Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Incarnum in Pathfinder
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="paradox42" data-source="post: 6283465" data-attributes="member: 29746"><p><strong>Three New Totemist Soulmelds</strong></p><p></p><p>Way back when I was first figuring out Incarnum shorthand, I did it (as I mentioned in that post) because I wanted to come up with new soulmelds. At the time, the only examples of new soulmelds not in MoI itself that were available were in Dragon #350- and all three (Gravorg Tail, Chaos Roc's Span, and Brood Keeper's Heart) were Totemist soulmelds. So I wanted to be sure that Incarnate and Soulborn got more than Totemist, but that didn't stop me from making new Totemist soulmelds of my own. One really obvious thing about the Totemist melds, you see, is that the vast majority of them are based upon one specific type of Magical Beast- <strong>only</strong> Magical Beasts have ever been used for Totemist soulmelds, except in the case of the Draconic melds from Dragon Magic (which I don't have) and the Psion-Killer Mask from the "Psionics of Incarnum" article posted on WotC's site back in the day.</p><p></p><p>In the end, after inventing Incarnum shorthand, I used it to make eight new soulmelds for my setting- though most of them are specific to the features of that setting itself and won't work in other worlds. Four of the eight were Totemist melds, though, and only one of those four was based upon creatures that are not (even today) setting-neutral- so I can bring those into PF for you readers, no problem. All three critters used for these melds are still around in PF, and none reference anything that isn't pretty much core to the game, so given all the stuff I've recently posted for other classes- it's long past time I posted these!</p><p></p><p>Note that the Stirge Proboscis is also a True Necrocarnate meld, so this post technically isn't <em>just</em> Totemist soulmelds though that is its focus.</p><p></p><p><span style="color: crimson"><strong>Aranea Carapace:</strong></span> +(4+2E) competence Climb & Disguise.</p><p> <strong>Shoulders:</strong> StdA <em>Alter Self</em> for (E) minutes.</p><p> <span style="color: darkgreen"><strong>Totem:</strong></span> StdA throw a Web at foes (as Bestiary ability, max range 50 feet, range increment 10 feet), up to (1+E) times before (U).</p><p></p><p><span style="color: crimson"><strong>Manifold Necklace of the Hydra:</strong></span> Whenever you are struck in melee gain Fast Healing X (where X = your CON bonus, minimum 1) for (1+E) rounds.</p><p> <strong>Crown:</strong> Multiattack (as feat).</p><p> <strong>Heart:</strong> Gain Regeneration (Acid, Fire) X instead of Fast Healing X.</p><p> <span style="color: darkgreen"><strong>Totem:</strong></span> Gain (1+E) Bite attacks; each Bite deals 1d6 damage.</p><p></p><p><span style="color: crimson"><strong>Stirge Proboscis:</strong></span> +(4+2E) competence Stealth, and on CMB/CMD for Grapple.</p><p> <strong>Throat:</strong> Deal (E) CON damage with each successful Bite attack on a living target, up to (ML) CON in 1 day before (U). If you have no natural Bite attack, the soulmeld gives you one, but it deals no damage other than this CON damage.</p><p> <span style="color: darkgreen"><strong>Totem:</strong></span> Fly (10E) feet (Average), must begin and end on solid surface.</p><p></p><p></p><p>[h=3]Aranea Carapace[/h] <table style='width: 100%'><tr><td> </td><td> <strong>Descriptors:</strong> None<br /> <strong>Classes:</strong> Totemist<br /> <strong>Chakra:</strong> Shoulders (Totem)<br /> <strong>Saving Throw:</strong> See text<br /> <br /> <em>Incarnum forms into a leathery, pale yellow shell covering your back. Its color seems to shimmer and change slightly as it catches light from different angles, and it constantly alters its outline to follow your every movement. Two pairs of thin limbs jut from its sides.</em><br /> <br /> Araneas are intelligent, shapeshifting giant spiders known for their ability to blend in with humanoid society and go unnoticed. Totemists shaping this soulmeld borrow some of the aranea's shapeshifting power to help change their own appearance. This meld additionally emulates the spidery legs of the aranea's natural form, to grant its shaper some of the creature's exceptional climbing ability.<br /> While the <em>Aranea Carapace</em> is shaped, it enhances your ability to change your appearance or mimic sounds or voices besides your own, granting you a +4 competence bonus on Disguise checks. Also, its thin, spidery legs help you grip vertical surfaces, granting you a +4 competence bonus on Climb checks.<br /> <strong>Essentia:</strong> The competence bonus increases by 2 for each point of essentia you invest in this soulmeld.