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Inn of the Welcome Wench - RG
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<blockquote data-quote="industrygothica" data-source="post: 7192221" data-attributes="member: 23298"><p><strong>Hexiros Verad, Blue Dragonborn Fighter</strong></p><p></p><p>[SBLOCK=Character Portrait]</p><p style="text-align: center"><img src="http://img03.deviantart.net/3c69/i/2011/161/f/1/dragon_knight_by_daa_truth-d3i8d8g.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"><span style="font-size: 9px">Image by <a href="http://daa-truth.deviantart.com/art/Dragon-Knight-212022016" target="_blank">Neil Que</a></span></p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Hexiros at a Glance]</p><p><strong>Appearance:</strong> Hexiros is tall and proud. He stands just over six feet and weighs close to 300 pounds. He wears mail made of polished white chain, and carries a halberd and heavy maul strapped to his back.</p><p></p><p><strong>Background:</strong> </p><p>The small village outside of Dyvers echoed with the sound of a cracking whip, followed by the frantic screams of a panicked mother begging from her knees. The boy's father, his fingers wound tightly through his wife’s hair, stood stoic and silent, swallowing his courage not to join in his wife’s pleas for mercy. Lord Hunt’s inquisitor reared back again for another strike to the small boy’s back.</p><p></p><p>“Stop!” The inquisitor paused and scanned the crowd for the firebrand. His eyes opened wide in horror when he found him. The crowd parted, and a blue-scaled man —half dragon, by the looks of it— came forward.</p><p></p><p>“It was I,” he said in a commanding voice. The village knew him as Hexiros Verad. He was obviously a stranger from a strange land, but he’d proven his worth and the villagers called him one of their own, though he remained hidden any time Lord Hunt and his mercenaries rode in unexpectedly. “The boy is hardly bigger than a chicken himself, he hasn’t the stamina to run down just one, let alone the three of which he is accused.” The dragonborn looked at the farmer McKinnon and scowled, and the farmer slinked away out of sight. It was apparent that McKinnon sent word to Hunt that there was justice to mete. “Punish me. Let the boy go to his mother.”</p><p></p><p>Lord Lauden Hunt stepped forward and used a gloved thumb to wipe away the boy’s tear. “Is this true, boy?” He looked at Verad, and the dragonborn’s golden eyes told him what to do. “Yes, the boy lied. It’s true. He took them and ate them!”</p><p></p><p>Lord Hunt shot up, almost gleeful. “Well then!” he shouted. “It seems a grievous error has been made!” With a wave of his hands he sent to guards to restrain Hexiros, though none were necessary. “Tie him to the post! Inquisitor, I thank you for your service, but I shall handle this one... personally.” The inquisitor offered Lord Hunt his whip, but he declined. Instead, he opened a small pack and removed a nine-tailed scourge fitted with bits of metal and glass. He stopped the boy just as he was released to run to his parents. “Boy, stay here and witness what happens to liars and thieves.”</p><p></p><p>After the beating Hexiros was bound to the stocks, his wounds left open to whatever infection may come. His back was mangled far beyond anything that was considered a typical punishment. Clearly Lord Hunt was terrified of the dragonborn, and stopped just short of killing him outright.</p><p></p><p>He stood and put his arm around the boy and smiled at his still-crying mother. “Inquisitor, ready your whip!” The mother dropped to her knees and screamed again, and this time his father couldn’t help but join her. The rest of the villagers gasped collectively, except for Farmer McKinnon, who stood proudly next to one of the Lord’s guardsmen. “As I said, this is what happens to liars and thieves!” He then threw the boy into the inquisitor’s waiting arms.