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Inn of the Welcome Wench - RG
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<blockquote data-quote="Neurotic" data-source="post: 7192584" data-attributes="member: 24380"><p><strong>Captain Blackpearl</strong></p><p></p><p>Captain "Blackpearl" Zanword Sealeaf</p><p>Half elf paladin of the ancients 3</p><p></p><p>[sblock=Advancement]</p><p><a href="http://www.enworld.org/forum/showthread.php?571783-Return-to-The-Temple-of-Elemental-Evil-(full-at-the-moment)&p=7202924&viewfull=1#post7202924" target="_blank">100 XP for RP</a></p><p><a href="http://www.enworld.org/forum/showthread.php?571783-Return-to-The-Temple-of-Elemental-Evil-(full-at-the-moment)&p=7239929&viewfull=1#post7239929" target="_blank">100XP Monthly reward before spiders</a></p><p><a href="http://www.enworld.org/forum/showthread.php?574061-EB-s-ToEE-and-RttToEE-Campaign-IC&p=7216724&viewfull=1#post7216724" target="_blank">150 XP After gnoll ambush[/roll]</a></p><p><a href="http://www.enworld.org/forum/showthread.php?574061-EB-s-ToEE-and-RttToEE-Campaign-IC&p=7216724&viewfull=1#post7216724" target="_blank">[url=http://www.enworld.org/forum/showthread.php?574061-EB-s-ToEE-and-RttToEE-Campaign-IC&p=7221675&viewfull=1#post7221675]75 XP RP at Hommlet</a></p><p><a href="http://www.enworld.org/forum/showthread.php?571783-Return-to-The-Temple-of-Elemental-Evil-(full-at-the-moment)&p=7268540&viewfull=1#post7268540" target="_blank">330 XP After spiders</a></p><p><a href="http://www.enworld.org/forum/showthread.php?571783-Return-to-The-Temple-of-Elemental-Evil-(full-at-the-moment)&p=7291038&viewfull=1#post7291038" target="_blank">150 XP Monthly reward after the party</a></p><p><a href="http://www.enworld.org/forum/showthread.php?571783-Return-to-The-Temple-of-Elemental-Evil-(full-at-the-moment)&p=7333597&viewfull=1#post7333597" target="_blank">100 XP after bandit fight</a></p><p><a href="http://www.enworld.org/forum/showthread.php?571783-Return-to-The-Temple-of-Elemental-Evil-(full-at-the-moment)&p=7356736&viewfull=1#post7356736" target="_blank">150XP Monthly reward after the cultists in the swamp.</a></p><p><a href="http://www.enworld.org/forum/showthread.php?571783-Return-to-The-Temple-of-Elemental-Evil-(full-at-the-moment)&p=7386158&viewfull=1#post7386158" target="_blank">50XP Monthly</a></p><p><a href="http://www.enworld.org/forum/showthread.php?571783-Return-to-The-Temple-of-Elemental-Evil-(full-at-the-moment)&p=7434319&viewfull=1#post7434319" target="_blank">75XP Monthly</a></p><p><a href="http://www.enworld.org/forum/showthread.php?571783-Return-to-The-Temple-of-Elemental-Evil-(full-at-the-moment)&p=7479247#post7479247" target="_blank">1000XP 1st year end</a></p><p>Total: 2280 XP</p><p></p><p></p><p>[/sblock]</p><p>[sblock=IMAGE]</p><p>[ATTACH]65296[/ATTACH]</p><p>[/sblock]</p><p></p><p>Alignment: Chaotic Good</p><p>Size: Medium</p><p>Type (Subtype): Humanoid (Half elf)</p><p>Init: +3</p><p>Senses: Darkvision (60 ft.)</p><p>Passive Perception: 13</p><p></p><p><strong>Sex:</strong> as often as possible</p><p><strong>Height:</strong> 5'8''</p><p><strong>Weight:</strong> 165</p><p><strong>Hair Color:</strong> blond</p><p><strong>Eye Color:</strong> deep blue</p><p><strong>Skin Tone:</strong> tanned</p><p><strong>Gods:</strong> Beory and Osprem</p><p><strong>Scars/Tattoos:</strong> small cuts on hands, nothing major, two dolphins circling each other on the left shoulder tattoo</p><p><strong>Description:</strong> Stout blond discreetly half-elven (eyes are almost purple and the ears are pointed, but human sized) Sealeaf prefers light clothes which enable free movement. All his clothes have some sort of sea motif, from fish-scale armor to his personal lucky charm, armband with black pearl embedded into it.