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Incarnum in Pathfinder
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<blockquote data-quote="paradox42" data-source="post: 6283176" data-attributes="member: 29746"><p><strong>Earth Foundationist Soulmelds (Full Descriptions)</strong></p><p></p><p>Not including Greed of the Shaitan, since that was posted with the Ultimate Campaign soulmelds back in <a href="http://www.enworld.org/forum/showthread.php?294165-Incarnum-in-Pathfinder/page9&p=6228442&viewfull=1#post6228442" target="_blank">post #82</a>.</p><p></p><p>[h=3]<span style="color: #00ffff">Adamant Pauldrons</span>[/h] [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>As the soulmeld binds to your Pattern, the crystal plates shift and flow, reshaping themselves to cover your body even as they settle in close enough to feel like a second skin. The stony hardness of the soulmeld is enhanced, not reduced, by this new form-fitting shape, and you know the Adamant Pauldrons will now offer you strong protection indeed.</em><br /> <br /> When bound to your Pattern Chakra, the <em>Adamant Pauldrons</em> grant you a +2 armor bonus to AC. The armor bonus increases by +1 per point of essentia you invest in the soulmeld.</td></tr></table><p>[h=3]<span style="color: #00ffff">Crystal Helm</span>[/h] [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>When the Crystal Helm merges with your Pattern, it merges with you, disappearing from your head and leaving no trace besides a set of nearly-invisible lenses covering your eyes. The force of the crystal, however, spreads throughout your body, allowing you to release it when and where you need it most.</em><br /> <br /> When a <em>Crystal Helm</em> is bound to your Pattern Chakra, you can create small planes of force at a moment's notice to help deflect attacks at the last second. As an immediate action, you create an invisible shield of force that hovers in front of you, providing a +4 shield bonus to AC, negating any <em>Magic Missiles</em> directed at you, and generally duplicating the effect of a <em>Shield</em> spell except for lasting only 1 round. The shield created by the <em>Crystal Helm</em> fades into nothingness at the beginning of your next turn, unless you spend another immediate action during that turn to keep it active.<br /> You can use this ability up to five times per meldshaper level of the <em>Helm</em>, at which point the soulmeld unshapes.</td></tr></table><p>[h=3]Diamond Crown[/h] <table style='width: 100%'><tr><td><br /> </td><td> <strong>Descriptors:</strong> Force<br /> <strong>Classes:</strong> Foundationist (Earth)<br /> <strong>Chakra:</strong> Brow, Soul (Pattern)<br /> <strong>Saving Throw:</strong> None<br /> <br /> <em>The incarnum you pull into your plane coalesces and solidifies to form perfect, nearly-colorless crystals which come together at your direction to form an ornate crystal crown which floats above your head, glittering and scattering light in lovely patterns as it slowly rotates.</em><br /> <br /> This soulmeld makes an esoteric connection with the spirits in the Elemental Planes of Earth and Mineral to create incarnum that is not so much rock, as it is pure <em>solidity</em>- magical force. The "crystals" created to form the soulmeld are not actual crystals, but are instead precisely-shaped constructs of pure Force energy.<br /> A <em>Diamond Crown</em> grants you a +1 deflection bonus to AC.<br /> <strong>Essentia:</strong> The deflection bonus increases by +1 for each point of essentia you invest in this soulmeld.</td></tr></table><p> [h=4]Chakra Bind (Brow)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>Several of the larger crystals in the Crown lengthen and become sharper, breaking off from the main Crown and continuing to float slowly above and around your head even while the rest of the crown pulls in and comes to rest upon your head like a normal (if exotic) piece of headgear.</em><br /> <br /> A <em>Diamond Crown</em> bound to your Brow allows you to attack your foes with the power of its force. As a standard action, you can make a ranged touch attack against a target within 30 feet. If the attack hits, it deals 2d4 Force damage. Because this is Force damage, it can harm incorporeal and Ethereal targets as easily as it harms material ones, and you ignore any miss chance resulting from a target's incorporeality or Ethereal state. Every point of essentia you invest in your <em>Diamond Crown</em> increases the Force damage dealt by this attack by 1d4 points.</td></tr></table><p> [h=4]Chakra Bind (Soul)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The Crown's crystals flatten and widen, becoming less diamondlike points and more like tiny planes of crystalline energy- which move and change at your direction.</em><br /> <br /> With a <em>Diamond Crown</em> bound to your Soul Chakra, you can use a standard action to create a <em>Wall of Force</em> (using the soulmeld's meldshaper level as the caster level) that lasts 1 round. The <em>Wall of Force</em> vanishes at the end of your next turn, unless you take another standard action during that turn to keep it intact. If you prefer, you can allow the first <em>Wall of Force</em> to expire and use a standard action to create a new <em>Wall of Force</em> elsewhere, thus creating a semi-mobile effect.</td></tr></table><p> [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The Crown begins to break up, becoming more a small ring of crystals orbiting your head rather than a single object in its own right.</em><br /> <br /> A <em>Diamond Crown</em> bound to your Pattern Chakra allows you to shoot unerring missiles of pure Force energy at your foes. As long as you have at least 1 point of essentia invested in the soulmeld, you can take a standard action to fire up to one Force missile per point of essentia invested in the <em>Diamond Crown</em>. Each missile may be targeted at a separate foe, or you may send more than one at a particular target, as you choose; the only restriction is that the number of missiles be equal to or less than the number of points of essentia invested in the soulmeld, and that all targets must be within 30 feet of you. The missiles strike their targets unerringly, neither requiring an attack roll nor allowing a saving throw to reduce damage; each missile deals 1d4 Force damage to its target. These missiles count as <em>Magic Missiles</em> to effects which specifically work on or against <em>Magic Missiles</em>.<br /> You can fire a maximum of up to one missile per meldshaper level of the <em>Diamond Crown</em> using this ability, at which point the soulmeld unshapes.</td></tr></table><p></p><p></p><p>[h=3]<span style="color: #00ffff">Dissolving Spittle</span>[/h] [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>Instead of a torc, the soulmeld instead forms a thin shirt of metallic blue-green scales covering your shoulders, part of your neck, and your upper arms- though inside your body it forms channels and networked tubes for carrying and discharging its acid more efficiently.</em><br /> <br /> With <em>Dissolving Spittle</em> bound to your Pattern Chakra, you can create streams of acid which damage everything in their path. As long as you have at least 1 point of essentia invested in the soulmeld, then as a standard action that does not provoke attacks of opportunity, you can fire a line of acid from yourself in any direction you choose. The line is 10 feet long per point of essentia invested in the soulmeld, and it deals 1d6 points of Acid (plus 2d6 per point of essentia <strong>above the first</strong> invested in the soulmeld) to all creatures struck by it. A Reflex save applies for half damage. For example, if you have 3 points of essentia invested, the line is 30 feet long and deals 5d6 points of Acid damage.<br /> You can use this ability up to three times, plus one time per point of essentia invested in the <em>Spittle</em>, at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if you have already used the line of acid 4 times and you then reduce your essentia investment in the <em>Dissolving Spittle</em> to 1 point or 0 points, then the <em>Spittle</em> immediately unshapes.</td></tr></table><p></p><p> </p><p>[h=3]Elemental Avatar[/h] <table style='width: 100%'><tr><td><br /> </td><td> <strong>Descriptors:</strong> Earth<br /> <strong>Classes:</strong> Foundationist (Earth)<br /> <strong>Chakra:</strong> Soul (Pattern)<br /> <strong>Saving Throw:</strong> None<br /> <br /> <em>The raw elemental incarnum flows together into a second body encasing your own, a large image of the elemental type you pulled the incarnum from. Its translucent form is superimposed over your own body, clothing, and armor, and it moves with you, copying your every movement (even facial expressions) in perfect synchronization.</em><br /> <br /> Pulling together incarnum drawn from the most basic and primitive inhabitants of the Elemental Planes, the Elementals themselves, you shape a second body to cover your own which in all particulars resembles an elemental of the type matching the soulmeld's element descriptor. For example, if you shape an <em>Elemental Avatar (Earth)</em>, the avatar resembles an Earth Elemental. Foundationist characters cannot shape this soulmeld with any elemental descriptor other than the one matching their own Elemental Affinity (chosen at 1st level).<br /> Unlike most soulmelds, an <em>Elemental Avatar</em> (regardless of descriptor) does not provide you with any benefit unless you bind it to a chakra or invest essentia into it.<br /> <strong>Essentia:</strong> Every point of essentia you invest in the <em>Elemental Avatar</em> grants you a bonus based upon the elemental descriptor of the soulmeld:<br /> <em>Earth:</em> +1 insight bonus to AC.</td></tr></table><p> [h=4]Chakra Bind (Soul)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The avatar contracts, and your body expands, pulling the power into your being and merging with it to give you a new body.</em><br /> <br /> While the <em>Elemental Avatar</em> is bound to your Soul Chakra, you literally become a Huge Elemental of the type matching the soulmeld's descriptor, as if using <em>Elemental Body IV</em> (except this ability is constant, and has no maximum duration).</td></tr></table><p> [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The avatar contracts about you, merging with your own body and granting you the ability to move like the elemental it resembles.</em><br /> <br /> When bound to your Pattern Chakra, the <em>Elemental Avatar</em> grants you a movement type based upon the elemental descriptor of the soulmeld:<br /> <em>Earth:</em> You gain Burrow 15 feet.</td></tr></table><p>[h=3]Elemental Channel[/h] <table style='width: 100%'><tr><td><br /> </td><td> <strong>Descriptors:</strong> Earth<br /> <strong>Classes:</strong> Foundationist (Earth)<br /> <strong>Chakra:</strong> Arms, Hands, Heart, Throat (Pattern)<br /> <strong>Saving Throw:</strong> See text<br /> <br /> <em>The raw elemental incarnum comes when you call it, and without any real direction it assumes the form of a small tube of brightly-colored energy, through which you can tap still more power from the Elemental Plane it connects to.</em><br /> <br /> <em>Elemental Channel</em> grants you the ability to use a 0-level spell (depending on its elemental descriptor) as a spell-like ability, using the soulmeld's meldshaper level as the caster level, at will:<br /> <em>Earth:</em> <em>Mending</em> at will.<br /> Unlike most soulmelds, an <em>Elemental Channel</em> (regardless of descriptor) does not provide you with any benefit for invested essentia unless you bind it to a chakra.</td></tr></table><p> [h=4]Chakra Bind (Arms)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>One end of the tube of elemental power seals, lengthens, and morphs into a new shape- a melee weapon for you to use, which contains the raw power of its element to deal extra harm to your foes when you strike them with it.