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<blockquote data-quote="Verequus" data-source="post: 2294314" data-attributes="member: 9135"><p>If you don't use core classes, then this list is worthless.</p><p></p><p></p><p></p><p>It seems, that I haven't got my point across entirely. I mean, just because the Special Abilities of the Rogue (one of which is Improved Evasion) are available at 10th level, they aren't 10 MP worth. Compare it to feats - after the UK-CR, feats are nominally 0.2 CR worth (like a normal class ability), regardless of the actual prerequisites and at which level you take them. The order of the class abilities in the core classes is only a design choice - the designers simply decided, in which order the abilities would be interesting to take in actual game play, so that you take level and level in one of those classes. You can swap the class abilities in the positions and it wouldn't be unbalancing. Thus it is not logical to pay for one class ability more because of the only reason, that the needed level is higher.</p></blockquote><p></p>
[QUOTE="Verequus, post: 2294314, member: 9135"] If you don't use core classes, then this list is worthless. It seems, that I haven't got my point across entirely. I mean, just because the Special Abilities of the Rogue (one of which is Improved Evasion) are available at 10th level, they aren't 10 MP worth. Compare it to feats - after the UK-CR, feats are nominally 0.2 CR worth (like a normal class ability), regardless of the actual prerequisites and at which level you take them. The order of the class abilities in the core classes is only a design choice - the designers simply decided, in which order the abilities would be interesting to take in actual game play, so that you take level and level in one of those classes. You can swap the class abilities in the positions and it wouldn't be unbalancing. Thus it is not logical to pay for one class ability more because of the only reason, that the needed level is higher. [/QUOTE]
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