] [/TR] [/TABLE] [h=3]Elemental Chasuble[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [B]Descriptors:[/B] Air [B]Classes:[/B] Foundationist (Air) [B]Chakra:[/B] Heart (Pattern) [B]Saving Throw:[/B] None [I]The raw elemental incarnum weaves itself under your direction to form an ornate vestment draped over your shoulders, covering any other clothing, armor, or vestments you are wearing. The chasuble is little more than a large circle with a hole in the center for your head, but incarnum is woven like glowing, brightly-colored thread into intricate patterns down its front.[/I] The [I]Elemental Chasuble[/I] binds the material of an Elemental Plane to the garment and infuses it with power. When you wear the [I]Chasuble[/I], you are considered a native on any plane with an elemental trait matching the soulmeld's elemental descriptor (and gain the Extraplanar subtype while on the Material Plane). While on any such plane, you ignore the effect of any elemental traits of the plane- even traits not directly matching your [I]Chasuble's[/I] descriptor. Foundationist characters cannot shape this soulmeld with any elemental descriptor other than the one matching their own Elemental Affinity (chosen at 1st level). For example, if you shape an [I]Elemental Chasuble (Air)[/I], you would be considered native on the Elemental Plane of Air, the Elemental Plane of Smoke, the Elemental Plane of Cold/Ice, the Elemental Plane of Lightning, and the Elemental Plane of Vacuum. The [I]Elemental Chasuble[/I] also grants you Resistance to a specific energy type, based on its elemental descriptor. Air grants Resist Electricity 10. [B]Essentia:[/B] Every point of essentia you invest in the [I]Elemental Chasuble[/I] increases the energy resistance granted by the soulmeld by 5 points:[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Heart)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The threads of elemental incarnum woven throughout the Chasuble change, forming runes of power designed to form conduits between you and the planes matching the Chasuble's element.[/I] Once per week, an [I]Elemental Chasuble[/I] bound to your Heart Chakra allows you to open a [I]Gate[/I] (with caster level equal to the soulmeld's meldshaper level) to any plane matching the soulmeld's elemental descriptor. You must have and spend the material component in order to use the Calling function of this [I]Gate[/I].[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Pattern)[/h][TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The threads of elemental incarnum woven throughout the Chasuble change, forming runes of power designed to summon inhabitants of the plane matching the Chasuble's element.[/I] An [I]Elemental Chasuble[/I] bound to your Pattern Chakra allows you to Summon actual elementals to do your bidding. As a standard action, you can Summon a Small Elemental of a type matching the elemental descriptor of your [I]Elemental Chasuble[/I] (for example, an [I]Elemental Chasuble (Air)[/I] Summons a Small Air Elemental). This works essentially as if you had used the spell [I]Summon Monster II[/I], except the duration is only 1 round (plus 1 round per point of essentia you have invested in the [I]Chasuble[/I]). You can use this ability up to one time per meldshaper level of the [I]Chasuble[/I], at which point the soulmeld unshapes.[/TD] [/TR] [/TABLE] [h=3][COLOR=#00ffff]Fellmist Robe[/COLOR][/h] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The misty robe pulls itself into your body, becoming a part of your inner being. Though it is no longer immediately visible, you can feel the cool power of the mists within constantly begging for release.[/I] A [I]Fellmist Robe[/I] bound to your Pattern Chakra allows you to create clouds of mist. If you have at least 1 point of essentia invested in this soulmeld, then as a full-round action that provokes attacks of opportunity, you may create a cloud of thick, opaque mists identical in most respects to that created by a [I]Fog Cloud[/I] spell- except that this cloud's size depends upon the essentia you have invested in this soulmeld. The cloud has a height and radius equal to five feet per point of essentia you have invested in the [I]Robe[/I], and it lasts for 5 rounds per point of essentia as well unless dispersed by strong winds as noted in the spell description. It need not be centered upon you when you create it, but it must be created such that you are inside the cloud's radius or are adjacent to a cloud-covered square once it is created. Only one [I]Fog Cloud[/I] created by the [I]Fellmist Robe[/I] may be