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<blockquote data-quote="Ratskinner" data-source="post: 7567038" data-attributes="member: 6688937"><p>I gotta figure if you don't go IGOUGO, then you've got to work out some sort of WEGO system where everyone declares their intentions for the round (perhaps a recording nightmare) and then everything gets resolved at once....now that's completely doable, but it clashes pretty hard with the "action" system than what 5e provides for players. Several Apocalypse Engine games have something like this, and it usually covers the fictional equivalent of more than one D&D round. </p><p></p><p>I have heard some people just abandon mechanization almost entirely and just do like Dungeon World, where people go as it seems to fit the fiction....I suppose that would work for some folks, but I can't imagine it with my group.</p><p></p><p>I haven't really run into any system for just initiative that I think can make D&D combat more "dynamic and purposeful". although I have fiddled around with modifying movement to do so.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7567038, member: 6688937"] I gotta figure if you don't go IGOUGO, then you've got to work out some sort of WEGO system where everyone declares their intentions for the round (perhaps a recording nightmare) and then everything gets resolved at once....now that's completely doable, but it clashes pretty hard with the "action" system than what 5e provides for players. Several Apocalypse Engine games have something like this, and it usually covers the fictional equivalent of more than one D&D round. I have heard some people just abandon mechanization almost entirely and just do like Dungeon World, where people go as it seems to fit the fiction....I suppose that would work for some folks, but I can't imagine it with my group. I haven't really run into any system for just initiative that I think can make D&D combat more "dynamic and purposeful". although I have fiddled around with modifying movement to do so. [/QUOTE]
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