Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Incursion Help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Captain Howdy" data-source="post: 2076326" data-attributes="member: 24933"><p>I ran it for a little while last year. I think it works best with an established campaign setting that your group has been playing in for a long time. </p><p> The reason I say this is because about three years ago, I ran a long and successful campaign in my own home-brew setting. My players loved it, but they got to epic level, got bored, and we moved on to other things. Then a few years later, I ran this Incursion campaign in the same home-brew, the one that the players hadn’t visited in a few years. Plus the fact that the group had changed a little bit, and there were a couple people whom had never played in that setting before… </p><p> Long story short, I got the feeling that the players really didn’t give two hoots whether or not the Githyanki killed everyone or not. They had fun fighting them, but the overall feel of the campaign just wasn’t right at all. </p><p> One other tip I can give is to plan a lot of material in advance. It seems like the issues of Dragon, and Dungeon do a good job of outlining the campaign, but for some reason, I always found myself getting stuck because I hadn’t planned enough. That’s coming from a guy who runs most sessions with a page of notes and some dice. There was just something about the campaign. It seemed like I could never prepare enough.</p><p> Oh dear, I think I might be making this campaign sound even more intimidating than you thought it was. It’s not really all that though to run. Just don’t think that you can wing every session and still be able to follow the outline in the magazine. </p><p>What setting are you using for the campaign? Has your group been playing in that setting for a while? If not, try to quickly establish a places, people, or things that the players could become attached to. That way when the gith come and tear it all down, the group will be adequately pissed off. </p><p> I hope that helps at least a little, if I find my campaign notes, I’ll share some more later.</p></blockquote><p></p>
[QUOTE="Captain Howdy, post: 2076326, member: 24933"] I ran it for a little while last year. I think it works best with an established campaign setting that your group has been playing in for a long time. The reason I say this is because about three years ago, I ran a long and successful campaign in my own home-brew setting. My players loved it, but they got to epic level, got bored, and we moved on to other things. Then a few years later, I ran this Incursion campaign in the same home-brew, the one that the players hadn’t visited in a few years. Plus the fact that the group had changed a little bit, and there were a couple people whom had never played in that setting before… Long story short, I got the feeling that the players really didn’t give two hoots whether or not the Githyanki killed everyone or not. They had fun fighting them, but the overall feel of the campaign just wasn’t right at all. One other tip I can give is to plan a lot of material in advance. It seems like the issues of Dragon, and Dungeon do a good job of outlining the campaign, but for some reason, I always found myself getting stuck because I hadn’t planned enough. That’s coming from a guy who runs most sessions with a page of notes and some dice. There was just something about the campaign. It seemed like I could never prepare enough. Oh dear, I think I might be making this campaign sound even more intimidating than you thought it was. It’s not really all that though to run. Just don’t think that you can wing every session and still be able to follow the outline in the magazine. What setting are you using for the campaign? Has your group been playing in that setting for a while? If not, try to quickly establish a places, people, or things that the players could become attached to. That way when the gith come and tear it all down, the group will be adequately pissed off. I hope that helps at least a little, if I find my campaign notes, I’ll share some more later. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Incursion Help
Top