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*Dungeons & Dragons
Initiative options?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7567679" data-attributes="member: 6778044"><p>Sure, you could substitute INT for any opposed initiative checks too. Or you could go with the strongest of DEX, WIS, or INT to give options, although many would complain DEX and WIS are too strong already.</p><p></p><p>In ours, though, there is no declaring first or last, everybody is declaring/altering more or less at the same time. For example, one player doesn’t have to wait for somebody else to say something, and then if somebody else says something that changes their mind, they can change it. Once we start resolving, people can still change it as the action unfolds.</p><p></p><p>Basically, both are irrelevant most of the time if you don’t mechanize initiative at the start of a round.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7567679, member: 6778044"] Sure, you could substitute INT for any opposed initiative checks too. Or you could go with the strongest of DEX, WIS, or INT to give options, although many would complain DEX and WIS are too strong already. In ours, though, there is no declaring first or last, everybody is declaring/altering more or less at the same time. For example, one player doesn’t have to wait for somebody else to say something, and then if somebody else says something that changes their mind, they can change it. Once we start resolving, people can still change it as the action unfolds. Basically, both are irrelevant most of the time if you don’t mechanize initiative at the start of a round. [/QUOTE]
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