</p><p>His shield holds wave crest over anchor device and his ship Sea Glimmer is painted deep blue with wave-like pattern over it. A dolphin jumping out of the water serves as his prow and single mast is reinforced by whale bones.</p><p>He carries a holy symbol around his neck, strange combination, green disk of Beory, but with a dolphin around it, usually seen as holy animal of Osprem.</p><p></p><p></p><p>DEFENSE </p><p>AC: 17 (12 Studded leather, +2 Shield, +3 Dex)</p><p>HP: 24 (1d10 +2 Con) </p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=177282" target="_blank">HP for 2nd level: 1D10+2 = [7]+2 = 9</a></p><p><a href="http://[URL=http://www.enworld.org/forum/showthread.php?571783-Return-to-The-Temple-of-Elemental-Evil-(full-at-the-moment)&p=7268851&viewfull=1#post7268851"" target="_blank">3rd level 1d10+2=3</a></p><p>Saves: Wisdom, Charisma</p><p>Special Defenses: Advantage vs Charm, Immune to magical sleep</p><p></p><p>OFFENSE</p><p>Speed: 30ft</p><p>Melee: Cutlass 1d6+3 slash; Harpoon (1d6+3)</p><p>Ranged: Harpoon (1d6+3) 30/60</p><p></p><p>ATTRIBUTES</p><p>Str 10 (+0), Dex 16 (+3), Con 14 (+2), Int 8 (-1), Wis 12 (+1), Cha 16 (+3)</p><p></p><p>SKILLS: 2 paladin, 2 background, 2 half elf</p><table style='width: 100%'><tr><td><strong>Proficiency</strong></td><td><strong>Source</strong></td></tr><tr><td>Athletics</td><td>Sailor</td></tr><tr><td>Deception</td><td>Half elf</td></tr><tr><td>Medicine</td><td>Paladin</td></tr><tr><td>Perception</td><td>Sailor</td></tr><tr><td>Persuasion</td><td>Paladin</td></tr><tr><td>Stealth</td><td>Half elf</td></tr></table><p></p><p></p><table style='width: 100%'><tr><td><strong>Skill</strong></td><td><strong>Attrib</strong></td><td><strong>Mod</strong></td><td><strong>Prof</strong></td><td><strong>Total</strong></td></tr><tr><td>Acrobatics</td><td>DEX</td><td>+3</td><td></td><td>+3</td></tr><tr><td>Animal Handling</td><td>WIS</td><td>+1</td><td></td><td>+1</td></tr><tr><td>Arcana</td><td>INT</td><td>-1</td><td></td><td>-1</td></tr><tr><td>Athletics</td><td>STR</td><td>+0</td><td>+2</td><td>+2</td></tr><tr><td>Deception</td><td>CHA</td><td>+3</td><td>+2</td><td>+5</td></tr><tr><td>History </td><td>INT</td><td>-1</td><td></td><td>-1</td></tr><tr><td>Insight</td><td>WIS</td><td>+1</td><td></td><td>+1</td></tr><tr><td>Intimidation</td><td>CHA</td><td>+3</td><td></td><td>+3</td></tr><tr><td>Investigation</td><td>INT</td><td>-1</td><td></td><td>-1</td></tr><tr><td>Medicine</td><td>WIS</td><td>+1</td><td>+2</td><td>+3</td></tr><tr><td>Nature</td><td>INT</td><td>-1</td><td></td><td>-1</td></tr><tr><td>Perception</td><td>WIS</td><td>+1</td><td>+2</td><td>+3</td></tr><tr><td>Performance</td><td>CHA</td><td>+3</td><td></td><td>+3</td></tr><tr><td>Persuasion</td><td>CHA</td><td>+3</td><td>+2</td><td>+5</td></tr><tr><td>Religion</td><td>INT</td><td>-1</td><td></td><td>-1</td></tr><tr><td>Sleight of Hand</td><td>DEX</td><td>+3</td><td></td><td>+3</td></tr><tr><td>Stealth</td><td>DEX</td><td>+3</td><td>+2</td><td>+5</td></tr><tr><td>Survival</td><td>WIS</td><td>+1</td><td></td><td>+1</td></tr></table><p></p><p>[sblock=FEATURES]</p><p><strong>Half elf</strong></p><p>Darkvision: Can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light normally apply.</p><p>Languages: Common, Elven, Aquan</p><p></p><p><strong>Sailor</strong></p><p>Feature: </p><p>[sblock=Reknown Swashbuckler]</p><p>No matter where you go, once people learn who you are, they are exceptionally glad to see you. They go out of their way to gain favor with you, buying drinks, giving away trinkents or other items they wish for you to wear and show off. Local shop owners nearly give away their cheapest goods to say that you patroned their establishment. People also shower you with requests and ask favors by the dozen. Hey, fame comes at a price.