<br /> </td></tr></table><p> [h=4]Chakra Bind (Shoulders)[/h] <table style='width: 100%'><tr><td> </td><td> <em>The leathery carapace merges with your body, no longer visible outside it; however, its odd flexibility and shimmery color-changing nature are now imparted to your actual skin. The lengths and appearance of your limbs, torso, and facial features are no longer as static as they once were, instead having an odd tendency to distort and change when nobody is looking at you. With a simple thought, you can do it while they're looking, too.</em><br /> <br /> If you invest essentia in your <em>Aranea Carapace</em> while it is bound to your Shoulders Chakra, it grants you the ability to use <em>Alter Self</em> as a spell-like ability. The caster level equals the number of essentia you invest in the meld. While you are under the effect of the spell, you can invest more essentia in this meld, but you cannot pull essentia out of it until the spell duration expires or you dismiss it.<br /> </td></tr></table><p> [h=4]Chakra Bind (Totem)[/h] <table style='width: 100%'><tr><td> </td><td> <em>The carapace grows a pair of humanlike hands, covered with sticky webbing, just underneath your chin and jutting out in front of you.</em><br /> <br /> You gain the ability to throw a web at your foes, as a standard action, unshaping the meld in the process. This is similar to an attack with a net, but has a maximum range of 50 feet, with a range increment of 10 feet. It is effective against targets of up to Large size, or one size larger than you, whichever is larger. If the web hits, it anchors the target in place, allowing it no movement. An entangled creature can escape the web with an Escape Artist check (DC equals 10 + your CON modifier), or burst out of it with a STR check (same DC). The web has 6 hit points, Hardness 0, and takes double damage from Fire. Aside from the number of times it may be used, this attack uses the standard rules for the Web special attack found in Pathfinder Bestiary 1, pages 305-306.<br /> Each point of essentia invested in the <em>Aranea Carapace</em> increases the number of webs you can throw by one, before the meld unshapes. If you divest essentia from the <em>Aranea Carapace</em>, and have thrown more webs than there are points of essentia left invested in it, then the meld unshapes immediately.<br /> </td></tr></table><p></p><p>[h=3]Manifold Necklace of the Hydra[/h] <table style='width: 100%'><tr><td> </td><td> <strong>Descriptors:</strong> None<br /> <strong>Classes:</strong> Totemist<br /> <strong>Chakra:</strong> Crown, Heart (Totem)<br /> <strong>Saving Throw:</strong> None<br /> <br /> <em>The incarnum forms a weird ring of a material which looks like a combination of leather and metal, predominantly green, covered in a fine scalelike pattern of scratches. Several strips of the same material hang from the necklace itself, draping limply about your shoulders and back when you don it.</em><br /> <br /> Hydras are multiheaded reptilian beasts distantly related to dragons, reknowned for their ability to regrow heads lost to battle or other calamities. Totemists revere them for this incredible healing potential, and in shaping this soulmeld hope to draw upon that same potential for themselves. Totemists native to swamp country are the most common users of this soulmeld.<br /> While you wear the <em>Manifold Necklace of the Hydra</em>, you gain a limited ability to turn attacks into healing. Whenever you are struck in melee, whether the hit damages you or not, you gain Fast Healing equal to your CON modifier (minimum 1) for 1 round. This Fast Healing does not stack with any other source of Fast Healing you may have, such as that granted by the Waist Chakra bind of the <em>Phoenix Belt</em>. If you are struck in melee again while you have remaining Fast Healing time granted by this meld, you do not gain greater healing; instead the "clock" on the Fast Healing is reset to begin at the time the last attack struck you.<br /> <strong>Essentia:</strong> Each point of essentia you invest in this soulmeld increases the duration of the Fast Healing it grants you by 1 round. For example, if you invest 3 points of essentia in this soulmeld, then whenever you are struck by a melee attack you gain Fast Healing 1 for 4 rounds. As noted above, if you are struck again during that 4 rounds of Fast Healing, you do not gain faster healing, but instead the duration of the existing Fast Healing is extended such that it ends 4 rounds after the last attack that struck you.<br /> </td></tr></table><p> [h=4]Chakra Bind (Crown)[/h] <table style='width: 100%'><tr><td> </td><td> <em>You experience a strange multiplicity of thought, as though your personality were somehow divided between several heads at once. Though this does not speed up your reactions or thinking, it does allow you to more easily repeat your actions and pay attention to multiple tasks without distraction or confusion.