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Inn of the Welcome Wench - RG
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<blockquote data-quote="Binder Fred" data-source="post: 7191356" data-attributes="member: 63746"><p><strong>Rana the Green, swamp witch</strong></p><p></p><p>[ATTACH]87113[/ATTACH]</p><p></p><p>The first to enter is a wizened old woman, wrinkled face, nose like a knife. By her side stands a gnarled wooden cane with a flared head and a huge, blasé-looking frog with all the leather fittings of a horse. invisible insects buzz around her and in her hair... Her story is known to a few here already, and to those she nods curtly, ally to perhaps-ally, all-business. They know that in her youth, pacts have been forged - with the dripping plants, the inhuman spirits of the swamp, with what some call devils and what others call the Fae. She is, in short, a swamp witch from the nearby swamp.</p><p></p><p><strong>Sex:</strong> Mother</p><p><strong>Height:</strong> 5'5", nearly 5'7" when unstooped </p><p><strong>Weight:</strong> 120 pounds</p><p><strong>Hair Color:</strong> Black with abundant streaks of gray</p><p><strong>Eye Color:</strong> Palest brown</p><p><strong>Skin Tone:</strong> Weather-worn</p><p><strong>Scars/Tattoos:</strong> it's a secret</p><p></p><p>[sblock=Background]I wasted my life. Husbands, kids: worthless. I’m an orphan of the swamp, gathered from the reeds by the (Neurotic’s god?) orphanage. If I hadn’t loved Gill so, soon as I saw his eyes... If he hadn’t passed almost a decade ago I would still... But ever since, the swamp calls. The mysteries. The dreams. The knowledge and the power I should have inherited! </p><p>So much time has slipped by. Where am I going? What should I have been? </p><p>Can I still get there?</p><p></p><p><strong>Personality:</strong> Mother. I feel tremendous empathy for all who suffer</p><p><strong>Ideal:</strong> Power. Solitude and contemplation are paths toward mystical or magical power. (Evil)</p><p><strong>Bond</strong>: I have many sons and daughters</p><p><strong>Bond:</strong> A geas of contracts (favors owed, favors owned) </p><p><strong>Flaw: </strong>Crowds[/sblock][sblock=Stats]Level 3 CG Human-variant fey-pact warlock/hermit</p><p>XP = 900 of 900</p><p>Inspiration 1</p><p></p><p><em>Sharp mind, weak body, strength of the insane :</em></p><p>STR 12 +1</p><p>DEX 10 </p><p>CON 8 -1</p><p>INT 14 +2</p><p>WIS 14 +2 Save +2</p><p>CHA 16 +3 Save +2</p><p></p><p>AC 13 (10 without The Lady''s Favor)</p><p>HP 7/7</p><p></p><p>Proficiency +2[/sblock][sblock=Features]Light armor, Simple weapons</p><p>Skills: Nature, Religion, Medicine, Intimidation and Stealth</p><p>Tools: Herbalism kit</p><p>Feat: Magic Initiate (Druid)</p><p>Languages: Common, Sylvan, High Elven</p><p>Hermit Discovery![/sblock][sblock=Equipment][Code]Green cloak</p><p>Dark clothes</p><p>Gnarled ironwood cane (Club, 1d4)</p><p>Gleaming kitchen knife at waist left</p><p>Trinket: A bramble ring on a string around her neck</p><p>Component Pouch waist right</p><p> Fleece (Sleep), string+pieces of wood (unseen servant), bitumen (spider climb), silver (protection), living insect (infestation)</p><p> Old man Wills' locket</p><p> Bronze medallion with Wills wife</p><p> 5gp</p><p>Riding frog with bit and bridle -> same stats and personality as a mule (speed 40)</p><p> Dark tome (Personal