</p><p>[/sblock]</p><p></p><p>Skill Proficiencies: Athletics, Perception</p><p>Tools: Navigators tools, water vehicles</p><p></p><p><strong>Paladin</strong></p><p><strong>Spellcasting:</strong> Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 13. Your attack bonus when you make an attack with a spell is +5.</p><p>[sblock=Spells]</p><p>1st level</p><p>Bless</p><p>Command </p><p>Compelled Duel </p><p>Cure Wounds </p><p>Detect Evil and Good </p><p>Detect Magic</p><p>Detect Poison and Disease </p><p>Divine Favor </p><p>Heroism </p><p>Protection from Evil and Good </p><p>Purify Food and Drink </p><p>Searing Smite </p><p>Shield of Faith </p><p>Thunderous Smite </p><p>Wrathful Smite</p><p>[/sblock]</p><p><strong>Divine Sense:</strong> as an action 4/day, sense all undead, celestial or fiend within 60' who is not behind total cover. Also senses (un)hallowed areas.</p><p><strong>Lay of Hands:</strong> As a touch action, heal 5hp, cure disease or neutralize poison. Does not affect undead or constructs.<strong></strong></p><p><strong>Protection fighting style</strong></p><p><strong>Divine smite</strong></p><p><strong>Divine health (disease)</strong></p><p><strong>Channel Divinity: Nature’s Wrath</strong></p><p><strong>Channel Divinity: Turn the Faithless</strong></p><p><strong>Spells </strong>(4 prepared): Bless, Cure Light Wounds, Heroism, Wrathful Smite, Ensnaring Strike, Speak With Animals</p><p>1st: 3 / 3</p><p>[/sblock]</p><p></p><p>Traits: I never pass up a friendly wager, I stretch the truth for the sake of a good story</p><p>Ideal: Respect: the ship runs on respect between captain and his crew</p><p>Bond: I want to see our bay safe from depredation of pirates and clear of smugglers, my ship may take years to repair, but I'm patient</p><p>Flaw: My pride will probably lead to my destruction - once someone questions my courage, I'll never back down</p><p></p><p></p><p>[sblock=EQUIPMENT]</p><p>scimitar (cutlass) and shield</p><p>studded leather armor and holy symbol</p><p>5 javelins</p><p>explorers pack (50' of rope, backpack, bedroll, a mess kit, tinderbox, 10 torches, 10 days of rations and a waterskin</p><p>manacles</p><p>common clothes</p><p>belaying pin</p><p>50' of silk rope </p><p>8 gp</p><p>armband with black pearl</p><p></p><p>gnoll net</p><p>[/sblock]</p><p></p><p>[sblock=Description and History]</p><p>Stout blond discreetly half-elven (eyes are almost purple and the ears are pointed, but human sized) Sealeaf prefers light clothes which enable free movement. All his clothes have some sort of sea motif, from fish-scale armor to his personal lucky charm, armband with black pearl embedded into it.</p><p></p><p>His shield holds wave crest over anchor device and his ship Sea Glimmer is painted deep blue with wave-like pattern over it. A dolphin jumping out of the water serves as his prow and single mast is reinforced by whale bones.</p><p></p><p>Before becoming Captain Blackpearl, Zanword Sealeaf was part of the Sea Glimmer crew that fought pirates and smugglers around the city. They were good enough in their job that low-lives finally united, trapped them and in a costly battle sank the coast guard near Homlet some years ago. The crew mostly survived, but never again organized in similar fashion. Each of them had their own lives, ships and services to serve. Youngest of the warriors, Zanword, couldn't be found and was left for dead. In reality, he washed ashore a bit further along the shore and was taken and nursed to health by a knight, last warden of the retreating seashore slowly turning to marsh. Seeing how his life was temporary afloat, Zanword remained and started learning and caring about the mission of the old hermit. And some mission it was. He was at the same time trying to slow salt marsh advance inland to keep th land healthy. He tried to coordinate with local druids to save as much as possible. And he was tracking some obscure cult and trying to prevent their rise to power. Except he got old and is not fairly permanently stuck in the swamp with only druids, strange witch and animals for company.