</p><p></p><p>When it was finished, Lord Hunt walked slowly and deliberately to Hexiros, still locked in the stocks. He kneeled, and whispered into his ear. “I’ve quite enjoyed our time together today, foreigner. I look forward to playing again on my next visit to this quaint little village.” As he got up to leave he stopped short, and stepped back. “Oh, and should you think to pack your things and run away to deprive me of my enjoyment, know that three others here will take your place. Every. Single. Time.”</p><p></p><p style="text-align: center">###</p><p></p><p>Three months had passed since Lord Hunt’s last visit, but true to his word he sent for Hexiros immediately upon his return. But when Verad arrived, it wasn’t what Lord Hunt was expecting. The dragonborn stood to his full height, clad in a sparkling white chain that contrasted beautifully with his magical blue scales. He carried a well-sharpened halberd close to ten feet in length, and a massive maul was strapped to his back. But perhaps more impressive were the armed and angry villagers that stood at Verad’s side.</p><p></p><p>Hexiros Verad didn’t strike the first blow that day, nor did he strike the last. But it was his inspiration that led the villagers to their freedom from under Lord Hunt’s oppressive thumb. It is assumed that Lord Hunt fled the battle, for his body was never found. But his men fell hard and fast under the leadership of Hexiros Verad.</p><p></p><p>Hexiros knew this wouldn’t be the last time he’d face discrimination of this magnitude, and so he left the village he’d called home as to not put them in harm’s way again. He was confident that they could handle themselves if Lord Hunt ever came back and decided to make good on his promises.</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Hexiros Verad (Dragonborn Fighter 3)]</p><p><strong>Name:</strong> Hexiros Verad</p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Dragonborn (Blue), Gold eyes, hairless</p><p><strong>Class/Level:</strong> Fighter 3</p><p><strong>Alignment:</strong> Lawful Good</p><p><strong>Size:</strong> Medium <strong>Height: </strong>6' 3" <strong>Weight: </strong>278</p><p><strong>Type (Subtype):</strong> Humanoid (dragonborn)</p><p><strong>Init:</strong> -1</p><p><strong>Speed:</strong> 30ft</p><p><strong>Senses:</strong> </p><p><strong>Passive Perception:</strong> 11</p><p><strong>Languages</strong> Common, Draconian</p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 17 (+3), <strong>Dex</strong> 8 (-1) , <strong>Con</strong> 14 (+2), <strong>Int</strong> 13 (+1), <strong>Wis</strong> 12 (+1), <strong>Cha</strong> 11 (+0)</p><p></p><p>[SBLOCK=DEFENSE]</p><p><strong>AC:</strong> 16 (Chain mail)</p><p><strong>HP:</strong> 28 (3d10+6)</p><p><strong>Saves:</strong> Strength +5, Constitution +4</p><p><strong>Special Defenses:</strong> Damage resistance: Lightning</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=OFFENSE]</p><p><strong>Melee:</strong> Halberd +5 Attack, 1d10+3 Slashing (heavy, reach, two-handed)</p><p><strong>Melee:</strong> Maul +5 Attack, 2d6+3 Bludgeoning (heavy, two-handed)</p><p><strong>Melee:</strong> Handaxe +5, 1d6+3 Slashing (light, thrown)</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=SKILLS]</p><p>2 Fighter, 2 background; Proficient skills in bold</p><p>Mod Attribute Name of Skill</p><p>-1 (dex) Acrobatics</p><p><strong>+3 (wis) Animal Handling</strong></p><p>+1 (int) Arcana</p><p><strong>+5 (str) Athletics</strong></p><p>+0 (cha) Deception</p><p>+1 (int) History</p><p>+1 (wis) Insight</p><p>+0 (cha) Intimidation</p><p>+1 (int) Investigation</p><p>+1 (wis) Medicine</p><p>+1 (int) Nature</p><p><strong>+3 (wis) Perception</strong></p><p>+0 (cha) Performance</p><p>+0 (cha) Persuasion</p><p>+1 (int) Religion</p><p>-1 (dex) Sleight of Hand</p><p>-1 (dex) Stealth (disadvantage when wearing armor)</p><p><strong>+3 (wis) Survival</strong></p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=RACIAL FEATURES]</p><p><strong>Draconian Ancestry:</strong> Blue</p><p><strong>Damage Resistance:</strong> Lightning</p><p><strong>Breath Weapon:</strong> You can use your action to exhale lightning in a 5 by 30 ft. line (Dexterity save DC 12). A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.