</em><br /> <br /> When bound to your Crown Chakra, the <em>Manifold Necklace of the Hydra</em> grants you the use of the Multiattack feat. Attacks you make with secondary natural weapons during a Full Attack action are at only a -2 penalty, rather than the standard -5.<br /> </td></tr></table><p> [h=4]Chakra Bind (Heart)[/h] <table style='width: 100%'><tr><td> </td><td> <em>The Necklace now takes on a more leathery and less metallic appearance, pulsing and warming as if alive in its own right. Your own heart begins to beat in tune with the Necklace, and its power fills you like never before.</em><br /> <br /> With the <em>Necklace</em> bound to your Heart Chakra, it grants Regeneration (Acid, Fire) equal to your CON modifier (minimum 1) instead of Fast Healing. As is standard for Regeneration, while the ability is active, you cannot die no matter how much damage you take (though you can be knocked unconscious- and the Regeneration doesn't last very long in terms of rounds).<br /> </td></tr></table><p> [h=4]Chakra Bind (Totem)[/h] <table style='width: 100%'><tr><td> </td><td> <em>The Necklace grows and subsumes your face and head, and its extensions grow miniature heads of their own, dragonlike in appearance and filled with sharp teeth.</em><br /> <br /> The <em>Manifold Necklace of the Hydra</em> allows you to make natural Bite attacks when bound to your Totem Chakra. You gain one Bite attack, plus one extra Bite per point of essentia invested in this soulmeld; each head bites for 1d6 damage. You can attack with one Bite (from any head) as a standard action, applying your full STR modifier for the damage, or you can attack once with each of your heads as a Full Attack action, also applying your full STR modifier to each damage roll. Alternately, you can add one Bite attack to a Full Attack action as a secondary natural attack, using half your STR bonus on damage and attacking with a -5 penalty (or -2 if you are using the Crown Chakra bind or have the Multiattack feat from some other source).</td></tr></table><p></p><p>[h=3]Stirge Proboscis[/h] <table style='width: 100%'><tr><td> </td><td> <strong>Descriptors:</strong> None<br /> <strong>Classes:</strong> Totemist, True Necrocarnate<br /> <strong>Chakra:</strong> Throat (Totem)<br /> <strong>Saving Throw:</strong> None<br /> <br /> <em>You create a weird red-and-black mask whose most noteworthy feature is a long, barbed beaklike nose. As you fit it over your face, your gut rumbles in a sudden spasm, and you feel raw hunger course through your body.</em><br /> <br /> Stirges are annoying pests which haunt marshes and underground caves, flitting about on batlike wings searching for living creatures to drain blood from to sate their enormous hunger. Though they are never worshipped or revered, even by those who live near them and endure their attacks, Totemists acknowledge them as exemplars of hunger and stealth, and draw upon those qualities by shaping this soulmeld. Typically, this soulmeld is used by Totemists from marshy lands, though it does see occasional use by others as well.<br /> The <em>Stirge Proboscis</em> grants you a +4 competence bonus on Stealth checks and a +4 competence bonus to CMB and CMD for Grapple maneuvers.<br /> <strong>Essentia:</strong> The competence bonus to Stealth and Grapple increases by +2 for each point of essentia invested in this soulmeld.<br /> </td></tr></table><p> [h=4]Chakra Bind (Throat)[/h] <table style='width: 100%'><tr><td> </td><td> <em>The beak of the mask flares wider where it fits over your mouth, and a hole opens at its barbed end; your hunger becomes even greater than it was before.</em><br /> <br /> While the <em>Stirge Proboscis</em> is bound to your Throat Chakra, you gain the ability to drain blood from a living target when you hit it with a Bite attack. If you do not have a Bite attack, then this soulmeld grants you the ability to make one, though it deals no damage except the blood drain if you hit with it. When you drain blood, the target takes 1 point of CON damage per point of essentia you have invested in this soulmeld; however, the soulmeld's hunger for blood is not unlimited. If the total amount of CON damage you deal with this soulmeld (over any number of separate attacks or rounds during a single day) equals or exceeds your meldshaper level, then the stirge soul's hunger is satisfied, and the soulmeld immediately unshapes.<br /> </td></tr></table><p> [h=4]Chakra Bind (Totem)[/h] <table style='width: 100%'><tr><td> </td><td> <em>The mask extends itself around your neck and shoulders, and down your back, forming a cloak resembling two folded batlike wings.</em><br /> <br /> You can extend the wings of the <em>Stirge Proboscis</em> to gain limited flight capability. This grants you the ability to Fly (with Average maneuverability) a short distance as a Move action. You can Fly up to 10 feet per point of essentia you invest in this soulmeld, though you must begin and end each such move on a solid surface or you fall.</td></tr></table></blockquote><p></p>