</em><br /> <br /> You shape elemental incarnum into a melee weapon (sized normally for you) that contains the raw power of the energy type matching the elemental descriptor of the soulmeld.<br /> An <em>Elemental Channel</em> bound to your Arms Chakra has a form depending on its elemental descriptor: Earth is a warhammer of caustic mud (and has the Corrosive special ability). You are considered proficient with the weapon, whether or not you are proficient with normal weapons of the same type; feats which apply to specific weapons or weapon groups (such as Weapon Focus) apply normally to the <em>Elemental Channel</em> in this form.<br /> Each point of essentia you invest in the <em>Elemental Channel</em> weapon grants the weapon an enhancement bonus of +1, up until you invest 5 or more essentia into the soulmeld. When you invest 5 or more essentia into the <em>Elemental Channel</em>, it loses two points of enhancement bonus (so the total bonus equals the number of points of invested essentia minus 2), but gains the "bursting" version of its special ability in place of the original special ability. Corrosive changes to Corrosive Burst. For example, when you use an <em>Elemental Channel (Earth)</em>, investing 4 points of essentia in the soulmeld makes it a <em>+4 Corrosive Warhammer</em>, but investing <strong>5</strong> points of essentia makes it a <em>+3 Corrosive Burst Warhammer</em> instead.<br /> The <em>Elemental Channel</em> in weapon form cannot be Sundered or otherwise destroyed, except by effects that unshape soulmelds. If the weapon leaves your hand for any reason, it returns to your grasp at the beginning of your next turn. If that is impossible for some reason, it falls at your feet (and in any case, attempts to return again on your next turn). Any other creature attempting to wield the weapon treats it as a mundane weapon of its type with no special abilities, however exotic in appearance it may be.</td></tr></table><p> [h=4]Chakra Bind (Hands)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The tube lengthens and wraps itself around your body, snaking its ends along your arms to finish with each end in one of your hands.</em><br /> <br /> An <em>Elemental Channel</em> bound to your Hands Chakra grants you a new spell-like ability (depending on its elemental descriptor), using the soulmeld's meldshaper level as the caster level, which uses more elemental energy to accomplish than the 0-level spell it normally grants:<br /> <em>Earth:</em> As a standard action, you fire an <em>Acid Arrow</em> at a target within Close range (25 feet, plus 5 feet/2 meldshaper levels in the soulmeld). Unlike the standard spell, this <em>Acid Arrow's</em> duration is not determined by level, but rather by the essentia investment in the soulmeld: its duration is 1 round, plus 1 round per point of essentia invested in the <em>Elemental Channel</em>.<br /> You can use this ability up to three times, plus one time per point of essentia invested in the <em>Channel</em>, at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if your <em>Elemental Channel</em> has the Earth descriptor, and you have already used the <em>Acid Arrow</em> 4 times, then if you reduce your essentia investment in the soulmeld to 1 point or 0 points, it immediately unshapes.<br /> </td></tr></table><p> [h=4]Chakra Bind (Heart)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The tube widens immensely, while its length shrinks until nearly vanishing, attaching itself to your chest and forming a large circle of energy upon it.</em><br /> <br /> With the <em>Elemental Channel</em> bound to your Heart Chakra, you can use it to Summon actual Elementals from the plane matching its elemental descriptor. As a standard action, you Summon an Elder Elemental of the same type as your soulmeld (for example, an <em>Elemental Channel (Earth)</em> will summon an Elder Earth Elemental), as if by the spell <em>Summon Monster VIII</em>. The elemental remains on your plane, acting as you direct, for 1 round per meldshaper level of the soulmeld.<br /> You can use this ability up to three times, plus one time per point of essentia invested in the <em>Channel</em>, at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if you have already summoned the elemental 4 times and you then reduce your essentia investment in the <em>Elemental Channel</em> to 1 point or 0 points, then the <em>Channel</em> immediately unshapes.</td></tr></table><p> [h=4]Chakra Bind (Throat)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The tube embeds itself in your throat and neck, leaving part of itself exposed like a weird sort of pendant (without a necklace or chain to hold it there), but releasing its energy into you rather than directly into the world around you.</em><br /> <br /> When the <em>Elemental Channel</em> is bound to your Throat Chakra, it releases most of its energy into you rather than the outside world, but you can release this energy out of your body to gain a useful ability. The specific ability granted by release of this elemental energy depends upon the soulmeld's elemental descriptor:<br /> <em>Earth:</em> As a standard action, you can render yourself, and up to one other target you touch per point of essentia invested in the soulmeld, invisible. Unlike most invisibility effects, this one does not end if you or one of the other subjects attacks; it works essentially like a <em>Greater Invisibility</em> spell with a duration of 1 round per meldshaper level of the soulmeld.<br /> You can use this ability up to three times, plus one time per point of essentia invested in the <em>Channel</em>, at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if your <em>Elemental Channel</em> has the Earth descriptor, and you have already used the invisibility power 4 times, then if you reduce your essentia investment in the soulmeld to 1 point or 0 points, it immediately unshapes.<br /> </td></tr></table><p> [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The tube widens and lengthens, largely merging with your body and leaving only its ends sticking out from the palms of your hands. You feel the elemental energy surging through you, eager for an explosive release.</em><br /> <br /> An <em>Elemental Channel</em> bound to your Pattern Chakra can release explosive bursts of raw elemental energy, if you have any essentia invested in the soulmeld. As long as you have at least 1 point of essentia invested in the soulmeld, you can create a Burst of energy centered on any point within 20 feet per point of invested essentia, as a standard action. The radius of this burst of energy is equal to 5 feet per point of invested essentia, and its specific energy type depends upon the elemental descriptor of the <em>Elemental Channel:</em> Earth produces Acid. Regardless of the specific energy type, the burst deals 1d6 points of damage (plus 2d6 per point of essentia <strong>above the first</strong> invested in the soulmeld) to all within it. A Reflex save applies for half damage.<br /> For example, if you are using an <em>Elemental Channel (Earth)</em>, and have 1 point of essentia invested in it, then you produce a burst of Acid within 20 feet, that has a 5-foot radius and deals 1d6 points of Acid damage. If, on the other hand, you have 4 points of essentia invested in the soulmeld, then you instead produce a 20-foot radius burst centered on any point within 80 feet, dealing 7d6 points of Acid damage.<br /> You can use this ability up to three times, plus one time per point of essentia invested in the <em>Channel</em>, at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if you have already used the burst 4 times and you then reduce your essentia investment in the <em>Elemental Channel</em> to 1 point or 0 points, then the <em>Channel</em> immediately unshapes.</td></tr></table><p></p><p></p><p>[h=3]Elemental Chasuble[/h] <table style='width: 100%'><tr><td><br /> </td><td> <strong>Descriptors:</strong> Earth<br /> <strong>Classes:</strong> Foundationist (Earth)<br /> <strong>Chakra:</strong> Heart (Pattern)<br /> <strong>Saving Throw:</strong> None<br /> <br /> <em>The raw elemental incarnum weaves itself under your direction to form an ornate vestment draped over your shoulders, covering any other clothing, armor, or vestments you are wearing. The chasuble is little more than a large circle with a hole in the center for your head, but incarnum is woven like glowing, brightly-colored thread into intricate patterns down its front.</em><br /> <br /> The <em>Elemental Chasuble</em> binds the material of an Elemental Plane to the garment and infuses it with power.<br /> When you wear the <em>Chasuble</em>, you are considered a native on any plane with an elemental trait matching the soulmeld's elemental descriptor (and gain the Extraplanar subtype while on the Material Plane). While on any such plane, you ignore the effect of any elemental traits of the plane- even traits not directly matching your <em>Chasuble's</em> descriptor. Foundationist characters cannot shape this soulmeld with any elemental descriptor other than the one matching their own Elemental Affinity (chosen at 1st level).<br /> For example, if you shape an <em>Elemental Chasuble (Earth)</em>, you would be considered native on the Elemental Plane of Earth, the Elemental Plane of Magma, the Elemental Plane of Mud/Ooze, the Elemental Plane of Minerals, and the Elemental Plane of Dust.<br /> The <em>Elemental Chasuble</em> also grants you Resistance to a specific energy type, based on its elemental descriptor. Earth grants Resist Acid 10.<br /> <strong>Essentia:</strong> Every point of essentia you invest in the <em>Elemental Chasuble</em> increases the energy resistance granted by the soulmeld by 5 points:</td></tr></table><p> [h=4]Chakra Bind (Heart)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The threads of elemental incarnum woven throughout the Chasuble change, forming runes of power designed to form conduits between you and the planes matching the Chasuble's element.</em><br /> <br /> Once per week, an <em>Elemental Chasuble</em> bound to your Heart Chakra allows you to open a <em>Gate</em> (with caster level equal to the soulmeld's meldshaper level) to any plane matching the soulmeld's elemental descriptor. You must have and spend the material component in order to use the Calling function of this <em>Gate</em>.</td></tr></table><p> [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The threads of elemental incarnum woven throughout the Chasuble change, forming runes of power designed to summon inhabitants of the plane matching the Chasuble's element.</em><br /> <br /> An <em>Elemental Chasuble</em> bound to your Pattern Chakra allows you to Summon actual elementals to do your bidding. As a standard action, you can Summon a Small Elemental of a type matching the elemental descriptor of your <em>Elemental Chasuble</em> (for example, an <em>Elemental Chasuble (Earth)</em> Summons a Small Earth Elemental). This works essentially as if you had used the spell <em>Summon Monster II</em>, except the duration is only 1 round (plus 1 round per point of essentia you have invested in the <em>Chasuble</em>).<br /> You can use this ability up to one time per meldshaper level of the <em>Chasuble</em>, at which point the soulmeld unshapes.</td></tr></table><p>[h=3]Feet of Clay[/h] <table style='width: 100%'><tr><td><br /> </td><td> <strong>Descriptors:</strong> Earth<br /> <strong>Classes:</strong> Foundationist (Earth), Incarnate, Soulborn, True Necrocarnate<br /> <strong>Chakra:</strong> Feet, Waist (Pattern)<br /> <strong>Saving Throw:</strong> See text<br /> <br /> <em>The incarnum shapes and clumps together into a pair of plain, unadorned boots made apparently out of still-wet clay.