</p><p></p><p>Zanword still felt the pull of the sea and in time he repaired the ship as much as he could, but it would take many more years before the vessel was again sleek menace to the underworld.</p><p></p><p>Now, he is well known in taverns all throughout the town, as good connoisseur of wines, appreciative of good stories and songs and tavern brawls. Less known to the public is his continued struggle with smugglers and occasional patronage of clean and not so clean public houses.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 7192584, member: 24380"] [b]Captain Blackpearl[/b] Captain "Blackpearl" Zanword Sealeaf Half elf paladin of the ancients 3 [sblock=Advancement] [URL="http://www.enworld.org/forum/showthread.php?571783-Return-to-The-Temple-of-Elemental-Evil-(full-at-the-moment)&p=7202924&viewfull=1#post7202924"]100 XP for RP[/URL] [URL=http://www.enworld.org/forum/showthread.php?571783-Return-to-The-Temple-of-Elemental-Evil-(full-at-the-moment)&p=7239929&viewfull=1#post7239929]100XP Monthly reward before spiders[/URL] [URL=http://www.enworld.org/forum/showthread.php?574061-EB-s-ToEE-and-RttToEE-Campaign-IC&p=7216724&viewfull=1#post7216724]150 XP After gnoll ambush[/roll] [url=http://www.enworld.org/forum/showthread.php?574061-EB-s-ToEE-and-RttToEE-Campaign-IC&p=7221675&viewfull=1#post7221675]75 XP RP at Hommlet[/URL] [URL=http://www.enworld.org/forum/showthread.php?571783-Return-to-The-Temple-of-Elemental-Evil-(full-at-the-moment)&p=7268540&viewfull=1#post7268540]330 XP After spiders[/URL] [URL=http://www.enworld.org/forum/showthread.php?571783-Return-to-The-Temple-of-Elemental-Evil-(full-at-the-moment)&p=7291038&viewfull=1#post7291038]150 XP Monthly reward after the party[/url] [url=http://www.enworld.org/forum/showthread.php?571783-Return-to-The-Temple-of-Elemental-Evil-(full-at-the-moment)&p=7333597&viewfull=1#post7333597]100 XP after bandit fight[/url] [url=http://www.enworld.org/forum/showthread.php?571783-Return-to-The-Temple-of-Elemental-Evil-(full-at-the-moment)&p=7356736&viewfull=1#post7356736]150XP Monthly reward after the cultists in the swamp.[/url] [url=http://www.enworld.org/forum/showthread.php?571783-Return-to-The-Temple-of-Elemental-Evil-(full-at-the-moment)&p=7386158&viewfull=1#post7386158]50XP Monthly[/url] [url=http://www.enworld.org/forum/showthread.php?571783-Return-to-The-Temple-of-Elemental-Evil-(full-at-the-moment)&p=7434319&viewfull=1#post7434319]75XP Monthly[/url] [url=http://www.enworld.org/forum/showthread.php?571783-Return-to-The-Temple-of-Elemental-Evil-(full-at-the-moment)&p=7479247#post7479247]1000XP 1st year end[/url] Total: 2280 XP [/sblock] [sblock=IMAGE] [ATTACH=CONFIG]65296[/ATTACH] [/sblock] Alignment: Chaotic Good Size: Medium Type (Subtype): Humanoid (Half elf) Init: +3 Senses: Darkvision (60 ft.) Passive Perception: 13 [B]Sex:[/B] as often as possible [B]Height:[/B] 5'8'' [B]Weight:[/B] 165 [B]Hair Color:[/B] blond [B]Eye Color:[/B] deep blue [B]Skin Tone:[/B] tanned [B]Gods:[/B] Beory and Osprem [B]Scars/Tattoos:[/B] small cuts on hands, nothing major, two dolphins circling each other on the left shoulder tattoo [B]Description:[/B] Stout blond discreetly half-elven (eyes are almost purple and the ears are pointed, but human sized) Sealeaf prefers light clothes which enable free movement. All his clothes have some sort of sea motif, from fish-scale armor to his personal lucky charm, armband with black pearl embedded into it. His shield holds wave crest over anchor device and his ship Sea Glimmer is painted deep blue with wave-like pattern over