[QUOTE="paradox42, post: 6283465, member: 29746"] [b]Three New Totemist Soulmelds[/b] Way back when I was first figuring out Incarnum shorthand, I did it (as I mentioned in that post) because I wanted to come up with new soulmelds. At the time, the only examples of new soulmelds not in MoI itself that were available were in Dragon #350- and all three (Gravorg Tail, Chaos Roc's Span, and Brood Keeper's Heart) were Totemist soulmelds. So I wanted to be sure that Incarnate and Soulborn got more than Totemist, but that didn't stop me from making new Totemist soulmelds of my own. One really obvious thing about the Totemist melds, you see, is that the vast majority of them are based upon one specific type of Magical Beast- [B]only[/B] Magical Beasts have ever been used for Totemist soulmelds, except in the case of the Draconic melds from Dragon Magic (which I don't have) and the Psion-Killer Mask from the "Psionics of Incarnum" article posted on WotC's site back in the day. In the end, after inventing Incarnum shorthand, I used it to make eight new soulmelds for my setting- though most of them are specific to the features of that setting itself and won't work in other worlds. Four of the eight were Totemist melds, though, and only one of those four was based upon creatures that are not (even today) setting-neutral- so I can bring those into PF for you readers, no problem. All three critters used for these melds are still around in PF, and none reference anything that isn't pretty much core to the game, so given all the stuff I've recently posted for other classes- it's long past time I posted these! Note that the Stirge Proboscis is also a True Necrocarnate meld, so this post technically isn't [I]just[/I] Totemist soulmelds though that is its focus. [COLOR=crimson][B]Aranea Carapace:[/B][/COLOR] +(4+2E) competence Climb & Disguise. [B]Shoulders:[/B] StdA [I]Alter Self[/I] for (E) minutes. [COLOR=darkgreen][B]Totem:[/B][/COLOR] StdA throw a Web at foes (as Bestiary ability, max range 50 feet, range increment 10 feet), up to (1+E) times before (U). [COLOR=crimson][B]Manifold Necklace of the Hydra:[/B][/COLOR] Whenever you are struck in melee gain Fast Healing X (where X = your CON bonus, minimum 1) for (1+E) rounds. [B]Crown:[/B] Multiattack (as feat). [B]Heart:[/B] Gain Regeneration (Acid, Fire) X instead of Fast Healing X. [COLOR=darkgreen][B]Totem:[/B][/COLOR] Gain (1+E) Bite attacks; each Bite deals 1d6 damage. [COLOR=crimson][B]Stirge Proboscis:[/B][/COLOR] +(4+2E) competence Stealth, and on CMB/CMD for Grapple. [B]Throat:[/B] Deal (E) CON damage with each successful Bite attack on a living target, up to (ML) CON in 1 day before (U). If you have no natural Bite attack, the soulmeld gives you one, but it deals no damage other than this CON damage. [COLOR=darkgreen][B]Totem:[/B][/COLOR] Fly (10E) feet (Average), must begin and end on solid surface. [h=3]Aranea Carapace[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [B]Descriptors:[/B] None [B]Classes:[/B] Totemist [B]Chakra:[/B] Shoulders (Totem) [B]Saving Throw:[/B] See text [I]Incarnum forms into a leathery, pale yellow shell covering your back. Its color seems to shimmer and change slightly as it catches light from different angles, and it constantly alters its outline to follow your every movement. Two pairs of thin limbs jut from its sides.[/I] Araneas are intelligent, shapeshifting giant spiders known for their ability to blend in with humanoid society and go unnoticed. Totemists shaping this soulmeld borrow some of the aranea's shapeshifting power to help change their own appearance. This meld additionally emulates the spidery legs of the aranea's natural form, to grant its shaper some of the creature's exceptional climbing ability. While the [I]Aranea Carapace[/I] is shaped, it enhances your ability to change your appearance or mimic sounds or voices besides your own, granting you a +4 competence bonus on Disguise checks. Also, its thin, spidery legs help you grip vertical surfaces, granting you a +4 competence bonus on Climb checks. [B]Essentia:[/B] The competence bonus increases by 2 for each point of essentia you invest in this soulmeld. [/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Shoulders)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The leathery carapace merges with your body, no longer visible outside it; however, its odd flexibility and shimmery color-changing nature are now imparted to your actual skin. The lengths and appearance of your limbs, torso, and facial features are no longer as static as they once were, instead having an odd tendency to distort and change when nobody is looking at you. With a simple thought, you can do it while they're looking, too.