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<blockquote data-quote="astriemer" data-source="post: 2294223" data-attributes="member: 19771"><p>Okay, lets say that Infuse Good lets you acquire feats that require the sanctioning of good higher powers and similarly for Infuse Evil</p><p> </p><p> </p><p> </p><p>I would think that for some feats it would be pretty grey and thus there could be overlapping, weapon focus for example could use Infuse Earth for use with a sword, but Infuse Air for a bow. But that if a feat states in its description that it applies to melee weapons, such as power attack, then it would only be available with Infuse Earth.</p><p> </p><p> </p><p></p><p>Yes, I just put it there as I was trying to assign each of the core classes to an Infuse list. </p><p> </p><p> </p><p> </p><p>True, but RW indicated that you should be able to extrapolate any missing ones (I had asked about fortification) and cost it at 1 MP per +1 enhancement cost. BTW-what are all the weapon and armor enhancements that can't be simulated?</p><p> </p><p> </p><p></p><p>That was my thought as well.</p><p> </p><p></p><p> </p><p>I'll have to get our current DM to let me try with the character I'm running. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>Good point about availability at different levels. I was assuming core classes as a base. I would probably say that unless a new ability is introduced in a new class, the the core class levels are the standard, regardless if an existing ability shows up at a lower or higher level. Using that as a baseline, evasion would always cost 2 MP and improved evasion would always cost 7 MP plus evasion (either naturally or for another 2 MP).</p><p></p><p>Smiting would cost 5 MP to be able to smite as many times as you can attack during the spell duration.</p></blockquote><p></p>
[QUOTE="astriemer, post: 2294223, member: 19771"] Okay, lets say that Infuse Good lets you acquire feats that require the sanctioning of good higher powers and similarly for Infuse Evil I would think that for some feats it would be pretty grey and thus there could be overlapping, weapon focus for example could use Infuse Earth for use with a sword, but Infuse Air for a bow. But that if a feat states in its description that it applies to melee weapons, such as power attack, then it would only be available with Infuse Earth. Yes, I just put it there as I was trying to assign each of the core classes to an Infuse list. True, but RW indicated that you should be able to extrapolate any missing ones (I had asked about fortification) and cost it at 1 MP per +1 enhancement cost. BTW-what are all the weapon and armor enhancements that can't be simulated? That was my thought as well. I'll have to get our current DM to let me try with the character I'm running. ;) Good point about availability at different levels. I was assuming core classes as a base. I would probably say that unless a new ability is introduced in a new class, the the core class levels are the standard, regardless if an existing ability shows up at a lower or higher level. Using that as a baseline, evasion would always cost 2 MP and improved evasion would always cost 7 MP plus evasion (either naturally or for another 2 MP). Smiting would cost 5 MP to be able to smite as many times as you can attack during the spell duration. [/QUOTE]
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