</em><br /> <br /> Pulling some of the duller souls from the Elemental Planes of Earth and Mud, you shape a pair of boots that can deform and change to adapt to any surface. Walking on the boots formed by this incarnum, you can ignore minor obstacles such as rubble, scree, or thorny undergrowth, moving across or through them as easily as you would on well-paved cobblestones or a carefully-cut greensward.<br /> Each round, you can treat up to 10 feet of difficult terrain as normal terrain instead, for movement purposes.<br /> <strong>Essentia:</strong> Every point of essentia you invest in the <em>Feet of Clay</em> allows you to treat an additional 5 feet of difficult terrain as normal terrain for movement purposes.</td></tr></table><p> [h=4]Chakra Bind (Feet)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The Boots clump more tightly to your feet, while the soles thicken and widen to cover more ground, giving you much surer footing than you had before.</em><br /> <br /> With the <em>Feet of Clay</em> bound to your Feet Chakra, you treat all terrain as normal terrain for movement purposes- effectively ignoring any effects of difficult terrain entirely.</td></tr></table><p> [h=4]Chakra Bind (Waist)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The Boots clump tightly to your feet, while the soles thicken and widen, and the ankles of the Boots grow upward to cover your legs all the way up to your waist- becoming almost like a wet pair of clay pants rather than just boots.</em><br /> <br /> With the <em>Feet of Clay</em> bound to your Waist Chakra, you treat all terrain as normal terrain for movement purposes- effectively ignoring any effects of difficult terrain. Additionally, the <em>Feet of Clay</em> can stick to walls and ceilings, allowing you to literally walk up and down them as easily as you can on floors- as if you were under the effect of a constant <em>Spider Climb</em> spell.</td></tr></table><p> [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>When you bind the Boots to your Pattern, the ankle and foot portions disappear into your legs, leaving only the soles to cover the bottoms of your feet- though the wet, earthy power of the clay remains. With a small effort, you are able to break off pieces of it to leave behind you as you walk.</em><br /> <br /> When <em>Feet of Clay</em> are bound to your Pattern Chakra, you can leave unpleasant surprises behind you as you walk, to hinder and slow your foes. As long as you have at least 1 point of essentia invested in the soulmeld, you can activate this power as a swift action. Once activated, every 5-foot square that you enter during that round that has a floor of stone or earth grows <em>Spike Stones</em> like those created by the spell. These special <em>Spike Stones</em> are exactly like the normal spell effect, except that the duration is only 1 minute per point of essentia invested in the <em>Feet of Clay</em>, and the Perception DC needed to find them is equal to 25 + the number of essentia invested in the soulmeld (rather than a static 29). These numbers are set for any particular patch of <em>Spike Stones</em> as you create them, and do not change later on if you change your essentia investment in the soulmeld.<br /> You can use this ability up to three times, plus one time per point of essentia invested in the <em>Feet</em>, at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if you have already used the <em>Spike Stones</em> 4 times and you then reduce your essentia investment in the <em>Feet of Clay</em> to 1 point or 0 points, then the <em>Feet</em> immediately unshape.</td></tr></table><p>[h=3]Golden Hammer[/h] <table style='width: 100%'><tr><td><br /> </td><td> <strong>Descriptors:</strong> Sonic<br /> <strong>Classes:</strong> Foundationist (Earth)<br /> <strong>Chakra:</strong> Hands, Waist (Pattern)<br /> <strong>Saving Throw:</strong> See text<br /> <br /> <em>The incarnum of the crafters of Earth forms a batch of what looks like molten metal at first, but within minutes cools and dries to form apparently-pure gold in the shape of a hammer. The fact that this hammer is entirely made of gold, not just the head but also the haft and grip, makes it unusual enough, but the fact that the metal is actually much harder than gold should be (despite its appearance) makes it more unusual still. All the while you hold it, you feel whispers of crafting secrets and suggestions in your mind.</em><br /> <br /> Using incarnum derived from the Shaitan and other crafting races of the Elemental Plane of Earth, you create a soulmeld in the shape of a hefty warhammer made of gold-colored metal. Because the head of the hammer can be shaped somewhat to individual taste, most meldshapers who use this soulmeld create it with a personal crest or symbol carved into the head somewhere. Master craftsmen who use this soulmeld to help them when crafting usually put a personal mark on one of the sides of the head specifically used for striking, so that they can put their mark on an item being beaten with the <em>Golden Hammer</em> as one of the last touches before completing it.<br /> The <em>Golden Hammer</em> is in fact a weapon, and can be used as a warhammer sized for you, though its poor balance for fighting means that you take a -2 penalty on attack rolls with it. The <em>Hammer</em> has no enhancement bonus or special abilities unless bound to your Waist Chakra (see below), but it also cannot be Sundered or destroyed except by effects which unshape soulmelds. Also, if the <em>Golden Hammer</em> leaves your hand for any reason, it returns to your grasp at the beginning of your next turn. If that is impossible, it falls at your feet (but attempts to return again on your next turn). Any other creature attempting to wield your <em>Golden Hammer</em> has the same penalty on attack rolls that you do, but the <em>Hammer</em> does not return to that creature; it only returns to you.<br /> When you are holding the <em>Golden Hammer</em>, it grants you a +2 insight bonus on Appraise and Craft checks (regardless of subskill).<br /> <strong>Essentia:</strong> The insight bonus increases by +2 for each point of essentia you invest in this soulmeld.</td></tr></table><p> [h=4]Chakra Bind (Hands)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The grip of the Hammer becomes more ornate, and easier to keep tight hold of; your ability to do precision work with the tool will be much better now. Simultaneously, runes of power etch themselves into the hammerhead's surface, glowing with blue power. You can feel the magic flowing through you, and suddenly understand how to craft the magic into useful items.</em><br /> <br /> While the <em>Golden Hammer</em> is bound to your Hands Chakra, it grants you the ability to create any one type of magic or psionic item that you choose at the time you bind it to your Hands (typically, at the time you shape the soulmeld). This grants you any one Item Creation feat of your choice, for which you would meet the prerequisite caster or manifester level if you had a caster or manifester level equal to the <em>Hammer's</em> meldshaper level. For example, if you shape a <em>Golden Hammer</em> with meldshaper level 5 and bind it to your Hands, you could select Brew Potion, Craft Arms & Armor, Craft Cognizance Crystal, Craft Wand, Craft Wondrous Item, Scribe Scroll, or Scribe Tattoo. The <em>Hammer</em> can grant you a feat even if you would not normally use a hammer in the creation of an item of that type (psionic tattoos and spell scrolls are prime examples of this).<br /> Note, however, that the <em>Golden Hammer</em> does <strong>not</strong> grant you any <strong>other</strong> prerequisites for crafting a particular item, such as required spells, other feats required besides the actual Item Creation feat involved, or specific class levels or race status. These prerequisites must still be met via other means, or ignored via raising the crafting DC for item creation, in order to craft any particular magic or psionic item with the <em>Golden Hammer</em>.</td></tr></table><p> [h=4]Chakra Bind (Waist)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The Hammer extrudes a thin belt of the same golden metal which wraps itself around your waist; thus mystically linked to you, the Hammer can now take on the weapon properties you wish it had.</em><br /> <br /> When the <em>Golden Hammer</em> is bound to your Waist Chakra, you can grant it magical enhancements and weapon special abilities by investing essentia into it. The <em>Hammer</em> loses its poor weapon balance, and instead becomes effectively a Masterwork Warhammer when used as a weapon (whether by you or another creature). The <em>Hammer</em> retains its ability to avoid destruction by anything except effects which explicitly unshape soulmelds, and also retains its ability to return to you if you ever drop it or lose your grip on it.<br /> If you invest 1 point of essentia into a Waist-bound <em>Golden Hammer</em>, it instead becomes a +1 Warhammer when wielded by you. If another creature attempts to wield it, that creature is only able to use it as though it were a Masterwork Warhammer; the soulmeld's magical enhancements and abilities work only for you.<br /> Each point of essentia you invest in the <em>Golden Hammer</em> beyond the first increases its <em>total</em> enhancement bonus by +1, but this total enhancement bonus may be spent on a base enhancement bonus and on special weapon abilities that are legal for use on any magic warhammer. For example, if you invest 3 points of essentia in the soulmeld, it can become a +3 Warhammer, a +2 Ghost Touch Warhammer, a +1 Flaming Shock Warhammer, or any combination of bonus and abilities that adds up to three total "plusses" of enhancement.<br /> The only restrictions are that the <em>Golden Hammer</em> must have at least +1 base enhancement at all times, in order to have any other special abilities, that the <em>Hammer's</em> base enhancement bonus cannot go above +1 per three meldshaper levels no matter how many points of essentia you invest into it, and that you cannot use the essentia-granted enhancement to add a special ability with a required caster level above the <em>Hammer's</em> meldshaper level. For example, if your meldshaper level is 12th, and you shape a <em>Golden Hammer</em> with meldshaper level 12, then you can never get its "base plus" value higher than +4 (even if you invest 5 essentia into the soulmeld), and you cannot add weapon abilities such as Dancing (which has a caster level of 15th) or Disruption (which has a caster level of 14th).</td></tr></table><p> [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>With the Hammer bound to your Pattern, you feel the immense power of the Earth inside you, and the Hammer's head acquires runes of destruction and ruin which glow an ominous orange-red. No longer a tool just for crafting, now you can use it to destroy as well.</em><br /> <br /> When the <em>Golden Hammer</em> is bound to your Pattern, you can use it to strike the ground next to yourself and thereby create a powerful and damaging shockwave. As long as you have at least one point of essentia invested in the soulmeld, you can use this ability as a standard action.<br /> When you trigger the shockwave, it creates a spread with a radius of 5 feet per point of essentia invested in the <em>Hammer</em>, which must be centered such that at least one square of the area is adjacent to you (the range is also 5 feet per point of invested essentia, so you can center it such that you are included within the radius if you wish). Within this radius, creatures and objects take 1d4 points of Sonic damage per point of invested essentia, and all squares affected by the shockwave become difficult terrain afterward (this effect has a duration of Instantaneous, so it cannot be dispelled later).