in existence at any one time. If you change the amount of essentia invested in the [I]Robe[/I] while a cloud exists, the cloud's properties change to match the new amount of essentia- for example, if you go from 3 points of invested essentia down to 1 point, then the cloud's radius and height shrink from 15 feet to 5 feet, and it will disperse in 5 rounds rather than 15. If this change to duration takes the cloud beyond the end of its allowed duration, or if you divest all essentia out of the [I]Robe[/I], then the cloud dissipates immediately (but you are still not allowed to create a new cloud until your next turn). You can use this ability up to one time per meldshaper level of the [I]Robe[/I], at which point the soulmeld unshapes.[/TD] [/TR] [/TABLE] [h=3][COLOR=#00ffff]Lightning Gauntlets[/COLOR][/h] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The gauntlets pull in so tightly that they actually merge with your hands and end up under your skin, though the flashing arcs of electricity still crackle across your hands from time to time.[/I] [I]Lightning Gauntlets[/I] bound to your Pattern Chakra allow you to blast foes with bolts of lightning from a distance. As long as you have at least 1 point of essentia invested in this soulmeld, then as a move action that does not provoke attacks of opportunity, you can make a ranged touch attack upon one opponent within 60 feet. If the attack hits, then it deals 1d6 points of Electricity damage per point of essentia you have invested in the [I]Lightning Gauntlets[/I]. Because this ability requires a move action, you can use it during the same round you make another attack using a standard action (though you will give up the ability to move, even as far as a 5-foot step, if you do, unless you somehow have more than the normal number of actions available to you). You can use this ability up to one time per meldshaper level of the [I]Gauntlets[/I], at which point the soulmeld unshapes.[/TD] [/TR] [/TABLE] [h=3][COLOR=#00ffff]Pegasus Cloak[/COLOR][/h] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]While the feathers of the cloak pull back into your body until they seem to be a part of your own skin on your back, arms, and shoulders, your feet take on the appearance of hooves. You feel the pegasus's mighty strength in your legs, and know that you can jump much higher and farther than normal now.[/I] When a [I]Pegasus Cloak[/I] is bound to your Pattern Chakra, you can jump much higher and farther than normal. As a swift action, you can gain a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps for 1 round; this bonus increases by +5 per point of essentia you have invested in the [I]Pegasus Cloak[/I]. You can use this ability up to five times per meldshaper level of the [I]Cloak[/I], at which point the soulmeld unshapes.[/TD] [/TR] [/TABLE] [h=3]Smoke Skirt[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [B]Descriptors:[/B] Smoke [B]Classes:[/B] Foundationist (Air), True Necrocarnate [B]Chakra:[/B] Heart, Waist (Pattern) [B]Saving Throw:[/B] See text [I]The incarnum of Smoke Elementals and Mephits pours through your hands, woven thread by thread into a sheet of gray fabric which wraps itself around your waist and legs, emitting puffs of smoke constantly and rendering the air near you hazy as a result.[/I] A [I]Smoke Skirt[/I] grants you a +4 competence bonus on Disguise and Stealth checks. [B]Essentia:[/B] The competence bonus increases by +2 for each point of essentia you invest in this soulmeld.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Heart)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The Smoke Skirt pulls in tightly around your waist and legs, becoming more a pair of pants than a skirt; simultaneously, the smoke puffs virtually cease to flow from its surface. Instead, the smoke is now a part of your inner being, allowing you to merge with it when you wish to.[/I] A [I]Smoke Skirt[/I] bound to your Heart Chakra allows you to literally become smoke for short periods of time, as if you were using the [I]Gaseous Form[/I] spell. Each day, you can remain in [I]Gaseous Form[/I] for up to 20 minutes, plus 2 minutes per point of essentia invested in the [I]Smoke Skirt[/I]. These minutes need not be consecutive, but you must use them in 1-minute increments. If you change the amount of essentia invested in the soulmeld such that you go beyond your usage limit (for example, you are in your 25th gaseous minute and you change the essentia investment in [I]Smoke Skirt[/I] to 2 points or less), then the effect ends immediately and you and your equipment resolidify.