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General Tabletop Discussion
*Dungeons & Dragons
Initiative options?
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<blockquote data-quote="DND_Reborn" data-source="post: 7566437" data-attributes="member: 6987520"><p>Let me see if I can explain it better then. In other games, such as Shadowrun, you go first but then get more actions later on at lower initiatives. So there seems to be more purpose to Initiative, if you were fast enough you could go twice before your opponent could even act once. In D&D, whether you roll once or re-roll, it really doesn't seem to make a difference. Sure, you go first, but after than because it is turn-based it is always you-them-you-them. Rolling each round changes it a little, but in the long run it doesn't actually. The sequence might be you-them-you-them-them-you-them-you-you-them... in the end, it sort of "averages" out so to speak. The DM can basically say "Ok, in this encounter they were waiting for you and will act, then you can go" or maybe "You are ready before them, so you guys go first."</p><p></p><p>I guess you could just as easily flip a coin to see who goes first and then alternate turns because that is what it breaks down to. One player made a character with a ridiculous +12 to Initiative. So, they went first most of the time and put a lot of resources into going first, only to realize after that VERY first action, it didn't matter. I think re-rolling each time slows things down too much and doesn't really add much to the game. We are looking for a way to speed things up and make spending resources for such things as high Initiative modifiers to be worth it.</p><p></p><p>I feel like I am rambling at this point. Sorry if it isn't any clearer.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7566437, member: 6987520"] Let me see if I can explain it better then. In other games, such as Shadowrun, you go first but then get more actions later on at lower initiatives. So there seems to be more purpose to Initiative, if you were fast enough you could go twice before your opponent could even act once. In D&D, whether you roll once or re-roll, it really doesn't seem to make a difference. Sure, you go first, but after than because it is turn-based it is always you-them-you-them. Rolling each round changes it a little, but in the long run it doesn't actually. The sequence might be you-them-you-them-them-you-them-you-you-them... in the end, it sort of "averages" out so to speak. The DM can basically say "Ok, in this encounter they were waiting for you and will act, then you can go" or maybe "You are ready before them, so you guys go first." I guess you could just as easily flip a coin to see who goes first and then alternate turns because that is what it breaks down to. One player made a character with a ridiculous +12 to Initiative. So, they went first most of the time and put a lot of resources into going first, only to realize after that VERY first action, it didn't matter. I think re-rolling each time slows things down too much and doesn't really add much to the game. We are looking for a way to speed things up and make spending resources for such things as high Initiative modifiers to be worth it. I feel like I am rambling at this point. Sorry if it isn't any clearer. [/QUOTE]
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