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Increasing difficulty for 6 players (4e WotBS)
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<blockquote data-quote="Erywin" data-source="post: 4934590" data-attributes="member: 28794"><p>Glad to be of assistance, the newest version of it really rocks. Plus the Monster Builder has been fixed now too. I just finished inputing Shealis' stats. If people are interested, I could upload the database as I go along. I would do the individual encounters, but then they would have the PCs in them as well. What I love is that I can add additional monsters and there is a box at the bottom of the monster database that will tell you what level the encounter is for 4/5/6 player parties. Great for what I am having to do.</p><p></p><p>Heh I am actually adding in an extra boneshard and minion into the Dead Rising encounter, though I am going to use the expanded layout that was posted on the main page. I have also lowered the boneshard explosion power's damage to 2d6+4 instead of 3d6+4, should even things out.</p><p></p><p>Excited about playing this Sunday.</p><p></p><p>Cheers,</p><p>E</p></blockquote><p></p>
[QUOTE="Erywin, post: 4934590, member: 28794"] Glad to be of assistance, the newest version of it really rocks. Plus the Monster Builder has been fixed now too. I just finished inputing Shealis' stats. If people are interested, I could upload the database as I go along. I would do the individual encounters, but then they would have the PCs in them as well. What I love is that I can add additional monsters and there is a box at the bottom of the monster database that will tell you what level the encounter is for 4/5/6 player parties. Great for what I am having to do. Heh I am actually adding in an extra boneshard and minion into the Dead Rising encounter, though I am going to use the expanded layout that was posted on the main page. I have also lowered the boneshard explosion power's damage to 2d6+4 instead of 3d6+4, should even things out. Excited about playing this Sunday. Cheers, E [/QUOTE]
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Increasing difficulty for 6 players (4e WotBS)
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