notes)</p><p> Herbalism kit</p><p> Winter blanket</p><p> Scholar’s pack</p><p> Captured loot: A dagger, leather armor, hand axe[/code][/sblock][sblock=Magic]<em>Water, mud; grasping roots, insects and fey spirits of the swamp </em></p><p></p><p>CANTRIPS</p><p>- Eldritch blast (VS, 1d10 at 120’)</p><p>- Minor illusion (SM fleece, 30’, sound or 5’ object, 1min)</p><p>- Guidance/Favor of the Fey (VS, Touch, Druid, +1d4 ability check, conc 1min)</p><p>- Infestation (30', Con save or 1d6 + mv 5' random)</p><p></p><p></p><p>SPELLS <em>(1/2 2nd level spell slots per short rest; save DC 13)</em></p><ol> <li data-xf-list-type="ol">Protection from evil and good (Touch, conc 10min, disad attack + no or adv mental)</li> <li data-xf-list-type="ol">Sleep (90’, 20’radius, 5d8+2d8/L HPs, 1min)</li> <li data-xf-list-type="ol">Witch Bolt/"Spider venom" (30', 1d12, action on subsequent turns = 1d12, end if hidden or out of range)</li> <li data-xf-list-type="ol">Spider Climb, as granted by Spider (Touch, conc 1h)<br /> calm emotions, phantasm force, Darkness/fog, Misty step/puddle or underground, Suggestion</li> </ol><p></p><p>SPELL-LIKE POWERS</p><p>- <s>Entangle/Sinking mud (20' square, 1/day, Str save DC 12)</s></p><p>- Fey Presence (10’ cube, Wis check Frightened or Charmed TENT, short rest)</p><p>- Pact of the Chain, 1h ritual: Fey-spider familiar (AC 12, 1/1hp, +4 tohit, 20' speed, Darkvision 30', +4 Stealth, Spider climb, Web sense, Web walker)</p><ul> <li data-xf-list-type="ul">Telepathy 100'</li> <li data-xf-list-type="ul">Forgo an attack to allow familiar to attack</li> <li data-xf-list-type="ul">Cast a touch spell to cast it through your familuar</li> <li data-xf-list-type="ul">Action = perceive through familiar</li> <li data-xf-list-type="ul">Action = dismiss familiar or recall within 30'</li> </ul><p>- Invocations:</p><ol> <li data-xf-list-type="ol">Armor of Shadows/"The Lady's Favor" (Mage Armor on self at will)</li> <li data-xf-list-type="ol">Beast Speech (Speak with Animals at will)</li> </ol><p>[/sblock]</p><p>Wish List:</p><p>- Protective magic item</p><p>- Learn Entangle spell (AKA Sinking Mud)</p><p>- Jump and/or Water Walk item or spell for her frog/mule</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 7191356, member: 63746"] [b]Rana the Green, swamp witch[/b] [ATTACH=CONFIG]87113._xfImport[/ATTACH] The first to enter is a wizened old woman, wrinkled face, nose like a knife. By her side stands a gnarled wooden cane with a flared head and a huge, blasé-looking frog with all the leather fittings of a horse. invisible insects buzz around her and in her hair... Her story is known to a few here already, and to those she nods curtly, ally to perhaps-ally, all-business. They know that in her youth, pacts have been forged - with the dripping plants, the inhuman spirits of the swamp, with what some call devils and what others call the Fae. She is, in short, a swamp witch from the nearby swamp. [B]Sex:[/B] Mother [B]Height:[/B] 5'5", nearly 5'7" when unstooped [B]Weight:[/B] 120 pounds [B]Hair Color:[/B] Black with abundant streaks of gray [B]Eye Color:[/B] Palest brown [B]Skin Tone:[/B] Weather-worn [B]Scars/Tattoos:[/B] it's a secret [sblock=Background]I wasted my life. Husbands, kids: worthless. I’m an orphan of the swamp, gathered from the reeds by the (Neurotic’s god?) orphanage. If I hadn’t loved Gill so, soon as