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Inn of the Welcome Wench - RG
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<blockquote data-quote="hero4hire" data-source="post: 7192187" data-attributes="member: 20711"><p><strong>Templeton</strong></p><p>RACE: Human-Variant </p><p>CLASS: Rogue 4 (Scout) </p><p>BACKGROUND: Folk Hero (Ratcatcher) </p><p><img src="http://www.edna.cz/runtime/userfiles/series/game-of-thrones/b-1db84f8bbca82e8c18983d86797cd229.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />, </p><p></p><table style='width: 100%'><tr><td><strong>Strength 10</strong>(0)<br /> <strong>Dexterity 18</strong>(+4)<br /> <strong>Constitution 14</strong>(+2)</td><td><strong>Intelligence 14</strong>(+2)<br /> <strong>Wisdom 13</strong>(+1)<br /> <strong>Charisma 8</strong>(-1)</td></tr></table><p></p><p><strong>Passive Perception</strong> 18 (23 vs Secret Doors)</p><p><strong>Passive Investigation</strong> 21 (26 vs Secret Doors)</p><p><strong>Passive Insight</strong> 11</p><p></p><p style="margin-left: 20px">Templeton is an uncouth, unwashed fellow, with a knack for "finding" things.</p><p></p><p></p><p>[sblock=Appearance and Personality]<strong>Gender</strong> All Man Ladies!</p><p><strong>Age</strong> "I don't rightly know when me birthday is guv'nor..."</p><p><strong>Height</strong> 5'10"" </p><p><strong>Weight</strong> "All skin n' bones they say..."</p><p><strong>Hair</strong> Brown...Could be lighter if he ever bathed. </p><p><strong>Skin</strong> Smeared with dirt. </p><p><strong>Eyes</strong> Hazel, with a bit of a lazy eye.</p><p></p><p style="margin-left: 20px">Templeton is always haphazardly dressed in whatever clothes and furs he has pieced together.</p><p></p><p></p><p><strong>Traits</strong><p style="margin-left: 20px">Life is hard. Find joy where you can.</p><p></p><p><strong>Ideal</strong><p style="margin-left: 20px"> Survival. "Haven't thought much past me next meal".</p><p></p><p><strong>Bond</strong><p style="margin-left: 20px"> "Father Icarus was a Crazy Old Fart, but he got me out of the Slums and showed me the world." </p><p></p><p><strong>Flaw</strong><p style="margin-left: 20px"> Doesn't bathe or obey any kind of social niceties. "Why bother mate? I'll just be in the $#it tomorrow anyway.."</p><p>[/sblock] </p><p></p><p></p><p>[sblock=Backstory]<p style="margin-left: 20px">Templeton was an orphan who grew up in the slums of the Free City of Greyhawk. He was able to survive by catching and eating rats, and being able to navigate the dark and dirty underbelly of the city. He was found as a teen by Father Icarus an adventuring Priest of St. Cuthbert and "saved" by the elderly adventurer. Templeton now makes a meager living by going town to town and using his skills to catch vermin of all sorts. </p> <p style="margin-left: 20px"></p><p>[/sblock]</p><p></p><p>[sblock=Proficiencies and Skills]</p><p><strong>Skills</strong></p><ul> <li data-xf-list-type="ul"><strong>Acrobatics +65/b]<br /> [*]<strong>Animal Handling +3</strong><br /> [*]Arcana +2<br /> [*]<strong>Athletics +2</strong><br /> [*]Deception -1<br /> [*]History +2<br /> [*]Insight +1<br /> [*]Intimidation -1<br /> [*]<strong>Investigation +6</strong> Expertise<br /> [*]Medicine +1<br /> [*]<strong>Nature +6</strong> Expertise<br /> [*]<strong>Perception +3</strong><br /> [*]Performance -1<br /> [*]Persuasion -1<br /> [*]Religion +2<br /> [*]<strong>Sleight of Hand +5</strong><br /> [*]<strong>Stealth +5</strong><br /> [*]<strong>Survival +5</strong> Expertise<br /> </strong></li> </ul><p><strong></strong></p><p><strong></strong></p><p><strong><strong>Proficiencies</strong></strong></p><p><strong><strong>Armor:</strong> Light</strong></p><p><strong><strong>Weapons:</strong> Simple, Longsword, Rapier, Short Sword, Hand Crossbow</strong></p><p><strong><strong>Tools:</strong> Thieves' Tools (Expertise), Tinker Tools, Vehicles-Land</strong></p><p><strong><strong>Languages:</strong> Common (Aerdi), Keoish, Thieves Cant</strong></p><p><strong> <table style='width: 100%'><tr><td><strong>AC:</strong> 14<br /> <strong>Initiative:</strong> +3<br /> <strong>Speed</strong> 30 ft.