</p><p>After you use your breath weapon, you can’t use it again until you complete a short or long rest</p><p><strong>Languages:</strong> Common, Draconian</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=BACKGROUND FEATURES]</p><p>Folk Hero</p><p><strong>Skill Proficiencies:</strong> Animal Handling, Survival</p><p><strong>Tool Proficiencies:</strong> One type of artisans tools (Calligrapher's supplies), vehicles (land)</p><p><strong>Feature (Rustic Hospitality)</strong>: Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.</p><p></p><p><strong>Trait:</strong> I judge people by their actions, not their words.</p><p><strong>Ideal:</strong> People deserve to be treated with dignity and respect.</p><p><strong>Bond:</strong> A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.</p><p><strong>Flaw:</strong> The tyrant who rules my land will stop at nothing to see me killed.</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=CLASS FEATURES]</p><p><strong>- Fighting Style (Great Weapon Fighting):</strong> When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.</p><p><strong>- Second Wind</strong> On his turn, Hexiros can use a bonus action to regain hit points equal to 1d10 + his fighter level. Once this feature is used, Hexiros must finish a short or long rest before he can use it again.</p><p><strong>Action Surge: </strong>On your turn, you can take one additional action on top of your regular action and a possible bonus action. You must finish a short or long rest before you can use it again.</p><p><strong>Proficiencies</strong> All armor, shields, all simple and martial weapons. Cartographer's tools</p><p><strong>Martial Archetype: Battle Master</strong> <ul> <li data-xf-list-type="ul"><strong>Superiority Dice:</strong> You start with 4 superiority dice. They are d8 and you use one whenever you use a maneuver. You regain them all when you finish a short or long rest. You gain another superiority die at 7th level and one more at 15th level. </li> <li data-xf-list-type="ul"><strong>Saving Throws:</strong> If a maneuver requires a saving throw, the DC is 8+ your proficiency bonus + your Strength or Dexterity modifier (your choice). </li> <li data-xf-list-type="ul"><strong>Maneuvers</strong><ul> <li data-xf-list-type="ul"><strong>Disarming Attack:</strong> When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it's holding. You add the superiority die to the attack's damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet. </li> <li data-xf-list-type="ul"><strong>Lunging Attack:</strong> When you make a melee weapon attack on your turn, you can expend one superiority die to increase your reach for that attack by 5 feet. If you hit, you add the superiority die to the attack's damage roll.</li> <li data-xf-list-type="ul"><strong>Precision Attack:</strong> When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.</li> </ul></li> </ul><p></p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=EQUIPMENT]</p><p><strong>Combat Gear: </strong></p><p>Chain mail</p><p>Halberd</p><p>Maul</p><p>Handaxe x2</p><p></p><p><strong>Other Gear: </strong>Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hemp rope, shovel, cooking pot, belt pouch, calligrapher's supplies, common clothes</p><p></p><p><strong>Carrying Capacity:</strong> 255 lbs</p><p><strong>Push/Drag/Lift:</strong> 510 lbs</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=MONEY LOG]</p><p>[code]</p><p>Starting Gold: 15 gp</p><p>+2 gp ([URL="http://www.enworld.org/forum/showthread.php?574061-EB-s-ToEE-and-RttToEE-Campaign-IC&p=7221549&viewfull=1#post7221549"]from here[/URL]</p><p>------------------------------</p><p>Total: 