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Waist)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The Smoke Skirt becomes more solid, and fastens itself around your waist elegantly, leaving only the beltlike upper portion producing small puffs of smoke occasionally now. Even these puffs are almost solid; you can easily catch and throw them if you wish.[/I] While the [I]Smoke Skirt[/I] is bound to your Waist Chakra, you can throw the smoke in your [I]Skirt[/I] into fires near you to multiply and call more smoke out of them. You can use [I]Pyrotechnics[/I] at will, as a spell-like ability, but only to create a Smoke Cloud- the Fireworks use of the standard spell is not available via the [I]Smoke Skirt[/I].[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The Skirt becomes less solid in appearance, billowing out so that your legs and feet appear to be encased in a vaguely cone-shaped cloud. As you move, the smoke trails behind you, wisps of it constantly falling to the ground and vanishing into it where you have walked.[/I] With the [I]Smoke Skirt[/I] bound to your Pattern, the smoke swirls and coalesces to cover any tracks you leave behind. You leave no trail of any kind while the soulmeld remains shaped and bound to your Pattern, as if you were constantly under the effect of a [I]Pass Without Trace[/I] spell.[/TD] [/TR] [/TABLE] [h=3]Thundercloud Shirt[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [B]Descriptors:[/B] Electricity, Sonic [B]Classes:[/B] Foundationist (Air) [B]Chakra:[/B] Arms, Waist (Pattern) [B]Saving Throw:[/B] See text [I]The incarnum forms into a strange multi-shaded gray fabric which manages to appear like a three-dimensional cloud, even while it actually exists as only a flat sheet- and shape it into an otherwise-plain long-sleeved shirt. Occasional flashes of light appear in the shirt's fabric, as though lightning were flashing within the cloud, accompanied by low thunderlike rumbles of sound.[/I] While you wear the [I]Thundercloud Shirt[/I], it helps absorb excess electricity which strikes you, blunting the power of electricity attacks upon you. You gain Resist Electricity 10. [B]Essentia:[/B] The Resist Electricity increases by +5 for each point of essentia you invest in this soulmeld.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Arms)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]Pulling in on your arms and wrists, the Shirt's weird coloring makes your arms appear to be streamers of gray-and-black clouds rather than solid parts of your body. The rumbles of thunder produced by the shirt become more frequent and insistent.[/I] While the [I]Thundercloud Shirt[/I] is bound to your Arms Chakra, you can clap your hands together to produce a loud clap of thunder. Every 1d4 rounds, as a standard action, you can produce a Cone-shaped burst of noise, which deals 1d4 points of Sonic damage to targets caught in the area (a Reflex save applies for half damage). Every point of essentia you invest in the soulmeld increases the damage by 1d4 points.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Waist)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The Shirt becomes darker in color, and the flashes of light coming from its "interior" virtually cease; no more rumbling can be heard coming from it. Indeed, now the air around you seems eerily quiet, like a calm before a storm.[/I] With the [I]Thundercloud Shirt[/I] bound to your Waist Chakra, it absorbs more sound than it produces, allowing you to blunt the power of sound-based attacks against you. As long as you have any essentia invested in this soulmeld, you gain Resist Sonic equal to five times the number of essentia so invested.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]Once your Thundercloud Shirt is bound to your Pattern, the lightning flashes within the cloud become more frequent and more obvious, often sending tiny arcs of electricity crackling around the Shirt's surface.[/I] A [I]Thundercloud Shirt[/I] bound to your Pattern allows you to attack nearby creatures with the lightning embedded within it. As long as you have at least 1 point of essentia invested in the soulmeld, then as a standard action, you can create a momentary burst of arcs of lightning that emanate from the [I]Shirt[/I]. Creatures adjacent to you take 1d6 points of Electricity damage per point of essentia invested in the soulmeld. A Reflex save applies for half damage.[/TD] [/TR] [/TABLE] [h=3][COLOR=#00ffff]Thunderstep Boots[/COLOR][/h] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]Your Thunderstep Boots vanish into your body, leaving only a pair of blue metal bands wrapped around your calves.