[/I] If you invest essentia in your [I]Aranea Carapace[/I] while it is bound to your Shoulders Chakra, it grants you the ability to use [I]Alter Self[/I] as a spell-like ability. The caster level equals the number of essentia you invest in the meld. While you are under the effect of the spell, you can invest more essentia in this meld, but you cannot pull essentia out of it until the spell duration expires or you dismiss it. [/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Totem)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The carapace grows a pair of humanlike hands, covered with sticky webbing, just underneath your chin and jutting out in front of you.[/I] You gain the ability to throw a web at your foes, as a standard action, unshaping the meld in the process. This is similar to an attack with a net, but has a maximum range of 50 feet, with a range increment of 10 feet. It is effective against targets of up to Large size, or one size larger than you, whichever is larger. If the web hits, it anchors the target in place, allowing it no movement. An entangled creature can escape the web with an Escape Artist check (DC equals 10 + your CON modifier), or burst out of it with a STR check (same DC). The web has 6 hit points, Hardness 0, and takes double damage from Fire. Aside from the number of times it may be used, this attack uses the standard rules for the Web special attack found in Pathfinder Bestiary 1, pages 305-306. Each point of essentia invested in the [I]Aranea Carapace[/I] increases the number of webs you can throw by one, before the meld unshapes. If you divest essentia from the [I]Aranea Carapace[/I], and have thrown more webs than there are points of essentia left invested in it, then the meld unshapes immediately. [/TD] [/TR] [/TABLE] [h=3]Manifold Necklace of the Hydra[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [B]Descriptors:[/B] None [B]Classes:[/B] Totemist [B]Chakra:[/B] Crown, Heart (Totem) [B]Saving Throw:[/B] None [I]The incarnum forms a weird ring of a material which looks like a combination of leather and metal, predominantly green, covered in a fine scalelike pattern of scratches. Several strips of the same material hang from the necklace itself, draping limply about your shoulders and back when you don it.[/I] Hydras are multiheaded reptilian beasts distantly related to dragons, reknowned for their ability to regrow heads lost to battle or other calamities. Totemists revere them for this incredible healing potential, and in shaping this soulmeld hope to draw upon that same potential for themselves. Totemists native to swamp country are the most common users of this soulmeld. While you wear the [I]Manifold Necklace of the Hydra[/I], you gain a limited ability to turn attacks into healing. Whenever you are struck in melee, whether the hit damages you or not, you gain Fast Healing equal to your CON modifier (minimum 1) for 1 round. This Fast Healing does not stack with any other source of Fast Healing you may have, such as that granted by the Waist Chakra bind of the [I]Phoenix Belt[/I]. If you are struck in melee again while you have remaining Fast Healing time granted by this meld, you do not gain greater healing; instead the "clock" on the Fast Healing is reset to begin at the time the last attack struck you. [B]Essentia:[/B] Each point of essentia you invest in this soulmeld increases the duration of the Fast Healing it grants you by 1 round. For example, if you invest 3 points of essentia in this soulmeld, then whenever you are struck by a melee attack you gain Fast Healing 1 for 4 rounds. As noted above, if you are struck again during that 4 rounds of Fast Healing, you do not gain faster healing, but instead the duration of the existing Fast Healing is extended such that it ends 4 rounds after the last attack that struck you. [/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Crown)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]You experience a strange multiplicity of thought, as though your personality were somehow divided between several heads at once. Though this does not speed up your reactions or thinking, it does allow you to more easily repeat your actions and pay attention to multiple tasks without distraction or confusion.