<br /> <strong>Passive Perception:</strong> 13</td><td><strong>HP:</strong> 28<br /> <strong>HD:</strong> 4<br /> <strong>HD Type:</strong> 4d8+8</td></tr></table><p><strong>Saving Throws</strong> <table style='width: 100%'><tr><td><strong>Str:</strong> 0<br /> <strong>Dex:</strong> 5<br /> <strong>Con:</strong> 2<br /> <strong>Int:</strong> 4<br /> <strong>Wis:</strong> 1<br /> <strong>Cha:</strong> -1</td></tr></table><p><strong>Attacks</strong> Melee: +5, Ranged +5[/sblock]</strong></p><p><strong></strong></p><p><strong>[sblock=Features]<strong>Background:</strong> Rustic Hospitality</strong></p><p><strong></strong></p><p><strong><strong>Feats</strong></strong></p><p><strong><u>Dungeon Delver</u> </strong></p><p><strong>Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:</strong></p><p><strong>You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.</strong></p><p><strong>You have advantage on saving throws made to avoid or resist traps.</strong></p><p><strong>You have resistance to the damage dealt by traps.</strong></p><p><strong>You can search for traps while traveling at a normal pace, instead of only at a slow pace.</strong></p><p><strong></strong></p><p><strong><u>Observant</u></strong></p><p><strong>Quick to notice details of your environment, you gain the following benefits:</strong></p><p><strong>Increase your Intelligence or Wisdom score by 1, to a maximum of 20.</strong></p><p><strong>If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.</strong></p><p><strong>You have a +5 bonus to your passive Perception and Investigation scores.</strong></p><p><strong></strong></p><p><strong><strong>Rogue Features</strong></strong></p><p><strong><u>Expertise</u></strong></p><p><strong>At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.</strong></p><p><strong><u>Sneak Attack</u></strong></p><p><strong>Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.</strong></p><p><strong><u>Thieves’ Cant</u></strong></p><p><strong>During your rogue training, you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in a seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</strong></p><p><strong><u>Cunning Action</u></strong></p><p><strong>You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.</strong></p><p><strong><u>Survivalist</u></strong></p><p><strong>You gain proficiency in the Nature and Survival skills.Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.</strong></p><p><strong><u>Skirmisher</u></strong></p><p><strong>Starting at 3rd level, you are difficult to pin down during a fight.You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you.This movement doesn’t provoke opportunity attacks.</strong></p><p><strong>[/sblock]</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>[sblock=Equipment and Money]</strong></p><p><strong><strong>Money:</strong> 0 pp, 7 gp, 0 ep, 0 sp, 0 cp</strong></p><p><strong>Music box (20gp/100gp)</strong></p><p><strong>Rapier, Shortbow, 20 Arrows, Dungeoneer Pack, Leather Armor, 2 Daggers, Thieves Tools, Tinker Tools, Shovel, Iron Pot, Common Clothes, Belt Pouch, Hunter Trap</strong></p><p><strong></strong></p><p><strong>[/sblock]</strong></p></blockquote><p></p>
[QUOTE="hero4hire, post: 7192187, member: 20711"] [B]Templeton[/b] RACE: Human-Variant CLASS: Rogue 4 (Scout) BACKGROUND: Folk Hero (Ratcatcher) [Img]http://www.edna.cz/runtime/userfiles/series/game-of-thrones/b-1db84f8bbca82e8c18983d86797cd229.png[/img], [TABLE="width: 400"] [TR] [TD][B]Strength 10[/B](0) [B]Dexterity 18[/B](+4) [B]Constitution 14[/B](+2)[/TD] [TD][B]Intelligence 14[/B](+2) [B]Wisdom 13[/B](+1) [B]Charisma 8[/B](-1)[/TD] [/TR] [/TABLE] [B]Passive Perception[/b] 18 (23 vs Secret Doors) [B]Passive Investigation[/b] 21 (26 vs Secret Doors) [B]Passive Insight[/b] 11 [INDENT]Templeton is an uncouth, unwashed fellow, with a knack for "finding" things.