it. A dolphin jumping out of the water serves as his prow and single mast is reinforced by whale bones. He carries a holy symbol around his neck, strange combination, green disk of Beory, but with a dolphin around it, usually seen as holy animal of Osprem. DEFENSE AC: 17 (12 Studded leather, +2 Shield, +3 Dex) HP: 24 (1d10 +2 Con) [url=http://roll.coyotecode.net/lookup.php?rollid=177282]HP for 2nd level: 1D10+2 = [7]+2 = 9[/url] [url='[URL=http://www.enworld.org/forum/showthread.php?571783-Return-to-The-Temple-of-Elemental-Evil-(full-at-the-moment)&p=7268851&viewfull=1#post7268851"']3rd level 1d10+2=3[/url] Saves: Wisdom, Charisma Special Defenses: Advantage vs Charm, Immune to magical sleep OFFENSE Speed: 30ft Melee: Cutlass 1d6+3 slash; Harpoon (1d6+3) Ranged: Harpoon (1d6+3) 30/60 ATTRIBUTES Str 10 (+0), Dex 16 (+3), Con 14 (+2), Int 8 (-1), Wis 12 (+1), Cha 16 (+3) SKILLS: 2 paladin, 2 background, 2 half elf [table="width: 500, class: grid"] [tr] [td][B]Proficiency[/B][/td][td][B]Source[/B][/td] [/tr] [tr] [td]Athletics[/td][td]Sailor[/td] [/tr] [tr] [td]Deception[/td][td]Half elf[/td] [/tr] [tr] [td]Medicine[/td][td]Paladin[/td] [/tr] [tr] [td]Perception[/td][td]Sailor[/td] [/tr] [tr] [td]Persuasion[/td][td]Paladin[/td] [/tr] [tr] [td]Stealth[/td][td]Half elf[/td] [/tr] [/table] [table="width: 500, class: grid"] [tr] [td][B]Skill[/B][/td] [td][B]Attrib[/B][/td] [td][B]Mod[/B][/td] [td][B]Prof[/B][/td] [td][B]Total[/B][/td] [/tr] [tr] [td]Acrobatics[/td] [td]DEX[/td] [td]+3[/td] [td][/td] [td]+3[/td] [/tr] [tr] [td]Animal Handling[/td] [td]WIS[/td] [td]+1[/td] [td][/td] [td]+1[/td] [/tr] [tr] [td]Arcana[/td] [td]INT[/td] [td]-1[/td] [td][/td] [td]-1[/td] [/tr] [tr] [td]Athletics[/td] [td]STR[/td] [td]+0[/td] [td]+2[/td] [td]+2[/td] [/tr] [tr] [td]Deception[/td] [td]CHA[/td] [td]+3[/td] [td]+2[/td] [td]+5[/td] [/tr] [tr] [td]History [/td] [td]INT[/td] [td]-1[/td] [td][/td] [td]-1[/td] [/tr] [tr] [td]Insight[/td] [td]WIS[/td] [td]+1[/td] [td][/td] [td]+1[/td] [/tr] [tr] [td]Intimidation[/td] [td]CHA[/td] [td]+3[/td] [td][/td] [td]+3[/td] [/tr] [tr] [td]Investigation[/td] [td]INT[/td] [td]-1[/td] [td][/td] [td]-1[/td] [/tr] [tr] [td]Medicine[/td] [td]WIS[/td] [td]+1[/td] [td]+2[/td] [td]+3[/td] [/tr] [tr] [td]Nature[/td] [td]INT[/td] [td]-1[/td] [td][/td] [td]-1[/td] [/tr] [tr] [td]Perception[/td] [td]WIS[/td] [td]+1[/td] [td]+2[/td] [td]+3[/td] [/tr] [tr] [td]Performance[/td] [td]CHA[/td] [td]+3[/td] [td][/td] [td]+3[/td] [/tr] [tr] [td]Persuasion[/td] [td]CHA[/td] [td]+3[/td] [td]+2[/td] [td]+5[/td] [/tr] [tr] [td]Religion[/td] [td]INT[/td] [td]-1[/td] [td][/td] [td]-1[/td] [/tr] [tr] [td]Sleight of Hand[/td] [td]DEX[/td] [td]+3[/td] [td][/td] [td]+3[/td] [/tr] [tr] [td]Stealth[/td] [td]DEX[/td] [td]+3[/td] [td]+2[/td] [td]+5[/td] [/tr] [tr] [td]Survival[/td] [td]WIS[/td] [td]+1[/td] [td][/td] [td]+1[/td] [/tr] [/table] [sblock=FEATURES] [B]Half elf[/B] Darkvision: Can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light normally apply. Languages: Common, Elven, Aquan [B]Sailor[/B] Feature: [sblock=Reknown Swashbuckler] No matter where you go, once people learn who you are, they are exceptionally glad to see you. They go out of their way to gain favor with you, buying drinks, giving away trinkents or other items they wish for you to wear and show off. Local shop owners nearly give away their cheapest goods to say that you patroned their establishment. People also shower you with requests and ask favors by the dozen. Hey, fame comes at a price. [/sblock] Skill Proficiencies: Athletics, Perception Tools: Navigators tools, water vehicles [B]Paladin[/B] [B]Spellcasting:[/B] Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 13. Your attack bonus when you make an attack with a spell is +5. [sblock=Spells] 1st level Bless Command Compelled Duel Cure Wounds Detect Evil and Good Detect Magic Detect Poison and Disease Divine Favor Heroism Protection from Evil and Good Purify Food and Drink Searing Smite Shield of Faith Thunderous Smite Wrathful Smite [/sblock] [B]Divine Sense:[/B] as an action 4/day, sense all undead, celestial or fiend within 60' who is not behind total cover. Also senses (un)hallowed areas. [B]Lay of Hands:[/B] As a touch action, heal 5hp, cure disease or neutralize poison. Does not affect undead or constructs.