[/I] When bound to your Crown Chakra, the [I]Manifold Necklace of the Hydra[/I] grants you the use of the Multiattack feat. Attacks you make with secondary natural weapons during a Full Attack action are at only a -2 penalty, rather than the standard -5. [/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Heart)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The Necklace now takes on a more leathery and less metallic appearance, pulsing and warming as if alive in its own right. Your own heart begins to beat in tune with the Necklace, and its power fills you like never before.[/I] With the [I]Necklace[/I] bound to your Heart Chakra, it grants Regeneration (Acid, Fire) equal to your CON modifier (minimum 1) instead of Fast Healing. As is standard for Regeneration, while the ability is active, you cannot die no matter how much damage you take (though you can be knocked unconscious- and the Regeneration doesn't last very long in terms of rounds). [/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Totem)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The Necklace grows and subsumes your face and head, and its extensions grow miniature heads of their own, dragonlike in appearance and filled with sharp teeth.[/I] The [I]Manifold Necklace of the Hydra[/I] allows you to make natural Bite attacks when bound to your Totem Chakra. You gain one Bite attack, plus one extra Bite per point of essentia invested in this soulmeld; each head bites for 1d6 damage. You can attack with one Bite (from any head) as a standard action, applying your full STR modifier for the damage, or you can attack once with each of your heads as a Full Attack action, also applying your full STR modifier to each damage roll. Alternately, you can add one Bite attack to a Full Attack action as a secondary natural attack, using half your STR bonus on damage and attacking with a -5 penalty (or -2 if you are using the Crown Chakra bind or have the Multiattack feat from some other source).[/TD] [/TR] [/TABLE] [h=3]Stirge Proboscis[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [B]Descriptors:[/B] None [B]Classes:[/B] Totemist, True Necrocarnate [B]Chakra:[/B] Throat (Totem) [B]Saving Throw:[/B] None [I]You create a weird red-and-black mask whose most noteworthy feature is a long, barbed beaklike nose. As you fit it over your face, your gut rumbles in a sudden spasm, and you feel raw hunger course through your body.[/I] Stirges are annoying pests which haunt marshes and underground caves, flitting about on batlike wings searching for living creatures to drain blood from to sate their enormous hunger. Though they are never worshipped or revered, even by those who live near them and endure their attacks, Totemists acknowledge them as exemplars of hunger and stealth, and draw upon those qualities by shaping this soulmeld. Typically, this soulmeld is used by Totemists from marshy lands, though it does see occasional use by others as well. The [I]Stirge Proboscis[/I] grants you a +4 competence bonus on Stealth checks and a +4 competence bonus to CMB and CMD for Grapple maneuvers. [B]Essentia:[/B] The competence bonus to Stealth and Grapple increases by +2 for each point of essentia invested in this soulmeld. [/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Throat)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The beak of the mask flares wider where it fits over your mouth, and a hole opens at its barbed end; your hunger becomes even greater than it was before.[/I] While the [I]Stirge Proboscis[/I] is bound to your Throat Chakra, you gain the ability to drain blood from a living target when you hit it with a Bite attack. If you do not have a Bite attack, then this soulmeld grants you the ability to make one, though it deals no damage except the blood drain if you hit with it. When you drain blood, the target takes 1 point of CON damage per point of essentia you have invested in this soulmeld; however, the soulmeld's hunger for blood is not unlimited. If the total amount of CON damage you deal with this soulmeld (over any number of separate attacks or rounds during a single day) equals or exceeds your meldshaper level, then the stirge soul's hunger is satisfied, and the soulmeld immediately unshapes. [/TD] [/TR] [/TABLE] [h=4]Chakra Bind (Totem)[/h] [TABLE="width: 100%"] [TR] [TD] [/TD] [TD] [I]The mask extends itself around your neck and shoulders, and down your back, forming a cloak resembling two folded batlike wings.[/I] You can extend the wings of the [I]Stirge Proboscis[/I] to gain limited flight capability. This grants you the ability to Fly (with Average maneuverability) a short distance as a Move action. You can Fly up to 10 feet per point of essentia you invest in this soulmeld, though you must begin and end each such move on a solid surface or you fall.[/TD] [/TR] [/TABLE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Incarnum in Pathfinder
Top