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<blockquote data-quote="Queen_Dopplepopolis" data-source="post: 1508454" data-attributes="member: 14323"><p>Alright, so here's the situation... </p><p></p><p>Our campaign, A Kingdom of Ashes, is full of 10-level fighter-types (and one bard)... a major city in the campiagn has just been taken over by dirty, disgutsting, evil draconids and a four white dragons supposedly looking for a ultron-magic sword/weapon of some sort... and our group is wondering what we can do about this...</p><p>We are in the process of attempting to rally an army (but because we're rebels fighting against the current king, it's a little difficult). So, we are sending out a call to all marginalized groups in the campaign world and hoping that we will have forced capable of taking the city back eventually... but, that isn't what I'm trying to get at...</p><p></p><p>Here is the information we have about the city--</p><p></p><p>-The city is situated on the edge of a cliff--at the bottom of that cliff is lots and lots of ocean.</p><p></p><p>-They draconids, with the help of undead labor, have cleared out a sort of "no man's land" on the three sides of the city--it's totally bare-- as to prevent people from "sneaking" into the city.</p><p></p><p>-The gaurds around the city—located every 80 yards—change positions independently every two hours so, at any given time, there is at least one "fresh" guard standing watch.</p><p></p><p>-Archers around the city seem as concerned with keeping people in, as keeping people out (they’re holding a bunch of people hostage and, our group assumes, they are turning them into undead slowly and painfully).</p><p></p><p>-This is what the DM has told us about the enemies in the city:</p><p></p><p><em></em></p><p><em>”There is Syvattagor (a giant beast of the half-dragon variety but, the group doesn’t actually know what he is--seems too smart to be a hill giant, too big for a fire giant...) </em></p><p><em>4 Huge (size category) White Dragons. </em></p><p><em>There are an estimated 1000 Ladonids (medium, lightly armored, camoflaged scout-type Draconids).</em></p><p><em>You are unsure how many Chameloids are in the city--you know that there are at least 250, but because of their shapeshifting ability, their numbers are hard to gauge.</em></p><p><em>There are 2000 Kerren infantry (small, heavily armed and armored Draconids)</em></p><p><em>There are 750 additional Kerren serving as aerial cavalry/scouts mounted on Wyverns.</em></p><p><em>There are 1000 Dahaka (Medium-Large, heavily armed and armored shock troops/marines).</em></p><p><em></em></p><p><em>In addition, there are at least 500 living humanoid-looking creatures serving as troops for the Draconids when you first scout them out...by week 4, that number has at least doubled. This number continues to grow, and in some cases you even see children joining their ranks. </em></p><p><em></em></p><p><em>There are also approximately 150 Vilewights, and 1000-2000 ghasts/ghouls/zombies. These numbers were growing quickly, but are now slowing a bit for an unknown reason. They certainly haven't run out of people, yet. </em></p><p><em></em></p><p><em>Most of the undead appear to now be serving as labor, working to strengthen the wall that has sprung up around Oceanus, and rebuilding the upper and lower docks that fell during the attack.” </em> </p><p></p><p>There is the situation... a bunch of evil draconids have taken over a city full of innocent people and are making undead slaves out of them in order to find a super-magic sword.</p><p></p><p>If you were the heroes in this situation... what would you do?</p></blockquote><p></p>
[QUOTE="Queen_Dopplepopolis, post: 1508454, member: 14323"] Alright, so here's the situation... Our campaign, A Kingdom of Ashes, is full of 10-level fighter-types (and one bard)... a major city in the campiagn has just been taken over by dirty, disgutsting, evil draconids and a four white dragons supposedly looking for a ultron-magic sword/weapon of some sort... and our group is wondering what we can do about this... We are in the process of attempting to rally an army (but because we're rebels fighting against the current king, it's a little difficult). So, we are sending out a call to all marginalized groups in the campaign world and hoping that we will have forced capable of taking the city back eventually... but, that isn't what I'm trying to get at... Here is the information we have about the city-- -The city is situated on the edge of a cliff--at the bottom of that cliff is lots and lots of ocean. -They draconids, with the help of undead labor, have cleared out a sort of "no man's land" on the three sides of the city--it's totally bare-- as to prevent people from "sneaking" into the city. -The gaurds around the city—located every 80 yards—change positions independently every two hours so, at any given time, there is at least one "fresh" guard standing watch. -Archers around the city seem as concerned with keeping people in, as keeping people out (they’re holding a bunch of people hostage and, our group assumes, they are turning them into undead slowly and painfully). -This is what the DM has told us about the enemies in the city: [I] ”There is Syvattagor (a giant beast of the half-dragon variety but, the group doesn’t actually know what he is--seems too smart to be a hill giant, too big for a fire giant...) 4 Huge (size category) White Dragons. There are an estimated 1000 Ladonids (medium, lightly armored, camoflaged scout-type Draconids). You are unsure how many Chameloids are in the city--you know that there are at least 250, but because of their shapeshifting ability, their numbers are hard to gauge. There are 2000 Kerren infantry (small, heavily armed and armored Draconids) There are 750 additional Kerren serving as aerial cavalry/scouts mounted on Wyverns. There are 1000 Dahaka (Medium-Large, heavily armed and armored shock troops/marines). In addition, there are at least 500 living humanoid-looking creatures serving as troops for the Draconids when you first scout them out...by week 4, that number has at least doubled. This number continues to grow, and in some cases you even see children joining their ranks. There are also approximately 150 Vilewights, and 1000-2000 ghasts/ghouls/zombies. These numbers were growing quickly, but are now slowing a bit for an unknown reason. They certainly haven't run out of people, yet. Most of the undead appear to now be serving as labor, working to strengthen the wall that has sprung up around Oceanus, and rebuilding the upper and lower docks that fell during the attack.” [/I] There is the situation... a bunch of evil draconids have taken over a city full of innocent people and are making undead slaves out of them in order to find a super-magic sword. If you were the heroes in this situation... what would you do? [/QUOTE]
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