<br /> If you have at least 2 points of essentia invested in the <em>Golden Hammer</em> when you trigger the shockwave, then creatures within the area must also make Reflex saves or be knocked prone by the heaving ground. Creatures which are immune to being tripped, or which are not actually touching the ground, are immune to this effect. Creatures with a bonus on CMD against the Trip maneuver may apply that bonus to this Reflex save.<br /> If you have at least 4 points of essentia invested in the <em>Golden Hammer</em> when you trigger the shockwave, then creatures within the area must also make Fortitude saves or be Deafened for 1 minute after the shockwave strikes.<br /> If you have at least 6 points of essentia invested in the <em>Golden Hammer</em> when you trigger the shockwave, then creatures within the area must also make Will saves or be Stunned for 1 round after the shockwave strikes.<br /> You can use this ability up to one time per point of essentia invested in the <em>Hammer</em>, at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if you have already used the shockwave twice, and you then reduce your essentia investment in the <em>Golden Hammer</em> to 2 points or less, then the <em>Hammer</em> immediately unshapes.</td></tr></table><p></p><p></p><p>[h=3]<span style="color: #00ffff">Gorgon Mask</span>[/h] [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The mask still resembles a bull's head, but no longer resembles steel, instead taking on a color and texture closer to your own skin so that it looks like you are wearing a leathery mask instead of a metallic one. Wisps of green smoke escape your mouth and nostrils as you breathe and speak.</em><br /> <br /> When a <em>Gorgon Mask</em> is bound to your Pattern Chakra, you can petrify adjacent creatures temporarily. As long as you have at least 1 point of essentia invested in the soulmeld, then as a full-round action that does not provoke attacks of opportunity, you can attempt to petrify a target adjacent to you (as if by the <em>Flesh to Stone</em> spell, except that the duration is only 1 round per point of essentia invested in the <em>Mask</em> rather than Instantaneous). A Fortitude save negates this attack.<br /> You can use this ability up to three times, plus one time per point of essentia invested in the <em>Mask</em>, at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if you have already used the petrification 4 times and you then reduce your essentia investment in the <em>Gorgon Mask</em> to 1 point or 0 points, then the <em>Mask</em> immediately unshapes.</td></tr></table><p>[h=3]Heart of Stone[/h] <table style='width: 100%'><tr><td><br /> </td><td> <strong>Descriptors:</strong> Earth<br /> <strong>Classes:</strong> Foundationist (Earth)<br /> <strong>Chakra:</strong> Arms, Heart (Pattern)<br /> <strong>Saving Throw:</strong> None<br /> <br /> <em>Incarnum forms a breastplate seemingly broken off from natural rock, with a slight bulge in the center (near where your heart would be when you wear it). The breastplate hovers near you without actually touching either you, or any of your clothing, armor, or other equipment.</em><br /> <br /> Forming incarnum from the souls of Earth Elementals, you use a <em>Heart of Stone</em> to partake of some of their powers yourself.<br /> The <em>Heart of Stone</em> grants you a +4 competence bonus on CMB when you attempt a Bull Rush, Drag, Grapple, or Overrun. It grants you a +4 competence bonus to your CMD against Bull Rush, Disarm, Drag, or Sunder maneuvers initiated against you.<br /> Unlike most soulmelds, a <em>Heart of Stone</em> does not grant you any benefit for investing essentia into it unless it is bound to a chakra.</td></tr></table><p> [h=4]Chakra Bind (Arms)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>Clamping down upon and forming rings of stone around your upper arms, the elemental incarnum actually flows from those rings through your arms on the inside and forms stonelike claws on your fingers and hands- which allow you to easily break apart and dig through earth and stone.</em><br /> <br /> While the <em>Heart of Stone</em> is bound to your Arms Chakra, you gain a Burrow speed of 10 feet. Every point of essentia you invest in the <em>Heart of Stone</em> increases this Burrow speed by 5 feet.</td></tr></table><p> [h=4]Chakra Bind (Heart)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The breastplate of rock melts into and merges with your body, filling you with its power and allowing you to perform similar feats of merging in your own right.</em><br /> <br /> With the <em>Heart of Stone</em> bound to your Heart Chakra, you can literally merge your body and equipment into solid rock. This takes a standard action to initiate, and works as if you cast a <em>Meld With Stone</em> spell, except for the duration. You can spend up to 60 minutes <em>Melded</em>, plus 10 minutes per point of essentia invested in the soulmeld, per day; these minutes need not be consecutive, but must be spent in 1-minute increments. If you change the amount of essentia invested in the <em>Heart of Stone</em>, then the remaining duration changes with it; if this puts you beyond your daily limit and you are currently melded with stone, then you are violently expelled from the rock (and take 5d6 damage in the process) as though it had been dispelled.</td></tr></table><p> [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The breastplate of stone melts into and merges with your body, but you can feel its power and unyielding strength within. When you need to, you can use this power to protect yourself from attacks by making yourself much harder than normal.</em><br /> <br /> With a <em>Heart of Stone</em> bound to your Pattern Chakra, you can give your own skin the texture and hardness of stone. As a move action, you can activate this power to gain DR 5/Adamantine for 1 round per meldshaper level of the <em>Heart</em>; every point of essentia invested in the soulmeld increases the amount of DR by 1 point.<br /> You can use this ability up to three times, plus one time per point of essentia invested in the <em>Heart</em>, at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if you have already used the DR 4 times and you then reduce your essentia investment in the <em>Heart of Stone</em> to 1 point or 0 points, then the <em>Heart</em> immediately unshapes.</td></tr></table><p> [h=3]<span style="color: #00ffff">Landshark Boots</span>[/h] [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The boots thicken as they merge with your feet, and your hands begin to acquire the look of bulette claws as well, albeit blunt ones. Though they are useless for attacking, the claws are hard enough to tear through earth and stone, and you can use this property to your advantage.</em><br /> <br /> When bound to your Pattern Chakra, the <em>Landshark Boots</em> grant you a Burrow speed of 15 feet.</td></tr></table><p>[h=3]Ocher Shirt[/h] <table style='width: 100%'><tr><td><br /> </td><td> <strong>Descriptors:</strong> Acid<br /> <strong>Classes:</strong> Foundationist (Earth), Soulborn, Totemist, True Necrocarnate<br /> <strong>Chakra:</strong> Arms, Waist (Pattern, Totem)<br /> <strong>Saving Throw:</strong> See text<br /> <br /> <em>The mindless, primitive soul energy of the shapeless oozes crawls together and merges almost like real protoplasm to form a weird, yellow-brown shirt of jellylike incarnum. It ripples and pulsates slowly on its own, and makes wet slopping sounds when one part slaps against another, but wearing it gives you a warm, tingley feeling that is not unpleasant.</em><br /> <br /> Even though oozes typically have no minds, they still have souls, because souls are a necessary animating force to make any living thing truly alive. It is possible for a meldshaper to contact and use souls destined for ooze bodies, or souls from oozes long dead, to create incarnum. Forming a shirt of this sort of incarnum allows the meldshaper to partake in some of the powers of oozes, such as their ability to damage creatures and objects with powerful digestive acids.<br /> While you wear an <em>Ocher Shirt</em>, any creature that strikes you with its body or a hand-held weapon deals normal damage, but at the same time, the attacker takes 1d6 points of Acid damage. Creatures wielding weapons with exceptional Reach, such as longspears, are not subject to this damage if they attack you from a nonadjacent square.<br /> <strong>Essentia:</strong> Every point of essentia you invest in the <em>Ocher Shirt</em> increases the Acid damage dealt by 1d6 points.</td></tr></table><p> [h=4]Chakra Bind (Arms)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The Shirt shrinks in upon your torso gloopily, and extends slimy sleeves down to your wrists. With a small effort of will, you can easily extend these sleeves still further, to cover your hands and weapons as well.</em><br /> <br /> When an <em>Ocher Shirt</em> is bound to your Arms Chakra, you can use the ooze-power to damage or destroy objects with the acid the <em>Shirt</em> produces. Whenever you hit with a melee attack, you can immediately attempt a Sunder maneuver upon the target of your attack as a free action and without provoking an attack of opportunity from the target.</td></tr></table><p> [h=4]Chakra Bind (Waist)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The Shirt clings to your body wetly, almost like a second skin, allowing you to direct the acids produced by it more precisely than you could before.</em><br /> <br /> With the <em>Ocher Shirt</em> bound to your Waist Chakra, you can use the acids it produces to damage or destroy objects that strike you. Whenever an attacker strikes you in melee, the attack deals its normal damage and triggers the <em>Ocher Shirt's</em> normal response as above- but you also can immediately make a Sunder attempt upon the attacker, as a free action, without provoking an attack of opportunity from the attacker.</td></tr></table><p> [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>Once your Ocher Shirt is bound to your Pattern, some of the acidic ooze floats off your body into a swarm of tiny yellow-brown motes surrounding you- and yet they retain the general outline of the shirt beneath. Still linked to you, more deeply than before in fact, the ooze moves at your direction now.</em><br /> <br /> An <em>Ocher Shirt</em> bound to your Pattern allows you to attack nearby creatures with the acidic ooze directly. As long as you have at least 1 point of essentia invested in the soulmeld, then as a standard action, you can create a momentary burst of acid centered upon you. Creatures adjacent to you take 1d6 points of Acid damage per point of essentia invested in the <em>Ocher Shirt</em>. A Reflex save applies for half damage.</td></tr></table><p> [h=4]Chakra Bind (Totem)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>The Shirt clings wetly to your body, and actually merges with it, becoming more a part of you than a separate garment. The shapeless, fluid nature of the oozes becomes a part of you too, allowing you a resiliency and fluidity of form that you did not have before.</em><br /> <br /> When an <em>Ocher Shirt</em> is bound to your Totem Chakra, you gain some of the amorphous qualities of an ooze. This does not allow you to directly change your shape or form, but it does provide you with a chance to avoid or negate damage to your vital areas. Whenever a critical hit, Sneak Attack, or other precision-based damage is scored on you, there is a 50% chance that the critical hit or Sneak Attack (or whatever) is negated and damage from the attack is instead rolled normally.</td></tr></table><p>[h=3]<span style="color: #00ffff">Shadow Mantle</span>[/h] [h=4]Chakra Bind (Pattern)[/h] <table style='width: 100%'><tr><td><br /> </td><td> <em>When the Shadow Mantle merges with your Pattern, it merges with you, disappearing from your shoulders and leaving no trace besides a dark, leathery covering of skin along your back, shoulders, and the back of your neck. The darkness of the shadows within the mantle, however, spread throughout your body, allowing you to vanish from sight when you choose to do so.</em><br /> <br /> When a <em>Shadow Mantle</em> is bound to your Pattern Chakra, you can wrap yourself in a cloak of shadows and illusion to become invisible. As a swift action, you become invisible for 1 round, duplicating the effect of the <em>Invisibility</em> spell (including ending early if you make any attack) except for the shorter duration. At the beginning of your next turn, you become visible again, unless you spend another swift action to keep the effect active. If you do spend the swift action at that time, then you stay invisible rather than reappearing (even for an instant).<br /> You can use this ability up to five times per meldshaper level of the <em>Mantle</em>, at which point the soulmeld unshapes.</td></tr></table></blockquote><p></p>
