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Incarnum in Pathfinder
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<blockquote data-quote="paradox42" data-source="post: 6294193" data-attributes="member: 29746"><p>I haven't had a chance to go through the DRP version in detail, due to necessary prep work for my own game, but my cursury glance dovetails with what you said- my impression was "huh- they kept the mechanic but eliminated all the fluff." Of course, that's probably exactly what they needed to do to obey copyright, since WotC never put Incarnum into the SRD (damn them).</p><p></p><p>That's definitely something I've always liked about Paizo: <strong>everything</strong> they publish goes into the PRD by default, even if it takes a few weeks to get it up (and it usually doesn't).</p><p></p><p>Ah well.</p><p></p><p>As for your stuff, note that I wasn't the first one to post a version of a Necrocarnate class: I took another poster's version and tweaked it to fit with my own stuff better. This thread is not now, and never was meant, to be just my stuff alone- even though I have the vast majority of stuff in it, the title is "Incarnum in Pathfinder-" not "paradox42's Incarnum in Pathfinder. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>So yeah, post away!</p><p></p><p>You'll notice that I never have posted race stuff for Incarnum here, even though that's a pretty major portion of the original MoI- that's because of setting neutrality, the same reason I haven't yet posted a version of the Vehement here. Races in my setting are on a much higher power baseline than standard (my races have RP approximating a baseline of 38, whereas basic PF assumes around 8-10), so none of the ones I have in my world would be appropriate to post here (even though I do, in fact, have updated versions of the Azurin and Dusklings, as well as a version of the Mishtai). In fact I have 12 Incarnum-focused races in my setting including the three I borrowed from MoI- but they're far too powerful (not to mention, tied to certain assumptions about cosmology and game-physics which are also not setting-neutral) to be useful in other campaigns.</p><p></p><p>A class using essentia but not soulmelds is certainly an interesting idea in its own right: I considered doing something like that for a sort of weird Divine-power variant thing which combined essentia with Channel Energy (without spells, mind you) to get a weird sort of Paladin-variant thing. It was to be called a Templar, but I never took the idea off the ground.</p><p></p><p>So it'd be cool to see what somebody else did with similar ideas!</p><p></p><p>Thanks for posting.</p></blockquote><p></p>
[QUOTE="paradox42, post: 6294193, member: 29746"] I haven't had a chance to go through the DRP version in detail, due to necessary prep work for my own game, but my cursury glance dovetails with what you said- my impression was "huh- they kept the mechanic but eliminated all the fluff." Of course, that's probably exactly what they needed to do to obey copyright, since WotC never put Incarnum into the SRD (damn them). That's definitely something I've always liked about Paizo: [B]everything[/B] they publish goes into the PRD by default, even if it takes a few weeks to get it up (and it usually doesn't). Ah well. As for your stuff, note that I wasn't the first one to post a version of a Necrocarnate class: I took another poster's version and tweaked it to fit with my own stuff better. This thread is not now, and never was meant, to be just my stuff alone- even though I have the vast majority of stuff in it, the title is "Incarnum in Pathfinder-" not "paradox42's Incarnum in Pathfinder. :) So yeah, post away! You'll notice that I never have posted race stuff for Incarnum here, even though that's a pretty major portion of the original MoI- that's because of setting neutrality, the same reason I haven't yet posted a version of the Vehement here. Races in my setting are on a much higher power baseline than standard (my races have RP approximating a baseline of 38, whereas basic PF assumes around 8-10), so none of the ones I have in my world would be appropriate to post here (even though I do, in fact, have updated versions of the Azurin and Dusklings, as well as a version of the Mishtai). In fact I have 12 Incarnum-focused races in my setting including the three I borrowed from MoI- but they're far too powerful (not to mention, tied to certain assumptions about cosmology and game-physics which are also not setting-neutral) to be useful in other campaigns. A class using essentia but not soulmelds is certainly an interesting idea in its own right: I considered doing something like that for a sort of weird Divine-power variant thing which combined essentia with Channel Energy (without spells, mind you) to get a weird sort of Paladin-variant thing. It was to be called a Templar, but I never took the idea off the ground. So it'd be cool to see what somebody else did with similar ideas! Thanks for posting. [/QUOTE]
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