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<blockquote data-quote="AnotherGuy" data-source="post: 9055105" data-attributes="member: 7029930"><p>We do a variation of what [USER=6779196]@Charlaquin[/USER] posted (it is actually an initiative system by toucanbuzz)</p><p>1d4 - dash, disengage and dodge, natural attacks, light weapons, 1 component spells</p><p>1d6 - anything that doesn't fit into the other categories</p><p>1d8 - non-heavy weapons</p><p>1d10 - heavy weapons, 2 components and more spells</p><p></p><p>Add a d per size category after medium.</p><p>So a Giant (huge) using a heavy weapon is rolling 3d10</p><p>Intelligence score breaks ties.</p><p></p><p>You can't change your declared action when its your turn, unless you change it to a dodge, dash or disengage. </p><p>Declaring your action for initiative I have found seems to add a level of chaos which is needed for something like combat.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9055105, member: 7029930"] We do a variation of what [USER=6779196]@Charlaquin[/USER] posted (it is actually an initiative system by toucanbuzz) 1d4 - dash, disengage and dodge, natural attacks, light weapons, 1 component spells 1d6 - anything that doesn't fit into the other categories 1d8 - non-heavy weapons 1d10 - heavy weapons, 2 components and more spells Add a d per size category after medium. So a Giant (huge) using a heavy weapon is rolling 3d10 Intelligence score breaks ties. You can't change your declared action when its your turn, unless you change it to a dodge, dash or disengage. Declaring your action for initiative I have found seems to add a level of chaos which is needed for something like combat. [/QUOTE]
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