[/I] When bound to your Pattern Chakra, the [I]Thunderstep Boots[/I] allow you to stomp on the ground (or even click the bands together) to release a thunderclap. AIf you have at least 1 point of essentia invested in this soulmeld, then as a standard action that does not provoke attacks of opportunity, you can create a burst of sound that damages all creatures adjacent to you, dealing 1d4 points of Sonic damage per point of essentia you have invested in the [I]Thunderstep Boots[/I]. Creatures damaged by this ability may make Reflex saves for half damage.[/TD] [/TR] [/TABLE] [h=3]Tornado Crown[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [B]Descriptors:[/B] Air [B]Classes:[/B] Foundationist (Air) [B]Chakra:[/B] Crown, Waist (Pattern) [B]Saving Throw:[/B] None [I]Incarnum forms a raging vortex of air, which you force to compress and shrink until it becomes almost a solid mass- though still a whirling, raging vortex of wind. The funnel hovers just above your head, and the waves circling the top of it almost suggest points of a crown, aside from being mobile and constantly changing.[/I] Using incarnum derived from spirits of wind, this soulmeld grants you some of the facility those spirits have with their element, allowing you to use winds to help you when flying. While you wear the [I]Tornado Crown[/I], it grants you a +4 competence bonus on Fly checks. [B]Essentia:[/B] The competence bonus increases by +2 for each point of essentia you invest in this soulmeld.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Crown)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]Shrinking down upon your head, the Tornado Crown makes contact with you, allowing you to more precisely control the winds.[/I] While the [I]Tornado Crown[/I] is bound to your Crown Chakra, it allows you to control winds around you with enough precision and power to dampen the effect of winds which would normally work against you. You count as one size category larger than your actual size, for the purpose of determining any penalties you suffer from the effects of high wind.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Waist)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The funnel cloud which has been held above your head like a weird sort of crown grows, extending down around your upper body until its lower end enwraps your waist. With this much contact, you cannot fail to make winds near you behave exactly as you want them to.[/I] With the [I]Tornado Crown[/I] bound to your Waist Chakra, you can control the air around you with great precision and near-instant reaction times. You become utterly immune to any penalties resulting from the effects of high wind.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]Once the Tornado Crown is bound to your Pattern, it becomes less stable, expanding outward and thickening to at least double its former amount- as though the winds within it are straining to escape the bonds you've imposed upon them.[/I] When the [I]Tornado Crown[/I] is bound to your Pattern, you can release its power to create a windstorm in your immediate vicinity. As long as you have at least 1 point of essentia invested in the soulmeld, then you can trigger this self-destructive consumption of the [I]Tornado Crown[/I] as a standard action. Once you trigger the ability, you cannot change the essentia investment in the [I]Tornado Crown[/I] until the effect has run its course. This creates a windstorm like that created by a [I]Control Winds[/I] spell, except that the numbers related to the effect are dependent upon the number of essentia you have invested in the soulmeld when you trigger this ability, rather than your level (or even the meldshaper level of the soulmeld itself). The [I]Tornado Crown's[/I] windstorm is a cylinder 40 feet high, with a radius of up to 20 feet per point of invested essentia; the range is also equal to 20 feet per point of invested essentia. The strength of the winds is up to you, but its maximum strength is determined by the amount of essentia invested in the soulmeld; 1 point allows you a maximum strength of Strong wind, 2 allows Severe, 3 allows Windstorm-strength, 4 points allow you to create Hurricane-force winds, and 5 or more points allow you to reach Tornado strength. The soulmeld-created windstorm lasts for 1 minute per point of invested essentia, and then ends. Once the windstorm ends, the [I]Tornado Crown[/I] unshapes, and all essentia which was invested in it is freed up for you to use elsewhere if you choose.