Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Information in a sandbox
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 5041424" data-attributes="member: 3192"><p>Just to get it out of the way: Everything the GM tells the players is information. This is the nature of the game. </p><p></p><p>IMG, the information the players receive is the most common reward the game offers. The quality and quantity of information the players have on hand, through memory, notes, maps, etc., affords them a greater ability to overcome any given challenge. Of course, our game is a deductive reasoning game, so you may not desire it. But in the end, the amount of information the players have about any given situation will alter the difficulty for them in facing it. </p><p></p><p>My advice is, when making up a challenge define the amount of information potentially accessible to the PCs and include that into factoring the difficulty for it. More intelligent foes will seek to limit information about themselves. This includes lairs, treasure, abilities, activities, and so on. More limited information makes the NPCs more dangerous. But this works for the PCs too, so...</p><p></p><p></p><p>Harpies are a 3hd CE creature with 2 special abilities, magic resistance, flight, low intelligence, and 3 attacks (2 low, 1 avg). They are about a 5th level challenge IMO, which is pretty tough for just one. But they are not brutes. They lure with their song, <em>Charm</em> by touch, and devour their prey in safety. 2-12 are the No. Appearing, but this is throughout their territory and probably not all at once given their Int and Alignment.</p><p></p><p>Some good tactics to assign here include: not choosing to fight openly or directly unless pressed into a corner or guarding a nest, using their song SA from a hidden position, low morale, and attempting to leave with downed opponents, if others were not charmed. </p><p></p><p>IMG, four levels of enemy filled dungeon exist to be encountered or surreptitiously bypassed by PCs to reach the harpies' position. This could include the lake, the surrounding lands, or perhaps only the island itself up until the harpies' territory/nest is encountered. These foes don't need to be in friendly with the harpies, but they are their because it is safe ground for them, Chaotic territory. Many will likely have had interactions with the harpies and may know a good deal about them depending upon the time span, location, and regular activities involved. Questioning one or more is a way to gain information. Evidence of the harpies' regular activities in their own territory offers more clues to what they are and what they do. </p><p></p><p>You can. I prefer not to use them. I think it is offering up to chance and fiat the reward of potentially vital information rather than leaving it to the results of the players' decisions. You have a couple of good rumors there though.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5041424, member: 3192"] Just to get it out of the way: Everything the GM tells the players is information. This is the nature of the game. IMG, the information the players receive is the most common reward the game offers. The quality and quantity of information the players have on hand, through memory, notes, maps, etc., affords them a greater ability to overcome any given challenge. Of course, our game is a deductive reasoning game, so you may not desire it. But in the end, the amount of information the players have about any given situation will alter the difficulty for them in facing it. My advice is, when making up a challenge define the amount of information potentially accessible to the PCs and include that into factoring the difficulty for it. More intelligent foes will seek to limit information about themselves. This includes lairs, treasure, abilities, activities, and so on. More limited information makes the NPCs more dangerous. But this works for the PCs too, so... Harpies are a 3hd CE creature with 2 special abilities, magic resistance, flight, low intelligence, and 3 attacks (2 low, 1 avg). They are about a 5th level challenge IMO, which is pretty tough for just one. But they are not brutes. They lure with their song, [I]Charm[/I] by touch, and devour their prey in safety. 2-12 are the No. Appearing, but this is throughout their territory and probably not all at once given their Int and Alignment. Some good tactics to assign here include: not choosing to fight openly or directly unless pressed into a corner or guarding a nest, using their song SA from a hidden position, low morale, and attempting to leave with downed opponents, if others were not charmed. IMG, four levels of enemy filled dungeon exist to be encountered or surreptitiously bypassed by PCs to reach the harpies' position. This could include the lake, the surrounding lands, or perhaps only the island itself up until the harpies' territory/nest is encountered. These foes don't need to be in friendly with the harpies, but they are their because it is safe ground for them, Chaotic territory. Many will likely have had interactions with the harpies and may know a good deal about them depending upon the time span, location, and regular activities involved. Questioning one or more is a way to gain information. Evidence of the harpies' regular activities in their own territory offers more clues to what they are and what they do. You can. I prefer not to use them. I think it is offering up to chance and fiat the reward of potentially vital information rather than leaving it to the results of the players' decisions. You have a couple of good rumors there though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Information in a sandbox
Top