17 gp</p><p>[/code]</p><p>[/SBLOCK]</p><p>[/SBLOCK]</p><p>[HR][/HR]</p><p>[align=left]http://i68.tinypic.com/2qx0ok0.jpg[/align]</p><p style="margin-left: 100px">[CODE][B]AC:[/B] 16; [B]HP:[/B] [COLOR=#FF000]28[/COLOR]/28</p> <p style="margin-left: 100px">[B]Initiative:[/B] -1</p> <p style="margin-left: 100px">[B]Saves:[/B] STR +5, CON +4</p> <p style="margin-left: 100px">[B]Passive Perception:[/B] 11</p> <p style="margin-left: 100px">[B]Languages:[/B] Common, Draconian</p> <p style="margin-left: 100px">[B]Current XP:[/B] 425</p> <p style="margin-left: 100px">[B]Level:[/B] 1</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">[B]Skills:[/B] Animal Handling +3, Athletics +5, Perception +3, Survival +3</p> <p style="margin-left: 100px">[B]Stats:[/B] Str 17 (+3), Dex 8 (-1), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 14 (+2)</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">-[B]Inspiration[/B]? [ ] Yes, [[COLOR=#FF0000]X[/COLOR]] No</p> <p style="margin-left: 100px">-[B]Second Wind[/B]? [[COLOR=#FF0000]X[/COLOR]] Available, [ ] Used</p> <p style="margin-left: 100px">-[B]Breath Weapon[/B]? [] Available, [[COLOR=#FF0000]X[/COLOR]]Used</p> <p style="margin-left: 100px">-[B]Superiority Dice Available:[/B] 4/4</p> <p style="margin-left: 100px">[/CODE]</p></blockquote><p></p>
[QUOTE="industrygothica, post: 7192221, member: 23298"] [b]Hexiros Verad, Blue Dragonborn Fighter[/b] [SBLOCK=Character Portrait] [CENTER][IMG]http://img03.deviantart.net/3c69/i/2011/161/f/1/dragon_knight_by_daa_truth-d3i8d8g.jpg[/IMG] [SIZE=1]Image by [URL="http://daa-truth.deviantart.com/art/Dragon-Knight-212022016"]Neil Que[/URL][/SIZE][/CENTER] [/SBLOCK] [SBLOCK=Hexiros at a Glance] [B]Appearance:[/B] Hexiros is tall and proud. He stands just over six feet and weighs close to 300 pounds. He wears mail made of polished white chain, and carries a halberd and heavy maul strapped to his back. [B]Background:[/B] The small village outside of Dyvers echoed with the sound of a cracking whip, followed by the frantic screams of a panicked mother begging from her knees. The boy's father, his fingers wound tightly through his wife’s hair, stood stoic and silent, swallowing his courage not to join in his wife’s pleas for mercy. Lord Hunt’s inquisitor reared back again for another strike to the small boy’s back. “Stop!” The inquisitor paused and scanned the crowd for the firebrand. His eyes opened wide in horror when he found him. The crowd parted, and a blue-scaled man —half dragon, by the looks of it— came forward. “It was I,” he said in a commanding voice. The village knew him as Hexiros Verad. He was obviously a stranger from a strange land, but he’d proven his worth and the villagers called him one of their own, though he remained hidden any time Lord Hunt and his mercenaries rode in unexpectedly. “The boy is hardly bigger than a chicken himself, he hasn’t the stamina to run down just one, let alone the three of which he is accused.” The dragonborn looked at the farmer McKinnon and scowled, and the farmer slinked away out of sight. It was apparent that McKinnon sent word to Hunt that there was justice to mete. “Punish me. Let the boy go to his mother.” Lord Lauden Hunt stepped forward and used a gloved thumb to wipe away the boy’s tear. “Is this true, boy?” He looked at Verad, and the dragonborn’s golden eyes told him what to do. “Yes, the boy lied. It’s true. He took them and ate them!” Lord Hunt shot up, almost gleeful. “Well then!” he shouted. “It seems a grievous error has been made!” With a wave of his hands he sent to guards to restrain Hexiros, though none were necessary. “Tie him to the post! Inquisitor, I thank you for your service, but I shall handle this one... personally.” The inquisitor offered Lord Hunt his whip, but he declined. Instead, he opened a small pack and removed a nine-tailed scourge fitted with bits of metal and glass. He stopped the boy just as he was released