[/TD] [/TR] [/TABLE] [h=3]Voidmask[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [B]Descriptors:[/B] None [B]Classes:[/B] Foundationist (Air), Incarnate, True Necrocarnate [B]Chakra:[/B] Brow, Throat (Pattern) [B]Saving Throw:[/B] See text [I]The vacuum soul-power flows into and through you, forming a perfectly crystal-clear bubble of glasslike material around your head. Within this bubble, you are kept safe when the air outside begins to thin.[/I] There is an Elemental Plane of Vacuum, and it has its inhabitants and souls too, despite being "made" of emptiness in its purest sense. By shaping soul energy of this place into incarnum, you can clear and thin the air around yourself, thus making your visual field clearer and deadening sound near yourself. A [I]Voidmask[/I] grants you a +4 circumstance bonus on Perception and Stealth checks. [B]Essentia:[/B] The circumstance bonus increases by +2 for each point of essentia you invest in this soulmeld.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Brow)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]Like some space traveler's technological helmet, your Voidmask begins to project dim patterns of light on its inside surface for you, outlining objects and making everything in your visual field more clearly-defined and visible- even in otherwise-total darkness.[/I] A [I]Voidmask[/I] bound to your Brow creates patterns of light and amplifies existing light for your eyes, so as to provide you with Darkvision. The range of this Darkvision is 30 feet, plus 30 feet for each point of essentia you invest in the soulmeld.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Throat)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The bubble-helmet fastens firmly to your neck, forming an airtight seal that allows you to go anywhere without worry of suffocating.[/I] While the [I]Voidmask[/I] is bound to your Throat Chakra, it sustains you without breathing or air, much like an Iridescent Spindle Ioun Stone (Core 520-521). While this ability is active, you are immune to all inhaled afflictions and effects which are based on breathing, such as [I]Cloudkill[/I].[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The bubble helmet begins to project dim patterns of light on its inner surface, but these patterns have little or nothing to do with your immediate environment- instead, they show faraway objects and people, as though you are tapping in to some cosmic surveillance network.[/I] A [I]Voidmask[/I] bound to your Pattern Chakra is able to draw power from the vacuum which underlies all spacetime, and thereby grant you the ability to see things which are elsewhere. As a full-round action which provokes attacks of opportunity, you can use [I]Scrying[/I] for 1 round upon any target creature, using the usual rules for the spell except for the nonexistent casting time and short duration. Tapping into the Void this way is damaging to you, however- if the subject fails its Will save and a sensor forms, you take 1d6 points of damage (which cannot be prevented by any means- even ignoring any temporary hit points you have to deal damage directly to you). At the beginning of your next turn, the effect ends (assuming a sensor formed at all of course), unless you spend another full-round action to keep it active. If you do spend the full-round action at that time, then you take another 1d6 damage, but the scrying sensor continues to exist and watch the same target. You can use this ability up to five times per meldshaper level of the [I]Voidmask[/I], at which point the soulmeld unshapes.[/TD] [/TR] [/TABLE] [h=3][COLOR=#00ffff]Wind Cloak[/COLOR][/h] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]Instead of swirling around you, the Wind Cloak settles most of its power inside you, allowing you to release it as you direct rather than acting on its own.[/I] A [I]Wind Cloak[/I] bound to your Pattern Chakra lets you blow powerful blasts of wind from your body. As a standard action that provokes attacks of opportunity, you can create a [I]Gust of Wind[/I] as the spell, with a range of 30 feet plus 10 feet per point of essentia you have invested in this soulmeld. You can use this ability up to three times, plus one time per point of essentia invested in the [I]Cloak[/I], at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if you have already used the [I]Gust of Wind[/I] 4 times and you then reduce your essentia investment in the [I]Wind Cloak[/I] to 1 point or 0 points, then the [I]Cloak[/I] immediately unshapes.[/TD] [/TR] [/TABLE] [/QUOTE]
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