[QUOTE="paradox42, post: 6283176, member: 29746"] [b]Earth Foundationist Soulmelds (Full Descriptions)[/b] Not including Greed of the Shaitan, since that was posted with the Ultimate Campaign soulmelds back in [URL="http://www.enworld.org/forum/showthread.php?294165-Incarnum-in-Pathfinder/page9&p=6228442&viewfull=1#post6228442"]post #82[/URL]. [h=3][COLOR=#00ffff]Adamant Pauldrons[/COLOR][/h] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]As the soulmeld binds to your Pattern, the crystal plates shift and flow, reshaping themselves to cover your body even as they settle in close enough to feel like a second skin. The stony hardness of the soulmeld is enhanced, not reduced, by this new form-fitting shape, and you know the Adamant Pauldrons will now offer you strong protection indeed.[/I] When bound to your Pattern Chakra, the [I]Adamant Pauldrons[/I] grant you a +2 armor bonus to AC. The armor bonus increases by +1 per point of essentia you invest in the soulmeld.[/TD] [/TR] [/TABLE] [h=3][COLOR=#00ffff]Crystal Helm[/COLOR][/h] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]When the Crystal Helm merges with your Pattern, it merges with you, disappearing from your head and leaving no trace besides a set of nearly-invisible lenses covering your eyes. The force of the crystal, however, spreads throughout your body, allowing you to release it when and where you need it most.[/I] When a [I]Crystal Helm[/I] is bound to your Pattern Chakra, you can create small planes of force at a moment's notice to help deflect attacks at the last second. As an immediate action, you create an invisible shield of force that hovers in front of you, providing a +4 shield bonus to AC, negating any [I]Magic Missiles[/I] directed at you, and generally duplicating the effect of a [I]Shield[/I] spell except for lasting only 1 round. The shield created by the [I]Crystal Helm[/I] fades into nothingness at the beginning of your next turn, unless you spend another immediate action during that turn to keep it active. You can use this ability up to five times per meldshaper level of the [I]Helm[/I], at which point the soulmeld unshapes.[/TD] [/TR] [/TABLE] [h=3]Diamond Crown[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [B]Descriptors:[/B] Force [B]Classes:[/B] Foundationist (Earth) [B]Chakra:[/B] Brow, Soul (Pattern) [B]Saving Throw:[/B] None [I]The incarnum you pull into your plane coalesces and solidifies to form perfect, nearly-colorless crystals which come together at your direction to form an ornate crystal crown which floats above your head, glittering and scattering light in lovely patterns as it slowly rotates.[/I] This soulmeld makes an esoteric connection with the spirits in the Elemental Planes of Earth and Mineral to create incarnum that is not so much rock, as it is pure [I]solidity[/I]- magical force. The "crystals" created to form the soulmeld are not actual crystals, but are instead precisely-shaped constructs of pure Force energy. A [I]Diamond Crown[/I] grants you a +1 deflection bonus to AC. [B]Essentia:[/B] The deflection bonus increases by +1 for each point of essentia you invest in this soulmeld.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Brow)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]Several of the larger crystals in the Crown lengthen and become sharper, breaking off from the main Crown and continuing to float slowly above and around your head even while the rest of the crown pulls in and comes to rest upon your head like a normal (if exotic) piece of headgear.[/I] A [I]Diamond Crown[/I] bound to your Brow allows you to attack your foes with the power of its force. As a standard action, you can make a ranged touch attack against a target within 30 feet. If the attack hits, it deals 2d4 Force damage. Because this is Force damage, it can harm incorporeal and Ethereal targets as easily as it harms material ones, and you ignore any miss chance resulting from a target's incorporeality or Ethereal state. Every point of essentia you invest in your [I]Diamond Crown[/I] increases the Force damage dealt by this attack by 1d4 points.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Soul)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The Crown's crystals flatten and widen, becoming less diamondlike points and more like tiny planes of crystalline energy- which move and change at your direction.[/I] With a [I]Diamond Crown[/I] bound to your Soul Chakra, you can use a standard action to create a [I]Wall of Force[/I] (using the soulmeld's meldshaper level as the caster level) that lasts 1 round. The [I]Wall of Force[/I] vanishes at the end of your next turn, unless you take another standard action during that turn to keep it intact. If you prefer, you can allow the first [I]Wall of Force[/I] to expire and use a standard action to create a new [I]Wall of Force[/I] elsewhere, thus creating a semi-mobile effect.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The Crown begins to break up, becoming more a small ring of crystals orbiting your head rather than a single object in its own right.[/I] A [I]Diamond Crown[/I] bound to your Pattern Chakra allows you to shoot unerring missiles of pure Force energy at your foes. As long as you have at least 1 point of essentia invested in the soulmeld, you can take a standard action to fire up to one Force missile per point of essentia invested in the [I]Diamond Crown[/I]. Each missile may be targeted at a separate foe, or you may send more than one at a particular target, as you choose; the only restriction is that the number of missiles be equal to or less than the number of points of essentia invested in the soulmeld, and that all targets must be within 30 feet of you. The missiles strike their targets unerringly, neither requiring an attack roll nor allowing a saving throw to reduce damage; each missile deals 1d4 Force damage to its target. These missiles count as [I]Magic Missiles[/I] to effects which specifically work on or against [I]Magic Missiles[/I]. You can fire a maximum of up to one missile per meldshaper level of the [I]Diamond Crown[/I] using this ability, at which point the soulmeld unshapes.[/TD] [/TR] [/TABLE] [h=3][COLOR=#00ffff]Dissolving Spittle[/COLOR][/h] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]Instead of a torc, the soulmeld instead forms a thin shirt of metallic blue-green scales covering your shoulders, part of your neck, and your upper arms- though inside your body it forms channels and networked tubes for carrying and discharging its acid more efficiently.[/I] With [I]Dissolving Spittle[/I] bound to your Pattern Chakra, you can create streams of acid which damage everything in their path. As long as you have at least 1 point of essentia invested in the soulmeld, then as a standard action that does not provoke attacks of opportunity, you can fire a line of acid from yourself in any direction you choose. The line is 10 feet long per point of essentia invested in the soulmeld, and it deals 1d6 points of Acid (plus 2d6 per point of essentia [B]above the first[/B] invested in the soulmeld) to all creatures struck by it. A Reflex save applies for half damage. For example, if you have 3 points of essentia invested, the line is 30 feet long and deals 5d6 points of Acid damage. You can use this ability up to three times, plus one time per point of essentia invested in the [I]Spittle[/I], at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if you have already used the line of acid 4 times and you then reduce your essentia investment in the [I]Dissolving Spittle[/I] to 1 point or 0 points, then the [I]Spittle[/I] immediately unshapes.[/TD] [/TR] [/TABLE] [h=3]Elemental Avatar[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [B]Descriptors:[/B] Earth [B]Classes:[/B] Foundationist (Earth) [B]Chakra:[/B] Soul (Pattern) [B]Saving Throw:[/B] None [I]The raw elemental incarnum flows together into a second body encasing your own, a large image of the elemental type you pulled the incarnum from. Its translucent form is superimposed over your own body, clothing, and armor, and it moves with you, copying your every movement (even facial expressions) in perfect synchronization.[/I] Pulling together incarnum drawn from the most basic and primitive inhabitants of the Elemental Planes, the Elementals themselves, you shape a second body to cover your own which in all particulars resembles an elemental of the type matching the soulmeld's element descriptor. For example, if you shape an [I]Elemental Avatar (Earth)[/I], the avatar resembles an Earth Elemental. Foundationist characters cannot shape this soulmeld with any elemental descriptor other than the one matching their own Elemental Affinity (chosen at 1st level). Unlike most soulmelds, an [I]Elemental Avatar[/I] (regardless of descriptor) does not provide you with any benefit unless you bind it to a chakra or invest essentia into it. [B]Essentia:[/B] Every point of essentia you invest in the [I]Elemental Avatar[/I] grants you a bonus based upon the elemental descriptor of the soulmeld: [I]Earth:[/I] +1 insight bonus to AC.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Soul)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The avatar contracts, and your body expands, pulling the power into your being and merging with it to give you a new body.[/I] While the [I]Elemental Avatar[/I] is bound to your Soul Chakra, you literally become a Huge Elemental of the type matching the soulmeld's descriptor, as if using [I]Elemental Body IV[/I] (except this ability is constant, and has no maximum duration).[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The avatar contracts about you, merging with your own body and granting you the ability to move like the elemental it resembles.[/I] When bound to your Pattern Chakra, the [I]Elemental Avatar[/I] grants you a movement type based upon the elemental descriptor of the soulmeld: [I]Earth:[/I] You gain Burrow 15 feet.[/TD] [/TR] [/TABLE] [h=3]Elemental Channel[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [B]Descriptors:[/B] Earth [B]Classes:[/B] Foundationist (Earth) [B]Chakra:[/B] Arms, Hands, Heart, Throat (Pattern) [B]Saving Throw:[/B] See text [I]The raw elemental incarnum comes when you call it, and without any real direction it assumes the form of a small tube of brightly-colored energy, through which you can tap still more power from the Elemental Plane it connects to.[/I] [I]Elemental Channel[/I] grants you the ability to use a 0-level spell (depending on its elemental descriptor) as a spell-like ability, using the soulmeld's meldshaper level as the caster level, at will: [I]Earth:[/I] [I]Mending[/I] at will. Unlike most soulmelds, an [I]Elemental Channel[/I] (regardless of descriptor) does not provide you with any benefit for invested essentia unless you bind it to a chakra.