to run to his parents. “Boy, stay here and witness what happens to liars and thieves.” After the beating Hexiros was bound to the stocks, his wounds left open to whatever infection may come. His back was mangled far beyond anything that was considered a typical punishment. Clearly Lord Hunt was terrified of the dragonborn, and stopped just short of killing him outright. He stood and put his arm around the boy and smiled at his still-crying mother. “Inquisitor, ready your whip!” The mother dropped to her knees and screamed again, and this time his father couldn’t help but join her. The rest of the villagers gasped collectively, except for Farmer McKinnon, who stood proudly next to one of the Lord’s guardsmen. “As I said, this is what happens to liars and thieves!” He then threw the boy into the inquisitor’s waiting arms. When it was finished, Lord Hunt walked slowly and deliberately to Hexiros, still locked in the stocks. He kneeled, and whispered into his ear. “I’ve quite enjoyed our time together today, foreigner. I look forward to playing again on my next visit to this quaint little village.” As he got up to leave he stopped short, and stepped back. “Oh, and should you think to pack your things and run away to deprive me of my enjoyment, know that three others here will take your place. Every. Single. Time.” [center]###[/center] Three months had passed since Lord Hunt’s last visit, but true to his word he sent for Hexiros immediately upon his return. But when Verad arrived, it wasn’t what Lord Hunt was expecting. The dragonborn stood to his full height, clad in a sparkling white chain that contrasted beautifully with his magical blue scales. He carried a well-sharpened halberd close to ten feet in length, and a massive maul was strapped to his back. But perhaps more impressive were the armed and angry villagers that stood at Verad’s side. Hexiros Verad didn’t strike the first blow that day, nor did he strike the last. But it was his inspiration that led the villagers to their freedom from under Lord Hunt’s oppressive thumb. It is assumed that Lord Hunt fled the battle, for his body was never found. But his men fell hard and fast under the leadership of Hexiros Verad. Hexiros knew this wouldn’t be the last time he’d face discrimination of this magnitude, and so he left the village he’d called home as to not put them in harm’s way again. He was confident that they could handle themselves if Lord Hunt ever came back and decided to make good on his promises. [/SBLOCK] [SBLOCK=Hexiros Verad (Dragonborn Fighter 3)] [B]Name:[/B] Hexiros Verad [B]Sex:[/B] Male [B]Race:[/B] Dragonborn (Blue), Gold eyes, hairless [B]Class/Level:[/B] Fighter 3 [B]Alignment:[/B] Lawful Good [B]Size:[/B] Medium [B]Height: [/B]6' 3" [B]Weight: [/B]278 [B]Type (Subtype):[/B] Humanoid (dragonborn) [B]Init:[/B] -1 [B]Speed:[/B] 30ft [B]Senses:[/B] [B]Passive Perception:[/B] 11 [B]Languages[/B] Common, Draconian [B]STATISTICS[/B] [B]Str[/B] 17 (+3), [B]Dex[/B] 8 (-1) , [B]Con[/B] 14 (+2), [B]Int[/B] 13 (+1), [B]Wis[/B] 12 (+1), [B]Cha[/B] 11 (+0) [SBLOCK=DEFENSE] [B]AC:[/B] 16 (Chain mail) [B]HP:[/B] 28 (3d10+6) [B]Saves:[/B] Strength +5, Constitution +4 [B]Special Defenses:[/B] Damage resistance: Lightning [/SBLOCK] [SBLOCK=OFFENSE] [B]Melee:[/B] Halberd +5 Attack, 1d10+3 Slashing (heavy, reach, two-handed) [B]Melee:[/B] Maul +5 Attack, 2d6+3 Bludgeoning (heavy, two-handed) [B]Melee:[/B] Handaxe +5, 1d6+3 Slashing (light, thrown) [/SBLOCK] [SBLOCK=SKILLS] 2 Fighter, 2 background; Proficient skills in bold Mod Attribute Name of Skill -1 (dex) Acrobatics [B]+3 (wis) Animal Handling[/B] +1 (int) Arcana [B]+5 (str) Athletics[/B] +0 (cha) Deception +1 (int) History +1 (wis) Insight +0 (cha) Intimidation +1 (int) Investigation +1 (wis) Medicine +1 (int) Nature [B]+3 (wis) Perception[/B] +0 (cha) Performance +0 (cha) Persuasion +1 (int) Religion -1 (dex) Sleight of Hand -1 (dex) Stealth (disadvantage when wearing