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<blockquote data-quote="Psikerlord#" data-source="post: 7567220" data-attributes="member: 93321"><p>If you only roll init once at the start of a combat, you can almost get rid of it. Going first is an advantage though that first time, and really how much time does sorting out init once take? </p><p></p><p>I prefer changing init each round, because it keeps things unpredictable and I like dangerous gameplay, which this encourages. But it is too slow to roll init and compare everyone's scores and sort out the order, etc.</p><p></p><p>My two suggested fixes are: </p><p></p><p>1. PCs make a roll under Dex check (or avg of Int & Dex, or whatever). If success, they go before monsters. If fail, they go after. This is much quicker than also having to have the GM roll, and everyone compare and sort out an order. A player immediately knows from their own roll if they go before monsters or after and can just decalre it. PCs sort out their own order, and GM sorts out monster order on the fly. </p><p></p><p>2. Use cards. Card for each monster type and PCs get a card each. Draw to see who acts next. Advantage on this system is quick, fun to draw cards, and most importantly no-one knows who is acting next... increases combat unpredictability which = more dangerous = I like.</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 7567220, member: 93321"] If you only roll init once at the start of a combat, you can almost get rid of it. Going first is an advantage though that first time, and really how much time does sorting out init once take? I prefer changing init each round, because it keeps things unpredictable and I like dangerous gameplay, which this encourages. But it is too slow to roll init and compare everyone's scores and sort out the order, etc. My two suggested fixes are: 1. PCs make a roll under Dex check (or avg of Int & Dex, or whatever). If success, they go before monsters. If fail, they go after. This is much quicker than also having to have the GM roll, and everyone compare and sort out an order. A player immediately knows from their own roll if they go before monsters or after and can just decalre it. PCs sort out their own order, and GM sorts out monster order on the fly. 2. Use cards. Card for each monster type and PCs get a card each. Draw to see who acts next. Advantage on this system is quick, fun to draw cards, and most importantly no-one knows who is acting next... increases combat unpredictability which = more dangerous = I like. [/QUOTE]
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