I saw his eyes... If he hadn’t passed almost a decade ago I would still... But ever since, the swamp calls. The mysteries. The dreams. The knowledge and the power I should have inherited! So much time has slipped by. Where am I going? What should I have been? Can I still get there? [B]Personality:[/B] Mother. I feel tremendous empathy for all who suffer [B]Ideal:[/B] Power. Solitude and contemplation are paths toward mystical or magical power. (Evil) [B]Bond[/B]: I have many sons and daughters [B]Bond:[/B] A geas of contracts (favors owed, favors owned) [B]Flaw: [/B]Crowds[/sblock][sblock=Stats]Level 3 CG Human-variant fey-pact warlock/hermit XP = 900 of 900 Inspiration 1 [I]Sharp mind, weak body, strength of the insane :[/I] STR 12 +1 DEX 10 CON 8 -1 INT 14 +2 WIS 14 +2 Save +2 CHA 16 +3 Save +2 AC 13 (10 without The Lady''s Favor) HP 7/7 Proficiency +2[/sblock][sblock=Features]Light armor, Simple weapons Skills: Nature, Religion, Medicine, Intimidation and Stealth Tools: Herbalism kit Feat: Magic Initiate (Druid) Languages: Common, Sylvan, High Elven Hermit Discovery![/sblock][sblock=Equipment][Code]Green cloak Dark clothes Gnarled ironwood cane (Club, 1d4) Gleaming kitchen knife at waist left Trinket: A bramble ring on a string around her neck Component Pouch waist right Fleece (Sleep), string+pieces of wood (unseen servant), bitumen (spider climb), silver (protection), living insect (infestation) Old man Wills' locket Bronze medallion with Wills wife 5gp Riding frog with bit and bridle -> same stats and personality as a mule (speed 40) Dark tome (Personal notes) Herbalism kit Winter blanket Scholar’s pack Captured loot: A dagger, leather armor, hand axe[/code][/sblock][sblock=Magic][I]Water, mud; grasping roots, insects and fey spirits of the swamp [/I] CANTRIPS - Eldritch blast (VS, 1d10 at 120’) - Minor illusion (SM fleece, 30’, sound or 5’ object, 1min) - Guidance/Favor of the Fey (VS, Touch, Druid, +1d4 ability check, conc 1min) - Infestation (30', Con save or 1d6 + mv 5' random) SPELLS [I](1/2 2nd level spell slots per short rest; save DC 13)[/I] [LIST=1] [*]Protection from evil and good (Touch, conc 10min, disad attack + no or adv mental) [*]Sleep (90’, 20’radius, 5d8+2d8/L HPs, 1min) [*]Witch Bolt/"Spider venom" (30', 1d12, action on subsequent turns = 1d12, end if hidden or out of range) [*]Spider Climb, as granted by Spider (Touch, conc 1h) calm emotions, phantasm force, Darkness/fog, Misty step/puddle or underground, Suggestion [/LIST] SPELL-LIKE POWERS - [S]Entangle/Sinking mud (20' square, 1/day, Str save DC 12)[/S] - Fey Presence (10’ cube, Wis check Frightened or Charmed TENT, short rest) - Pact of the Chain, 1h ritual: Fey-spider familiar (AC 12, 1/1hp, +4 tohit, 20' speed, Darkvision 30', +4 Stealth, Spider climb, Web sense, Web walker) [LIST] [*]Telepathy 100' [*]Forgo an attack to allow familiar to attack [*]Cast a touch spell to cast it through your familuar [*]Action = perceive through familiar [*]Action = dismiss familiar or recall within 30' [/LIST]- Invocations: [LIST=1] [*]Armor of Shadows/"The Lady's Favor" (Mage Armor on self at will) [*]Beast Speech (Speak with Animals at will) [/LIST][/sblock] Wish List: - Protective magic item - Learn Entangle spell (AKA Sinking Mud) - Jump and/or Water Walk item or spell for her frog/mule [/QUOTE]
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