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Ingredients for my Homebrew
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<blockquote data-quote="Phlebas" data-source="post: 3977093" data-attributes="member: 23810"><p>I'm playing a shifter so i'm into them at the moment - I think they make for a good 'undeveloped' culture with a good logic as to how they've remained un-assimilated into other cultures.</p><p></p><p>If you really want supernatural, then i read a book (can't find it - no idea of author) which basically had humanity hiding away in magically protected enclaves from a fey dominated natural world. Maybe a neat twist on Points of Light if whats between is fey run, and the normal races are in the minority - its not that its dangerous outside, its that you come back... changed.</p><p></p><p></p><p></p><p>keep it simple then - jot down some basics for each playable race, a couple of major cultures and some background themes. only develop them when you have players to work with or a plot. Try to keep the basics to a single sheet of A4 (even with a sketch map) for now.</p><p></p><p>So you could have a draconic empire (oriental) pushing into wilderness populated by various nomadic peoples (Native American) & incurring the wrath of the seelie court under who's nominal protection it lies. is this liberation for the inhabitants or conquest?</p><p>The coast is being raided by sea-faring barbarians - (viking orcs - you know it makes sense {Edit - or maybe warforged in clockwork 'cogs'}</p><p></p><p></p><p>See what the PC's like the sound of and work with them on the rest of the detail</p></blockquote><p></p>
[QUOTE="Phlebas, post: 3977093, member: 23810"] I'm playing a shifter so i'm into them at the moment - I think they make for a good 'undeveloped' culture with a good logic as to how they've remained un-assimilated into other cultures. If you really want supernatural, then i read a book (can't find it - no idea of author) which basically had humanity hiding away in magically protected enclaves from a fey dominated natural world. Maybe a neat twist on Points of Light if whats between is fey run, and the normal races are in the minority - its not that its dangerous outside, its that you come back... changed. keep it simple then - jot down some basics for each playable race, a couple of major cultures and some background themes. only develop them when you have players to work with or a plot. Try to keep the basics to a single sheet of A4 (even with a sketch map) for now. So you could have a draconic empire (oriental) pushing into wilderness populated by various nomadic peoples (Native American) & incurring the wrath of the seelie court under who's nominal protection it lies. is this liberation for the inhabitants or conquest? The coast is being raided by sea-faring barbarians - (viking orcs - you know it makes sense {Edit - or maybe warforged in clockwork 'cogs'} See what the PC's like the sound of and work with them on the rest of the detail [/QUOTE]
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