armor) [B]+3 (wis) Survival[/B] [/SBLOCK] [SBLOCK=RACIAL FEATURES] [B]Draconian Ancestry:[/B] Blue [B]Damage Resistance:[/B] Lightning [B]Breath Weapon:[/B] You can use your action to exhale lightning in a 5 by 30 ft. line (Dexterity save DC 12). A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest [B]Languages:[/B] Common, Draconian [/SBLOCK] [SBLOCK=BACKGROUND FEATURES] Folk Hero [B]Skill Proficiencies:[/B] Animal Handling, Survival [B]Tool Proficiencies:[/B] One type of artisans tools (Calligrapher's supplies), vehicles (land) [B]Feature (Rustic Hospitality)[/B]: Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you. [B]Trait:[/B] I judge people by their actions, not their words. [B]Ideal:[/B] People deserve to be treated with dignity and respect. [B]Bond:[/B] A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter. [B]Flaw:[/B] The tyrant who rules my land will stop at nothing to see me killed. [/SBLOCK] [SBLOCK=CLASS FEATURES] [B]- Fighting Style (Great Weapon Fighting):[/B] When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. [B]- Second Wind[/B] On his turn, Hexiros can use a bonus action to regain hit points equal to 1d10 + his fighter level. Once this feature is used, Hexiros must finish a short or long rest before he can use it again. [B]Action Surge: [/B]On your turn, you can take one additional action on top of your regular action and a possible bonus action. You must finish a short or long rest before you can use it again. [B]Proficiencies[/B] All armor, shields, all simple and martial weapons. Cartographer's tools [B]Martial Archetype: Battle Master[/B][LIST] [*][B]Superiority Dice:[/B] You start with 4 superiority dice. They are d8 and you use one whenever you use a maneuver. You regain them all when you finish a short or long rest. You gain another superiority die at 7th level and one more at 15th level. [*][B]Saving Throws:[/B] If a maneuver requires a saving throw, the DC is 8+ your proficiency bonus + your Strength or Dexterity modifier (your choice). [*][B]Maneuvers[/B][list] [*][B]Disarming Attack:[/B] When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it's holding. You add the superiority die to the attack's damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet. [*][B]Lunging Attack:[/B] When you make a melee weapon attack on your turn, you can expend one superiority die to increase your reach for that attack by 5 feet. If you hit, you add the superiority die to the attack's damage roll. [*][B]Precision Attack:[/B] When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.[/LIST][/LIST] [/SBLOCK] [SBLOCK=EQUIPMENT] [B]Combat Gear: [/B] Chain mail Halberd Maul Handaxe x2 [B]Other Gear: [/B]Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hemp rope, shovel, cooking pot, belt pouch, calligrapher's supplies, common clothes [B]Carrying Capacity:[/B] 255 lbs [B]Push/Drag/Lift:[/B] 510 lbs [/SBLOCK] [SBLOCK=MONEY LOG] [code] Starting Gold: 15 gp +2 gp ([URL="http://www.enworld.org/forum/showthread.php?574061-EB-s-ToEE-and-RttToEE-Campaign-IC&p=7221549&viewfull=1#post7221549"]from here[/URL] ------------------------------ Total: 17 gp [/code] [/SBLOCK] [/SBLOCK] [HR][/HR] [align=left]http://i68.tinypic.com/2qx0ok0.jpg[/align] [INDENT=8][CODE][B]AC:[/B] 16; [B]HP:[/B] [COLOR=#FF000]28[/COLOR]/28 [B]Initiative:[/B] -1 [B]Saves:[/B] STR +5, CON +4 [B]Passive Perception:[/B] 11 [B]Languages:[/B] Common, Draconian [B]Current XP:[/B] 425 [B]Level:[/B] 1 [B]Skills:[/B] Animal Handling +3, Athletics +5, Perception +3, Survival +3 [B]Stats:[/B] Str 17 (+3), Dex 8 (-1), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 14 (+2) -[B]Inspiration[/B]? [ ] Yes, [[COLOR=#FF0000]X[/COLOR]] No -[B]Second Wind[/B]? [[COLOR=#FF0000]X[/COLOR]] Available, [ ] Used -[B]Breath Weapon[/B]? [] Available, [[COLOR=#FF0000]X[/COLOR]]Used -[B]Superiority Dice Available:[/B] 4/4 [/CODE][/INDENT] [/QUOTE]
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