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Arms)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]One end of the tube of elemental power seals, lengthens, and morphs into a new shape- a melee weapon for you to use, which contains the raw power of its element to deal extra harm to your foes when you strike them with it.[/I] You shape elemental incarnum into a melee weapon (sized normally for you) that contains the raw power of the energy type matching the elemental descriptor of the soulmeld. An [I]Elemental Channel[/I] bound to your Arms Chakra has a form depending on its elemental descriptor: Earth is a warhammer of caustic mud (and has the Corrosive special ability). You are considered proficient with the weapon, whether or not you are proficient with normal weapons of the same type; feats which apply to specific weapons or weapon groups (such as Weapon Focus) apply normally to the [I]Elemental Channel[/I] in this form. Each point of essentia you invest in the [I]Elemental Channel[/I] weapon grants the weapon an enhancement bonus of +1, up until you invest 5 or more essentia into the soulmeld. When you invest 5 or more essentia into the [I]Elemental Channel[/I], it loses two points of enhancement bonus (so the total bonus equals the number of points of invested essentia minus 2), but gains the "bursting" version of its special ability in place of the original special ability. Corrosive changes to Corrosive Burst. For example, when you use an [I]Elemental Channel (Earth)[/I], investing 4 points of essentia in the soulmeld makes it a [I]+4 Corrosive Warhammer[/I], but investing [B]5[/B] points of essentia makes it a [I]+3 Corrosive Burst Warhammer[/I] instead. The [I]Elemental Channel[/I] in weapon form cannot be Sundered or otherwise destroyed, except by effects that unshape soulmelds. If the weapon leaves your hand for any reason, it returns to your grasp at the beginning of your next turn. If that is impossible for some reason, it falls at your feet (and in any case, attempts to return again on your next turn). Any other creature attempting to wield the weapon treats it as a mundane weapon of its type with no special abilities, however exotic in appearance it may be.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Hands)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The tube lengthens and wraps itself around your body, snaking its ends along your arms to finish with each end in one of your hands.[/I] An [I]Elemental Channel[/I] bound to your Hands Chakra grants you a new spell-like ability (depending on its elemental descriptor), using the soulmeld's meldshaper level as the caster level, which uses more elemental energy to accomplish than the 0-level spell it normally grants: [I]Earth:[/I] As a standard action, you fire an [I]Acid Arrow[/I] at a target within Close range (25 feet, plus 5 feet/2 meldshaper levels in the soulmeld). Unlike the standard spell, this [I]Acid Arrow's[/I] duration is not determined by level, but rather by the essentia investment in the soulmeld: its duration is 1 round, plus 1 round per point of essentia invested in the [I]Elemental Channel[/I]. You can use this ability up to three times, plus one time per point of essentia invested in the [I]Channel[/I], at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if your [I]Elemental Channel[/I] has the Earth descriptor, and you have already used the [I]Acid Arrow[/I] 4 times, then if you reduce your essentia investment in the soulmeld to 1 point or 0 points, it immediately unshapes. [/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Heart)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The tube widens immensely, while its length shrinks until nearly vanishing, attaching itself to your chest and forming a large circle of energy upon it.[/I] With the [I]Elemental Channel[/I] bound to your Heart Chakra, you can use it to Summon actual Elementals from the plane matching its elemental descriptor. As a standard action, you Summon an Elder Elemental of the same type as your soulmeld (for example, an [I]Elemental Channel (Earth)[/I] will summon an Elder Earth Elemental), as if by the spell [I]Summon Monster VIII[/I]. The elemental remains on your plane, acting as you direct, for 1 round per meldshaper level of the soulmeld. You can use this ability up to three times, plus one time per point of essentia invested in the [I]Channel[/I], at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if you have already summoned the elemental 4 times and you then reduce your essentia investment in the [I]Elemental Channel[/I] to 1 point or 0 points, then the [I]Channel[/I] immediately unshapes.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Throat)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The tube embeds itself in your throat and neck, leaving part of itself exposed like a weird sort of pendant (without a necklace or chain to hold it there), but releasing its energy into you rather than directly into the world around you.[/I] When the [I]Elemental Channel[/I] is bound to your Throat Chakra, it releases most of its energy into you rather than the outside world, but you can release this energy out of your body to gain a useful ability. The specific ability granted by release of this elemental energy depends upon the soulmeld's elemental descriptor: [I]Earth:[/I] As a standard action, you can render yourself, and up to one other target you touch per point of essentia invested in the soulmeld, invisible. Unlike most invisibility effects, this one does not end if you or one of the other subjects attacks; it works essentially like a [I]Greater Invisibility[/I] spell with a duration of 1 round per meldshaper level of the soulmeld. You can use this ability up to three times, plus one time per point of essentia invested in the [I]Channel[/I], at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if your [I]Elemental Channel[/I] has the Earth descriptor, and you have already used the invisibility power 4 times, then if you reduce your essentia investment in the soulmeld to 1 point or 0 points, it immediately unshapes. [/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The tube widens and lengthens, largely merging with your body and leaving only its ends sticking out from the palms of your hands. You feel the elemental energy surging through you, eager for an explosive release.[/I] An [I]Elemental Channel[/I] bound to your Pattern Chakra can release explosive bursts of raw elemental energy, if you have any essentia invested in the soulmeld. As long as you have at least 1 point of essentia invested in the soulmeld, you can create a Burst of energy centered on any point within 20 feet per point of invested essentia, as a standard action. The radius of this burst of energy is equal to 5 feet per point of invested essentia, and its specific energy type depends upon the elemental descriptor of the [I]Elemental Channel:[/I] Earth produces Acid. Regardless of the specific energy type, the burst deals 1d6 points of damage (plus 2d6 per point of essentia [B]above the first[/B] invested in the soulmeld) to all within it. A Reflex save applies for half damage. For example, if you are using an [I]Elemental Channel (Earth)[/I], and have 1 point of essentia invested in it, then you produce a burst of Acid within 20 feet, that has a 5-foot radius and deals 1d6 points of Acid damage. If, on the other hand, you have 4 points of essentia invested in the soulmeld, then you instead produce a 20-foot radius burst centered on any point within 80 feet, dealing 7d6 points of Acid damage. You can use this ability up to three times, plus one time per point of essentia invested in the [I]Channel[/I], at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if you have already used the burst 4 times and you then reduce your essentia investment in the [I]Elemental Channel[/I] to 1 point or 0 points, then the [I]Channel[/I] immediately unshapes.[/TD] [/TR] [/TABLE] [h=3]Elemental Chasuble[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [B]Descriptors:[/B] Earth [B]Classes:[/B] Foundationist (Earth) [B]Chakra:[/B] Heart (Pattern) [B]Saving Throw:[/B] None [I]The raw elemental incarnum weaves itself under your direction to form an ornate vestment draped over your shoulders, covering any other clothing, armor, or vestments you are wearing. The chasuble is little more than a large circle with a hole in the center for your head, but incarnum is woven like glowing, brightly-colored thread into intricate patterns down its front.[/I] The [I]Elemental Chasuble[/I] binds the material of an Elemental Plane to the garment and infuses it with power. When you wear the [I]Chasuble[/I], you are considered a native on any plane with an elemental trait matching the soulmeld's elemental descriptor (and gain the Extraplanar subtype while on the Material Plane). While on any such plane, you ignore the effect of any elemental traits of the plane- even traits not directly matching your [I]Chasuble's[/I] descriptor. Foundationist characters cannot shape this soulmeld with any elemental descriptor other than the one matching their own Elemental Affinity (chosen at 1st level). For example, if you shape an [I]Elemental Chasuble (Earth)[/I], you would be considered native on the Elemental Plane of Earth, the Elemental Plane of Magma, the Elemental Plane of Mud/Ooze, the Elemental Plane of Minerals, and the Elemental Plane of Dust. The [I]Elemental Chasuble[/I] also grants you Resistance to a specific energy type, based on its elemental descriptor. Earth grants Resist Acid 10. [B]Essentia:[/B] Every point of essentia you invest in the [I]Elemental Chasuble[/I] increases the energy resistance granted by the soulmeld by 5 points:[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Heart)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The threads of elemental incarnum woven throughout the Chasuble change, forming runes of power designed to form conduits between you and the planes matching the Chasuble's element.[/I] Once per week, an [I]Elemental Chasuble[/I] bound to your Heart Chakra allows you to open a [I]Gate[/I] (with caster level equal to the soulmeld's meldshaper level) to any plane matching the soulmeld's elemental descriptor. You must have and spend the material component in order to use the Calling function of this [I]Gate[/I].[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The threads of elemental incarnum woven throughout the Chasuble change, forming runes of power designed to summon inhabitants of the plane matching the Chasuble's element.[/I] An [I]Elemental Chasuble[/I] bound to your Pattern Chakra allows you to Summon actual elementals to do your bidding. As a standard action, you can Summon a Small Elemental of a type matching the elemental descriptor of your [I]Elemental Chasuble[/I] (for example, an [I]Elemental Chasuble (Earth)[/I] Summons a Small Earth Elemental). This works essentially as if you had used the spell [I]Summon Monster II[/I], except the duration is only 1 round (plus 1 round per point of essentia you have invested in the [I]Chasuble[/I]). You can use this ability up to one time per meldshaper level of the [I]Chasuble[/I], at which point the soulmeld unshapes.[/TD] [/TR] [/TABLE] [h=3]Feet of Clay[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [B]Descriptors:[/B] Earth [B]Classes:[/B] Foundationist (Earth), Incarnate, Soulborn, True Necrocarnate [B]Chakra:[/B] Feet, Waist (Pattern) [B]Saving Throw:[/B] See text [I]The incarnum shapes and clumps together into a pair of plain, unadorned boots made apparently out of still-wet clay.