[/INDENT] [sblock=Appearance and Personality][B]Gender[/B] All Man Ladies! [B]Age[/B] "I don't rightly know when me birthday is guv'nor..." [B]Height[/B] 5'10"" [B]Weight[/B] "All skin n' bones they say..." [B]Hair[/B] Brown...Could be lighter if he ever bathed. [B]Skin[/B] Smeared with dirt. [B]Eyes[/B] Hazel, with a bit of a lazy eye. [INDENT]Templeton is always haphazardly dressed in whatever clothes and furs he has pieced together.[/INDENT] [B]Traits[/B][INDENT]Life is hard. Find joy where you can.[/INDENT] [B]Ideal[/B][INDENT] Survival. "Haven't thought much past me next meal".[/INDENT] [B]Bond[/B][INDENT] "Father Icarus was a Crazy Old Fart, but he got me out of the Slums and showed me the world." [/INDENT] [B]Flaw[/B][INDENT] Doesn't bathe or obey any kind of social niceties. "Why bother mate? I'll just be in the $#it tomorrow anyway.."[/INDENT] [/sblock] [sblock=Backstory][INDENT]Templeton was an orphan who grew up in the slums of the Free City of Greyhawk. He was able to survive by catching and eating rats, and being able to navigate the dark and dirty underbelly of the city. He was found as a teen by Father Icarus an adventuring Priest of St. Cuthbert and "saved" by the elderly adventurer. Templeton now makes a meager living by going town to town and using his skills to catch vermin of all sorts. [/INDENT] [/sblock] [sblock=Proficiencies and Skills] [B]Skills[/B] [LIST] [*][b]Acrobatics +65/b] [*][b]Animal Handling +3[/b] [*]Arcana +2 [*][b]Athletics +2[/b] [*]Deception -1 [*]History +2 [*]Insight +1 [*]Intimidation -1 [*][b]Investigation +6[/b] Expertise [*]Medicine +1 [*][b]Nature +6[/b] Expertise [*][b]Perception +3[/b] [*]Performance -1 [*]Persuasion -1 [*]Religion +2 [*][B]Sleight of Hand +5[/B] [*][b]Stealth +5[/b] [*][b]Survival +5[/b] Expertise [/b][/LIST][b] [B]Proficiencies[/B] [B]Armor:[/B] Light [B]Weapons:[/B] Simple, Longsword, Rapier, Short Sword, Hand Crossbow [B]Tools:[/B] Thieves' Tools (Expertise), Tinker Tools, Vehicles-Land [B]Languages:[/B] Common (Aerdi), Keoish, Thieves Cant [TABLE="width: 400"] [TR] [TD][B]AC:[/B] 14 [B]Initiative:[/B] +3 [B]Speed[/B] 30 ft. [B]Passive Perception:[/B] 13[/TD] [TD][B]HP:[/B] 28 [B]HD:[/B] 4 [B]HD Type:[/B] 4d8+8[/TD] [/TR] [/TABLE] [B]Saving Throws[/B][TABLE="width: 400"] [TR] [TD][B]Str:[/B] 0 [B]Dex:[/B] 5 [B]Con:[/B] 2 [B]Int:[/B] 4 [B]Wis:[/B] 1 [B]Cha:[/B] -1[/TD] [/TR] [/TABLE] [B]Attacks[/B] Melee: +5, Ranged +5[/sblock] [sblock=Features][B]Background:[/B] Rustic Hospitality [b]Feats[/b] [U]Dungeon Delver[/U] Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits: You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors. You have advantage on saving throws made to avoid or resist traps. You have resistance to the damage dealt by traps. You can search for traps while traveling at a normal pace, instead of only at a slow pace. [U]Observant[/u] Quick to notice details of your environment, you gain the following benefits: Increase your Intelligence or Wisdom score by 1, to a maximum of 20. If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips. You have a +5 bonus to your passive Perception and Investigation scores. [B]Rogue Features[/B] [U]Expertise[/U] At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit. [U]Sneak Attack[/U] Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. [U]Thieves’ Cant[/U] During your rogue training, you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in a seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run. [U]Cunning Action[/U] You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action. [U]Survivalist[/u] You gain proficiency in the Nature and Survival skills.Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies. [U]Skirmisher[/u] Starting at 3rd level, you are difficult to pin down during a fight.You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you.This movement doesn’t provoke opportunity attacks. [/sblock] [sblock=Equipment and Money] [B]Money:[/B] 0 pp, 7 gp, 0 ep, 0 sp, 0 cp Music box (20gp/100gp) Rapier, Shortbow, 20 Arrows, Dungeoneer Pack, Leather Armor, 2 Daggers, Thieves Tools, Tinker Tools, Shovel, Iron Pot, Common Clothes, Belt Pouch, Hunter Trap [/sblock][/b] [/QUOTE]
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