[B] Protection fighting style[/B] [B]Divine smite[/B] [B]Divine health (disease)[/B] [B]Channel Divinity: Nature’s Wrath[/B] [B]Channel Divinity: Turn the Faithless[/B] [B]Spells [/B](4 prepared): Bless, Cure Light Wounds, Heroism, Wrathful Smite, Ensnaring Strike, Speak With Animals 1st: 3 / 3 [/sblock] Traits: I never pass up a friendly wager, I stretch the truth for the sake of a good story Ideal: Respect: the ship runs on respect between captain and his crew Bond: I want to see our bay safe from depredation of pirates and clear of smugglers, my ship may take years to repair, but I'm patient Flaw: My pride will probably lead to my destruction - once someone questions my courage, I'll never back down [sblock=EQUIPMENT] scimitar (cutlass) and shield studded leather armor and holy symbol 5 javelins explorers pack (50' of rope, backpack, bedroll, a mess kit, tinderbox, 10 torches, 10 days of rations and a waterskin manacles common clothes belaying pin 50' of silk rope 8 gp armband with black pearl gnoll net [/sblock] [sblock=Description and History] Stout blond discreetly half-elven (eyes are almost purple and the ears are pointed, but human sized) Sealeaf prefers light clothes which enable free movement. All his clothes have some sort of sea motif, from fish-scale armor to his personal lucky charm, armband with black pearl embedded into it. His shield holds wave crest over anchor device and his ship Sea Glimmer is painted deep blue with wave-like pattern over it. A dolphin jumping out of the water serves as his prow and single mast is reinforced by whale bones. Before becoming Captain Blackpearl, Zanword Sealeaf was part of the Sea Glimmer crew that fought pirates and smugglers around the city. They were good enough in their job that low-lives finally united, trapped them and in a costly battle sank the coast guard near Homlet some years ago. The crew mostly survived, but never again organized in similar fashion. Each of them had their own lives, ships and services to serve. Youngest of the warriors, Zanword, couldn't be found and was left for dead. In reality, he washed ashore a bit further along the shore and was taken and nursed to health by a knight, last warden of the retreating seashore slowly turning to marsh. Seeing how his life was temporary afloat, Zanword remained and started learning and caring about the mission of the old hermit. And some mission it was. He was at the same time trying to slow salt marsh advance inland to keep th land healthy. He tried to coordinate with local druids to save as much as possible. And he was tracking some obscure cult and trying to prevent their rise to power. Except he got old and is not fairly permanently stuck in the swamp with only druids, strange witch and animals for company. Zanword still felt the pull of the sea and in time he repaired the ship as much as he could, but it would take many more years before the vessel was again sleek menace to the underworld. Now, he is well known in taverns all throughout the town, as good connoisseur of wines, appreciative of good stories and songs and tavern brawls. Less known to the public is his continued struggle with smugglers and occasional patronage of clean and not so clean public houses. [/sblock] [/QUOTE]
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