[/I] Pulling some of the duller souls from the Elemental Planes of Earth and Mud, you shape a pair of boots that can deform and change to adapt to any surface. Walking on the boots formed by this incarnum, you can ignore minor obstacles such as rubble, scree, or thorny undergrowth, moving across or through them as easily as you would on well-paved cobblestones or a carefully-cut greensward. Each round, you can treat up to 10 feet of difficult terrain as normal terrain instead, for movement purposes. [B]Essentia:[/B] Every point of essentia you invest in the [I]Feet of Clay[/I] allows you to treat an additional 5 feet of difficult terrain as normal terrain for movement purposes.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Feet)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The Boots clump more tightly to your feet, while the soles thicken and widen to cover more ground, giving you much surer footing than you had before.[/I] With the [I]Feet of Clay[/I] bound to your Feet Chakra, you treat all terrain as normal terrain for movement purposes- effectively ignoring any effects of difficult terrain entirely.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Waist)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The Boots clump tightly to your feet, while the soles thicken and widen, and the ankles of the Boots grow upward to cover your legs all the way up to your waist- becoming almost like a wet pair of clay pants rather than just boots.[/I] With the [I]Feet of Clay[/I] bound to your Waist Chakra, you treat all terrain as normal terrain for movement purposes- effectively ignoring any effects of difficult terrain. Additionally, the [I]Feet of Clay[/I] can stick to walls and ceilings, allowing you to literally walk up and down them as easily as you can on floors- as if you were under the effect of a constant [I]Spider Climb[/I] spell.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]When you bind the Boots to your Pattern, the ankle and foot portions disappear into your legs, leaving only the soles to cover the bottoms of your feet- though the wet, earthy power of the clay remains. With a small effort, you are able to break off pieces of it to leave behind you as you walk.[/I] When [I]Feet of Clay[/I] are bound to your Pattern Chakra, you can leave unpleasant surprises behind you as you walk, to hinder and slow your foes. As long as you have at least 1 point of essentia invested in the soulmeld, you can activate this power as a swift action. Once activated, every 5-foot square that you enter during that round that has a floor of stone or earth grows [I]Spike Stones[/I] like those created by the spell. These special [I]Spike Stones[/I] are exactly like the normal spell effect, except that the duration is only 1 minute per point of essentia invested in the [I]Feet of Clay[/I], and the Perception DC needed to find them is equal to 25 + the number of essentia invested in the soulmeld (rather than a static 29). These numbers are set for any particular patch of [I]Spike Stones[/I] as you create them, and do not change later on if you change your essentia investment in the soulmeld. You can use this ability up to three times, plus one time per point of essentia invested in the [I]Feet[/I], at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if you have already used the [I]Spike Stones[/I] 4 times and you then reduce your essentia investment in the [I]Feet of Clay[/I] to 1 point or 0 points, then the [I]Feet[/I] immediately unshape.[/TD] [/TR] [/TABLE] [h=3]Golden Hammer[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [B]Descriptors:[/B] Sonic [B]Classes:[/B] Foundationist (Earth) [B]Chakra:[/B] Hands, Waist (Pattern) [B]Saving Throw:[/B] See text [I]The incarnum of the crafters of Earth forms a batch of what looks like molten metal at first, but within minutes cools and dries to form apparently-pure gold in the shape of a hammer. The fact that this hammer is entirely made of gold, not just the head but also the haft and grip, makes it unusual enough, but the fact that the metal is actually much harder than gold should be (despite its appearance) makes it more unusual still. All the while you hold it, you feel whispers of crafting secrets and suggestions in your mind.[/I] Using incarnum derived from the Shaitan and other crafting races of the Elemental Plane of Earth, you create a soulmeld in the shape of a hefty warhammer made of gold-colored metal. Because the head of the hammer can be shaped somewhat to individual taste, most meldshapers who use this soulmeld create it with a personal crest or symbol carved into the head somewhere. Master craftsmen who use this soulmeld to help them when crafting usually put a personal mark on one of the sides of the head specifically used for striking, so that they can put their mark on an item being beaten with the [I]Golden Hammer[/I] as one of the last touches before completing it. The [I]Golden Hammer[/I] is in fact a weapon, and can be used as a warhammer sized for you, though its poor balance for fighting means that you take a -2 penalty on attack rolls with it. The [I]Hammer[/I] has no enhancement bonus or special abilities unless bound to your Waist Chakra (see below), but it also cannot be Sundered or destroyed except by effects which unshape soulmelds. Also, if the [I]Golden Hammer[/I] leaves your hand for any reason, it returns to your grasp at the beginning of your next turn. If that is impossible, it falls at your feet (but attempts to return again on your next turn). Any other creature attempting to wield your [I]Golden Hammer[/I] has the same penalty on attack rolls that you do, but the [I]Hammer[/I] does not return to that creature; it only returns to you. When you are holding the [I]Golden Hammer[/I], it grants you a +2 insight bonus on Appraise and Craft checks (regardless of subskill). [B]Essentia:[/B] The insight bonus increases by +2 for each point of essentia you invest in this soulmeld.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Hands)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The grip of the Hammer becomes more ornate, and easier to keep tight hold of; your ability to do precision work with the tool will be much better now. Simultaneously, runes of power etch themselves into the hammerhead's surface, glowing with blue power. You can feel the magic flowing through you, and suddenly understand how to craft the magic into useful items.[/I] While the [I]Golden Hammer[/I] is bound to your Hands Chakra, it grants you the ability to create any one type of magic or psionic item that you choose at the time you bind it to your Hands (typically, at the time you shape the soulmeld). This grants you any one Item Creation feat of your choice, for which you would meet the prerequisite caster or manifester level if you had a caster or manifester level equal to the [I]Hammer's[/I] meldshaper level. For example, if you shape a [I]Golden Hammer[/I] with meldshaper level 5 and bind it to your Hands, you could select Brew Potion, Craft Arms & Armor, Craft Cognizance Crystal, Craft Wand, Craft Wondrous Item, Scribe Scroll, or Scribe Tattoo. The [I]Hammer[/I] can grant you a feat even if you would not normally use a hammer in the creation of an item of that type (psionic tattoos and spell scrolls are prime examples of this). Note, however, that the [I]Golden Hammer[/I] does [B]not[/B] grant you any [B]other[/B] prerequisites for crafting a particular item, such as required spells, other feats required besides the actual Item Creation feat involved, or specific class levels or race status. These prerequisites must still be met via other means, or ignored via raising the crafting DC for item creation, in order to craft any particular magic or psionic item with the [I]Golden Hammer[/I].[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Waist)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The Hammer extrudes a thin belt of the same golden metal which wraps itself around your waist; thus mystically linked to you, the Hammer can now take on the weapon properties you wish it had.[/I] When the [I]Golden Hammer[/I] is bound to your Waist Chakra, you can grant it magical enhancements and weapon special abilities by investing essentia into it. The [I]Hammer[/I] loses its poor weapon balance, and instead becomes effectively a Masterwork Warhammer when used as a weapon (whether by you or another creature). The [I]Hammer[/I] retains its ability to avoid destruction by anything except effects which explicitly unshape soulmelds, and also retains its ability to return to you if you ever drop it or lose your grip on it. If you invest 1 point of essentia into a Waist-bound [I]Golden Hammer[/I], it instead becomes a +1 Warhammer when wielded by you. If another creature attempts to wield it, that creature is only able to use it as though it were a Masterwork Warhammer; the soulmeld's magical enhancements and abilities work only for you. Each point of essentia you invest in the [I]Golden Hammer[/I] beyond the first increases its [I]total[/I] enhancement bonus by +1, but this total enhancement bonus may be spent on a base enhancement bonus and on special weapon abilities that are legal for use on any magic warhammer. For example, if you invest 3 points of essentia in the soulmeld, it can become a +3 Warhammer, a +2 Ghost Touch Warhammer, a +1 Flaming Shock Warhammer, or any combination of bonus and abilities that adds up to three total "plusses" of enhancement. The only restrictions are that the [I]Golden Hammer[/I] must have at least +1 base enhancement at all times, in order to have any other special abilities, that the [I]Hammer's[/I] base enhancement bonus cannot go above +1 per three meldshaper levels no matter how many points of essentia you invest into it, and that you cannot use the essentia-granted enhancement to add a special ability with a required caster level above the [I]Hammer's[/I] meldshaper level. For example, if your meldshaper level is 12th, and you shape a [I]Golden Hammer[/I] with meldshaper level 12, then you can never get its "base plus" value higher than +4 (even if you invest 5 essentia into the soulmeld), and you cannot add weapon abilities such as Dancing (which has a caster level of 15th) or Disruption (which has a caster level of 14th).[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]With the Hammer bound to your Pattern, you feel the immense power of the Earth inside you, and the Hammer's head acquires runes of destruction and ruin which glow an ominous orange-red. No longer a tool just for crafting, now you can use it to destroy as well.[/I] When the [I]Golden Hammer[/I] is bound to your Pattern, you can use it to strike the ground next to yourself and thereby create a powerful and damaging shockwave. As long as you have at least one point of essentia invested in the soulmeld, you can use this ability as a standard action. When you trigger the shockwave, it creates a spread with a radius of 5 feet per point of essentia invested in the [I]Hammer[/I], which must be centered such that at least one square of the area is adjacent to you (the range is also 5 feet per point of invested essentia, so you can center it such that you are included within the radius if you wish). Within this radius, creatures and objects take 1d4 points of Sonic damage per point of invested essentia, and all squares affected by the shockwave become difficult terrain afterward (this effect has a duration of Instantaneous, so it cannot be dispelled later). If you have at least 2 points of essentia invested in the [I]Golden Hammer[/I] when you trigger the shockwave, then creatures within the area must also make Reflex saves or be knocked prone by the heaving ground. Creatures which are immune to being tripped, or which are not actually touching the ground, are immune to this effect. Creatures with a bonus on CMD against the Trip maneuver may apply that bonus to this Reflex save. If you have at least 4 points of essentia invested in the [I]Golden Hammer[/I] when you trigger the shockwave, then creatures within the area must also make Fortitude saves or be Deafened for 1 minute after the shockwave strikes. If you have at least 6 points of essentia invested in the [I]Golden Hammer[/I] when you trigger the shockwave, then creatures within the area must also make Will saves or be Stunned for 1 round after the shockwave strikes. You can use this ability up to one time per point of essentia invested in the [I]Hammer[/I], at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if you have already used the shockwave twice, and you then reduce your essentia investment in the [I]Golden Hammer[/I] to 2 points or less, then the [I]Hammer[/I] immediately unshapes.