Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ingredients for my Homebrew
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Phlebas" data-source="post: 3976554" data-attributes="member: 23810"><p>My homebrew has ice ages doing similar things (sea goes up, sea goes down. Mountains passable, impassable) to explain how very different cultures formed and how races relate to each other. think of a reason and then just run with it. Do decide on whether you want points of light, the great empire, or some mix of the two concepts. you can always run between the two</p><p></p><p></p><p></p><p>Very good advice - don't be afraid to make fundamental changes to the book races (including removing any you cant make fit - with class levels you do not need all the humanoids to make for decent encounters) and It will be easier to explain differences in cultures as based on race rather than just different groups of humans. Personally i'd be tempted to avoid a humano-centric world as it doesn't tend to leave much space for others.</p><p></p><p>Decide on what being a citizen actually means - can you have multiple races as citizens of a culture (eg Eberron default) or is the culture defined by its race.</p><p></p><p>ask yourself how stable the culture is. Is this a recent revolution or a decaying order. Is change easy or hard. Not all cultures will be 'nice' in traditional senses of the word. The oriental might be bent on civilising the world using paladins, regardless of wether the rest of the world wants it or not. the ends justify the means.....</p><p></p><p>Turn traditional alignments on their heads without changing the fundamentals - if the orcs are plains dwelling nomads they might have very strict hospitality rules on how to treat strangers (abuse them and they might revert to cannibalism). Halflings might shoot on sight. Elves may believe in slavery. Maybe Humans have only just been emancipated from the great gnome beguiler empire?</p><p>If you're going for warforged then shifters might work well as the Native American culture, especially if you have their tribes reflect their particular talents (eg Brutegore clan). might explain how they've been marginalised but not defeated.</p><p></p><p>try and find a place for druidic faiths, a common foe for the party to start against (orcan viking raiders?), some black and white issues for the early levels before bringing in shades of grey and political realities.</p></blockquote><p></p>
[QUOTE="Phlebas, post: 3976554, member: 23810"] My homebrew has ice ages doing similar things (sea goes up, sea goes down. Mountains passable, impassable) to explain how very different cultures formed and how races relate to each other. think of a reason and then just run with it. Do decide on whether you want points of light, the great empire, or some mix of the two concepts. you can always run between the two Very good advice - don't be afraid to make fundamental changes to the book races (including removing any you cant make fit - with class levels you do not need all the humanoids to make for decent encounters) and It will be easier to explain differences in cultures as based on race rather than just different groups of humans. Personally i'd be tempted to avoid a humano-centric world as it doesn't tend to leave much space for others. Decide on what being a citizen actually means - can you have multiple races as citizens of a culture (eg Eberron default) or is the culture defined by its race. ask yourself how stable the culture is. Is this a recent revolution or a decaying order. Is change easy or hard. Not all cultures will be 'nice' in traditional senses of the word. The oriental might be bent on civilising the world using paladins, regardless of wether the rest of the world wants it or not. the ends justify the means..... Turn traditional alignments on their heads without changing the fundamentals - if the orcs are plains dwelling nomads they might have very strict hospitality rules on how to treat strangers (abuse them and they might revert to cannibalism). Halflings might shoot on sight. Elves may believe in slavery. Maybe Humans have only just been emancipated from the great gnome beguiler empire? If you're going for warforged then shifters might work well as the Native American culture, especially if you have their tribes reflect their particular talents (eg Brutegore clan). might explain how they've been marginalised but not defeated. try and find a place for druidic faiths, a common foe for the party to start against (orcan viking raiders?), some black and white issues for the early levels before bringing in shades of grey and political realities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ingredients for my Homebrew
Top