[/TD] [/TR] [/TABLE] [h=3][COLOR=#00ffff]Gorgon Mask[/COLOR][/h] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The mask still resembles a bull's head, but no longer resembles steel, instead taking on a color and texture closer to your own skin so that it looks like you are wearing a leathery mask instead of a metallic one. Wisps of green smoke escape your mouth and nostrils as you breathe and speak.[/I] When a [I]Gorgon Mask[/I] is bound to your Pattern Chakra, you can petrify adjacent creatures temporarily. As long as you have at least 1 point of essentia invested in the soulmeld, then as a full-round action that does not provoke attacks of opportunity, you can attempt to petrify a target adjacent to you (as if by the [I]Flesh to Stone[/I] spell, except that the duration is only 1 round per point of essentia invested in the [I]Mask[/I] rather than Instantaneous). A Fortitude save negates this attack. You can use this ability up to three times, plus one time per point of essentia invested in the [I]Mask[/I], at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if you have already used the petrification 4 times and you then reduce your essentia investment in the [I]Gorgon Mask[/I] to 1 point or 0 points, then the [I]Mask[/I] immediately unshapes.[/TD] [/TR] [/TABLE] [h=3]Heart of Stone[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [B]Descriptors:[/B] Earth [B]Classes:[/B] Foundationist (Earth) [B]Chakra:[/B] Arms, Heart (Pattern) [B]Saving Throw:[/B] None [I]Incarnum forms a breastplate seemingly broken off from natural rock, with a slight bulge in the center (near where your heart would be when you wear it). The breastplate hovers near you without actually touching either you, or any of your clothing, armor, or other equipment.[/I] Forming incarnum from the souls of Earth Elementals, you use a [I]Heart of Stone[/I] to partake of some of their powers yourself. The [I]Heart of Stone[/I] grants you a +4 competence bonus on CMB when you attempt a Bull Rush, Drag, Grapple, or Overrun. It grants you a +4 competence bonus to your CMD against Bull Rush, Disarm, Drag, or Sunder maneuvers initiated against you. Unlike most soulmelds, a [I]Heart of Stone[/I] does not grant you any benefit for investing essentia into it unless it is bound to a chakra.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Arms)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]Clamping down upon and forming rings of stone around your upper arms, the elemental incarnum actually flows from those rings through your arms on the inside and forms stonelike claws on your fingers and hands- which allow you to easily break apart and dig through earth and stone.[/I] While the [I]Heart of Stone[/I] is bound to your Arms Chakra, you gain a Burrow speed of 10 feet. Every point of essentia you invest in the [I]Heart of Stone[/I] increases this Burrow speed by 5 feet.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Heart)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The breastplate of rock melts into and merges with your body, filling you with its power and allowing you to perform similar feats of merging in your own right.[/I] With the [I]Heart of Stone[/I] bound to your Heart Chakra, you can literally merge your body and equipment into solid rock. This takes a standard action to initiate, and works as if you cast a [I]Meld With Stone[/I] spell, except for the duration. You can spend up to 60 minutes [I]Melded[/I], plus 10 minutes per point of essentia invested in the soulmeld, per day; these minutes need not be consecutive, but must be spent in 1-minute increments. If you change the amount of essentia invested in the [I]Heart of Stone[/I], then the remaining duration changes with it; if this puts you beyond your daily limit and you are currently melded with stone, then you are violently expelled from the rock (and take 5d6 damage in the process) as though it had been dispelled.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The breastplate of stone melts into and merges with your body, but you can feel its power and unyielding strength within. When you need to, you can use this power to protect yourself from attacks by making yourself much harder than normal.[/I] With a [I]Heart of Stone[/I] bound to your Pattern Chakra, you can give your own skin the texture and hardness of stone. As a move action, you can activate this power to gain DR 5/Adamantine for 1 round per meldshaper level of the [I]Heart[/I]; every point of essentia invested in the soulmeld increases the amount of DR by 1 point. You can use this ability up to three times, plus one time per point of essentia invested in the [I]Heart[/I], at which point the soulmeld unshapes. If you change the amount of essentia invested in the soulmeld, the number of remaining uses is changed along with it, so that (for example) if you have already used the DR 4 times and you then reduce your essentia investment in the [I]Heart of Stone[/I] to 1 point or 0 points, then the [I]Heart[/I] immediately unshapes.[/TD] [/TR] [/TABLE] [h=3][COLOR=#00ffff]Landshark Boots[/COLOR][/h] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The boots thicken as they merge with your feet, and your hands begin to acquire the look of bulette claws as well, albeit blunt ones. Though they are useless for attacking, the claws are hard enough to tear through earth and stone, and you can use this property to your advantage.[/I] When bound to your Pattern Chakra, the [I]Landshark Boots[/I] grant you a Burrow speed of 15 feet.[/TD] [/TR] [/TABLE] [h=3]Ocher Shirt[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [B]Descriptors:[/B] Acid [B]Classes:[/B] Foundationist (Earth), Soulborn, Totemist, True Necrocarnate [B]Chakra:[/B] Arms, Waist (Pattern, Totem) [B]Saving Throw:[/B] See text [I]The mindless, primitive soul energy of the shapeless oozes crawls together and merges almost like real protoplasm to form a weird, yellow-brown shirt of jellylike incarnum. It ripples and pulsates slowly on its own, and makes wet slopping sounds when one part slaps against another, but wearing it gives you a warm, tingley feeling that is not unpleasant.[/I] Even though oozes typically have no minds, they still have souls, because souls are a necessary animating force to make any living thing truly alive. It is possible for a meldshaper to contact and use souls destined for ooze bodies, or souls from oozes long dead, to create incarnum. Forming a shirt of this sort of incarnum allows the meldshaper to partake in some of the powers of oozes, such as their ability to damage creatures and objects with powerful digestive acids. While you wear an [I]Ocher Shirt[/I], any creature that strikes you with its body or a hand-held weapon deals normal damage, but at the same time, the attacker takes 1d6 points of Acid damage. Creatures wielding weapons with exceptional Reach, such as longspears, are not subject to this damage if they attack you from a nonadjacent square. [B]Essentia:[/B] Every point of essentia you invest in the [I]Ocher Shirt[/I] increases the Acid damage dealt by 1d6 points.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Arms)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The Shirt shrinks in upon your torso gloopily, and extends slimy sleeves down to your wrists. With a small effort of will, you can easily extend these sleeves still further, to cover your hands and weapons as well.[/I] When an [I]Ocher Shirt[/I] is bound to your Arms Chakra, you can use the ooze-power to damage or destroy objects with the acid the [I]Shirt[/I] produces. Whenever you hit with a melee attack, you can immediately attempt a Sunder maneuver upon the target of your attack as a free action and without provoking an attack of opportunity from the target.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Waist)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The Shirt clings to your body wetly, almost like a second skin, allowing you to direct the acids produced by it more precisely than you could before.[/I] With the [I]Ocher Shirt[/I] bound to your Waist Chakra, you can use the acids it produces to damage or destroy objects that strike you. Whenever an attacker strikes you in melee, the attack deals its normal damage and triggers the [I]Ocher Shirt's[/I] normal response as above- but you also can immediately make a Sunder attempt upon the attacker, as a free action, without provoking an attack of opportunity from the attacker.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]Once your Ocher Shirt is bound to your Pattern, some of the acidic ooze floats off your body into a swarm of tiny yellow-brown motes surrounding you- and yet they retain the general outline of the shirt beneath. Still linked to you, more deeply than before in fact, the ooze moves at your direction now.[/I] An [I]Ocher Shirt[/I] bound to your Pattern allows you to attack nearby creatures with the acidic ooze directly. As long as you have at least 1 point of essentia invested in the soulmeld, then as a standard action, you can create a momentary burst of acid centered upon you. Creatures adjacent to you take 1d6 points of Acid damage per point of essentia invested in the [I]Ocher Shirt[/I]. A Reflex save applies for half damage.[/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Totem)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The Shirt clings wetly to your body, and actually merges with it, becoming more a part of you than a separate garment. The shapeless, fluid nature of the oozes becomes a part of you too, allowing you a resiliency and fluidity of form that you did not have before.[/I] When an [I]Ocher Shirt[/I] is bound to your Totem Chakra, you gain some of the amorphous qualities of an ooze. This does not allow you to directly change your shape or form, but it does provide you with a chance to avoid or negate damage to your vital areas. Whenever a critical hit, Sneak Attack, or other precision-based damage is scored on you, there is a 50% chance that the critical hit or Sneak Attack (or whatever) is negated and damage from the attack is instead rolled normally.[/TD] [/TR] [/TABLE] [h=3][COLOR=#00ffff]Shadow Mantle[/COLOR][/h] [h=4]Chakra Bind (Pattern)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]When the Shadow Mantle merges with your Pattern, it merges with you, disappearing from your shoulders and leaving no trace besides a dark, leathery covering of skin along your back, shoulders, and the back of your neck. The darkness of the shadows within the mantle, however, spread throughout your body, allowing you to vanish from sight when you choose to do so.[/I] When a [I]Shadow Mantle[/I] is bound to your Pattern Chakra, you can wrap yourself in a cloak of shadows and illusion to become invisible. As a swift action, you become invisible for 1 round, duplicating the effect of the [I]Invisibility[/I] spell (including ending early if you make any attack) except for the shorter duration. At the beginning of your next turn, you become visible again, unless you spend another swift action to keep the effect active. If you do spend the swift action at that time, then you stay invisible rather than reappearing (even for an instant). You can use this ability up to five times per meldshaper level of the [I]Mantle[/I], at which point the soulmeld unshapes.[/TD] [/TR] [/TABLE] [/QUOTE]
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